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dual wielding, simple concepts!

36 replies [Last post]
Sat, 04/28/2012 - 13:39
Blandaxt's picture
Blandaxt

Easy concept to grasp!
i have thought of a really nice way to include dual weapon and i'm here to enlighten you. i have seen and played many games and just like this one, it has a basic combat play. Spiral Knights combat play is based solely on having a shield (defense), a gun, and sword ( attack power) which u all know. I'm sure the game developers wouldn't want to take on a whole new burden of creating a new combat style when they think the current one doesn't need any diversion into a new one.
so instead of creating a whole new combat style for in game dungeon fighting expeditions, add a whole new PVP line where we use double sword. Just like they have done with lock down which is a whole new combat style. that way they wont have to worry about changing in game dungeons to match for the dual wielding force power and physical attributes. So how will they do it you ask, here is my thoughts.

- Attacking/combo
What they can start with for the combat style is to make when double wielding any weapon, it would have to be the same weapon because matching different weapons together will make them have to come up a really hard combination style. i'm sure you all noticed that all weapons including guns have 1 to 3 rounds for combo. An example would be the punch gun fired once then reload, or to the sword lines like troika which only has two swings to the cutter which has swings. So instead of creating new rhythms, keep the same rhythm and just create a new combo. so for example, having double cutters on would be each step of the rhythm, you would swing both sword for that one set. so that way you can continue on attacking with three sets of swings and adding a pause at the end of the swing like it has for all weapons. for the charge attack, you would attack with both weapons, but have the same combo. it would just be little faster dealing at least not double the damage, but dealing the damage of 1 cutter would do and half more of the other cutter. i decrease the damage because dealing dual blade split concentration, and so it would also cut the damage in half of one of the swords. weaknesses of wielding double blade is obvious of having no shield and while doing the combo they would be vulnerable after finishing the combo. advantages are that they have greater attack power and greater agility when not attacking. i only say greater agility because they do not have shield and when your emphasized on attacking, you need your speed to dodge.

+ another example for the troika is still have only two swings, but one swing would swing normally and the other swing would use the momentum of the last swing to swing a much more more powerful swing which would have greater push back. charge attack would be to slam one sword which would have an effect of causing a minor ground shake causing any enemies wearing light armor in a certain radius to be stunned for 1-2 second and the second swing would have the same impact as the troika line. the weakness of dual wielding heavy blades is that they would be moving slower after they use charge attack causing them to be vulnerable, and that they do not have shield. advantages would be greater attack power, and the shock i added.

- guns
having dual wielding guns would still have the 3 shot, 2 shot, 3 shot, or 6 shot combo. what they can do for one shot weapons like the punch gun is to fire both guns at the same time then reload. charge attack the same, fires both weapons, but they will have double the damage. for two shot weapons like magnus is to fire on gun the the other each having the same attack power as if they fired two shots from each gun. for 3 shot guns like the blaster, they would fire one shot from each gun then do a double shot for the last shot then reload. for 6 shot guns like the antigua, you would fire 3 shots from each gun, i do not want to end antigua with a double shot because antigua i feel doesn't need it sense it has an even number like the magnus of 6 shots. the charge attack for antigua would be 3 shots from each and the last sot will end with fire-ring both weapons. the weaknesses dual guns is that they have no shield, when they are reloading takes longer about 1-2 sec based on the gun u have and that while fire-ring, they move a lot slower like charging the electron charge bomb. advantages is that they can move faster while not attacking, they have greater firepower and that each of there shots if comes with a status will have a greater chance of being implemented. like the cyrotech alchemer, it will have a greater chance of freezing when hit.

-Defense
now we all know going to a fight without any defense is very foolish. expecting to doge every hit and coming out without a scratch isn't something we can all achieve. so a way to add defense to dual wielding is to add something called counter. so basically its a block but a block that cannot be used repeatedly based on what type of dual wielder you are.
+ so any sword that is fast like the night blade or cutter would have one counter. swords like the flourish would have 2 counters. swords like sealed sword would have 2 counters. swords that are heavy like troika would have 3 counters.
+ guns like antigua would also have one counter. guns like blaster or autogun would have two counters. guns like the alchemer line would have 2 counters. guns like magnus or the punch gun would have 3 counters.

* so what are counters exactly? counters are the number of times you can click the defense button to interrupt or redirect an attack that is coming your way. when you interrupt that attack, you have the press it right before or before that attack finish to implement the damages on your character. so basically, its all timing. the counters will have a cool down phase just like your shield when it breaks ant it has to heal. So it would be like this, all weapons that have one counter their cool down phase would go by faster then the ones that have 2 counters and the ones that have 3 counters. all weapons that have 2 counter, their cool down phase would go by faster then the one s that have 3 counter but slower then the ones that have 1 counter. all of the weapons that have 3 counter, their cool down phase would go by slower then the ones that have 1 counter and the ones that have 2 counter. the cool down phase for the one's that have 1 counter would be 5 seconds. the one's that have 2 counter would be 6 seconds, and the ones that have 3 counter would be 7 seconds. i say this because i do not want spamming of counters. the weakness of counters though is that it can only be activated while the character isn't attacking. once you start attacking, you cannot use it until you stop attacking. also, for a defensive move for the gunners. i want to give them the ability to shoot down projectiles that are aiming to harm them. that way, they can defend against mas turrets. that would mean also they could shoot down other opponent bullets as long as u have the timing correctly.

+ well besides this new idea for the dual swords, the idea i have for the pvp, i would like to call it war or whatever doesn't matter. i call it war because i do not want this pvp to only include players. i want it to include players and monsters fighting side by side. this sounds like another pet line or a stupid tech robot following you. but it will not be like that because the monsters will not be dependent on the player movements. the monsters will act on their own and behave according to where the players assigned them to focus there attack on. if the players do not assigned them a place to attack, they will just generally attack the opposing force. each player would be assigned 1 to 3 monsters based on your prestige rank. the level of the monsters would also depend on how much heat you have accumulated on your weapons. also your base where you spawn from after you die would have some defensive turrets that shoot anyone that isn't part of that team including the opposing monsters. of course the developmental team haven't created a monster vs. monster combat system. but, they don't need to if they use the same program that they use to have the monsters attack us. the field will be the same as the field we use for pvp. the monsters should at least be wary of traps and to not deliberately walk into a furnace or an electric field. at the home base which is where you spawn from, i would like instead of having healing pads on the floor, have the healing puppy's to heal us. the more players or monsters you take down, the more focused the puppy's will give you healing as a priority. there will be 3 healing puppy's in a 6 vs. 6 battle. in a 4 vs. 4 battle their will be 2 healing puppy s at each side. i want healing puppy's because that way the players wont just jump back into the game, they will have to wait a moment like 2 - 3 seconds before they can heal. i want the pvp to stay the same, no heat, crowns or item give outs. instead, including the kromo coin we should get badges that shows our rank in the pvp. well that's it, i have more ideas, but i'm tired so see you later.

i'm only saying to make dual wielding pvp because i do not want the developers to go into changing the whole game to compensate for a new fighting style.

+ i don't think there anyway we can incorporate dual bombing, it would seem to over powered and i would not like it just cause i feel it would turn the game into something completely different.

Sat, 04/28/2012 - 13:42
#1
Iron-Volvametal's picture
Iron-Volvametal
...

"Easy concept to grasp!"

GET OUT.

Sat, 04/28/2012 - 15:19
#2
Psychodestroyer's picture
Psychodestroyer
....

Easy concept to grasp! Right!

Ignoring your seemingly condescending tone, here's another easy to grasp concept:

THE SEARCH BAR.

In which case of you read some of the few hundred threads on this, you'd realize that we DISAPPROVE of Dual-wielding.

It has been discussed, and argued, and whined about just about since SK BEGAN, and we've pretty come up with enough balancing to make it work in all the threads combined.

Strolling in here with a massive wall of text and telling us its an easy concept to grasp is annoying and rude, not to mention hard to read and shows how much of the other threads you have read.

YOU try making something, something really really hard to do, then when yo're finished, REDO it differently.

It's annoying, and tedious.

I only read PART of your post, as much as my eyes could handle.

FIRST of all, saying that making it PVP only makes less work for the devs is not true. They have to do roughly the SAME amount of work, and program the new PVP mode to be the only place it's available. That's the only difference. The work is done already. They could add the Lockdown gear to the clockworks if they wanted to with next to no trouble, but they don't, for gameplay reasons.

And the PVP idea sounds silly. It seems like a team deathmatch, with monsters included. All it's going to be is a fustercluck of action and confusion, not being able to tell who what where why, and newbies will wonder why they can't kill that wolver.

I do NOT feel like explaining the rest of your post. Break it up or something.

I ALSO don't feel like arguing each of your points, seeing as you didn't seem to take the time to check the backhistory of the Dual Wielding suggestion before posting.

If I posted an idea that I thought of, filled out and thought it'd be cool without first thinking of the drawbacks and how it would fit at all into the game, there would be a thread on Sniper Rifles here.

Sat, 04/28/2012 - 15:25
#3
Blandaxt's picture
Blandaxt
i still am confused!

i still dont see why ur saying this is wrong. i mean when they created lockdown and the bombing place forgot whats it called, wasn't that a lot of work. so i dont get what your saying creating another massive work load is bad for the dev. its there usual. they always have to deal with massive workloads. and i havent actually heard of any coments i can respond in, so ill just ignore the ones on top. sorry, ur coment just wasn't useful.

Sat, 04/28/2012 - 15:28
#4
Softhead's picture
Softhead
Headesks.

I feel sorry for you.

You're 10 aren't you?

Please look up dual wielding, and see the responces. THEN get off here.

Sat, 04/28/2012 - 15:36
#5
Psychodestroyer's picture
Psychodestroyer
....

This IDEA isn't useful. You telling us 'it's an easy concept to grasp' like you know more than we do wasn't useful.

They didn't have to remake gameplay to add Lockdown and Blast Network. Just add a few things and tweak it.

And I didn't even say THAT. I was countering YOUR argument that you said by restricting it to PVP it makes less work. It doesn't. Same work needed.

Balancing takes place around the added mechanics, NOT to the game ITSELF. Adding new stages FOR it, yes. But they will NOT change the game to fit something new in. So your argument on that is invalid.

And you're ticking me off, and within only your first few posts over the entire forum.

Don't cross me.

Just don't.

Sat, 04/28/2012 - 15:43
#6
Blandaxt's picture
Blandaxt
WHo!

who's ticking who off. your the coming in here saying my idea is stupid like your freaking developer of the game, get the hell of. i dont need to hear from you again psycho. atrum dont ask me for my age again, freaking rude. its too demeaning that your asking for someones age to reply to a forum. sheesh.

-facts
i looked up and read all the post about dual wielding, this idea i posted could work well. about lockdown, your wrong that they tweaked it a little. they had to change the whole axpect of shielding, to either healing, sprinting, and cloaking. so i dont see how that wasnt a lot of work. the only thing they kept the same was how they attack. so your wrong just tweaking it a little.

Sat, 04/28/2012 - 15:47
#7
Softhead's picture
Softhead
-_-

Does the baby need its bottle?

Sat, 04/28/2012 - 15:50
#8
Iron-Volvametal's picture
Iron-Volvametal
...

Baby doesn't need a Spanking, what Baby needs is an Arse Whuppin'.

Sat, 04/28/2012 - 15:58
#9
Blandaxt's picture
Blandaxt
oooohh!

is that a threat ironskullkid, cause if it is im ready for it. cmon give me the arse woopng that you said that i need.

Sat, 04/28/2012 - 15:58
#10
Softhead's picture
Softhead
Wait, Iron can't do it,

I need to.

I need your address, and give me 3 months.

I will give it.

Sat, 04/28/2012 - 16:03
#11
Iron-Volvametal's picture
Iron-Volvametal
...

You & I both know I can't Punch you in the Nose Hole from here, but what I can give you is Nightmares, & after that, you won't be able to Sleep for Weeks.

Don't Test me, Kid.

Sat, 04/28/2012 - 16:07
#12
Blandaxt's picture
Blandaxt
childish!

all you guys are childish, i seriously can report you guys now easily. so dam gullible. hahahaaha, makes me laugh how u guys have no life.

Sat, 04/28/2012 - 16:08
#13
Iron-Volvametal's picture
Iron-Volvametal
...

This is the Internet. Everyone here has no Life. Including you. No Exceptions. The Minute you touch a Computer, you Immediately Lose it.

Sat, 04/28/2012 - 16:10
#14
Softhead's picture
Softhead
It's true.

Interesting, you also insulted people.

You're screwed also.

Sat, 04/28/2012 - 16:12
#15
Iron-Volvametal's picture
Iron-Volvametal
...

Also, who puts "Hahahaha" on the Internet? Idiots do, that's who. If you think something is Funny, do it in Real Life, not on a Forum Site. It makes you look Insane.

Sat, 04/28/2012 - 16:54
#16
Doctorspacebar's picture
Doctorspacebar
What about bombs? Your

What about bombs? Your suggestion allows for dual-wielded Flourishes and Pulsars, but... no double Sun Shards? No Fire and Shock Haze Combo? NO GRAVITON/BAB COMBO? I feel left out of this =(

Blandaxt, I'm sorry, but Dual Wielding has been brought up before, and shot down, countless times. It just isn't happening- too vulnerable in PvE, and in PvP... let's face it, Flourish is already a pain in the backside and we don't need people flinch-haxing us with two of them at once.

But seriously folks, let's stop the flame war. No need for any of you to hurl insults at each other any more.

Sat, 04/28/2012 - 16:59
#17
Blandaxt's picture
Blandaxt
it was just a sugestion.

i dont understand the experience you regulars have with the forum, but i am still allowed to put my ideas out there especially sense i dont use the forum very much until today. at least i found there are very merciless mean people in their. but that will not stop me from posting my ideas because i wish to hear everyone thoughts on them. sorry if im bringing an old discussion, but i still need to understand everyones view point on the ideas i have.

Sat, 04/28/2012 - 17:01
#18
Blandaxt's picture
Blandaxt
bombs

i could not come up for a way to have dual wielding bombs, cause i could only think of over powered thoughts, so im sorry doctorspacebar. if i do have an idea, i would like to post it in the furure. i only posted this idea for pvp, for only that reason that i could not come up anything for bombs.

Sat, 04/28/2012 - 17:03
#19
Iron-Volvametal's picture
Iron-Volvametal
...

"i dont understand-"

Exactly. You don't Understand AT ALL.

Sat, 04/28/2012 - 17:15
#20
Blandaxt's picture
Blandaxt
ty..

ur very wise. thankyou for you wise words. please tell me more ironskull.

Sat, 04/28/2012 - 17:19
#21
Iron-Volvametal's picture
Iron-Volvametal
I will tell you...

For $50 per 10-Minutes.

Sat, 04/28/2012 - 17:48
#22
Nechrome's picture
Nechrome
... Suggesting dual wielding

...

Suggesting dual wielding = good way to get hate.

That is all.

Sat, 04/28/2012 - 18:42
#23
Psychodestroyer's picture
Psychodestroyer
Heh

I like it how you complain I'm being all high and mighty in my posts when CLEARLY you were the first 'high and mighty-er' with the 'It's an easy concept!' and the 'Allow me to enlighten you!'

Demeaning? Do you even know the MEANING of that word? Because you didn't even use it right.

You're not even TRYING to understand. You're just like: I see no positive. I'm a genius, there was nothing wrong. This does not compute.

You didn't even understand the post I made on how making it only PVP will reduce work! All they did was interchange the shielding ability with a stronger one/different effect. Probably difficult to program, yes, but implementation would be fairly simplistic. Adding dual wielding would need new animations for every singe possible weapon.

Childish? Some nerve you have. You can't even spell straight, capitalize words or even use proper grammar and YOU can call US childish?

That is so laughable.

Asking for your age isn't rude. Asking a GIRL'S age could be CONSIDERED rude. On the internet, it's perfectly fine. You don't even sound 12.

TL;DR You don't think when you post. You act like a prick. You think your ideas are good and you're just misunderstood.

You're not. We understand, and we're telling you NO, yet you refuse to admit you idea has no positive.

And you suck. Plain and simple. You don't even think out your posts, you just throw out any random trash that comes to mind.

Sat, 04/28/2012 - 20:30
#24
Draycos's picture
Draycos
"You're saying it's stupid

"You're saying it's stupid like you're the developer of the game"

He may not be but the community has discussed time and time again dual wielding and how it won't work. Please use the search bar and bump the most recent dual wielding thread next time with these ideas instead of making another; that's what it's for.

It's good to have ideas, but there's right and wrong ways to show them.

Oh yeah, I almost forgot.

>"Easy concept to grasp!"
>Writes a multiparagraph wall of text

~The Cobalt Dragon

Sun, 04/29/2012 - 02:10
#25
Asukalan's picture
Asukalan
Are you high Blandaxt ? You

Are you high Blandaxt ?

You rampaged all over forum posting threads and posts with questionable value.

Sun, 04/29/2012 - 03:28
#26
Psychodestroyer's picture
Psychodestroyer
FINALLY

Jeez Asuka, when we need you, you take FOREVER to get here.

Sun, 04/29/2012 - 06:08
#27
Hexzyle's picture
Hexzyle
@Atrumvindex, @Ironskullkid

I am appalled at the behaviour of two of our supposably senior (emphasis on the "senior", maturity is required) forum members :(

It may not be the greatest idea, or even a good idea. But it's far from being the worst idea around, no need to hate on him like the klu klux klan or throw offensive posts at him.

@Blandaxt,
Chill out, I know there isn't a hard limit on how many topics a player is allowed to post, but the amount of threads you have submitted in the last 48 hours is begginning to get quite excessive. Make one thread, focus on it, expand on it, make it good. Once you get support, and the idea seems fairly resolved, THEN move to the next one. If the first idea dies, try to figure out what happened to it before creating another.

Sun, 04/29/2012 - 06:14
#28
Softhead's picture
Softhead
-_-

Sowry.

It's just, he does this EVERYWHERE. And acts like a prick on other forums, even when we give good critisim and DON'T insult him.

Sun, 04/29/2012 - 06:55
#29
Epiclazer's picture
Epiclazer
Has anyone else noticed

Has anyone else noticed Blandaxt stopped arguing with us?

...please don't bombard me with insults...

Sun, 04/29/2012 - 06:56
#30
Asukalan's picture
Asukalan
Asuka is never late, nor is

Asuka is never late, nor is Asuka early, Asuka arrives precisely when Asuka means to.

Sun, 04/29/2012 - 06:58
#31
Shue-Donnym's picture
Shue-Donnym
No subject line spam here, move along

Precisely.
Asuk does whatever the fork he wants.

Sun, 04/29/2012 - 07:10
#32
Nubskills's picture
Nubskills
Nyan nyan popcorn nyan....

It may not be the greatest idea, or even a good idea. But it's far from being the worst idea around, no need to hate on him like the klu klux klan or throw offensive posts at him.
/agree Hexzyle, at least the walls of text and the reasoning shows much more thought than some of the previous dual wielding threads. And if his threads are getting annoying, you could always just ignore it and move on, if he starts spamming a lot.

Oh right, Blandaxt, you'll experience a lot less hostility from some of the senior forumers if you take their advice, sure, it may sound harsh, but words are words anyway. If you don't listen to others first, most won't listen to you either. The forumers here do have a reason for their annoyances, I suggest listening to them to know the reasons. And a good rule to follow is to lurk around new forums browsing and reading as much as possible before you post, it helps a lot.

Sun, 04/29/2012 - 08:54
#33
Hexzyle's picture
Hexzyle
@Atrumvindex

"It's just, he does this EVERYWHERE. And acts like a prick on other forums, even when we give good critisim and DON'T insult him"

Well I'm not so much bothered by this thread because he's put quite a bit of time into it. I only ever hang around on the suggestions subsection, can you give me a link to where he's been disagreeable?

Sun, 04/29/2012 - 08:56
#34
Hexzyle's picture
Hexzyle
:|

Double derp

Sun, 04/29/2012 - 11:23
#35
Mysticbeam's picture
Mysticbeam
@Hexzyle

As atrum said, Sorry., but he has been doing this EVERYWHERE, it IS getting really annoying!

He necros dead threads, insults the people who tell him to stop, cant use grammar or spelling, sounds like a prick, and as others mention, posts things and ideas that have already been posted, discussed, and decided against.

Your asking for some links? He necroed this one:

http://forums.spiralknights.com/en/node/163

And more of his posts, all not even thought out and usually ending up with others annoyed. Please read the ENTIRE THREAD please. He almost always proceeds to insult his posters.

http://forums.spiralknights.com/en/node/52199
http://forums.spiralknights.com/en/node/52223
http://forums.spiralknights.com/en/node/52241
http://forums.spiralknights.com/en/node/52232

Here is actually a"remove bland from the forums thread":

http://forums.spiralknights.com/en/node/52234

Arg....Getting so tired of this guy..... =_=

Please, blandaxt, if your reading this, know that the age limit for this game is 13, so if you ARE 8 like everyone thinks you are, or if you ARE below 13, get off Spiral Knights, for the sanity of all involved.

Sun, 04/29/2012 - 18:48
#36
Epiclazer's picture
Epiclazer
blarg

I have seen all of those threads.
i know we are not allowed to curse, but Blandaxt is a smartass.
Just saying.

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