Flamethrower Idea

i am probably one of the many players who had posted a flamethrower idea,but i'm just throwing it out there.
what it would look like: it would look like a arm cannon, but there is a nozzle where all the fire(or frost) is coming out and some other more fancier designs.
branch of the sprayers.
3*
---------
3*- Haze sprayer
desc:Spray those monsters eyes(or entire body, arms, legs, etc.) to death with this break action stun sprayer!
does elemental damage
damage-3-5 per second
other:stun
4*
--------------------------
4*-Flame sprayer
desc: this modified haze sprayer replaces one unknown substance with another, more flammable substance
does elemental damage
damage-4-6per second
other:fire
4*-Freeze sprayer
desc: this modified haze sprayer replaces one unknown substance with another, more Freezing substance
does elemental damage
damage: 4-6 per second
other:freeze
4*-Stun Sprayer
desc: a modified haze sprayer had adds more punch that could cause a concussion
does elemental
damage- 5-7 per second
other- stun
5*
----------------------------
5*-Salamander Spewer
desc: made from the spit of a firey salamander, this cannon causes moderate burns even when touching the barrel
does elemental
damage: 7-9 per second
other:fire
5*-Tundralisk Thrower
desc: made from the spit of a frosty tundralisk, this causes frostbit from just touching the barrel
does elemental
damage- 7-9 per second
other:freeze
5*- Tickle Trinkle
desc: a modified stun sprayer make monsters feel like they just got crushed by a Trigslav
does elemental
damage-9-11 per second
other: stun
5*(shadow damage)
----------------------------
5* Firebrander torch
Desc: this once burning factory flame sprayer was enchanted by firebrander devilites to create is cannon that shoots shadow fire from firestorm Citadel
does: shadow
damage: 8-10 per second
other: fire
5* layoafer icebox
desc: enchanted by layoafers devilites in Moorcraft manor makes this freeze sprayer shoot frost jell from the ice queen's jelly palace.
does shadow
damage: 8-10 per second
other: freeze
5* Overtimer whip
desc: enchanted by pit bosses to punish their devlite workers, this dark haze sprayer can make monsters wince by just looking at it
does shadow
damage: 10-12 second
other: stun
5*(shadow lair/elite)
----------------------------------------------------
5* Tempest Tantrum
desc: a gremlin modified flame sprayer gives anyone caught on the other end a 'shocking dissapointment'
does elemental
damage: 9-11
other: shock
Branched from: Flame sprayer
these could be classified as a new weapon or under the gun's catalog.
future nub readers Q&As
Q What happen to CTR and ASI UV's
A Well we can remove CTR uv in flamethrowers like bombs remove ASI, and ASI would be a more damage in a second, mabey like with a medium ASI UV, from 1 second per damage, its reduced to ~.90 second per damage(just an example so you get the message)
Q it looks weak
A although it looks weak these sprayers shoot by dps, not by a bullet
Q these need to reload but how?
A there should be a HUD bar above the health bar that show how much juice is in there before reloading
Q how would this sprayer work?
A you just hold in the attack button and you would get a recoiled knockback from the initial burst then your enemy would be showered in flame/frost before reloading(look up a question)
Q how long would the spray last?
A OOO decision, not mine
Q will you still move while using flamethrower?
A yes, but its reduce to 50% speed reduction
Q is there a charge attack?
A no, its a hold attack button type weapon
Q dude it should like a gremlin scorche flamethrower
A then how should me were back accessories?
Q Jim-Dale says...
A NO! I AM VERY FOND OF PRONOUNS
Q dude you shuld start at 2* cuz 3* is too muc dud 200 CE dud, i dont hav enough ce to craft it dud
A really?
any thoughts?

Kill the mutants, burn the heretics, purge the unclean!
+1
Me gusta flamethrower :3

:)
ahh seeing them lumbers turn into ashes

Instead of a "fuel bar", maybe make the flamethrower similar to how Bowser's fire breath works in Smash Bros - Where it starts off strong and has a moderate range, but the damage and range diminish as you hold it down, and after you let go of the attack button, you reload (regardless of how long you had the attack held)

maybe a movement speed reduction will using the flamethrower

I now want to wade into a Greaver only level with one of these. Imagine the destruction!

http://forums.spiralknights.com/en/node/42753
Personally, I think the 5* Flamethrower should be named after none other than the Vog. In addition, I think we should start the line from 2* for easier access. Because everyone and their grandma's going to be wanting one.
and it looks like we all agree any flamethrower-based weapon is going to be Elemental or Shadow (then again, this is fairly obvious, seeing as there is no good reason for one to be doing Normal or Pierce damage)
Also so you don't have to scroll down I'm going to share my personal idea of how the line should look
2*
Stun-dealing pure Elemental "Haze sprayer"
3*
Fire-dealing pure Elemental "Peppergas gun"
Poison-dealing Shadow "Toxigas gun"
Stun-dealing Elemental "K.O. gas gun"
4*
Fire-dealing pure Elemental "Habanero"
Poison-dealing Shadow "Peasoup Sprayer"
Stun-dealing Elemental "Tea(rgas)bagger"
5* Final weapons
Fire: "Breath of Vog"
Ice: "Nitromist sprayer"
Shadow/Poison: "Ozone Destroyer"
Shadow/Sleep: "Sandman's Special"/"Exit Light"
Stun: "Mescaline Buster"

@fluffyfox: that could work, but when will its start weakening, and when will it be strongest, i dunno
@nova-royal:no, you will not move while using the sprayers, the speed reduction will be too underpowered
@maeko: lol

If you cant move at all, then instead of fidling with fancy fuel bars, just let it make a decent burst, autogun-style.
Ice can be overpowered, keep an enemy frozen from the back.

Maybe the charge attack could be a wider spray that can be aimed during the full duration of the charge attack and/or knocks down targets.

so when an enemy is in the spray it will take 8-9 (5*) damage per tick of none status? seems a little week but it's mainly for status but oh well.
i say change the freeze spray to and initial burst hit then the spray will go otherwise it will ruin the ice.
anyways +1

@juances: your right, stop whle using the flamethrower is too underpowered:(
@diamondshreddie: no, there is no charge attack, its a hold attack button type weapon
@frocus: its damage per second, so the longer your in the spray, the more damage you take
READ MY Q&As!!!

Get a charge attack or charge before using the sprayer like a bomb.

@nova-royal: how would that work?, its suppose to be flamethrower, not a bomb. a hold attack button and walk weapon.

If that was the way you used it, you might as well get an Ash of Agni, as it would have a bigger range, or maybe any mist bombs.

The next big Lockdown-AoE-Blocking weapon. Now people can choose between Polaris OR a Flamethrower to prevent anyone from passing an area.
I'm going to vote for no knockback on it.
~Sev

@sez: its a flamethrower, it has no knockback..

You never know with these things man.
It's a ball of electricity. Y u explode?
~Sev

for the same reason some1 explodes when hit by a lightning...
+1

this seems like it could be a bit overpowered.........but for the design,couldnt it just be something similar to the torches that the gremlin scorchers carry?

Though you might want to change the name from salamanderbreath cannon to something else..

Ur kidding? Salamanderbreath cannon is a long and clunky name for a flamethrower. How about... Spittlebag (just kidding)
Hellraiser!! i like that! Or if my "Pepperbox Buff" name for post doesnt work out: Hellfire

change name, and is it as like a scorcher design, how would you were back acessories?
i agree that its gona be a good weapon for LD but i think u should change the names of it

Slowed movement speed is the way to go, we already have too many guns that immobilize you
Also, why not make it so that the barrel has a zombie of the corresponding element's skull on it? That way, you look like you're holding out the skull and it's breathing the gas itself.
~Aps

@guickgold: i trying to think up names
@bwyfer: theats the firebander/layoafer's sprayer design, kinda

It sounds like a good idea and is well detailed but an entirely different weapon mechanic? Everything else has a normal and a charge except for bombs.

5*-Tundralisk Thrower
desc: made from the spit of a frosty tundralisk, this causes frostbit from just touching the barrel
does elemental
damage- 7-9 per second
other:fire
Typo?
Also, I suggest that these flamethrowers more resemble those of the Gremlin Scorchers. A single tap of the action button for a single shot "Ember Bolt" and a hold-down-charge-release of the action button for the actual fire spraying.

@windsickle- yea it is :(, hmmm im in between that single shot, but if this would look like a gremlin scorcher type weapon, how could your were bck accessories with that huge gas tank
@Mk-Vl- I did say it could either be a gun or a entirely new weapon itself

+48647096845976568709876985784768975476859798567896589687 million.
I want to burst into OCH and kill every gremlin there (including Seerus) with a shadow one of these. :D

A although it looks weak these sprayers shoot by dps, not by a bullet
I like how you introduce DPS mechanics - while the exact damage numbers will require further testing, it is an interesting way to 'balance out' something like this.
Q will you still move while using flamethrower?
A yes
Q is there a charge attack?
A no, its a hold attack button type weapon
There is one inherent problem with this, however. You're essentially making something for people to W+M1 with; ergo, hold down the trigger and move.
There's not much skill involved with that, unless you scale the damage so that it takes a relatively long time to kill off an enemy; in which case its use is only limited to support and inflicting statuses.

I add another 8459859476979487689657549 thousand to the support.
I also thought of no-status ones dealing slightly more damage than normal counterparts.
E.G. Elemental Endure
Basically the tickle trinkle but no status and more damage.
for shadow now.
E.G. Unhealthy Umbra
Basically the overtimer whip with increased damage and no stun.

@Kentard, i can counteract most of it, for the dps, you can just take fire damge, take out the fire, quiken the damage strokes, and put it into the spray range, and it is suposed to be mainly support, but with some skill, it could be a hit-run type of weapon, and a cornering type of weapon
@little-cloud, its suppose to be mainly a support with a few differences
KEEP THE COMMETS COMMING

No, that's my point - you're making a weapon with virtually no escape. i.e. 'the next best thing' in PvP.
I'm not inclined to comment on damage or clip size because I'm quite sure that will require further testing to determine.
However, one simple suggestion to make - reduce movement speed by about 33% to 50% while firing so that this really doesn't become a W+M1 weapon, rather it takes a certain degree of skill to use since quite a few enemies can outrun you while firing.

Pyro in TF2 has limited ammo for the flamethrower, preventing spam. Since Spiral Knights does not have ammo, technically, for this weapon to be implemented there would have to be movement penalty while in use; either slower or no movement while firing. There should also be a recoil effect when the user has been firing a constant stream for a set amount of time; ten seconds of constant fire, the weapon gains the cursed status. Otherwise anyone could run around with it and spray down everything.
These weapons have no charge attack. Bombs no longer have a normal attack due to balancing issues a while ago. Will flamethrowers become the opposite of bombs? If we are borrowing from TF2 the charge attack could be a compression blast, or a supercharged burst of flame of greater area and damage rate than normal purges.

OK, SK does have a type of "ammo"... They run off the mist in the air, and regenerate after a certain amount of time... which is why you can fire 5 shots in an antigua, wait a moment, and fire again without reloading... the reload you see is the manual replenishment of the energy, forcing it to reload all the energy it needs.
Not only am I famous, but I inspire Hipster...ness... Yeah.
~Tsu

"Ammo" refers to the limit of projectile purge, in this case, flame. Imagine a pistol. It can only have so many bullets in it. In Spiral Knights, we have infinite ammo; our only inhibitor is the clip size to prevent excessive spamming. Flamethrowers have very limited ammunition due to their nature of purging flame in large bursts. See flamethrower users in WWII; once your pack runs out, you are not carrying any other weapon. They are also usually picked off first as the soldier with the ability to jump in and kill everyone is prioritized over someone with a rifle who may cause a shoulder wound.
I know Spiral Knights combat is not always realistic but for the sake of balancing there must be something to prevent abuse. Imagine if Trollaris had no clip limit and you could shoot bullets constantly without ever stopping.
Pausing on the bullet before the end of the clip allows the gun to "cooldown", since the clip size is the maximum allowed before the gun must be "reloaded". Mist in the atmosphere affects our mist tanks.

@kentard- your right
@luguiru- there is no charge, but your right about the initial recoil burst adjustment, and there is a energy bar to see how much ammo you have left
well anybody?