So in my time in SK i have realized that there is a lack of weapons that seem to amaze me. I was thinking of introducing Mixed Damage Weapons (or MDW project).
the MDW project will consist of weapons that use ideas like half shadow, half pierce. A scythe for example. it would somewhat have the speed of a toothpick weapon but use half pierce, half shadow.
If we don't have the resources to make another model for a weapon i'm suggesting a way of using Weapon mods. Similar to what Variants do, but this will change a way a weapon acts. The downside to this would be not mixing opposites together (Elemental and Shadow, Pierce and Normal). If there was another way of somehow completing this, or not, the last and final idea would be mixing elements together. Shivermist buster's freeze and a random poison effect or possibly Ash of Agni's burn along with stun. Again these would not use opposites together and all of these ideas would not be used in LockDown. If they were to be used in LockDown i would like them to be Nerf'd.
(exact words by Max)
New Era of Weaponry for SK
The new era looks grim. Hmm, ways to add extra damage to weapons, taking away all downsides to each weapon. Triple damage, triple status Brandish anyone?
Actually
it would be nerf'd in LD
it would do extra damage if the type of dmg applies for a weakness against a monster
it would add more statuses to weapons
it would make everything funner
-max
So... what you want is to be able to one-hit everything with a curse-fire-shock-freeze-inflicting, elemental-piercing-shadow-normal damage dealing, CTR ASI max DA AND Blitz Needle, with UV dmg bonus max vs every monster family...
...sounds fun. #sarcasm
This is max on his Alt.
Anyways...
there is a limit to 1 mod per wep
if there were more it would be OP'd >.>
Nuff said
I'll be leading this discussion now.
Explain, please, because the more suggestions on this thread the better :3
anyways, it cant be some of the opposites as explained
so some examples of what you cant use are:
shadow-elemental
normal-piercing
fire-freeze
You can use:
fire-stun
ice-poison
shock-fire
There is a limit to one mod per wep.
to prevent any further arguments, Mods will NOT be used in LD. You got toothpicks for that, get outta here skolvers >.>
So let's take the few amount of armors that have mixed status resistances.
Those are just three of thirty-one 5* armors in the game, and not very widely used at that. So these weapons in Lockdown would force knights to use these armors if they want to survive. Think about that and tell me it's not over-powered.
Also, you have given no valid rebuttal to these dilemmas your suggestion faces. The most you have said is (and I quote) "it would make everything funner", which is not a good reasoning to add something so unbalanced.
Furthermore, scythes are not weapons. They are agricultural hand tools used for mowing grass, or reaping crops. They are not made for battle and are, in fact, extremely unconventional combat-wise.
The new era does indeed look grim. Anyone on the verge of building a time machine, hopefully?
cant you read the damn fine print :P
WILL NOT BE USED IN LD
i don't see how no one has read that the first two times...
anyways, it was just an idea xD i can find a lot of people who would like to use a scythe :P
even though many don't know what it does (or care for that matter) we can all agree in the bunch of games we've seen and a scythe makes it look somewhat cooler :P
(I own all of those, just hard logging into my steam account, i have every armor and helmet so... yeah)
wait, my entire post hinges on one thing. Did the old AP deal low or normal damage to construct and slime?
Inb4 people running around with Phantom Mask, Snarby coat and a scythe impersonating the grim reaper.
@Klipik, Split specialized damage weapons did more damage than split specialized normal weapons. For example, the old RSS would do more than neutral damage against constructs (if my memory isn't failing me).
@OP, Why do people always think of scythes as weapons? They're pretty much one edged swords attatched to the ends of long poles. Heck, the end that's sharp isn't even pointing away from you. Scythes and sickles were agricultural tools for crying out loud! What's next, do you want a flipping hoe (lol) as a weapon?
If I ever get a King Tinkinzar's modernary hammer better than Seerus's Warmaster Rocket Hammer...
Who will ever care for Seerus anymore? Or Herex? ;n;
They all need love...
And I love Seerus so much. So does the other gremlin underlings. *huuuuuuuuuugs*
YOUR IDEAS ARE GOOD BUT NO HARD FEELINGS RECRUITS AND APPRENTICES WILL GET CONFUSED AND END UP MAKING THE WRONG THINGS LIKE I DID WHEN I JOINED THIS GAME
Split spec. gear isn't widely used for a reason, most commonly because of the lack of normal type makes you incredibly vulnerable against everything else. As for weapons...well, the old Antiguas were split and people were happy to see that go for teh most part. RSS worked, but when only one or two examples work out of a whole group to consider, it's not such a great rate of success.
@thunderbog stick to the topic
@Knight of india how would they get confused? they can mix and match weapons, whats so difficult about that? also i don't think they could afford mods :P they might be a little pricey according to OOO. Probably like 125k for one mod.
FIRST! i made the idea of an scythe with pierce/shadow idea,this idea is pretty good thanks for useing a scythe for an example,
Hm... I'm still not sure if what im thinking is correct. can someone verify this for me?
-AP dealt elemental/piercing damage.
-it dealt crit damage to fiends, because they were weak to pierce and neutral to ele.
-it also dealt crit damage to undead because they were weak to ele and neutral to pierce.
-it dealt normal damage to constructs, because they were weak to ele but resistant to pierce.
-it also dealt normal damage to beasts, because they were weak to pierce but resistant to ele.
-What did it do to gremlin and slime? They are neutral to one and resistant to another. Did it deal weak, normal, or in between? And was it any good at taking down Vana?
Also, what would happen if you were to combine, say a Dragon Scale Shield and a Crest of Almire? Do you get a Guardian Shield?
-What did it do to gremlin and slime? They are neutral to one and resistant to another. Did it deal weak, normal, or in between? And was it any good at taking down Vana?
Because the negative was higher than the bonus, it appeared as "gray/reduced" damage, but in practice the difference was only ever about 3/4 points of damage, making it arguably an irrelevant difference; it might as well just be normal/white damage.
And yes, the AP was a good Vana killer, especially for solo runs. It was used widely before Blitz was discovered. (and still is)
Let's tale the old AP as an example.
-Damage dealt: Elemental and Piercing.
-monster families VULNERABLE to elemental:
–construct
–undead
-monster families VULNERABLE to piercing:
–beast
–fiend
-monster families RESISTANT to elemental:
–beast
–gremlin
-monster families RESISTANT to piercing:
–construct
–slime.
so, in summary:
-monster families that AP deals CRITICAL damage to:
–fiend
–undead.
This may seem the same as normal specialized weapons, dealing critical to two families. However, the list continues...
-monster families that AP deals NORMAL(-ish) damage to:
–gremlin
–construct
–beast
–slime
-monster families that AP deals LOW damage to:
–none
^Do you see the problem? Split-damage weapons do not do low damage to anything.
^Do you see the problem? Split-damage weapons do not do low damage to anything.
Two things, champ:
a/
AP was weak to Gremlins and slimes, so...you're wrong right there.
b/
*ahem* you picked a prime example and used it to demonstrate a whole category? Do you forget APs counterpart, Sentenza? Split shadow/pierce.
Gremlins - strong, however, Gremlins dodge a lot. Antigua is not the ideal gun for Gremlins shy of just spamming it everywhere. Blitz and alchs charges can do the job a lot better. Best part about Sent was using the charge, which oftentime put you in more danger than necessary.
Slimes - neutral
Beasts - strong, but again...beasts dodge a lot, especially when an antigua is being fired willy-nilly around a room.
Undead - weak
Constructs - weak
Fiends - neutral...but again, dodgers and let's not try to pretend Sent was a good trojan killer.
So you see, the most useful thing Sentenzas old split-spec damage was useful for was...something it was neutral against! Might as well bring your Vali instead~
I don't fight for something unwanted, nor this thread.
Come 'Brad, let's ditch this place and go practice some Lockdown. 8)
"...but in practice the difference was only ever about 3/4 points of damage, making it arguably an irrelevant difference; it might as well just be normal/white damage."
so... that's not really weak, right? Sentaza would be the same for undead and construct, according to you.
Some people really are forgetting the fact that split damage weapons (not normal) will pretty much be useless. The possible combinations are: Elemental-Shadow, Shadow-Piercing, Piercing-Elemental, (Tell me if I missed any)
Elemental and shadow will realistically only be "useful" against jellies and constructs. But a much better option would be getting a normal-elemental or normal-shadow weapon. A normal-shadow weapon would be able to deal much higher damage against jellies and gremlins and would be useful for taking on other monsters in some cases. A normal-elemental weapon would also deal much higher damage than a shadow-elemental weapon against constructs and undead, also against other monsters in some cases.
The rest you can figure out for yourself.
As for multiple statuses, well that would really just make the weapon OP. As for scythes, well who cares if DEATH uses a scythe? Unless you wanna follow this manga --> http://en.wikipedia.org/wiki/Soul_Eater_%28manga%29
Your "new era" ain't look too bright
so... that's not really weak, right? Sentaza would be the same for undead and construct, according to you.
I've tagged such damage types as neutral. Sent was neutral against Fiends (because they're weak to piercing but strong to shadow) but it came up as gray damage. Not bad damage, but since Devils dodge a lot, then most of your attacks miss. However, against Undead, the Sent was just outright weak.
When I say that they are "neutral", that's only one the enemies that are both weak and strong to the spec.type, but when they're strong and neutral to it then the weapon is just weak. As with all weapons; strong against 2, nuetral against 2, weak against 2. Except that the two Sent was strong against happened to dodge most of the the time, as well as one of their neutrals, making the weapon 85% useless.
Come 'Brad, let's ditch this place and go practice some Lockdown. 8)
Good idea!
if i hadn't said so already
Also i agree with you brad and Deaththekingofevil
There should be weapon mod restrictions on some of the items, but it is a really good idea since it does indeed prove the point of new weapon mods and how they will work.
If the items WERE to be used in LD and force knights to use those special armors, it would make LD much more fair. For example, we have a SKOLVER EPIDEMIC HERE PEOPLE! WE HAVE STRIKER SKOLVERS USING TOOTHPICKS AND TROLLARIS! Tell me that aint spam! OP'D, non skilled, Skolvers. Say we have an elemental Normal/shadow normal wep? Skolvers would be wiped out fast, people would be using new gears in LD. it would be what LD was meant for.... i want to change my idea and let them IN ld
There are two problems here.
One: Necro. This thread hasn't even been posted on this year.
Two: the weapons you're talking about already exist.
Shadow/normal:
http://wiki.spiralknights.com/Acheron
http://wiki.spiralknights.com/Gran_Faust
Elemental/normal:
http://wiki.spiralknights.com/Voltedge
http://wiki.spiralknights.com/Glacius
http://wiki.spiralknights.com/Combuster
http://wiki.spiralknights.com/Divine_Avenger
http://wiki.spiralknights.com/Fang_of_Vog
Or better yet pure specialized non-piercing damage weapons, which they would have no defense against:
http://wiki.spiralknights.com/Warmaster_Rocket_Hammer
http://wiki.spiralknights.com/Sentenza
http://wiki.spiralknights.com/Argent_Peacemaker
http://wiki.spiralknights.com/Polaris
http://wiki.spiralknights.com/Biohazard
http://wiki.spiralknights.com/Umbra_Driver
http://wiki.spiralknights.com/Nova_Driver
http://wiki.spiralknights.com/Storm_Driver
http://wiki.spiralknights.com/Hail_Driver
http://wiki.spiralknights.com/Magma_Driver
http://wiki.spiralknights.com/Dark_Retribution
http://wiki.spiralknights.com/Shocking_Salt_Bomb
http://wiki.spiralknights.com/Deadly_Dark_Matter_Bomb
http://wiki.spiralknights.com/Deadly_Crystal_Bomb
http://wiki.spiralknights.com/Voltaic_Tempest
http://wiki.spiralknights.com/Venom_Veiler
http://wiki.spiralknights.com/Stagger_Storm
http://wiki.spiralknights.com/Shivermist_Buster
http://wiki.spiralknights.com/Ash_of_Agni
http://wiki.spiralknights.com/Electron_Vortex
http://wiki.spiralknights.com/Graviton_Vortex
So yeah, you're covered there. No need to do more than one type of damage if the enemy can only resist one.
Well I don't agree to this at all, If you all remember the Sentenza and the Argent Peacemaker. They were originally a dual element type weapon having a Pierce/Shadow and a Pierce/Elemental, but it was eventually nerfed and become a Pure Shadow and Elemental weapon. So I believe that OOO would not agree to this as well
So the idea is to create a duel specialized damage type weapon which can also inflict multiple statuses but not in Lockdown because it would be overpowered there but not anywhere else.
I think you confused this forum for the toilet on the other side of the hall. If you need to go badly enough to drop it anywhere, at least have the courtesy to wipe after.