We have had too many things "threatening Haven" or us from the clockworks. I think we should for once have some guy on our side turn against us, and we have to kill him. Or maybe Haven is ACTUALLY destroyed! Or both!
Feron. Let's turn him against us, all along he has been working with Lord Tinkerface, the Gremlin leader dude whatever his name is.
And then we are without a leader, of course after the new added content where we chase him through a burning Haven itself. Through Bazaar which is the first level. Hordes of gremlin scorchers (reason for Haven being on fire), Some fire-themed devilites and pit bosses that escaped into Haven to take part in destroying it. Some other stuff too to make it tough, but mainly fire devilite / greaver + gremlins.
After we hit the Bazaar and save Bechamel from a swarm of fire-themed greavers (he helps you through the rest of the Bazaar using his scissor blades), we go to the ATH to save Konway. Along the way of all of this, there is burning debris that makes a path which directs you through every level almost entirely (so you basically go through the entire Bazaar / town square etc. by a snaking path of fiery debris). After finishing the Bazaar, Bechamel says how he returns to the Rescue Camp because he is in need of aid or something like that.
EDIT: Great idea from Thewach: Bosco finally finishes powering up that mecha knight. But it is a mecha knight on steroids. It is an optional little path that leads to Bosco, so it is your choice wether or not to help Bosco and have him power up his Mecha Knight. If you do, you will have a mecha knight that does not shock you or shield your bullets and is more powerful assist you. People will mainly do this for loot, as there are monsters along the way to Bosco.
In the ATH, we have re-programmed shuffle bots (the featured new monster of this content) which are deadly, act like jellies (added a jump to their strike like tier 1 jelly to tier 2 jelly) and shoot bullets in 4 directions after their attacks. They move faster as well. Devilites can pick up the respawning vials when you are clearing that section of the ATH, they will move towards them then chuck them at you after picking them up and aiming like their normal attacks (causing the status). Other stuff as well, maybe even troll you with some fire pots.
After saving Konway, he goes to the rescue camp and you move to the Town Square. Here, you just snake around every nook and cranny (guided by fiery debris as explained earlier) and the special part of this level is Monomi (The gun puppy in the garden, right? I think...). Well, Monomi is now a mini boss, a bigger than normal rocket puppy, but still small (not like roarm). You have to take care of an omega rocket puppy in that small room you are given in the garden, pretty much (If Monomi is not the puppy I am thinking about, please correct me). I can't think of anything else that could be in the Town Square.
After the Town Square, you move to the Arcade. This will be where you face Feron. At the start, you will see vertigaawefjh (The guy that you see in the Core that dual wields FF's, sorry can't remember his name). He possesses the striker speed boost (works for him automatically, no device held in shield hand), so it's kinda like a joke you know. He's got two toothpicks now, so he's an even more OP striker. Well, he helps you kill Feron. It is not going to be easy just because you have the OP striker though. I am not sure what the boss fight will be like, but some Recon invis combo. Either way once you beat him, if you beat him, he's all insane and jumps into the clockworks (over the edge of the arcade. By the way, the elevators are destroyed) and suicides at the end so it wasn't you that killed him but himself. This is when you get your tokens etc. etc. and have won, retaking Haven.
While this content goes on (F2P by the way, it has to be cause its a big part of the story), all of the knights will have to stay in the rescue camp (Rescue camp 1, rescue camp 2, etc, etc, they basically just replace Haven for a bit) for the duration. The rescue camp will have ALL of the features that Haven had. All new players crossing the chasm into "Haven" will be stopped by an NPC after reaching Haven who sends them back to the rescue camp "For their own good. Should they wish to help retake Haven in the future, they will need to venture into the clockworks and better themselves." (Or something like that... whatever..).
After about 2 weeks into the content, there will be a "New Haven" set up. New Haven sort of looks like an Old Haven, just different because of RP reasons, can't repeat the design entirely that'd be dumb. It also looks better and different so we don't have to stare at the same Haven for the entire duration of the life of this game (that would SUCK). It is in a different location than old Haven, so we can constantly have this "Retake Haven" mission for content that we can do forever like FSC. And in this New Haven, there will need to be a new leader...
KONWAY. That's right. Konway. He was a true leader all along.
He upgrades his armor. The hood to Divine Veil, the armor to Azure Guardian. Divine wings on the back. And, like all true leaders, we increase his size by roughly 25%.
So yeah let's destroy Haven for once.
MY GOD, THIS IS AMAZING. THREE RINGS, HIRE THIS MAN/WOMAN/CHILD/THING NOW