Forums › English Language Forums › General › Suggestions

Search

Healing items ("trys not to be OP) + RSS buff

7 replies [Last post]
Fri, 08/10/2012 - 05:37
Gunnerific's picture
Gunnerific

Hi everybody, some may remember me, some may not, I don't care much. Anyhow back to the topic(s) you all want to praise/hate:

1.) Healing Items! Yay
First, it Could be a branch from Wrench Wand (and maybe another branch that could dela what ever damage it want (im not doing that)). According to Luguiru's thread (which i did try to find eariler but failed) Healing is OP cause that would mean FreeHearts-NoCeRevs-Forever.

So maybe when charged (and only charged (it should have charge time like the OLD ISB if any remembers)) its takes quater of your health and shoots its in a material form (see Wrench Wand's charge for more info) and heals that much amount to any freindly Allies (besides Mecha Knights and Saved Knights).

You must me asking "What if its misses or hit an eniemy insteed?" its would do what normal charge attacks do, more damage (or fade away if misses). "What about the quater of health it took to use the charge?" it would be automaticly returned to you (maybe it could be removed after the charge attack connects an ally so less coding for Devs)

This would make use of "Healing Class" gear like Vita-suit lines and the infamous Ancient plate (or maybe more to come in the futre (either patched or suggested in forums))

2.)RSS (or shard bombs buffs!)
First, they Should get more range (shards' distance from origin blast) Say....... 2-3* stays same, 4* 5 blocks , 5* 7 blocks roughly like the old one (including the blast that the shards give)

BUT(*gasp*)! in order to balace the range it would (sadly) have less Damage/more Fuse Time (im a bad balancer actually so........ :P), that is up to bomber/demoes/bomb poopers/what ever you(/others) call you of the SK order to decide

Fri, 08/10/2012 - 06:19
#1
Asukalan's picture
Asukalan
lol, here we go again

lol, here we go again

Fri, 08/10/2012 - 06:25
#2
Infidelslayer's picture
Infidelslayer
....

@Asukalan

Yeah...Deja-vu is such a common phenomena in this forums...

@OP

Dude,healing stuffs has been rejected even by the developers..it will NOT come in ANY way possible.

And Shard bomb buff is something every bombers are crying for (like in more than 3 threads...in front page!).Post in either of them instead of making a new thread.

P.S:-Lockdown must perish from this game!

Fri, 08/10/2012 - 06:33
#3
Gunnerific's picture
Gunnerific
well there goes everything,

@infidle if PVP does perish, how else would we get krogmo koin trinket if u mind, randomly in prizeboxin arcade and trade it in at Brinks? wait...... that might work.

Fri, 08/10/2012 - 06:42
#4
Aplauses's picture
Aplauses
:/

SK is too young to make this. We need to wait for development to make it more challenging first.

Fri, 08/10/2012 - 07:36
#5
Little-Juances's picture
Little-Juances

Remember how hearths work. Everyone in the party can grab it independently.

With your method, we can abuse this:

-An enemy is defeated and drop hearts.
-Player A is fully healed, he doesnt need them
-Player B took too much damage, those hearts arent enough for him
-Player A use the charge on B and grabs the hearts.
-Now both are fully healed.

Another funny thing we could try are healing pads on FSC.

Fri, 08/10/2012 - 08:38
#6
Luguiru's picture
Luguiru
Honk

I am only here to link this by your request.

Fri, 08/10/2012 - 09:35
#7
Aureate's picture
Aureate
Processing Thoughts of You Always

1) ...congratulations. You failed to not be OP. I have more love hearts than I can use, my companion has no love hearts left, why not give them extra health and then heal myself with my remaining hearts?

2) RSS is underpowered, yes. It doesn't need more range - the issue is partly due to disappearing shards, partly due to the glitchiness of Stun, and mainly due to the crappy damage. The fuse is long enough, and the damage is terrible enough as it is. We don't need added range on it.

- 2

Powered by Drupal, an open source content management system