I dont really know which normal damage weapon is more useful. Which one should i get first?
Levi vs Wild Hunting?
God, I need to craft that sword one day for its sheer badass factor. So awesome.
Leviathan Blade of course! The striker line isn't so easy to use. Also, it doesn't really matter about how cool it is.
For a beginner, get a levi. For experienced people, maybe get WHB.
The Cutter series (DVS and WHB), can deal insane amounts of damage in the right hands (can compete against Blitz). Although it is true that is is hard to use effectively, its most definitively not a bad weapon. I use my WHB from time to time and I dont really feel awkward using it. Also, some people just get weapons based on how cool they look. Never underestimate the power of appeal.
The Cutter series (DVS and WHB), can deal insane amounts of damage in the right hands (can compete against Blitz).
Based on the Lancer Knightz data, a DVS with ASI+6 and CTR+6 does:
* 433 DPS from comboing as fast as possible.
* 324 DPS from charging as fast as possible.
These DPS numbers are not at all impressive. Other swords do far more. So are you using DVS/WHB in some other way? Or thinking of another measure of damage?
I admit that I dont have any hard data to support my claim, but I dont trust the numbers on that data sheet either. Most important thing is that in real fighting situation, you wont be swinging full combos as fast as you can and aiming for top dmg. There are far more factors than just ASI and DMG per combo. Also, cutters are mostly for single targets, and other swords have very good capability of hitting multiple targets, so the amount of real damage being dealt by swords can be far different from that data.
I didnt really elaborate on my previous post, and that may have been misunderstood, but I wasnt really recommending him/her WHB so I didnt bother elaborating. I was talking about cutter, blitz, levi, etc without any uv, on a single target.
The main reason I compared cutters to blitz is that although Blitz wins in pure damage, you will rarely be pulling off charge after charge non-stop (maybe except for vana). You will also be dodging enemy attacks, considering when to pull a charge, positioning yourself so that you can hit your target, but can also recover fast enough so that your target dont reach you, and the recovery time for the charge. Without much ASI and CTR UVs, Blitz isnt the safest thing to spam.
With cutters, you can engage enemies more "freely", as you are able to recover fast enough to dodge an attack from point-blank range or something flying at you, and still continue your combo right after. Its less restricted by the size of the "room" you are in (with blitz, using it in a small room is far more risky), and does not require any UV for it to be effective/safe. This is also true for many other 3-swing swords, although all of them have a "AoE" charge, so cutters cant beat them in mob situations. Maybe I shouldnt have used the word "insane", but it does deal a fairly high amount of damage, in a short amount of time, without much risk (atleast for me). Of course, cutters need unique situations/set ups to reach its highest potential, so it may not be as useful in many situations as other weapons, but I can still out-damage and out-kill people in my party who are using levi/CIV/other normal weapons from time to time.
My way of measuring a weapon's "potential" isnt by number crunching, but with personal experience. My experience may be different from others so I cant say im correct, but I definitely dont think cutter's damage is anything to laugh at.
oh god wth did i just type.................uhg... 2AM..sleep sleep.............
Leviathan is definitely the more useful sword especially if your playing style is more solo oriented. It is also a very fun sword in danger rooms because you can charge, whack, kite, charge, whack kite. Also great for whacking constructs into other monsters as well as other players! If you (or the people you play with the most) don't like the big knock back effect it causes, then aim for the Leviathan's stylishly emo bro, Cold Iron Vanquisher.
The Wild Hunting Blade has a fun charge attack, but if you are using the cutter line, you will likely be using it more for Jelly King to gain tokens and heat armor and other weapons. So you may want to raise a Vile Striker->Dread Venom Striker. Poison prevents monsters from getting healed. Inflicting poison (and/or curse) helps you to kill faster than the monster can kill you.
If your aim is to first heat armor and weapons via the RJK, Vile Striker->Dread Venom Striker is recommended for beginning sword knights.
Depending on your resources, you can raise more than one sword or complement your sword with guns and bombs.
The Lancer Knightz data are, in my experience, carefully collected and hence highly reliable. But you are certainly right that they are artificial --- in real battle, no one combos as fast as possible all the time, etc.
Your other points only bolster the case against DVS/WHB. The fact that it has low knockback, and can't easily hit multiple enemies, and the charge takes a long time to complete (kind of like Blitz) make it even weaker overall than the raw combo/charge numbers suggest. So I strongly agree that DVS/WHB is not the best choice for the original poster. (It is kind of fun, though.) Cheers.
Well, the first table tells you how fast the sword is in regular attacks. There are various ways to measure this. Lancer Knightz have chosen to measure combos per minute. It's a little artificial, but it's pretty reasonable and reproducible, and it gives you a good idea of speed. The combos per minute depend on how much attack speed increase (ASI) you have, of course. Lancer Knightz have measured many swords at many different levels of ASI, from 0 (None) to +6 (Maximum!). That's what the first table shows.
The second table shows one particular measure of DPS. They use the ASI+6 combos-per-minute data, and the damage data from the wiki, and combine these into a measure of DPS. Even if you're not operating at ASI+6, this table gives you some idea of the damage output of swords relative to each other. The 433 DPS figure that I quoted above comes from this table.
The third table is similar to the first table, but doing charges per minute, at various levels of charge time reduction (CTR). The 324 DPS figure I quoted above isn't in this page, but it's easy to calculate from the charges per minute and the wiki damage data.
The moral of the story is: DVS/WHB are fun, but they don't really deliver a lot of damage, compared to other swords. In particular, against beasts WHB is hilariously, completely outclassed by the piercing swords. Against every other monster, WHB is outclassed by DVS. I strongly discourage you from getting WHB if your goal is to kill monsters safely and quickly. I hope this helps.
Actually, I've never played the game. I just watch a lot of SK videos on YouTube. I also watch videos of cats, and post advice to cat fancy forums.
In which I give a breakdown of both, along with everything else you might be thinking of: http://forums.spiralknights.com/en/node/61167
maybe ill get triglav. who was that annonying toaster dude?
then how did you contribute to lancer knightz data? if you never played why did you make an account?
Just asking..
then how did you contribute to lancer knightz data? if you never played why did you make an account?
Just asking..
I'd say definately WHB. Many people are instantly biased to saying that levi is better, but from some who actually has both andwas originally biased towards levi, WHB is a betyer sword overall.
First we should look at the combo, the WHB has a much stronger combo than the levi, even though the levi takes slightly shortrr to finish. Also, since the WHB damage is split, getting it to level 10 means you get the 30-odd dmg bonus on both hits, effectively giving you around 60 extra damage for each hit, this may not seem like alot, but if you times that by 5, you end up dealing an extra 300 damage with one combo. With the levi, you get 30 extra damage for each hit at lvl10, which means only 90 dmg extra on a full levi combo. This means that levelling up you WHB gives you a much greater reward.
Secondly is the matter of charge attack. Hands down, the levi has a better charge attack, but the WHB charge is not as bad as people say. For one thing, each hit of the WHB charge interrupts a monstrrs attack(except for lumbers, trojans, etc.). So as long as your enemies are in front of you, there is no chance that they can hit you while in mid-charge. The DVS does not have this effect of interruption, so in that way, the whb is better.
Along with the interruption effect, the WHB wolver-bite has more range than the DVS ghost-hit. the wolver bites in front and around you, while the DVS ghost hit attacks somewhere behind you(assuming you are moving forward, otherwise it hits right after the original) While it's arguable which is more useful, there is that difference.
I have the levi, DVS and WHB. and i have to against what bopp said about DVS being better for general. First, you wouldnt get the WHB for the beast bonus, you get it for the awesome looks, the superior charge( to the DVS), and the range. The bonus vs wolvers is not at all useful, and was probably put there just to make it different to the DVS other than those little things. My loadout consists of glacius, umbra, and WHB. the glacius is obviously for construct/undead, and also freezing things. The umbra is for the sake of a token gun to hit switches, and for other things occasionally, i also switch this fir valiance sometimes. WHB is used for everything that glacius isnt GOOD at, since it has a much higher dpc against everything else.
All this info is great and all, but the obvious most-important-thing in a sword is how cool it looks. And since the levi is a fat moster-bludger with a blunt edge, and the WHB is a hunters jagged edge dagger with the power to summon phantasmal wolvers to omnom all your enemies with every hit, the WHB is clearly the better sword.
Hands down (up, sideways, or in front, whatever) the WHB is better.
Note: i must admit that the cutter line leading up to it are pretty crappy unless fully levelled up, cause the charge is horrible and there are no wolverbites.
First we should look at the combo, the WHB has a much stronger combo than the levi, even though the levi takes slightly shortrr to finish.
That's the point of the Lancer Knightz combo DPS data --- to factor in both damage per combo and the speed of the combos. (Yes, comboing at full speed is a bit artificial, but any reproducible measure of DPS is going to be artificial. It gives a rough idea, at least.) The result is that Levi does 420 DPS and DVS/WHB does 433 DPS from comboing. So it's not much more damage --- probably within the error of the test. And the wiki damage data are measured at heat level 10, so your comments about heating are already accounted for.
The DVS does not have this effect of interruption, so in that way, the whb is better.
If it is true, that the WHB charge interrupts more than the DVS charge, then that's worth knowing. Thanks.
First, you wouldnt get the WHB for the beast bonus, you get it for the awesome looks...All this info is great and all, but the obvious most-important-thing in a sword is how cool it looks..
I also have aesthetic preferences in swords. But I don't bring them up when giving advice, because the advisee may not share my preferences. I'm glad that you mentioned that this is your main criterion, though.
WHB is sed for everything that glacius isnt GOOD at, since it has a much higher dps against everything else.
According to the Lancer Knightz comboing data, Glacius does 454 DPS against slimes and fiends, which is slightly more than DVS/WHB. Do you have any evidence for your claim?
Kreeara, in case it wasn't clear, my comment about never playing was a joke.
You could get Triglav, but Sudaruska is similar and easier to get. What are your other weapons? Is there some reason why you're not considering non-normal swords?
WHB is used for everything that glacius isnt GOOD at, since it has a much higher dps against everything else.
According to the Lancer Knightz comboing data, Glacius does 454 DPS against slimes and fiends, which is slightly more than DVS/WHB. Do you have any evidence for your claim?
when I said dps, i meant dpc, or damage per combo. I don't have hard data that I obtained myself, but I used the data from the wiki to find the damage per combo. According to the wiki, the glacius combo does 687-698 damage per combo vs. slime and fiend (stratum 6). And of course, even less against beast/gremlin. The WHB does about 825-850 damage per combo against everything in stratum 6, which is a fair bit more.
Not to doubt the competence of the Lancer Knightz, but I always found that dps measurements are hard to get uniform, from all the other outlying factors. dps is hard to measure, and not always a good indicator of the usefulness of a sword, so when it comes down to it, I prefer to measure the usefulness of a sword less on data and more on how well I can beat things up. And I usually found that against things that glacius is neutral to, the WHB perform better.
but yeah, that's my two cents (or eight cents, that works too)
Yes, DVS/WHB does more damage per combo than Glacius. (The combos take about 1.5 times as long to complete, because there are so many strokes. That's why the damage per second turns out to be about the same.)
Lancer Knightz doesn't actually measure DPS. They just measure combos per minute. (The measurements are done with great care. That's one reason why I mention them all over the place --- I recognize the enormous work that they've put in.) Then, they compute the DPS, using the same damage numbers that you're using (which are deterministic and hence reliable).
...measure the usefulness of a sword less on data and more on how well I can beat things up
I don't know what that means, but have you tried this combination: Glacius and Final Flourish? You use Glacius on undead, constructs, and slimes. You use FF on fiends, beasts, and gremlins. The FF swings are long, and the first swing is wide, and they interrupt well. So it's really easy to hit monsters. And FF pumps out huge amounts of damage, against not only beasts (which at this point in the game are easy anyway) but also fiends (which are hard).
but yeah, that's my two cents (or eight cents, that works too)
With WHB, it's more like 10 cents, but it takes a while to get out. ;)
lets forget about that Boppy stuff and how you never play and all that-I'm just curious on what I should get for a normal damage sword. I have read all about elmental and that thanks to Fehzor and I already have avenger level 8 wich i am deciding to upgrade to Divine, and i am currently trying to get umbra driver for a shytload of damage in lockdown. I have 3 normal damages sword im working on i have hunting blade, tempered calibur and jalovec based on what ive been useing. I like the calibur series 'cause in lockdown tier 2 i keep owning everyone with its charge attack and i often OKHO every noob. I am not sure if thats the case in tier 3 if i have a levithan or ascended. Recently I noticed that the troika line's normal attack did plenty of damage but can you gve me feed back?
Kreeara, are you focused on Lockdown (PvP) or on Clockworks (PvE)? Disclaimer: I don't know Tier-1 or Tier-2 Lockdown very well.
There are various ways to play Lockdown, but as far as sword melee goes, you really want a fast, wide, long first swing, so that you can reliably hit the other guy before he hits you. The only sword swing in the entire game that is fast, wide, and long is the first swing of a piercing sword. And this is why piercing swords are popular. With Triglav, you get wide and long, but not fast. You can speed it up with armor and trinkets, of course. With WHB, you get fast, but narrow and short. With Leviathan, you get medium-fast, but narrow and short. Charging Leviathan in Lockdown? I've never done it, so you know more than I do about that.
In the Clockworks, you want to tune your damage types to the monsters that you're facing. Ignoring other considerations, this puts normal weapons at a disadvantage. For example, DA and GF do more damage than Suda/Trig (according to most ways you can measure), and they are faster. For me to give you any better advice, I'd need this information: In your typical loadout, how many swords do you use, how many guns do you use, and how many bombs do you use? These three numbers must add to either 2, 3, or 4, depending on how many weapon slots you use.
Here:
Guns: strike Needle magnus and shadowtech mk 2
Swords: Hunting blade jalo avenger tempered calibur
Armor: Heavy plate everything
So you are on the path to:
* Blitz Needle, Callahan, Umbra Driver
* Wild Hunting Blade, Triglav, Divine Avenger, Leviathan
You haven't answered my main question: In your typical loadout, which of these do you use? I mean, is your typical loadout one sword and one gun, or what? While you answer this question, you might want to read the "Basic Concepts" and "Mixing Weapon Types" sections of my sword guide.
Your armor doesn't seem very good. Here's the conventional wisdom on armor: In Tier 3, even the toughest armor lets through lots of damage. Therefore you can't count on any armor; you have to learn to shield, dodge, kill monsters quickly, etc. At that point, you should probably just go for armor that gives offensive bonuses to the weapons that you care about. So check out the Wolver, Gunslinger, Chaos, and Fallen lines.
Divine Avenger and Blitz Needle is a great combination for Firestorm Citadel. It's not great elsewhere, because most turrets will resist your gun, as I explain in the "Mixing Weapon Types" section. But yes, you can play like that.
Another idea is Divine Avenger with Umbra Driver. Not bad, but not great against fiends, which are tough.
Another idea is to get an elemental gun, and use a normal sword with it. I would pick Leviathan. (Actually I would pick a piercing sword such as Final Flourish.)
My other ideas involve changing your items more than this.
The Lancer Knightz data is great, I agree. I completely trust their data as accurate measurements of dps. But what I meant was that dps isn't the only aspect of a sword. If this was true, then the only sword someone should get would be the thing with the highest dps, meaning that no one should get the SS line and everyone should stick to brandish line. There are many more aspects of a sword which can make it good. Here's an example.
Say you ran up to a gun puppy, which needs 400 damage to die. To kill it with a sudaruska you need to do one whole combo, or two hits. To kill the same gun puppy with a WHB it only takes 3/5 of a combo, or three hits. So this means that you need to waste one whole combo one one thing. It also means that you wasted about 200 damage with the sudaruska, since the gun puppy was almost dead after the first hit, but since you cant deal out any less damage in a quicker time, you have to finish the combo and wait for the post-combo animation to finish.
another example:
suppose you went to a coffee shop. the cashier tells you that they can't give change. you want to buy a $4 coffee, and you can choose to pay her using only $3 bills (sudaruska), or only $2 bills(WHB). so you can either pay $6 and waste money(damage) or pay $4, and give her just the right amount. Not finishing a combo saves alot of time, since at the end of most combos in swords you have to wait a bit. (this is why shield cancelling is practical).
I used two extremes with the above example, but you get the gist (i hope)
--when i said I measure the usefulness on how well i can beat things up, i dont just mean dps, but how the sword works with a monsters attack patterns and behaviour. for example, and elemental flourish(if there was such a thing) would not be as good for jellies as a sudaruska, since jellies like to clump together, and a flourish has very small and define hit boxes compares to the sudaruska.
wolvers and devilites like to mess with you and dodge, so using a flourish which is slower than the WHB can mean that you waste more hits attacking somewhere that a wolver just teleported away from. With the WHB, you can quickly change direction or end the combo to doge/move if you miss. also, the FF has one wide swipe, followed by two small stabs, which have pretty small hitboxes, and when you lag as much as me, sometimes you end up attacking where something was about a second ago, so the best way is to get a sword with bigger hitboxes. the WHB attacks much like a normal sword with wide sweeping swings, with aditional wolver-ghosts to add a bit more hitboxes. the WHB can also hit more wolvers than the FF if they are clumped, since the WHB has more range.
With WHB, it's more like 10 cents, but it takes a while to get out. ;)
haha i get it :)
so with my loadouts, i generally choose the best weapons possible. /sarcasm
My all-round loadout is WHB + Irontech + whatever
My Jelly loadout is WHB + glacius/Irontech + umbra
My FSC(undead) loadout is glacius + WHB + AP/hail driver
My beast loadout is WHB + Irontech + whatever
all my other loadouts are variation of these or something similar.
My general tactic is to plant an irontech every now and then to keep things stunned while dealing some damage, then I charge my WHB (which has a ctr med UV) and charge attack things. guns are sometimes used to make sure i can keep a continous stream of damage to my targets at all ranges.
Xephyris, yes, I get your point about kills. (I've had this argument at least once a month for the past 12 months.) What we really care about is something like kills-per-second, or seconds-per-kill. The problem is that there is no reliable way to measure this, or to advise people on it, because it depends so sensitively on the tactical situation: how many knights there are, which weapons the other knights are using and how fast, whether the knights are poisoned, etc. This is why DPS is worth talking about, although it's imperfect.
But I would go one step farther than you, in one way: Lancer Knightz don't tell you the DPS of the sword. They tell you the DPS if you use one particular attack pattern (comboing as fast as possible).
elemental flourish(if there was such a thing) would not be as good for jellies as a sudaruska, since jellies like to clump together, and a flourish has very small and define hit boxes compares to the sudaruska.
I don't know why you're using an elemental weapon on jellies, but here's a more important point: On the first swing, a Flourish's hitbox is about as big as Sudaruska's. On the second and third swings, it's about as long, but not as wide. And of course it's much faster. When I use my Final Flourish against wolvers, I pretty much do complete combos as fast as I can (because the wolver AI is so dumb at this point). And I'm often hitting more than one wolver per swing. So I'm actually far above the Lancer Knightz measure of DPS.
I think that you don't know the piercing swords well. They have far larger hit boxes than DVS. Is WHB's hit box bigger than DVS's?
Additionally, most of this is moot, because WHB is decent only against beasts, which are by far the easiest monster family at this point.
Kreeara, read the Bombing Guide on the wiki, and the numerous threads on bombs, to get more opinions on Irontech Destroyer.
Did you miss the entire post where Xephyris elaborated on how WHB has a bigger hitbox and higher interruption than DVS? (On the charge, at least.)
Nothing beats DBB against beasts, anyway.
Zeddy, I did read that post, but I'd forgotten about it. I can easily believe it to be true on the charge --- no dispute there. But aren't their hit boxes on regular attacks identical? That's what I was talking about.
I've had the DBB-vs.-FF argument too many times already, with inconclusive results. I like both, and choose between them based on the other party members' needs. (For example, DBB causes some people to lag for some reason.)
What is DBB and FF? I'll get ironmight and skolver ok?
Why are you getting Ironmight, Kreeara? I can't imagine why.
DO NOT get the irontech. I like using it for fun, but if you want the best loadout possible, dont get it. It's pretty horrible.
I don't like the flourish line very much, because of the fact that two of the swipes are forward-thrusts which have very little width.
My example about the elemental flourish wasn't very good, erm...
what I meant was that the attack pattern of a sword in relation to a monsters behaviour is what can make it useful. The flourish line combo leaves you very open at the end after the final stab, and you can easily miss because of the forward lunge and the small hitboxes of the stab. the WHB (and DVS) have much more range horizontally than any of the flourish hits, and since you attack faster and can turn around easily between swings, it can be very useful if you miss the wolver. Also, you can cut the combo short at any time much quicker than with the flourish.
Now, I have used all the weapons of the flourish line (including 5* flamberge and 5* rigadoon), and i had no problems with it. But when i started using WHB, i found that it could peform much better against wolvers, and other monsters aswell.
I don't think we should really discuss hitboxes though, as they are hard to measure, and there are many variables affecting what we see when a monster gets damage, and the fact that we aren't constantly monitoring how big a hitbox is. For example, a monster is not always where it is shown to be. Sometimes the hitcentre of a monster is in a slightly different place due to lag, animation contortion, etc.
ALSO i thought it might be worth pointing out that the Lancer knightz data may have a slight error. The combo of a WHB (and all cutters) actually finishes with one larger swing, instead of 5 uniform swings. Prior to about 10 minutes ago, the wiki stated that the combo was made up of 5 uniform swings. I corrected it to say that the last swing does more damage. if the Lancer Knightz used wiki data to find out damage per combo, then multiplied that by combos per second, then the dps shown would be a bit under. someone might wanna fix that.
I dont want my heavy plate training wasted and i will be using ironmight for jk not vana ok Bopp and is big angry bomb good or not good?
would u mind being friends sorry for bad spelling what is so bad about ironmight any way
from kreeara.
I dont want my heavy plate training wasted and i will be using ironmight for jk not vana ok Bopp and is big angry bomb good or not good?
Making a 5-star item costs a lot of resources. Most of this cost comes in the final upgrade from 4-star to 5-star. Yes, the final upgrade is really that expensive. So don't go making a 5-star item just because you happen to have its 4-star or 3-star precursor. Don't throw good money after bad.
Since you use swords, Skolver Cap and Skolver Coat would be far preferable to Ironmight and Skolver. Damage bonus against all monsters is an extremely useful ability to have on a piece of armor. Also I must add that 5-star armor is not really necessary to beat the Royal Jelly.
I've never used Big Angry Bomb. The conventional wisdom is that it's clearly worse than Nitronome; see the Bombing Guide.
You are not the only person to dislike the flourish attack pattern. I think that you could learn to like it, but that's okay; to each his own.
I agree that the second and third strokes (the stabs) of the flourish are narrow. However, the first stroke is very wide --- roughly as wide as the first stroke of Sudaruska, Triglav, Divine Avenger, or Gran Faust. It's certainly much, much wider than the first stroke of a Brandish or Calibur. When fighting fiends, I rely on this width crucially. When cutting bushes, etc., I frequently switch from my other swords to a flourish, just because of this width. The length is not quite as long as Sudaruska/Triglav/DA/GF. (I just ran some tests to confirm.)
You are certainly right that there is more to a sword than the damage numbers, speed, width, length, etc. There is a "holistic" effect of how you use the sword against one type of monster or another. However, we could argue about that all day without making any progress, so I'll refrain.
I'm glad that you're editing the pages, but Lancer Knightz already knows what you're saying, I think. Do you agree with my first note at http://wiki.spiralknights.com/Talk:Dread_Venom_Striker? That note matches the damage per combo number buried in the comments of their DPS table. So I think that there is no error. Cheers.
Levi definitely, much more useable overall.
Dread Venom if you just have to have a Striker line sword, Poison is better than family bonus.