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Monster Invasion event or something. OOO PLZ READ!!! PS Check this thread for edits

35 replies [Last post]
Thu, 12/27/2012 - 17:35
Doom-Xx's picture
Doom-Xx

Yeah, so I was thinking about an event. So it's basically an event where:

Monsters invade Haven
There are 100 waves. There is a button to send the next wave (5CE)
The waves are similar to the waves in Battle Arenas
You talk to a guy in haven to do this mission
You send as many waves as u want as long as you have enough CE
You have 20 days to do all the waves (maybe)
You must be at least 3* to do this.
Every 25 waves has a different theme (actually 33) (like 1st 33 is Slime and Beast)
Bosses will be in here (not prestige bosses)
One wave maybe like this: 1st branch 3 Royal Jellies and 2nd branch Roarmulus twins
... Which means more than one boss can appear here
Bosses will be matched a tier's power (if a T2 guy fights Snarbolax then Snarbolax will have T2 power)
Ghostmane stalkers will be on one level.
There are prizes after every 25 waves EDIT: it's actually 33
Monsters will also match a player's tier (I.E. T2 chromas for T2 Knights)
The fountain is wrecked by monsters ( just so we have more room)
When it's time to battle RT the Knights stole switches and gates from the factory.
After beating all waves you get awesome gear and some CE and crowns
A beast bell will be in the middle when it's time to fight Snarbolax
When it's time to fight RJ, there WILL be royal polyps
every wave, you can change the loadout (suggested by zeyez)
every four waves, drop some hearts in the place to recover the knights (suggested by zeyez
you can stop and start in same wave as you stayed before, or less than, making more easy making partys after (thinking about this) (suggested by zeyez)

U can be with a party, but I dunno how ur supposed to do that when a lotta people are on different waves
And, uh, more rules coming soon. It should be on a random date (like February 5th or something)

EDIT 1: OOO, you decide what the waves will be
Edit 2: I'm deciding for ya, actually

Ok then... PS you can't go to the places where stairs are

So... Wave 1: 1st branch will be 5 voltails, 2 silkwings
2nd branch 4 polyps
3rd branch: 2 alpha wolvers
4th branch: 2 Electreants
Sounds pretty easy? Well it's like that in the beginning

Wave 2
1st branch: 2 polyps, 3 ice cubes
2nd branch: 1 lichen colony, 2 silkwings
3rd branch: 2 lumbers, 2 alpha wolvers
4th branch: 5 Tundralisks
5th branch: 3 Alpha Frostifurs

Wave 3
Only one branch: 10 kleptolisks, 10 Salamanders, 5 Virulisks

Wave 4:
1st branch: 10 Royal Minis
2nd branch: 5 Blast cubes
3rd Branch: 5 oilers, 3 Slick Polyps

Wave 5
1st branch: 1 brute jelly, 2 jelly cubes
2nd branch: 2 rock jellies
3rd branch: 4 polyps, 5 lichens
4th branch: 3 rock jellies

Wave 6:
1st branch: 3 blast cubes
2nd branch: 10 green minis, 5 polyps
3rd branch: 5 alpha rabid wolvers

Edit 3: I'm deciding specific waves from now on

Wave 15: Snarbolax
Wave 30: Royal Jelly
Wave 45: Roarmulus twins
Wave 60: Lord Vanaduke

Wave 61:
1st branch: 10 Ghostmanes
2nd branch: 16 Ghostmanes
3rd Branch: 21 Ghostmanes
4th branch: 30 Ghostmanes

Wave 25:
1st branch: 4 lumbers
2nd branch: 2 Trojans
3rd branch: 2 Snarbolaxes

Wave 82:
1st branch: 20 brute jellies, 6 Royal Polyps
2nd branch: 3 Royal Jellies
3rd branch: 5 Volt knights
4th branch: Roarmulus Twins

Wave 100:
1st branch: 30 Gremlin Thwackers
2nd branch: 10 Red rovers, 10 Gremlin Scorchers
3rd branch: Roarmulus Twins
4th branch: 5 Snarbolaxes
5th branch: 4 Royal Jellies
6th Branch: 12 Greavers
7th branch: 15 Firebranders, 5 Pit bosses
8th branch: Lord Vanaduke
9th branch: 100 gremlin lighters
10th branch: 30 Devilite overtimers

Thu, 12/27/2012 - 17:59
#1
Doom-Xx's picture
Doom-Xx
I put a lotta work into

I put a lotta work into this...

Thu, 12/27/2012 - 19:35
#2
Zeyez's picture
Zeyez
=x

looks like you suggesting the "Bloody Palace" from Devil May Cry 4 in Spiral Knights, when every 20 waves, come one boss, but in DMC4, is timed survival

well... the team will spend 500 energy trying to end this mini-game, at least
and why the time limit of twenty days? event?

and you do not talk about the prize, even mist tanks, tokens or custome

if help, remember place some more information:

>> every wave, you can change the loadout
>> every four waves, drop some hearts in the place to recover the knights
>> you can stop and start in same wave as you stayed before, or less than, making more easy making partys after
>> what in this survival run can be fun? timed? score?

like that

Thu, 12/27/2012 - 19:42
#3
Doom-Xx's picture
Doom-Xx
Ok I like your suggestions

Ok I like your suggestions and added em to my list
I'm wondering about the timed part...
And I'm still thinking about the prize
And I said MAYBE 20 days
Besides, I got this idea from this strategy game called Backyard Monsters
All I really want is more events. (And on random dates)

Thu, 12/27/2012 - 20:30
#4
Psychodestroyer's picture
Psychodestroyer

Really old ones, but:

http://forums.spiralknights.com/en/node/17692
http://forums.spiralknights.com/en/node/49662

Thu, 01/03/2013 - 14:02
#5
Doom-Xx's picture
Doom-Xx
...and there will be new

...and there will be new enemies for this event

Gremlin Catalyzer: basically a gremlin holding a Catalyzer. Has more HP. In tier 3 they are extremely dodgy and unpredictable. The Catalyzer works just like how a Knight uses it (PS shield can't block orbs) also, in tier 2 they hold the 3* Catalyzer and in tier 3 they hold the Neutralizer.

Attacks:
Catalyzer shot (normal damage)
Catalyzer orb (normal damage)
Use health capsule

Gremlin Destroyer(name needs change): gremlin holding a pulsar and occasionally throws bombs. Moves unpredictably. In t2 they wield a heavy pulsar and in t3 they wield a supernova. They can do a charge attack which makes a bigger explosion.

Attacks:
Pulsar shot (normal)
Pulsar charge (normal)
Bomb throw (t3 only) (split elem/norm) (inflicts stun)
Use health capsule

I got these ideas from another thread

Brute Jelly cube: tougher, slower, and more damage dealing version of the jelly cube. They inflict stun with their tackle attack and raise 5 spikes in tier 3 and 3 spikes in tier 2. They are immune to stun

Moves:
Tackle(split norm/pierce) (stuns)
Spin attack(normal) ( stuns)
Thorn attack(piercing)

Rewards:

After defeating a boss, you get a statue of them (yes, I know you can do something similar with hunter's lodge)
Except that it's a statue.
If you beat the entire invasion, you get a really awesome looking trophy.

And the gear (to be filled out)

Sat, 12/29/2012 - 05:59
#6
Infernoburner's picture
Infernoburner
+1

Altough I like the OMG-BBQ-HAVEN-IS-BEING-INVADED-BY-LOTSA-RANDOM-BOSSES-AND-STUFF-THAT-HAVE-BETTER-LOOT-CHANCES idea (It reminds me of Battle of Nimbus Station instance from another game), the Haven as it is now does not have enough space to host every boss. This would require a HUUUGE arena-ish place expansion, or, *kill me for saying this*, removal of the fountain and the binding of Town Square and all other places, including the Haven outskirts from the new Rescue Camp. However, I do not support multiple bosses in one wave. IMO there should be a boss battle every 5 waves, with some "elite" versions of the normal enemies and normal normal enemies appearing in the waves between. Also, after a boss wave, there should be a "resting" wave, where in you could restock your health (the heart pads would temporaily spawn during that round), and, once everyone's ready, step on a party button to start the next set of waves.

Tue, 01/01/2013 - 10:38
#7
Doom-Xx's picture
Doom-Xx
@infernoburner

fountain is destroyed but the stairs (on some levels) are blocked by gates
On certain levels there will be obstacles (like explosive blocks)
Every few waves you can heal up.
Multiple bosses makes it extremely hard. It proves a player's true strength
In Backyard Monsters there were waves with multiple "champion" monsters, and people were able to kill them.

Mon, 12/31/2012 - 05:34
#8
Myphenox's picture
Myphenox
seems cool

tell you what somethhing else. declaring wars, then marching to it with monsters youve created from materials gathered in the clockworks. being able to organise monsters into units or sqauds then having a command tab to be able to tell them where to go. say my enemy has a wall of gun puppies, i could send in a group of gremlin flamers to inflict elemental and fire or send in a trojan to use his passive invulnerabillity. rule is you must create a army before declaring war to stop never easy winning from enemies dropping materials, and the tougher a monster is the more materials you must use, trojans in particular should be expensive.
just a thought, maybe too much like RTS games maybe mentioned before i dont know but provides a sink to materials.

Mon, 12/31/2012 - 09:23
#9
Doom-Xx's picture
Doom-Xx
@myphenox

That pretty much turns this into a strategy game

Mon, 12/31/2012 - 09:38
#10
Pawsmack's picture
Pawsmack
@OP/Doom-Xx

Why not make it Tier 3 Clearance to pass through? What if someone wants to do the entire thing in Proto?

Mon, 12/31/2012 - 10:07
#11
Klipik's picture
Klipik
@Myph

So, there's this game called Starcraft.

Mon, 12/31/2012 - 10:49
#12
Captainshockwave's picture
Captainshockwave
Well

Ive had this idea before and its awesome

Tue, 01/01/2013 - 06:24
#13
Myphenox's picture
Myphenox
say no more ik.

yup. that was what i was afraid of. making it too much an RTS.
had a thought about having 100 waves... could you say how long this would take? people dont really want to sit there for hours on end, unless we can make breaks, rest up rooms, something of the sought knights can go to rest up, get a drink meanwhile and so forth.

Tue, 01/01/2013 - 10:40
#14
Doom-Xx's picture
Doom-Xx
Right...

@Pawsmack
You need at least 3* gear to participate
@Myphenox
I mentioned that you can rest, and get a drink and etc.
Plus, that's why we got the energy system
So we don't finish it all in one day

Wed, 01/02/2013 - 03:15
#15
Myphenox's picture
Myphenox
@Doom-Xx woops! sorry! ok +1

@Doom-Xx
woops! sorry! ok +1 to this idea.... ill shut up now xD

Wed, 01/02/2013 - 16:59
#16
Doom-Xx's picture
Doom-Xx
@myphenox

It's ok.
Just read all the stuff next time. You can still suggest more rules as long as it doesn't ruin the event

Wed, 01/02/2013 - 23:03
#17
Aesn's picture
Aesn
+1

+9999999999999
+8888888888888
+7777777777777
You get the idea..
+1!!!!!
Lol... I don't know why those linked... Don't click on em xP

Wed, 01/02/2013 - 23:11
#18
Howardfeng's picture
Howardfeng
:o

+69

Thu, 01/03/2013 - 01:07
#19
Fropps's picture
Fropps
Basicify

Look, no destroying the town square, no endgame for SK!!!, and no making it that complicated, I'm not understanding half of what you're saying.

Maybe a huge fortress of the crimson order could have this, 100 waves, special enemies, and awesomeness.

Frop out-

Thu, 01/03/2013 - 01:32
#20
Hawxindanite's picture
Hawxindanite
Awesome +1

But I will lag sooooooo bad at wave 100 XD.

Also can you make it that there could be 10 in one party like how you can have 10 peeps in 1 training all?

Thu, 01/03/2013 - 01:43
#21
Xxpapaya's picture
Xxpapaya
The papaya thinks.........

I think this is a quite a nice suggestion (even though it has been suggested many times) But I think that the timespan of 20 days is a little............well.............long >.>. It really shouldn't take more than an hour and a half in my opinion.

Thu, 01/03/2013 - 03:24
#22
Phaseburst's picture
Phaseburst
Agree

It would seem fun, but there probably shouldn't be any new weapons, but if so, make it at least once a month or year, and instead of creating new weapons (which OOO probably isn't too fond of) just let the rewards be new recipes for new weapon branches off of the old weapons.

+666

Thu, 01/03/2013 - 03:24
#23
Phaseburst's picture
Phaseburst
Agree

It would seem fun, but there probably shouldn't be any new weapons, but if so, make it at least once a month or year, and instead of creating new weapons (which OOO probably isn't too fond of) just let the rewards be new recipes for new weapon branches off of the old weapons.

+666

Thu, 01/03/2013 - 14:03
#24
Doom-Xx's picture
Doom-Xx
Go to post 5. It's updated

Go to post 5. It's updated

Thu, 01/03/2013 - 14:12
#25
Captainkiddh
i agree

i agree with hawx could u make it to where more than 4 people could do it like not 10 but 6 or 7 4 just seems well a little low owo

Thu, 01/03/2013 - 14:38
#26
Doom-Xx's picture
Doom-Xx
Let OOO decide for us

Let OOO decide for us

Thu, 01/03/2013 - 18:56
#27
Bleyken's picture
Bleyken
-

+1

Thu, 01/03/2013 - 19:03
#28
Dutch-Alternate
This idea rocks! Hope they

This idea rocks! Hope they implement it into the game!

Fri, 01/04/2013 - 17:03
#29
Doom-Xx's picture
Doom-Xx
I hope OOO posts on this

I hope OOO posts on this thread

Fri, 01/04/2013 - 17:29
#30
Skyguarder's picture
Skyguarder
They don't comment on every one of them

This idea needs more details.

Fri, 01/04/2013 - 20:39
#31
Doom-Xx's picture
Doom-Xx
Yeah I know. I'm still

Yeah I know. I'm still editing

Doesn't it say that in the title?

Fri, 01/04/2013 - 22:33
#32
Waffleconecake's picture
Waffleconecake
DHA SPINS

I havn't bothered to read this all yet, but from what I image, if I just go with 5* vortex and graviton and just walk in a circle having them fallow me, I won't loose. (just like in normal arena)

Sun, 01/06/2013 - 15:44
#33
Doom-Xx's picture
Doom-Xx
But then I will make Brute

But then I will make Brute Jellies immune to the vortexes

Mon, 01/07/2013 - 15:13
#34
Doom-Xx's picture
Doom-Xx
(No subject)
Sat, 01/19/2013 - 18:51
#35
Doom-Xx's picture
Doom-Xx
L

L

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