Warning: BIG post
Part 1: Summary
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Where would they appear?
Minibosses would appear at the end of a Stratum in the depth before the Terminal/Subtown, the Miniboss that appears depends on the Stratum in question:
- Jelbug appears if the stratum is Beast or Slime
- The Crimson Overseer appears if the stratum is Gremlins or Constructs
- Cerberite appears if the stratum is Undead or Fiend
A status (Fire,Shock,Poison,Freeze) Stratum can have any of the minibosses show up.
A Miniboss Depth has the icon of a Shield with a Skull on it, like a cross between the Boss and the Arena symbols (or, as Manalicious-Knight has suggested, the actual miniboss icon that I didn't know about!) . They play similar to "The Gauntlet" mission but the 3rd Arena is replaced with a much larger miniboss chamber. The theme used for the miniboss fights themselves would be either the 'Main Theme' or 'Boss 2'.
Part 2: The Fights
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Miniboss 1: Jelbug
A recently discovered creature that appears to secrete Jelly as a Defense against enemies, because of this the Jellies hold it in high regard and will gladly come to its aid if needed. Drops 5,10 or 15 Primal Sparks (depending on the Tier) upon death.
Appearance
(Note: Best not follow these links if you don't like bugs!)
A Large (about 66% to 75% of Snarbys size) insect that resembles a cross between a Pillbug and a Cockroach, it's shell is covered in dozens of sharp spines, with a few clear spots that have 'pores' that ooze Jelly. It also has a pair of razor sharp forelimbs (something like these). Status Variants are a different colour. Higher tier versions have more spines and more vicious-looking forelimbs. His arena has a number of respawning explosive crates in it.
Main Ability:
Jelbug's main gimmick is his Jelly Shield, while the shield is up Jelbug has the resistances of a Slime (Strong to Piercing and Weak to Shadow, but does NOT trigger 'vs Slime' UVs) and several of his attacks have different effects. The shield breaks after it has taken enough damage, but it regenerates after a few seconds.
Melee Attack:
A fast 4-hit combo consisting of a Jab with each forelimb, followed by a Swing of each forelimb.
Ranged Attack:
If Jelly shield is active he spits out a large blob of Jelly (similar to the Chromalisks ranged spit, but larger.) At Tier 2 he also spawns a Lichen (or, for the Freeze version, an Ice Cube) while doing so, at Tier 3 he spits out several blobs (and therefor spawns several Lichens/Ice Cubes)
If Jelly shield is not active he flings half a dozen spines off his shell instead.
Special Attack 1 (Tier 2 & 3 only):
Jelbug jumps high into the air - curling up into a ball as he does so - and bounces around the Arena. Every time he hits the ground he either sends out several 'Jelly Bombs*' (if he has his Jelly Shield up) or Lichen Colony style ground-spikes (if he doesn't.)
*The small explosive globs Tier 2 & 3 Blast Cubes send out when they die.
Special Attack 2 (Tier 3 only):
Jelbug curls up into a ball and begins to roll around the arena, ricocheting off the walls and Stunning anyone it hits. While rolling around Jelbug can be shield-bashed by particularity daring Knights. If he hits (or is knocked into) 1-3 explosive crates he will be knocked on his back and made helpless for a short period of time.
While rolling Jelbug gains a speed bonus if he has Jelly Shield active, and a damage bonus if he does not.
(Jelbug Special Attack 2 Courtesy of Luguiru)
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Miniboss 2: Crimson Overseer
Hand-picked by the Crimson Order to make sure that the other Gremlins do as they are told, these individuals are authorized to use any means they determine necessary to make sure all goes according to plan. Drops 5,10 or 15 Forge Sparks (depending on the Tier) upon death.
Appearance
A Gremlin Riding a large armoured Scuttlebot, the Gremlin holds a shield in one hand and a High-tech Energy Whip in the other. A Rocket Puppy is mounted to the back of the Scuttlebot. Status Variants ride a Scuttlebot of their respective status. Higher tiers wear fancier gear and have more Armour on their Scuttlebot.
Main Ability:
Summons orbiting Energy Barriers to defend itself, similar to some Battlepods.
Melee Attack:
A 3-hit combo consisting of two lashes from the whip, followed by a Scuttlebot spit attack.
Ranged Attack:
The Rocket Puppy fires a rocket or two, similar to a regular Rocket Puppy.
Special Attack 1 (Tier 2 & 3 only):
The Gremlin throws out bombs that send out Retrode beams in either a '+' or a 'x' pattern when they detonate, similar to Seerus's Rocket Hammer. Tier 3 versions have longer beams.
Special Attack 2 (Tier 3 only):
The Scuttlebot walks to the center of the room, turns to face South and starts to fire a Roarmulus beam, it then slowly turns clockwise until it has done a full 360-degree sweep while the Overseer tosses out Retrode bombs (see above). The Scuttlebot is invulnerable while performing this attack.
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Miniboss 3: Cerberite
Massive creatures constructed out of Bones put together by professional Devilites and powered by dozens of Imprisoned Spirits, these monsters are one of the Clockworks more terrible inhabitants. Drops 5,10 or 15 Grim Sparks (depending on the Tier) upon death.
Appearance
A large, skeletal Beast with 3 Howlitzers for heads, it's body profile is a mix of Simian and Canine. Higher tier versions wear extra armour and Tier 3 versions also seem to glow from within. Status Variants vary in appearance:
- Fire variants have a thin layer of skin covering them, giving them a starved appearance along with having an aura of Ashes.
- Freeze resemble the Fire variant, but have a Frost aura instead.
- Poison variants resemble rotting corpses more than skeletons.
- Shock variants are Frankenstein-ish in appearance, seeming to be held together with bolts just as much as magic.
Main Ability:
When the Cerberite reaches 66% and 33% health a head will break off and begin to orbit the body, continuing to attack as they do so. In Tier 2 they are connected to the body with a 'tether' of dark orbs much like those of Arkus. In Tier 3 the heads orbit further from the body (and therefore have a longer tether) in addition to orbiting faster. These heads shoot 1,2 and 3 projectiles at a time for Tiers 1,2 and 3 respectively.
The heads can be destroyed separately from the main body, but will eventually respawn on the Tier 2 & 3 versions.
Melee Attack:
A 5-hit combo consisting of a Swipe from each claw followed by a bite from each head. The Cerberite can change directions mid-combo, like Snarbolax does.
Ranged Attack:
The Cerberite hunkers down and spits out several waves of bullets (a 6-bullet wave for Tier 1, a 6-bullet wave followed by a 3-bullet wave for Tier 2 and a 9-bullet wave followed by a 7-bullet wave for Tier 3.)
Special Attack 1 (Tier 2 & 3 only):
The Cerberite charges forward, leaving a short trail of Shadow Explosions as it does so. This charge is slower than that of the Trojan or the Slag Guard, but the Cerberite can turn to a limited extent while Charging to make up for this. At Tier 3 the charge also leaves a Status-Mist similar to that of Greavers.
Special Attack 2 (Tier 3 only):
The Cerberite's chest seems to open up and dozens of Angry Spirits (similar to the ones in the 'Rise or Fall' mission) fly out. These Spirits randomly wander around the Arena and will begin to detonate if a Knight walks into them. They cannot be killed (but can be knocked back/shield bashed) and will disappear on their own eventually.