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Auto-Aim and Toothpicks

11 replies [Last post]
Tue, 05/22/2012 - 05:51
Sir-Didymus's picture
Sir-Didymus

I hope this doesnt turn into a rage thread, its more a question on the mechanics than peoples opinions on the feature. I am trying to learn to play striker and want to know if it has disadvantages. I would prefer to leave it off so when i switch to a gun I dont have to flip it on and off.

Does auto-aim make any difference on the first swing of a toothpick?

I dont currently use auto-aim, but what is the better option if you are only trying to use the first swing?

Tue, 05/22/2012 - 06:29
#1
Draycos's picture
Draycos
Probably no autoaim for the

Probably no autoaim for the first swing only; with it on the 'center' of the attack is directed to the enemy, while without it you can aim to the side a bit and maybe hit two enemies at once.

Generally, people will respect you more if you don't AA anyhow.

Tue, 05/22/2012 - 09:36
#2
Tsubasa-No-Me's picture
Tsubasa-No-Me
You wanna know facts?

AA will affect anyone, despite being cloaked, or if you can see it.

AA on the first hit makes a Flourish get crazy range.

It does not help on guns.

You can bind a key to give you AA for as long as you hold it down.

It is meant to be used by newbs learning the game, it helps them get a hang of the game, and give a handicap to them.

When used in LD it only means that the user is Unskilled, or Lazy, which, unless you LIKE being such, is a bad thing, and makes you lose respect... unless all you hang out with are the same kind of people... if so, good luck ... =.=

I disapprove of it, I mean, I can easily Hit all 3 times on my Fearless Rigadoon with max ASI and no Auto aim. But idk, maybe some noobs NEED it.

Tue, 05/22/2012 - 11:22
#3
Atacii
The first swing is so

The first swing is so ludicrously wide I don't see how AA could make much of a difference. But bind AA to a handy key and play around with it.

I mostly gun, but when I do use swords, no AA for me. I still have AA bound to RMB though.

Tue, 05/22/2012 - 14:08
#4
Tennis's picture
Tennis
Actually in my experience

Actually in my experience messing around with AA, it does help with the first swing. I don't know if it makes the range longer like Tsubasa-No-Me is saying, but it helps you hit your target a bit better due to how AA moves your character a bit so you're facing the target. But that's a very slight movement and most people who try with and without AA, using only the first swing, don't notice a difference at all.

@Tsubasa-No-Me
Using guns with AA has its pros and cons. Guns such as Callahan benefit from AA. Also, if you're right up against your target, AA will ensure that any gun's bullet hits. On the other hand, Alchemers for example don't benefit much from AA because of how you have to shoot ahead of your target to hit them. Using AA this way might mess up your targeting.

Btw, and this is from multiple people who have experience in playing recon, AA can't track a cloaked recon... If you're playing recon and you're continuously getting hit while cloaked, you either have extremely bad luck or you're being a bit too obvious in your movements. It's probably the latter though.

Tue, 05/22/2012 - 15:35
#5
Jaroche's picture
Jaroche
On sword range and angle hitbox

Funny how people like to throw out inferences without proper documentation/experimentation.

* Sword range:

All sword with a wide swing (Sealed line, flourish, hammer, etc) have the same range, no matter if its 1* or *5, is going to hit whatever is exactly in front up to 2.5 tiles. Flamberge 3* looks smaller, but can hit the switch just like a Final Flourish, GF and Hammers. Meanwhile brandish swing style, can only hit up to 2 tiles away, again, facing exactly in front of the target.

* Angle hitbox for the first swing for FF, GF, hammers:

The sword range is reduced as the angle at which the character is facing, the range for the maximum hit distance (2.5 tiles) is very small compared the angle at 2 tiles. The red area in these pictures is the angle at where my character is facing in other to detonate the explosive box. If you reduce your distance to the target, the hit angle gets closer to 180 degrees to be able to detonate the box.

So the closer you're to the target, the less aim you are required in other to hit the target, and as long you stick to the first swing on pierce swords you'll have the widest angle possible (hit-shield hit-shield hit-shield technique)

* So what is what Auto target does to the skolver clone/pierce rapier?

As long as your mouse is pointing to any target in an angle similar to the one 2 tites test is going to fix your character's direction to face it directly... yup, extra 0.5 tile of range, yay. The target that gets choose by AA is the closest one, is common to happen that you wanna hit a RSS bomber spammer but you end up hitting a guardian in front of him because of AA.

AA also allows you throw full pierce combos AND able to stay "on track" of your target, as it will fix your facing angle as you move.

* So does Autotarget track recons while they are cloaked?

Nope. Nope. Nope. Nope. Any claim of this is a blatant lie. What happens is that your first swing is wide enough to break his cloak, triggering Autotarget once again and fixing your facing angle for the second/third swing. Just another way to say that recon class isn't competitive enough.

* "[Manure!], I get hit from 5 squares away" you say:

Welcome to online gaming, where latency to the host matters. People in the East coast and 4 bar connection is able to "speak" to the server faster than someone with a 2 bar connection. Here is a list of what "bar rating" you get based in your ping. Wanna be the ultimate rapier? move to Virginia, with a 20ms ping connection to the server people will claim you're god-speed.

* So, should you used Auto target or not?

In the end is matter of preference, I don't use it in PvE and I'm too lazy to activate it just because of PvP. Do your tests, play 10 games with AA off and 10 with AA on... see when you perform better.

* Bonus: Why the hell OOO makes 1* sword have the same range of 5* ?

This simplifies the game code, they reuse the same sword model according to its style; Also this helps to the new players.

Tue, 05/22/2012 - 17:17
#6
Sypsy's picture
Sypsy
@Jaroche

Or, you can take advantage of Lag compensation which I am convinced exists in lockdown. At least this explains many odd situations in ld. For instance boosting away from someone, and snapping back to find yourself dead. From your own view, you had dodged their attack, but from the other's perspective, you stood there looking silly.

Anyway, if you can't get the awesome 20ms ping, go far away and get that sweet spot lag that makes the server favour all your actions over everyone else's.

Tue, 05/22/2012 - 17:17
#7
Arctifice's picture
Arctifice
Just wondering, does anyone

Just wondering, does anyone else find it hard to differentiate auto aiming with freehand aiming?

Here's a TF2 example, done by JH and Bloodsire way back when TF2 was still good.

http://www.youtube.com/watch?v=QkZLJeQ1Nhc

Absolutely no aimbotting, just reflexes good enough to be automatic. And you thought toothpick AA was bad...

Tue, 05/22/2012 - 19:38
#8
Traevelliath's picture
Traevelliath
...

I personally just have a button that toggles my Auto-aim on and off. Lazy? Sure you could think of it that way.

I still don't think it warrants irrational hatred. It's like hating on a crowbar because its too good at opening crates. It's a tool that EVERYONE has. Whether you choose to use it or not, it's there, and it doesn't give an "unfair" advantage when, by default, everyone has it.

I play a little of each class in Lockdown: Swordsman, Gunner, Bomber, Striker, Recon, Guardian, etc. Normally it doesn't make much of a difference. The only time it makes an important difference is when I'm using guns. Occasionally I find myself having an easier time counter-attacking Strikers are Guardian when I don't have Auto-aim, because (at least against good Strikers) you want to aim at where they will strike next, instead of where they are (for they will have moved before you can finish your swing).

Thu, 05/24/2012 - 07:33
#9
Blue-Flood's picture
Blue-Flood
I live in PA, and it seems

I live in PA, and it seems the people who live further away have more of an advantage with toothpick latency.

Suggestion thread ftw.

http://forums.spiralknights.com/en/node/54823

Thu, 05/24/2012 - 13:20
#10
Alynn's picture
Alynn
NOOOO

Stop calling it Auto-Aim

Its Auto-Target

Thu, 05/24/2012 - 13:31
#11
Thrillhaus's picture
Thrillhaus
Having auto-target on will

Having auto-target on will make you always miss with the 3rd hit of the toothpick and callahan against a target moving perpendicular to your vector. With all other guns that aren't stop-to-shoot, auto-target is disabled while you're moving so there's no difference.

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