Fixing the grinding problem...

102 replies [Last post]
Deltikon's picture
Deltikon

Hello fellow knights,

I'm going to make a suggestion that I think everyone will benefit from it, specially the midgame players. And here's why:

Consider that you need at least 1,6K of CE (each 100 costs around 8K, so that's a whopping 128K cr you'll be needing, without counting the mist tanks) just to craft the 4* gear required to move up to tier 3, and the most profitable mission, that is indeed the Royal Jelly Palace, gives you just about 2,5K cr average. So, doing a bit of math and if you are in a rush to get to such tier, you need to replay the mission about LITERALLY 50 times in order to get all that money! Now 50 times is a LOT. And of course, you don't need to constantly play that mission, BUT... If a person is tired of tier 2 and wants to move up to tier 3, they are forced to make that much money in order to get all they need to be promoted. That gentlemen, is called GRINDING.

And as much as grinding is a part of the game, grinding is not and should NEVER be used as a "feature" to "expand" the game experience, because game experience isn't forcing a player to constantly scavenge the clockworks for getting enough shinies to get the very expensive equipment. Yes, there will be always grinding, it's all part of any game as I mentioned, but it should be kept at a minimum and never an excess of it. Which is happening to a lot to tier 2 players.

And yes, you CAN buy energy with real money, but 1st: making the grinding so bad it forces players to either quit or pay moni is a terrible idea. People should buy energy only if they want, and not because they feel like they have no choice besides to either give up the game or keep getting tiny amounts of money for the sake that someday they can buy the ridiculously expensive stuff, because that's a very rude move of 3rings, and 2nd: Even if you buy the energy with real moni, the crafting costs are so damn high the investment wouldn't be very worth it.

So, how to make crafting less of a chore? Simple, reduce the CE costs, specially the crafting ones. More specifically, have the CE costs on crafting 3* and higher equipment cut to half. Many people, specially the tier 2 players, will benefit a LOT with a much more accessible crafting price.

And not just that. It will also have the very strong potential of improving the CE-cr trade market, since reducing the demand for CE will eventually make the prices drop, and possibly a lot! Think about it, less energy required to craft = less demand, less demand = less offers, less offers = lower CE prices, lower CE prices = less threads about complaining CE. And even if it doesn't reduce the CE price itself, it still would be a lot cheaper to craft, so basically everybody wins! Yes, even OOO will get to benefit with this! Removing the excessive grinding will make the game a lot more enjoyable for everyone, specially to newcomers. And more people means a bigger chance for them buying energy or elevator passes, or even both, which means more dosh for the developers.

Thoughts? Inb4 at least 100 people defending that grinding is in fact a feature.

Also apologies for eventual bad english. I kinda rushed this small wall of text.
EDIT: I changed the title to a more suitable one. My apologies.

Corvah's picture
Corvah
agreed

i think energy costs are to expensive as wel, i did buy 2 packs but only to make the game 'playable'. i dont like grinding and want to just play the game without problems. many share this problem btw, i think there are already posts about it.

The-Ark's picture
The-Ark
everybody wins! Except OOO,

everybody wins!

Except OOO, who probably gets half their income from energy bought for crafting.

Corvah's picture
Corvah
the-ark

ok, then make us pay like WoW. but i want a game to be mine when i buy it. i dont want to buy it in bits

The-Ark's picture
The-Ark
Except for one thing, you

Except for one thing, you DIDN'T buy this game. You can go from beginning to end without doing so.

Of course it takes longer without paying, otherwise nobody would pay and the game wouldn't exist.

Plus, do you know how much complaining would happen if the crafting prices were lowered? The game could lose half its population from people feeling screwed over.

Deltikon's picture
Deltikon
Glad to see at least 1 or 2 guys agreeing with me

And well ARK, if they pull that out, it will make the game more attractive for newcomers. And more players playing the game, more the chances of them paying real money for energy (or even elevator passes). And if that doesn't work out, OOO just need to make the promotions more attractive. Nothing like puke reskins, something more original!

>Plus, do you know how much complaining would happen if the crafting prices were lowered? The game could lose half its population from people feeling screwed over.
Huh? don't be silly, OOO could redeem part of the energy spent on crafting for everyone who crafted stuff less than a week before the patch was implemented. And it would be very stupid for the people to quit because of that anyways, although it is sort of a bummer. More, most people HATE the game, not because of the mist limitation, but BECAUSE of the grinding.

And yes, but the difference is bigger than mount Everest! And there's a lot of unnecessary grinding that could be chopped off with this suggestion.

The-Ark's picture
The-Ark
While this may be hard to

While this may be hard to believe, some people have spent hundreds, some even Thousands of dollars on this game.

Now imagine you spent 700 dollars on this game.
Now imagine 350 of that is lost because prices are lowered.
Now imagine you were only compensated for the 10 dollars you spent in that last week.

Thats 340 dollars gone.

While that is not realistic for everyone, people will lose hundreds of dollars.

However, I can't disagree with some more original promotions.

Deltikon's picture
Deltikon
No-one is going to compensate or complain about stuff...

...made 5 years ago just because OOO would now put a lower price. Remember that people who crafted that stuff long ago would have used it for long enough to make the investment worth it already. Yes, there could be autists that spend a ridiculous amount of money on the game for crafting, but it's not necessary to redeem something that was made 5 years ago. Just the ones who made weapons like a week ago really needs to be redeemed part of the costs, because they would be the most prejudiced with this because the investment would not really be worth the whole cost yet...

The-Ark's picture
The-Ark
But still, the profit loss

But still, the profit loss for OOO would be ridiculous.

Unless you literally only decreased it by maybe 10%, There would be no reason to buy energy, therefore OOO makes next to no income.

For a while after release crafting costs were about half what they are now. They were changed for a reason, why would they revert that now?

Deltikon's picture
Deltikon
There are more and better ways to make people buy the CE...

...than forcing players to buy it with real money in order to not grind forever.

Simplest solution would be making the CE offers more attractive, like better cosmetic items. If OOO made the hunter costumes with a neat camo texture rather than an ugly recolour, there would be a lot more people buying it because it's much better looking and different. People like different things. But also making the game a lot more enjoyable, like cutting out the excessive grinding and putting a lot more content and so would bring not only new people but also old players back, and more people means bigger chance of gaining more money. Seriously, there are still a lot of old players who patiently wait for the core to open, and they would likely to throw their wallets full of money to the company if they pulled that out!

And in my opinion, people who get hit by a grindwall tend to quit the game more often and quickly than spending real money on it.

Little-Juances's picture
Little-Juances

Grinding? The problem is how people play the game.

Arcade has 4 gates constantly rotating. On a single gate, each depth has it's own selection of rotating levels. Each levels has also multiple variations to chose from. On top of that, there is a chance of finding a special scenario room and rare enemies.

If you do actually explore instead of repeating bosses, you wont get bored and by the time you've really seen everything, you should have plenty of money to move on.

Canine-Vladmir's picture
Canine-Vladmir
WAAAAHHHHH!

I became a P2P because I had to advance to T3. D:
Stupid OOO ._. except Cronus cuz he's cool :3
The only problem i see with this is this: Stupid Old Fat P2P Nerds will just double CE price. so if 200 CE is worth 16k then 100 CE will become 16K.

Deltikon's picture
Deltikon
Yes, It's true

The levels are always relatively different everyday, making it less repetitive and boring, although they use the same level "chunks", not letting be as different as one person might think. But even so, the grinding is STILL there.

The higher star stuff is really hard to get, specially for a tier 2 player (you can see the reason on the 1st post). As much as a person enjoy wandering the clockworks, at anytime he gets bored and wants to step up to tier 3. But having none of the stuff he needs to do so, and since the stuff is so expensive, it only leaves him to 2 choices without resorting to pay CE.

1- Have the will to farm 128K cr to get the stuff he wants and carry on to tier 3.
2- Quit because he doesn't have the patience or time to get that much money.

More, If a new awesome weapon shows up, people want to get it. The bad thing is that the prices are so high people will have to farm a lot to get it. And this suggestion is to making the item crafting more fun, and not so much of a chore.

Deltikon's picture
Deltikon
@Canine-Vladmir

"The only problem i see with this is this: Stupid Old Fat P2P Nerds will just double CE price. so if 200 CE is worth 16k then 100 CE will become 16K."
I doubt it would happen if some idiot rich player tries to suddenly make a million offers at that price. People would just sell it with the button so damn quickly the huge wall would vanish in a matter of minutes! Hell, 16K instead of average 8K buying offer showed up, I wouldn't think twice selling all the CE I had!

But if those asshats try to be more subtle with it, all it has to be done is to limit the number of offers one person can do, up to a maximum of 5, I think. Free market would be more controlled that way and there wouldn't be so much manipulation.

And of course only a [snowball] would think it's a good idea to make the CE more expensive for their own amusement at the expense of others. So even without controlling the number of offers, I doubt that will happen.

Maulos's picture
Maulos
I disagree. More ce price =

I disagree. More ce price = More money OOO gets = they will buff me! /happy

Deltikon's picture
Deltikon
wat...

I disagree. More ce price = More money OOO gets = they will buf
0/10, apply yourself.

But if you are actually being serious, then you're wrong. The CE-cr market is irrelevant to OOO's profit, because they only get it with people buying elevator passes and/or the CE packs with real money.

Killerot
really?

@deltikon
how do u think OOO will eat if they didnt have thease games? if u lower the prices ure KILLING people...
u probably think thats a bit extreme but listen...the founder of OOO is really rich. the big bosses of the comapany are about 1/4 as rich as the founder. then they boss the boss who get to boss around the bosses of the very small groups of ordanary people. they only do one small part of a big game (such as spiral knights) or one little game called somthing like 'cut the rope','red balls 3' and 'throw the stickman'.
then when u lower prices of ce ure lowering thire paycheck, therefore putting them in dept...witch killes them because of stress or starvation.
yes their are are lots of mane DEV's and jobs but the people ure killing are the little guys and if all of them go and the company fails to get more people
the game goes of the internet.fail.

@Maulos-XD

Killerot
...

and what u said before about 'ce-cr' market-where do u think the ce comes from?people buying packs! if u stopped selling packs ce prices will go up cos theres less of it-or none of it. with the packs some people have an endless supply cos they just dont worry about money or they have too much.then they sell it for cr. fail. im not trying to be mean im just saying that u didnt think this through.

Canine-Vladmir's picture
Canine-Vladmir
@Killerot thats some risky business

SEGA bought OOO.
Im 100% sure SEGA pays its workers.
That is a really risky business if the only income you get is that some people buy your in-game cash. The less buyers, the poorer you get. The more P2P, the more happy you get. So, selling in-game stuff is a risky business if that's your primary job.
and just for the record....the Devs/Game Masters can manipulate the game. Not enough CE??? don't worry, we'll flush it with 1mil Ce into market. It's that simple. They just don't want to do it because right now there is alot of P2P.

Deltikon's picture
Deltikon
Killerot, you're a full [snowball].

Lowering the paycheck of who, the big bosses? Don't worry, they won't starve to death, knowing that the big boys always have more than enough money for retiring at their age.

"and what u said before about 'ce-cr' market-where do u think the ce comes from?people buying packs! if u stopped selling packs ce prices will go up cos theres less of it-or none of it. with the packs some people have an endless supply cos they just dont worry about money or they have too much.then they sell it for cr. fail. im not trying to be mean im just saying that u didnt think this through."
The CE people buy with real money for crafting DOESN'T EVEN GET INTO THE MARKET you moron. Cutting the crafting costs to half would cut the f2pers' demand to half as well and that's about it. It would only be a positive thing! More, there will be still people wanting to buy energy with real money for that purpose, and more. Getting rid of the excessive grinding would also make the game more friendly to newcomers. And what lacks on cash2energy selling, it can be made up with the elevator passes that people would eventually buy.

"Not enough CE??? don't worry, we'll flush it with 1mil Ce into market. It's that simple. They just don't want to do it because right now there is alot of P2P."
It's not really a bad thing, it's a way to prevent the CE pack to overprice. In the other hand we have dickasses who do the same thing, but in the opposite way.

Also about the rest you said Vladimir, there are a few ways for people pay for stuff on a f2p game. The bad way the developers are doing now is becoming a dick and make grinding so bad people will be forced to buy stuff with real cash just to not be stuck forever, like it's happening now (good thing the game is really fun by itself or you wouldn't be seeing many f2p tier 3 players around, but its still not an excuse for unecessary grinding). A good way to bring more p2pers would be trying to make promotions a lot more attractive, as I mentioned a billion times (but keeping it as cosmetic as possible!), or making a lot more content that makes the game worth your wallet.

El-Odio's picture
El-Odio
As it is now

I fully agree that right now the grinding is unbearable. Mist Energy, CE prices and crafting costs make F2P nearly impossible. To extend your example of your the opening post, let us take time into consideration. Without killing the Jelly King himself, you should get abou 1800 to 2200 Cr and can save 10 E. Also, the CE prices are not just 8k. Would be nice if so, but it's about 8,4k you can pay. So let's adjust this:
16 * 8400 = 134.400
Good, and how many runs would that be?
134400/2200=61,andafew
Well, that's bad. 61 runs would be 1220 E. (10 E each level, two level each run)
Makes it about 12 days of grinding with Mist and even more if you decide to use the arcade. Really, if you try the arcade you may as well quit the game, because you will probably never get the money you need.
It would be acceptable if this was WoW where you have literally thousands of quests and places to visit while grinding, where you have little stories all over the place, but here? Don't make me laugh. I am in fact surprised by people to call this a "real" PvE game when it's PvE content is so lacking in exploration and quests.
But I am running of the track. Just to have said it, 5* equipment would take 268 800 Crowns, 122 runs (Twins give about the same amount of CR) and 24 days of grinding. Which I find to be mindblowing, given that you are expected to go the same runs over and over and over and over and over. I bet most of you didn't even read all the "over"s and that have just been five words.
Not saying it's impossible, though, as you will have others along the way that might take you along on FSC and the like. That aside, numbers say it's time consuming and I don't think anyone is to argue with the numbers.

OOO has to find a balance where the most people are willing to pay an overall sum that is great enough to be considered a profit. This profit is not going to come from forcing newcomers to decide between pay or quit. Letting out 1* and 2* equipment you would spent 42 days grinding for equipment, not counting in days lost by failing missions one attempted alone or getting a new weapon because let's be serious, you can't just use one weapon all the time. Not as a newcomer without any idea how to play. We can only guess how many people will put up with this kind of grinding.

BUT as things are now, OOO and Sega shot themselfs in the foot. Repeatedly. Why, you may ask. It's easy:
All the money comes from a handfull of players. Now they have to try their best to entertain those selected few individuals, because if they piss them off and they leave Spiral Knights would have to start at zero in regards to paying costumers. It would mean to take the risk of losing so much, that it might not be worth to jump the gap - after all, right now there ARE people who pay enough and why change a winning team?
All said, they will not fix much about their concept. I HIGHLY doubt it at least.

The last paragraph should be the most striking and important in a post, so I will keep it short, hoping it sticks:
killerot you are horrible and I hope you suffocate the next time you forget to breath. Should happen all the time with you so I am of high spirits at least for this to occur in near future.

Grittle's picture
Grittle
Hey, I got to T3 *almost* F2P

Hey, I got to T3 *almost* F2P 1 month ago (spent 2.50 dollars for making my armor :( ), and im pretty sure i spent 90% of my progress on the arcade, Its completly possible to reach T3 F2P, and if you can't, get a 15 dollar gift card and spend 2.50 on it for 750CE, it wont break the bank, You wont pity yourself for being a chris, and you have some excess to sell for (hopefully) reasonable price on the ce/cr market, its that simple

Deltikon's picture
Deltikon
The point is not if it's possible or not.

The point is that you have to grind forever if you don't spend any money in the game. That's what pisses me off, and so does to many other people. See this guy for example:

http://i50.tinypic.com/xp1z15.png

Trollingyou's picture
Trollingyou
Good idea, wrong method

Crafting costs are set like this so OOO does not lose money. Does this mean I am one of those 100 advocates that say grinding should be in the game to torment players? OF COURSE! LET THEM SUFFER FOR ETERNITY.....

No. I hate grinding too. It's a waste of time.

Why not, instead, try and reduce the cost of the CE itself (in crowns obviously)? It was not always this high you know. If CE were cheaper newbies would not have to pay so much to reach Tier 3, seeing energy is the biggest cost of crafting stuff.

One of the major reasons why CE prices are so high is because of this terrible mission called KING OF AHSES(will be reffered to as KoA)!!! you litteraly spend 40 energy to make 8,000 crowns. For people with access to this mission, one run will net them about 100 CE. CE sellers know this, so they price accordingly. Those who farm KoA cope just fine in the CE market today.

If this mission did not give out such lucrative payouts, I imagine the cost of CE would be less. Sellers will not price things out of range of their buyers. Of course, this is not the only factor, but it certainly would help.

EDIT: it would appear that I have been ninja posted (again). Sorry if someone already covered this.
EDIT 2: Nevermind, got lost in the Forum Sea

Deltikon's picture
Deltikon
Grinding was always there in the 1st place man.

And despise the mission putting more salt on the wound, it really is the crafting that makes it so expensive. And just to let you know, people joined someone at the terminal before the FSC and it still gives enough money to get a pack of CE. Please don't make the missions a scapegoat for the terrible CE price, and much least the crafting costs.

Trollingyou's picture
Trollingyou
You forget something.

Missions take you straight to FSC. Arcade does not. For people to join at the halfway point, SOMEONE must get to the halfway point. No one is gonna sit there for ages and do nothing, they are gonna continue. Also, crafting is expensive, but the reason why it's so expensive is because CE is so expensive. Cut the cost of CE, and you cut the cost of crafting.

In your post you said you need 128k cr to make your 4 star gear. if CE were 4k instead, you'd only need 64k. Wow, your grinding time for crowns was just cut in half. That would be around 25 runs, which is a TON less time in real time. Strangely enough, when I first started playing it was around 3k-4k per 100. It was very manaegable as well, I did not feel like I was grinding for ages (Take it from someone who hates grinding).

You see, the problem with lower the costs of crafting is that it doesn't make CE any more affordable for the poorer/newer people. Like I said before, CE sellers price the CE this way because they know people who grind KoA will pay that price for it. If people did not grind KoA they'd go to the next highest possible price.

As I said before as well, the crafting costs are like this because OOO was LOSING money with the lower crafting costs. You can guess what happens if OOO loses too much money.

Psychorazer

Think of it this way:

The faster you finish the game, the sooner you get bored of it. No exceptions.

By slowing you down, you play the game longer, and as long as you don't end up blowing a cylinder cap and ragequit, the longer the game remains entertaining.

I've been playing for a year or so already, and the only thing that classes me as a P2P is the DLC I was gifted. Other than that, and some cr a friend gave me, I've been grinding. The most 'annoying' part of progression for me was 4*->5*. The rest was easily tolerable.

Skold-The-Drac's picture
Skold-The-Drac
Trolling has a point

I first joined when CE was roughly 6kcr... one, good, JK run in the arcade would net me the 6kcr+, I'd buy CE, run the arcade some more... probably got 500cr profit at best, 0 at worst, on top of all the mats. I remember getting tier 3 opened right before missions... and I loved the arcade the first few weeks because it let me into FSC.

Missions made the grinding worse, because now instead of using up my time in a non-boss stratum and making me feel some variation... now I can just go right to the boss stratum, every, damn, time. No cost, no issue. What your problem is right now is this missions system, which is currently replayable. The big thing is, it's REPLAYABLE. No cost to replay... just keep going out there to that boss direct, bashing the crap outta them... etc.

This only contributes to your issue... were there to be a cost to KoA making it less desirable, or any of the profitable missions for that matter, there would be a slow but steady decline in the CE price. This, however, appears to be a less attractive option to the price trend of the game. If you have a set profit margin being met currently that wasn't met before, why stop it? There's no viable reason to make a decision that would reduce it, and currently the decision that would reduce that is what many would call nerfing KoA.

It's not their fault we're setting the price so high, it's that if we don't set the price so dang high in CE:CR, then all/most the CE will dry up in rich players' accounts and there'd honestly be even less for any F2P's. If KoA were brought more in line with (for an extreme example) OCH, then I'm willing to bet all my bombs that CE would drop in price significantly. (Not to mention OCH would receive more viability.)

Deltikon's picture
Deltikon
@TrollingyouI didn't. It's

@Trollingyou

I didn't. It's true it takes longer, but you would still get enough money on FSC to get a new 100CE pack.

And you also cut the grinding in half if 3rongs cuts the CE crafting costs to half aswell. Plus, with less need of demand on the market, the CE prices would be lower aswell, and even far more noticeable than cutting the crown. And just to let you know, it's not 3-4K now. it's the DOUBLE.

Yes, I know that, and I mentioned that. Reducing the CE cost on crafting would help a lot for tier 2 and 3, but I admit the KoA mission is also part of the grinding problem due to its large loot dropping rate. Reducing the income can help but it might not be enough.

And as I mentioned, if 3rongs made the grinding more bearable with my suggestion, it would be more welcoming for new people, and more people means more wallets ready to be spended in elevator passes and CE. Wouldn't be enough though, since there has to be a more varied content besides the broken pvp and the 1-time only missions.

@Psychorazer
You are so [snowball]ed I won't even bother answering to you.

@Skold-The-Drac
And you could make extra money with recipe selling. A thing that Arcade was very used for, but since the opening of the HoH, only the boss rewards' related recipes and the emberbreak line ones are reliable for that. Shame really.

You're not obligated to get on FSC mission through the mission menu, you know that? If you want more variation, you can always go to arcade.

It is true nerfbatting the mission's loot would help stabilize the CE price, but that's just part of the problem. Remember that most people that buy energy on the market are the guys who use it for crafting. And the people who constantly grind on FSC might not even use part of that money to buy that. Some are just grinding to buy UV tickets in hope to get godly UVs or accessories, or something like that, I dunno. But it still wouldn't likely be enough just to do that.

Niichi's picture
Niichi
~

I don't know how feasible this is, but what about having very specific sets cost less to craft? Equipment that is purposely designed to be inferior to the majority of others (and I don't just mean inferior to wolver/gunslinger/demo lines). It gives players a shorter path to getting higher tier clearances while encouraging them to then invest in other items that cost the normal values while having more worthwhile stats backing them up and having minimal effect on the energy consumed by endgame players, who may make the inferior stuff for costumes or for the lulz but largely would be paying the same for stuff like Snarbolax Armour or Perfect Mask of Seerus etc.

I realise that some stuff is similar to this (eg the Cobalt lines already have the recipes handed to you) but if another reduction in one specific area encourages players to stick around to endgame and then explore options from there I think it would be worthwhile. Of course, I'm not sure how much weight OOO gives suggestions that are essentially asking them to cut into their source of income for a potential return, but there you go.

Mohandar's picture
Mohandar
Nope.

@OP: If you recall the history of Spiral Knights (perhaps you're a youngling who joined during the Great Steam Rush), crafting costs used to be half of what they are for 3-5*. Recipes used to cost double- 45k for 5*, 15k for 4* and 5.5k for 3* roughly. There was quite a bit of protest then, but as a policy decision, headed by OOO, I very much doubt will go back on its previous direction.

Interestingly, I and many others called it correctly when the change was made, noting that CE invariably rises, so it was effectively a price hike. At that point I had never thought we would reach 8k per 100CE, but now I would not be surprised if it eventually climbed to 10k or higher.

El-Odio's picture
El-Odio
Turning aggressive it seems

Deltikon, this is but a friendly advice, but don't get so much in peoples faces. Psychorazor, while I do not agree in the slightest with his opinion, just stated what he thought and that in good english. Also, Trollingyou said that the CE prices were 3-4k when he started, not that they are at those lows right now.
Also, I do think he has a valid point:
Halfing the craftig costs would bring many problems along, starting with the Energy Packs, which would sustain twice the amount of crafting as it did till now. So if they cut the crafting costs they will cut the energy packs. While halfing the crafting costs does cut the demand for crafting one item it would not affect the marketprices the way you might hope for. Yes, you can craft more with less, but you still can craft even more. There will always be something to craft and by making crafting more appealing you could even raise the prices.

Reducing the FSC money gain would definitly cut the marketprices simply because they wouldn't be affordable at the current high. A F2P player that runs on ME would go FSC about two to three times a day making half the money he can get now, which would mean he could only afford half of what is now standard. You have to consider a important rule of economy: prices are made by the cometition. If everyone wants energy and everyone, even the tier 2 players, everyone who sells will be lead to best the other. You offer 100 CE for 8000? I offer it for 7999 then.
Also money will gain a great deal of worth - the tickets still being expensive you would need a lot more runs to get them, making selling energy even more attractive.

The best option, given everyones comments and my knowledge of economy, would be reducing the monetary gain of FSC and capping market offers at ~10 at a time. This would prevent a monopole on energy and force the market to adjust to the consumers.

Deltikon's picture
Deltikon
That's actually a pretty good idea, niichi

I like they way you're thinking, but balancing all the stuff to be equally effective on their own along with lowered crafting prices would work aswell, if not better, despise giving a lot more work on the balancing part.

And yes, I am a indeed a youngling mohandar, I've been playing this since its release on steam. I didn't knew the recipes costed more than double compared to know though, I just knew the crafting costs were just about half. And of course it would eventually increase the CE pack prices with that decision. As a result for that update, the demand for crowns had been dramatically lowered but it caused exactly the opposite for the CE. More, recipes can just be bought only once. You always need CE for crafting. It doesn't surprise me either that the CE jumped to today's value.

And that's why I camed up with this thread, to see if people would actually agree with me that the current CE cost for crafting could be diminished so the game doesn't feel like a grindfest anymore for tier 2 and 3.

@El-odio
Sorry for the rudeness, but people saying that grinding is a feature makes me cringe and deserve nothing but to be told to bug off.
And despise you having a point on the KoA, read mohandir's post. He says, I believe, that CE was pretty cheap back then untill 3rongs decided to increase the CE costs on the crafting in the game. Result? Read above.

EDIT: Just made a phrase bold.

Softhead's picture
Softhead
To be honest.

No matter how hard we try,

Grinding will always slither into most games.

Experience Points for RPGs, Leveling up, Achivements/Trophies, Prestige, Currency, Secret areas through high ranking.

it's more of a "unoffical" feature. It appeares in most games, even if it's not supposed to.

It's also how the players play the game and the devs make it.

But it's most of the time there.

Thunderbog's picture
Thunderbog
I have no strong feelings one way or another about this thread.

People used to claim that 3000 crowns were too much and wanted the market to drive down the price even more lower.
Then later, people used to claim that 4000 crowns were too much and wanted the market to drive down the price even more lower, too.
Then later and later, people used to claim that 6000 crowns were too much and wanted the market to drive down the price even more lower as well.
Now, people claim that 8000 crowns were too much and wanted the market to drive down the price LOWER from what they used to get.

I regret of shouting that 4000-6000 crowns were too much to invest that time. I came soon to realize earlier that I'm playing in a community-driven market. Supply and demand. It was last year, as well. Gloaming Wildwoods used to worth a run of 3000 crowns. Now it doesn't. So does the Munition Factories and Jelly Palace.

Firestorm Citadel used to have 12000 crowns payout. That was few months ago. Three Rings came to realize that it's wrong, it was skyrocketing the market price up even more to 7000 crowns that time, and soon to be 8000 crowns.

I wish not to bother anymore about CE market. If the players, mostly the richest, decides to drive down the CE price, it's their choice, or to raise/skyrocket the price.

Deltikon's picture
Deltikon
Well...

@thunderbog
I know that feel man, and I made this thread in hope to call people's attention for the abusive grinding that the CE prices and crafting costs have made. And players can't be entirely blamed for it, people need the energy to craft, and being the costs so high, it leaves them no choice but to farm money to buy what they need.

@Atrumvindex
Yes, grinding is everywhere, but it should only be kept to a bare minimum, unlike it's happening now. I'm not saying to make this grindfest into the exact opposite to a spoon-feeding, I'm just saying to keep it reduced and controlled and that it's the crafting costs' fault for it being enormous.

El-Odio's picture
El-Odio
History lesson

Thanks Thunderbog, this gave a good overview.

Regarding Deltikon and through that Mhander as well, back in the day, when the CE costs where lower and the crafting costs half of what they are now, there was another thing that plays a role: There where no missions. As far as I am informed, missions where introduced not too long ago, while the crafting prices being doubled is "an old story". Having doubled the costs for CE and halfing the prices for recipies had an effect on the market, that is true, but it was the same effect you, Deltikon, are trying to call upon.
Let me elaborate:
The prices for the recipies went down - Effect: Everyone has more money at his disposal for more recipies and energy.
Energy costs where doubled - Effect: None.
"Why is that" would be a good question. Having doubled the costs for CE had no effect itself on the demand. After all you still need the CE no matter how much exacly. It just meant, you needed more to get something. On the other hand, having halved the prices on the recipies gave you the option to spent more money on the CE instead of the recipies. What raised the prices on CE wasn't it being doubled, because you needed it anyway. The more money spent on CE came from the money saved on the recipies, which drastically made crowns lose their worth. If the crafting costs had remained the same there is a very high probability, that the market prices would have risen even more. Making crafting so easily accessible would have skyrocketed the prices simply because the demand to buy would have been even greater, surpassing the offer players who buy ce could give them.

If we where to half the crafting costs now we would not change anything about grinding the same instance, as FSC would stay the best source for money. By halfing the crafting costs you would only help the rich people become even richer.
Let's say, you want that weapon really bad. You need it. You buy the 100 and 200 and 400 CE to get it to 5*. Having grinded the money quickly while heating it up in about the same time it takes to make the money. Ok, now you have that weapon. What is the next thing you do? Be merry and happy to have the weapon, quiting the game or playing forever with only this weapon? No. You long for more. How about that elemental armor? Or some shadow defence? You can always need that. So you go back to grinding. What do you grind? FSC. And what will you spent your money on? CE.
After this short story, do you think this would be some rare case of one player thinking how to spent his money? No. This is how you play the game. You long, you strife , greed, always getting more of that sweet equipment that makes you stronger.
Right now you think on what you spent your CE. You don't just go and craft all the stuff you see, just because you barely have any access to the energy you need. You spent time. If you don't spent the time waiting, enjoing what you got, evaluating if you want anything else, and just buy and craft you will most likely fuel a rise in the marktprices.
If on person thinks he could go and craft, he can dictate what he wants to pay to two people competing to sell.
If two persons decide to craft something, they will compete to buy what one person sells.
Now think what will happen if a thousand people see the prices for crafting fall and decide to craft something. There would never be enough people buying CE to satisfy their demand.

Deltikon's picture
Deltikon
Thing is

With CE costs on crafting cutted to half, even if it doesn't reduce demand the market, people wouldn't need to grind as much to get anything, that's what I'm trying to tell. And of course it's a twice as fast to get weapons if so. So technically, you cut the grinding in half just with that. Which is a good thing.

And the KoA mission problem would just be easily solved if the crown dropping was reduced or better, the mission is only playable once (you clear it once and that's it). And the CE market manipulation would also be easily solved aswell if there was a limitation on how many offers people could put (up to around 10-20 in my opinion.). That way, wealthier players are less capable of messing with it.

El-Odio's picture
El-Odio
That's...

just what I said a bit above, but at least we came to a conclusion.
Now have Nick look at it and do eet, so we can rest easy at night.

Niichi's picture
Niichi
~

Deltikon, the reason I suggested it for a specific set only is because I assume OOO had a business plan set up at the time crafting costs were changed that determined "these are our projected costs and this is our required income from this specific part of the game". Well, something like that anyway.

I'm sure what you're suggesting is attractive for any player. I'm just trying to think of a scenario that works directly for OOO.

Thunderbog's picture
Thunderbog
RS: Will crystal prices ever

RS: Will crystal prices ever go down and are you planning some sort of permanent price or some sort of way to keep people from buying so much?

(Question by blackshadow)

Nick: Exchange prices are driven by the community, Three Rings does not directly alter it in any way. But we're always looking to introduce new reasons for players to sink crystal energy and crowns into the economy.

I wanna break this to ye, as this is introduced from the RadioSEGA website. I don't know how ye guys react but I don't care.

For more information:
http://www.radiosega.net/news/features/2012/08/radiosega-interview-nick-...

Gunnerific's picture
Gunnerific
THE CE PRICES ARE TO DAMN HIGH (pun only)

yes i am curretyl at the strugel at T3 but seerusly, if u were to cut the crafting prices by half would i have just worked for nothing? would've i just grinded for nothing, maybe u are also at the srugle at T3, but 1 thing i must tell you, patience. and if u think grinding too much is boring switch to another game for a day or two, RELAX! CHILL! why so mad?

Mohandar's picture
Mohandar
A small insight

Spiral Knights was never intended as pure Free-to-Play. After all, if you could play free, OOO would need other sources of revenue such as advertising. Instead, SK is optionally Free-to-Play. The F2P option is actually much less limited than F2P offerings in other games- aside from Operation: Crimson Hammer, the sky is literally the limit. You can, with patience, luck and merchanting skill, unlock all of the content in the game.

The low energy prices at launch was unfortunately, a fluke due to players receiving all previously purchased CE during the closed Beta. Once that surplus was burned and players reached an equilibrium of sorts, the inflationary nature of CE sinks took over. So the model is, from what I see, working as intended. The encouraged mode of play is to plop down $$$ for an energy pack- Starter Pack, Guardian promo, or Battle Pack, and run from there. From this point of view, there is no problem- the CE and items from a pack, if spent wisely, will easily boost a player to early T3.

The problem is, CE is finite, so it is necessary to entice players to keep paying. I contend that squeezing players by preventing them from progressing is the wrong way to do things. Instead of pressuring players to buy CE in order to make 5* gear, introduce (ideally non-game-balance-changing) crown sinks that make players want to buy CE to sell for crowns. Promos are not sufficient because they do nothing to entice players to sell CE, not to mention they are a bandaid that doesn't address the root problem. However, it is certainly possible that their sales numbers say differently, and applying this sort of pressure is more effective. If this is the case, don't expect any changes anytime soon, or at all.

Deltikon's picture
Deltikon
Moar replies!.

@Niichi
I'm not saying you are wrong at all. Cobalt set for example could be really cheap to craft while keeping everything at the same price, but if you want something else that isn't cobalt, it's back to the enormous WORK (not saying grinding anymore because the word bores me now, so Ill be saying something similar). It's still a fairly good alternate solution though for those who really want to rush to tier 3.

@El-odio
Well, I kinda answered those issues with less words. It's not really needed a wall of text to tell something, you know?

@Thunderbog
I don't think this is the most appropriate thread to discuss that. Go make a new one on general forum if you want to.

@Demotaasd
1st, be sure you have a spellchecker installed. 2nd, You would have crafted your stuff on a time long enough to be worth the price. And 3rd, only people who crafted it not so long before eventual price cutting would take advantage of having a small, partial refund because of 2nd.

@Mohandar
Yes, but unfortunately the WORK is so bad it's unfair for f2pers.
And yes, I guess so.
And yes, you are very right, there are indeed better ways than shoving players with WORK in hope that they give in their wallets (according to your expensive as CE words). And not just CE promos, elevator passes can just be as useful to make people buy with real money, but right now it's not very viable to get them due to no content. And there are people that actually buy stuff with promos just because of such thing, and not the energy itself. In the other hand, there will be people who buy the promo items with real money and sells them on AH at high cr prices, and other people buy CE packs just to sell it and buy such items. Either way, best thing they could do is to add more varied content so more people can think it's worth to invest 5 dollars in elevator passes. Because more variety often means more fun.

Nurdell's picture
Nurdell
The energy system that makes

The energy system that makes you unable to play more than 2 hours a day (not counting pvp games of course) makes this game a pretty laid-back non-grindy entertainment for me. - just jump in, do a run and on with your RL. And occasionally you get new items. Three rings did a lot to discourage grinding gameplay because it is boring. For example, gates are randomised, and you never know when you'll get a danger room - the funniest thing in the game. For me, it is sorry to hear so much about grinding on forums.

Deltikon's picture
Deltikon
Except...

You don't feel the WORK yet because you can't play 24/7 without paying. Just try out a elevator pass, go to tier 2, try to pass to tier 3 and see if there's WORK or not. Come on, I dare you.

Better yet, don't bother. Try to understand on how long it takes to get a hundred thousand coins with just 2K per JK run instead.

El-Odio's picture
El-Odio
Not trying to be a that guy, but...

Does anyone else but me feel that there are a bunch of comments that are just reciting things said long ago? Of course, this thread has a bunch of text walls, but if people don't bother to read them they shouldn't be commenting either.
Sure it's okay to have an opinion, but not if you try to explain something for the fourth or fifth time.

I am sure you, Deltikon, as the OP, don't find it funny to repeat "how long it takes to get a hundred thousand coins with just 2K per JK run" for the sixth time, either.
Don't ask me how to get this discussion / conversation to an end without a Admin or the likes.

Killerot
...

i waz stunned a few days because of wat u said...
anyway heres why your idear fails...

Lowering the paycheck of who, the big bosses? Don't worry, they won't starve to death, knowing that the big boys always have more than enough money for retiring at their age.
-no the little guys, who will then quit and (if sega/OOO dont get replacements)OOO/sega will fall cos they dont have enough labor e.g:the little guys-

"and what u said before about 'ce-cr' market-where do u think the ce comes from?people buying packs! if u stopped selling packs ce prices will go up cos theres less of it-or none of it. with the packs some people have an endless supply cos they just dont worry about money or they have too much.then they sell it for cr. fail. im not trying to be mean im just saying that u didnt think this through."-me

The CE people buy with real money for crafting DOESN'T EVEN GET INTO THE MARKET you moron. Cutting the crafting costs to half would cut the f2pers' demand to half as well and that's about it. It would only be a positive thing! More, there will be still people wanting to buy energy with real money for that purpose, and more. Getting rid of the excessive grinding would also make the game more friendly to newcomers. And what lacks on cash2energy selling, it can be made up with the elevator passes that people would eventually buy.

-the ce for crafting dosent go on the market...thats what i said...if u stop selling ce there will be no ce for crafting because people will be useing it for crafting-
(i said-''if u stopped selling packs ce prices will go up cos theres less of it-or none of it(cos people r useing it for crafting). with the packs some people have an endless supply cos they just dont worry about money or they have too much.then they sell it for cr. fail. IM NOT TRYING TO BE MEAN IM JUST SAYING THAT U DIDNT THINK THIS THROUGH.''-

''Also about the rest you said Vladimir, there are a few ways for people pay for stuff on a f2p game. The bad way the developers are doing now is becoming a dick and make grinding so bad people will be forced to buy stuff with real cash just to not be stuck forever, like it's happening now (good thing the game is really fun by itself or you wouldn't be seeing many f2p tier 3 players around, but its still not an excuse for unecessary grinding). A good way to bring more p2pers would be trying to make promotions a lot more attractive, as I mentioned a billion times (but keeping it as cosmetic as possible!), or making a lot more content that makes the game worth your wallet.''
''or making a lot more content that makes the game worth your wallet.''
''a lot more content that makes the game worth your wallet.''
''content that makes the game worth your wallet.''
is game worth your wallet?
yes.

the killing people was just to see if u were a noob...ure a half noob.no offence.

Softhead's picture
Softhead
LOl.

Waiting for Deltkon to reply with a logical arguement.

Waitting for Killrot to Whine.

Deltikon's picture
Deltikon
@El-odio Yeah, It's getting

@El-odio
Yeah, It's getting annoying saying that... But it's still true though.

@Killerot
Kid, before you start posting something, be sure you're actually writing proper english. Seriously, this is a forum, not a text message to your friends. Before I start replyng what you said, do that if you please. And while you're on it, be sure to make your post less of a mess because I honestly have no idea what you're saying, even after figuring what you wrote.

Killerot
...

sorry was too busy farming jk with my 3657ce to notice wat u said...