"Hazardous heist". Mission to STEAL info from gremlin terminal. And all we do is just rush and kill all gremlins. Kinda boring... And here we go:
My idea is to add some stealth elements to these levels. Something like...
http://cs5948.userapi.com/u18302456/150467651/z_f0c07858.jpg
http://cs5948.userapi.com/u18302456/150467651/z_99a5f97d.jpg
If u get spotted, treasures will block and some monsters will spawn/activate.
That is a simplified example. Lots of interesting levels can be created using stealth elements.
Thread is kinda raw...so any suggestions/thoughts/pics r welcome.
3x [|w
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FIRST UPDATE.
http://cs5948.userapi.com/u18302456/150467651/y_a34fe605.jpg
later will make level example with all explanations.... Also will make some lockhack minigame. If failed hacking it YA will activate.
Might be cool. We already know there must be some kind of directional watching code included. Right now, you can sneak up behind a Gun Puppy and it won't notice for quite some time, but if you walk in front of it, it will attack from quite a distance.
Naturally, this idea tickles my fancy as a potential Class Missions scenario, but it could definitely work on its own I think.
+1 to this concept being fleshed out more.