Hi everybody, some may remember me, some may not, I don't care much. Anyhow back to the topic(s) you all want to praise/hate:
1.) Healing Items! Yay
First, it Could be a branch from Wrench Wand (and maybe another branch that could dela what ever damage it want (im not doing that)). According to Luguiru's thread (which i did try to find eariler but failed) Healing is OP cause that would mean FreeHearts-NoCeRevs-Forever.
So maybe when charged (and only charged (it should have charge time like the OLD ISB if any remembers)) its takes quater of your health and shoots its in a material form (see Wrench Wand's charge for more info) and heals that much amount to any freindly Allies (besides Mecha Knights and Saved Knights).
You must me asking "What if its misses or hit an eniemy insteed?" its would do what normal charge attacks do, more damage (or fade away if misses). "What about the quater of health it took to use the charge?" it would be automaticly returned to you (maybe it could be removed after the charge attack connects an ally so less coding for Devs)
This would make use of "Healing Class" gear like Vita-suit lines and the infamous Ancient plate (or maybe more to come in the futre (either patched or suggested in forums))
2.)RSS (or shard bombs buffs!)
First, they Should get more range (shards' distance from origin blast) Say....... 2-3* stays same, 4* 5 blocks , 5* 7 blocks roughly like the old one (including the blast that the shards give)
BUT(*gasp*)! in order to balace the range it would (sadly) have less Damage/more Fuse Time (im a bad balancer actually so........ :P), that is up to bomber/demoes/bomb poopers/what ever you(/others) call you of the SK order to decide
lol, here we go again