Greetings!
Many people in this game uses armors, helms as a set; like skolver cap-coat combo, volcanic salamander mask-suit combo etc. So how about these sets give us unique abilities? For example:
Magic Hood-Cloak Set:
Low Elemental+Normal Protection
Elemental Hood-Cloak Set:
Low Elemental+Normal Protection
Low Fire+Shock Protection
Miracle Hood-Cloak Set:
Medium Elemental+Normal Protection
Low Fire+Shock Protection
Grey Feather Hood-Mantle Set:
Medium Elemental+Normal Protection
Low Fire+Shock Protection
Low Damage Bonus on elemental-hitting weapons
Rarely user can 1-hit kill elemental-hitting monsters(Except Bosses)
And so on...(I'll continue if I get positive votes)
Note: This wont make sets OP, its just for buffing UP gears. And I didnt take this idea from anywhere.
If you agree or disagree, tell why. because writing only NO or YES doesn't make sense.
Edit: If you're going to flame, do it outside. because I cant see anything to flame here.
Edit 2:Nerfed entire idea.
Yeah, but why would we need this?
1) That's not how stat modifiers work in this game. Both super-effective damage, UVs, and others use set number increases, not percentages.
2) Yes, it would be OP, especially the status resists. This is a game that supports mix-and-match sets. Not only would this shatter the design of the equipment system, it would power up armor sets to resist strong statuses with no UVs