First off, thanks for everyone who posted here! I never felt so pupular! XD
@Skyfalls
Trinkets help durability (i.e. not dying as much), which allows playerss to stay in the field for longer (and thus deal more damage). Context of the match always affects damage output (by context I mean the opposing team; if they're all very bad at LD, then it's not hard to get mind-boggling damage). Also, if no one captures ever, then the game will drag on for an immensely long time, and that kind of damage is not very outstanding.
However, if that damage was from a normal game, then that may just be the highest I have ever seen.
For screenshots, my keyboard (for a Windows 7) has a Print Screen button. If you're on a Mac, I have no idea
@Nottheanswer
I'll try out L-Shift AA sometime. Thanks!
@Nottheanswer and Blackskies
I actually did not reference the damage tables online; all of my conclusions are drawn from me standing alone in my guild hall training room, T3 (which, for the record, is Depth 23), testing out an un-UVed lvl 10 troika vs an un-UVed lvl 10 Sealed Sword. I will post a video showing my tests, with numbers and such. My results:
Grintovec v Sealed Sword:
1st Hit: 81 to 81
2nd Hit: 109 to 109
Reach on first hit: Identical
Combos per minute: 27 to 29.5
Charge: 165 + 185 to 185 + Status
The difference in damage that you were talking about stems from Avenger and Faust v 4* troikas (I believe), and from DA and GF v Triglav and Suda. There is supposedly a noticeable damage difference in these weapons, but the 3* versions show no difference at all in terms of damage or reach. The speed of attack is indeed different, troikas being slower by about 2 and a half combos per minute.
Troika's charge does in fact activate invincibility frames, so it is true that the charge is not as powerful as it could be. It does, however, have a larger area of effect than Sealed Sword's, and will still pummel opponents if it contacts. Heart trinkets have probably affected most weapons, so I think it might be a bit of a stretch to say that it destroyed the usage of the Troika line.
My Arc Razor is still at lvl 8, so I can't test it against my Swift Flourish yet. I intend to, though!
The nerf on Arc Razor actually sounds like a damn shame. More movement might have been taken out because it makes people run into traps in PvE, but it sounds very useful for PvP.
@Nott, Black, and Chainguy
I don't mind the way PvP is at the moment, and though I see the reasoning behind your suggestions, I would like to refrain from discussing how Lockdown should be changed, and instead just talk about the way it is now.
@Black
I did indeed misconstrue your abbreviations. My apologies!
I have seen shard bombs used rarely in Lockdown, but have not seen them do much damage. I have indeed seen videos of the Scintillating Sun Shards before the nerf, and they did indeed seem quite powerful. I believe they would have been widely used in Lockdown at that time.
The buff to the troika line charge attack actually nerfed itin LD. Invincibility frames negate the second stronger impact (assuming you hit with both but asking the player to time that perfectly is a bit much with strikers buzzing in from all sides.) I swear ...looking back at the changes it was almost like hey look at this guy... we don't like how well he's doing... let's change it. Lol oh well.