Since the old Bomb Suggestions thread by Fallout is long dead, and everyone on there is telling me to stop the thread necro, I'll put this new one up as per Severage's suggestion. In this thread, basically suggest either new bombs or changes to existing bombs. I'm pretty sure you can suggest a Bomber Shield here too, though we've all heard the idea before.
I'll start this thread up with two of my own suggestions, that I posted in the old thread.
> Pellet Pelter: This 2* Normal damage bomb spreads bullets (pellets) that look much like a Pepperbox's shots in a clockwise rotating spray; by the time it's rotated once, it'll have fired 16 pellets, and rotates 3-5 times (number of revolutions goes up after making higher level versions? You decide). The higher star versions are the Pellet Pounder, (3*), Pellet Pummeler (4*), and Pellet Punisher (5*), with each higher version doing more damage. The bullets themselves do low damage, like 1/4 to 1/2 an uncharged Autogun/Pepperbox bullet (except without the fire). This may seem low, but all those bullets will really add up! In short, tons of low damage bullets spread over a small area. Should be like using DR on a Construct.
This next one involves two different bombs:
> Positive Ionizer: The 2* Positive Ionizer, once laid, lingers for a while, spraying red sparks in a small area and dealing a little Elemental damage to anything that walks over its area. Later versions are the 3* Charged Positive Ionizer, 4* Supercharged Positive Ionizer, and 5* Crimson Ionizer. Best used with the...
> Negative Ionizer: The Negative Ionizer, once laid, lingers for a while, spraying blue sparks in a small area and dealing a little Elemental damage to anything that walks over its area. Later versions are the 3* Charged Negative Ionizer, 4* Supercharged Negative Ionizer, and 5* Azure Ionizer. When both the Negative Ionizer and Positive Ionizer are laid in the same level (possible requirement: by the same bomber), they'll form a golden lightning bolt between them that lasts a few seconds and causes heavy Elemental damage to anything unfortunate enough to wander into its path. Damage is determined by the levels of both Ionizers, and there is of course a range limit (to prevent too many exploits). If either Ionizer detects more than one opposite Ionizer, it will link to both of them! It can cause Shock if the devs want, but what I want to see is this type of attack style.
Of course, this could all be one bomb, triggered with a normal attack. Utter crap or overpowered? Price worth it? You be the judge.
It's the Catalyzer of bombs, not entirely useful, but sounds fun as all heck.
Imagine 4 Mad Bombers, one with the + ionizer and 3 with the -, that would be sweet!