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Nova Driver vs. Argent Peacemaker single target DPS numbers

8 replies [Last post]
Sat, 03/17/2012 - 21:49
The-Rawrcake's picture
The-Rawrcake

So I saw people saying that you can shoot 4 alchemer bullets in the time that you can shoot 6 antigua bullets. I found that a pretty rounded number if anything a mere observation, and decided to do a very very quick, tiny test. Just to make sure people aren't being misleading.

For combos per minute my ASI Max Nova driver does 39 combos. My ASI Max AP does 27 combos. Keep in mind that this was one time tests that might be slightly inaccurate, but should be trusty. If not, you can perform your own tests.

Obviously, you cannot shoot 4 alchemer bullets in the time that you shoot off a single clip of an antigua. If you could, it would be doing somewhere around 54 combos per minute at Max ASI. No it does not, it is somewhere around 39 combos.

So that is that.

If we actually plug in numbers here:

d28 damage with max damage bonus on a Nova Driver is 273

d28 damage with max damage bonus on a AP or Sentenza is somewhere around 168 (I recall seeing 168 damage done to Seerus with a Sent).

So now I do first grader dummy math, and it ends up alchemers deal somewhere around 21294 damage in one minute. An AP or sent does somewhere around 27216.

Keep in mind that I am saying "somewhere around" because I might have been one combo off of the combos/min... it's just to look at it without doing a kajillion tests cause I don't have that kind of time.

Doing more dummy math, Antigua line guns deal somewhere around 22% more single target damage than an alchemer.

So yeaaaaaahhhh go AP and Sent!

If you don't trust these tests which you should not, I suggest you do your own combos/minute test / possibly even find out if that d28 Sentenza max damage number was correct. I am very curious to find out which is indeed better single target damage. 22% seems like quite a big chunk to me.

Keep in mind this is not taking shoot-pausing into account. And that it is using a big monster that doesn't ever die, due to game mechanics this can all be thrown off.

Also, alchemers can double clip on a single monster. That is technically single target damage. Let's say we are not robots and cannot double clip every single bullet which no you can not I guarantee you. We double clip roughly 2 out of every 5 of them which is still amazing.

The alchemers now do 29811 damage which comes out as more single target dps than an antigua IF you double clip 2/5 of your shots.

So maybe I am getting a bit more interested into alchemers now....

Sat, 03/17/2012 - 23:12
#1
Somenubcake's picture
Somenubcake
i was just about to shout at

i was just about to shout at u but then i read the last bit about spawning ricochets. lol

Sun, 03/18/2012 - 03:50
#2
Fehzor's picture
Fehzor
I do so love my alchemers.

I do so love my alchemers.

Sun, 03/18/2012 - 09:33
#3
The-Rawrcake's picture
The-Rawrcake
WAAAAAAAH I WANT MY

WAAAAAAAH I WANT MY ANTIGUAAAAAAA!!!!

But yeah, it is safe to say alchemers are "The Best" -.-

Keep in mind they have crazy AoE as well, but sentenza is still useful for gremlin mortars :3

Sun, 03/18/2012 - 12:40
#4
Golfdinger's picture
Golfdinger
I did some of my own testing

I did some of my own testing for Nova Driver to include wait-shot and shield-swap-shot.

Reload-shot: Just mashing the fire key
No ASI: 63 shots/min.
VH ASI: 76 shots/min.

wait-shot: shooting then waiting before shooting again to prevent the reloading animation. I used a metronome to time these.
No ASI: 72 shots/min.
VH ASI: 76 shots/min.

shield-swap-shot: This is shield-canceling the firing animation then swapping to a different weapon and back before shooting again to prevent the reloading animation (weapons must be bound to individual keys to switch weapons instantly.) This trick is fairly difficult to do optimally and consistantly so my personal skill plays a large part in this data.
No ASI: 104 shots/min.
VH ASI: 117 shots/min.

Oddly enough, I read the same shots/min from both reload-shot and wait-shot when at VH ASI, so I'm guessing ASI doesn't affect the amount of time you need to wait in wait-shotting (or I messed up somewhere.)
Shield-swap-shot is a hugh increase in dps over either other technique at 54% above the other two at VH ASI. You get more benefit from it at lower ASI since it's more difficult to do optimally with faster weapons.

Sun, 03/18/2012 - 14:11
#5
Somenubcake's picture
Somenubcake
http://forums.spiralknights.c

http://forums.spiralknights.com/en/node/44630
more previously done shots/time tests

Sun, 03/18/2012 - 21:14
#6
Poopsie's picture
Poopsie
...

Alchemer charge is awesome, why you only factor the normal attack?
The best shoot I had with charge is when 2 zombie are adjacent and I shoot charge exactly in the middle. (not always because of my aim/zombie movement error) Each zombie could get 1 charge + 4 to 12 bullet damage at that instant. Twice that damage for two zombies. This one charge could kill instantly those two zombies (even with 4 party members). Even for one zombie only, without wall benefit, you should get at least 1 charge + 2 bullet damage instantly when you aim the charge right. Then you could continue 2 normal shoot after charge or another charge.
Meanwhile, argent with flying bird charge is not that great.

Mon, 03/19/2012 - 15:23
#7
The-Rawrcake's picture
The-Rawrcake
To take into account that you

To take into account that you do not spam the charge attacks 24/7.

The normal attacks offer the most survivability and mobility, and have to be considered. Not all content is or is going to be so easy to where you can take your time to position clipping charge attacks and move at that crawl + immobilized while firing charge attack speed.

The argent peacemaker charge attack can deal upwards to around 3,000 damage per charge when used correctly as well as positioned correctly. It is much easier to position a great alchemer charge than a great AP charge. Compare that with an alchemer charge if you want. I can tell you there exists more times when an Alchemer charge attack is better than an AP charge attack, but the truth is both have their uses.

Mon, 03/19/2012 - 20:13
#8
Poopsie's picture
Poopsie
...

I spam charge attack as many as I could which is around 80% of the time (based on my experience). It's much faster to shoot bullets on specific time using charge anyway. Just assume 1 charge = 5 bullets, instead of shooting one bullet one by one.
imho, AP is worse either way. I also could one shot one gun puppy with nova driver chage.
Lockdown has different circumstances though.

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