At first glance, spectating was one of the best lockdown updates the game has ever seen. It added a new way for players to train without having to run blindly in a game and die every two seconds.
Unfortunately, there are a few fatal flaws with the spectator system that hopefully we're not alone in noticing.
1. Lag. The added lag is very noticeable, especially to those of us with 2-3 bar connections. This especially applies to guild matches where up to 30+ spectators watch, and everything lags, typically resulting in short 1-2 second bursts where we watch our opponents fly off the screen - and then we load back dead. I haven't played a GVG in a few days where the connection doesn't drop down to two bars, neither has most of my guild team, for we are primarily west coast. (Usually always at 3.)
2. Spying. So many guild matches are now tainted with enemy guild members that are using dual monitors, or tells/vent/guild chat to bark out orders to their team or watch the enemy team the entire match.
The ability to spy in realtime has made obsolete any form of surprise or strategy, and practically nullifies any class that is not as fast as striker. Every bomber/guardian/recon now has their position and their exact bomb loadouts called out the moment they leave the spawn. Against a team spying with dual monitors or clients, these players get destroyed in seconds. Strategy and a plan is no longer needed; only guildmates or another monitor that can conveniently tell you exactly what is going on at anytime.
Other competitive team games like League of Legends have a delay in their replays for exactly this reason. Spiral Knights needs to offer for the same for Guild Matches, as GvG is already now giving huge advantages to people who spy and dual monitor / client - things we hope OOO will agree are not in the spirit of Lockdown.
The Solution:
Please add a delay to the Lockdown stream - anywhere from 1-3 Minutes. This will instantly fix the issue of guilds spying, and should also address the lag problems appearing for the competitors when 30 people watch their match in realtime.
Yes, this would prevent spectators from cheering at the end (at least in Guild Matches), but the problems it fixes are far worthwhile. Thanks for your consideration and hopefully we'll see these changes made soon. Please post your support if you feel the same!
+1
I've seen an increase in lag (though minor, but probably only for me since I lagged majorly before this anyway).