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Mission repeating, level payouts, Arcade reviving, and such things.

34 replies [Last post]
Sat, 02/09/2013 - 16:13
Klipik's picture
Klipik

Reposting this from a thread.

Here it is, my system for changing payouts of the missions to promote the arcade.

Missions are re-do-able an infinite number of times, but on every time after the first, you get ZERO DROPS. None, Nada. Zip. Zero. Zilch. Nothing. No crowns, no heat, no mats. To counterbalance this, the missions will be completely(mostly)(explained below) FREE.

You can still be invited to missions from your friends, and you'll still be able to start them yourself. When you load in, you'll still see everything the exact same way. You'll still deal the same amount of damage. And you'll still be able to collect hearts and vitapods. However, there are a few key differences:

I. When SOLOING:
• No crowns or heat will drop.
• No mats will drop.
• Reviving is free.
• Elevators are free.

II. When NOT SOLOING:
• Crowns and heat will appear, but you simply will not receive them. Even if you run over them, they'll go to everyone else but you. Unless, of course, they've done it before too.
• You are not included in the behind-the-scenes dice-rolling to randomly select who gets material drops. (a.k.a. you get no mats)
• Elevators are free.
• Reviving is NOT FREE.

And a final note that will fix some more of the remaining arcade-death problems and such:
YOU CANNOT BRING KNIGHTS WHO HAVE NOT YET UNLOCKED THE MISSION WITH YOU.

Sun, 02/10/2013 - 23:42
#1
Klipik-Forum's picture
Klipik-Forum
So yeah

Opinions anyone?

~Klipik's alt

Mon, 02/11/2013 - 00:55
#2
Zopyros-Il's picture
Zopyros-Il
Beep Boop

(I see whut you did thar with that alt name...)

While I fully and wholeheartedly agree with the sentiment that Missions do need a change in their payouts to help revive the Arcade, I think this may be a little too drastic.

Missions shouldn't pay out as much as they do, but making it so that there's no payout if you happen to help your friends on an already done mission is a bit too much. You're still putting your time and effort into it, plus often there's really not a lot of people around to help on certain missions so help is appreciated wherever you can get it. Making it so that any helpers get nothing kind of hurts the whole co-op aspect.
Past ideas of diminishing returns or a set daily limit works out far better in my opinion, especially the diminishing returns one. It lets players who are grinding for boss tokens still get their tokens, but at the cost of reduced heat and crowns. That works especially well for f2p players who just don't have the Energy to keep trying at the boss stratum in the Arcade, only to die halfway there.

My biggest concern however, is that while missions do need to be nerfed, the Arcade needs a little extra something in it to draw in players away from the missions. Variety is one thing, but there's no story to the Arcade and barely anything interesting in it that you can't find in the missions. Then there's the payout as well, which is oft less than or barely equal to the Missions, so why bother? The Arcade really needs something, like Arcade only events similar to the Pumkin King events. Hell, maybe make it so that you can run into Black Kats still in the Arcade, but not in missions. Then there's always more bosses to add in. I have quite a few ideas for that I'll be posting in the future, but for now it just needs something...
Then there's the whole making your own Gates with Minerals that is just too clunky and unintuitive at the moment, but holds a lot of potential. I've been trying to come up with something myself to revamp this aspect of the Arcade, but nothing really good yet. It's a tough problem to tackle.

That last bit though should be something that is already implemented in the game. If OOO isn't working on something to fix that, then they definitely should start. While newbies should be able to get help from vets, getting 5* equips from OCH and possible future missions shouldn't be allowed. Plus having to drag under equipped players around in Tier 3 isn't very fun at all.

Mon, 02/11/2013 - 01:54
#3
Thunder-The-Bright's picture
Thunder-The-Bright
as I already said before

someone is gonna plant a BAB next to your house. though, it is a good idea. it's great for those who love the arcade. but then, you are nerfing the number of the guys who do missions. in this pattern, missions become practically useless, and you wouldn't do a mission FSC even if they pay you. it's a waste of time (and if all party dies, of energy). you are getting everyone on the arcade (good) but then missions will harshly get a full party (bad). I agree that the mission system is to be revisited, but there are better ways.

Sat, 04/06/2013 - 02:45
#4
Nuntis's picture
Nuntis
How about boss missions,

How about boss missions, then? That would force everyone to do four-ish depths before they reach a boss, simply because a boss is always in the second stratum of a tier.
Maybe it would just be better to increase the Arcade's payouts.

Sat, 04/06/2013 - 04:45
#5
Zeddy's picture
Zeddy
  • Make an alt.
  • Reach Vanaduke with said alt.
  • Alt can lie dead on the floor while you beat the whole mission. Each party member only increases monster health by 33%, so there more alts you have along doing this, the more profit over time.
  • Since you do not use energy doing all the work for your alt, you can tab them for extra runs.
  • Take the elevator up before Vanaduke.
  • Still way more profitable than the arcade excluding auction house shenanigans.

Try again.

I agree on not being able to bring anyone along to a mission before they've beat it, but I feel it's worth mentioning that this is possible to do in the Arcade.

Sat, 04/06/2013 - 07:57
#6
Klipik's picture
Klipik
@Nuntis

That makes sense, and that's how it was from the game's release until the mission update. That meant people were getting less crowns per 100 mist, and that kept CE prices down.

@Zeddy: It's not possible to bring a T1 into FSC like it is in missions. And making an alt and unlocking vanaduke with it is not something many players would be willing to do, because it's basically creating a new character and starting over from scratch again. Especially because you can't get invites into FSC to speed up your grinding. Even then, it won't be profitable for a while because of the CE and CR expended to create the alt.

Sat, 04/06/2013 - 11:51
#7
Zeddy's picture
Zeddy
@Klipik

Could you elaborate on not being able to bring lower cleared players into FSC? Do you get some kind of error message trying to invite them? When did this change? I brought a 3* player to FSC before missions I'm pretty sure.

Edit: I just hopped onto a rank 2-1 alt with only 0* gear and had a guildmate invite me to depth 19. Unless some factor I've never heard about should stop me from going further than that, I'm gonna have to call myth busted on this one.

Sat, 04/06/2013 - 12:13
#8
Klipik's picture
Klipik

Subtowns might be an exception. But surely you remember going to Moorcroft or Emberlight before you were cleared for that tier and not being able to go through the red force field door? Try getting invited to D19 and accepting the invite, see what happens. I don't think it'll let you in the arcade at that depth. If not... idk :P

Sat, 04/06/2013 - 14:30
#9
Addisond's picture
Addisond

I think it does, me and some friends used to go to t3 that way all the time when we were still in t2. I propose that players be prevented from replaying missions more than once per week. I think it fixes that.

Sat, 04/06/2013 - 15:06
#10
Zeddy's picture
Zeddy

D19 is past emberlight, which is at D18. If you get invited to D18, you get an option to follow the party leader when they go down the elevator. Even if you didn't, you can still be invited straight to D19. Or D24, which is FSC.

Mon, 06/24/2013 - 07:28
#11
Waffleconecake's picture
Waffleconecake
;D

O sweet, I was looking for this thread. totally going to book mark this just as a link for people when they are making "how to balance arcade and mission threads".

To make this post more relevant we might want to change the purpose of missions to function as a much more in depth tutorial instead of a "start to end" thing. This way players can get the feel for the game and learn everything they will need to know for arcad-venturing.

Wed, 06/26/2013 - 09:44
#12
Coelydragon's picture
Coelydragon

First of all, FSC is the bane of the arcade's existence, correct? Correct. Now that we've got that out of the way, I'm going to toss in a ridiculous idea. Have RJP, ICMF, and FSC only be available occasionally. Hear me out.

The clockworks are a group of platform levels that rotate within Cradle. Elevators are thus needed to reach these levels. However, bosses are contained on specific levels, meaning that the level will have to rotate around before it can be accessed via elevator. Therefore, boss missions can be unavailable for a couple of days. Then, suddenly, it can become active again. By this I mean that boss missions will not be available 24/7. They will be available by rotation. Say, every 3 days it'll be open one full day before disappearing out of the range of the elevator and thus inaccessible.

Now, there can be elevators that do happen to reach those boss levels, but they're a little more run down. 20 energy is needed to access the level, creating an energy sink. Less profitable farming. Onward to the arcade.

See what I'm saying?

Wed, 06/26/2013 - 09:48
#13
Waffleconecake's picture
Waffleconecake
@Coelydragon

What i see is you making getting any boss item even more of a challenge, this would just make people not want to do these arcades due to the increased elevator cost. Speaking of elevator costs what about people with elevator passes? will they get to do it for free still or only 10 energy off? and is that even a "elevator" pass then?

Wed, 06/26/2013 - 11:28
#14
Coelydragon's picture
Coelydragon
@Waffleconecake

I'm referring to the mission only. The arcade elevator will always access whatever boss stratum it has. Elevator costs are debatable.

Wed, 06/26/2013 - 13:51
#15
Batabii's picture
Batabii

"Make an alt.
Reach Vanaduke with said alt.
Alt can lie dead on the floor while you beat the whole mission. Each party member only increases monster health by 33%, so there more alts you have along doing this, the more profit over time.
Since you do not use energy doing all the work for your alt, you can tab them for extra runs.
Take the elevator up before Vanaduke.
Still way more profitable than the arcade excluding auction house shenanigans."

That's basically cheating and/or exploiting. Don't be so lazy.

Wed, 06/26/2013 - 16:02
#16
Waffleconecake's picture
Waffleconecake
@Coelydragon

Whoops, my mistake there then. If that is for only the boss missions that wouldn't be so bad. I just think we need to re-work the missions so much that the bosses won't be in it past snarbolax so it functions more like a tutorial for the game then that of a "start to end" thing as that takes away the adventure and freedom feel the game had before missions.
@Batabii
That is already a thing people do. I am guessing you are quoting someone but I don't know who, either way I think people should be able to be banned for exploiting alts for those kind of things.

Wed, 06/26/2013 - 16:16
#17
Batabii's picture
Batabii

Yes they do it.
No they should not be allowed.

And now that I remember, people should NOT be allowed to join missions (or tiers) they do not have clearance for. Too many people begging for FSC invites because they're too lazy to EARN their crowns, and instead have people drag them through and do all the work for them.

Thu, 06/27/2013 - 21:48
#18
Klipik-Forum's picture
Klipik-Forum
Hey I remember making this thread...

@Waffle: scroll up a bit; he was quoting Zeddy.

@Coely: I don't think players going throught the progression system for the first time would be very happy to unlock the boss mission only to find out they have to wait a few days to keep progressing. And you would have a lot of trouble explaining why you can do it the first time but afterwards it's only sometimes there, lore-wise.

@Batabii (can I call you Bata?): Are you suggesting that non-cleared players should not be able to do any levels above their tier clearance? I had contemplated adding that in after what Zeddy said, but I decided that it was probably implemented the way it is to allow friends to play together and it's probably best that it's kept that way.

Fri, 06/28/2013 - 00:34
#19
Batabii's picture
Batabii

Yes, you may, thanks for asking.

And yes, that's exactly what I'm saying. If you can't join your friends, then ask them to help you gain the clearance so you can! Simple. It's just that too many people are abusing invites to exploit the system. What's the point of having rank restrictions if you can just bypass them?

Fri, 06/28/2013 - 05:57
#20
Blandaxt's picture
Blandaxt
So-So

I like Klipik's idea, but I can see the point that the others are making that missions would be totally out of business for players doing for the first time.

As of now though, I’m for klipik idea because arcade should be the main focus of the game, not missions. Missions came after arcade to provide a storyline for the game and an easy way for players to progress to 5* gear in the game (hence the free recipes for azure and Levi). So the missions should stay that way as a supportive storyline to provide a bit of new experiences for the players. It should not be a repetitive process where players can exploit its financial payouts. I think that both mission and arcade need something that will attract players to them. Right now, the missions has taken the arcades point of interest which is mats, crowns and tokens. The only thing the arcade has left to attract players is basil and the NPC's at the core (maybe not the npc's :P). I think we should give all the things the missions took from the arcade and come up with something new the missions can provide besides the prestige points and recipes when doing it for the first time. The missions needs something new that players will do repetitively to get it, something similar to how Lockdown has the Kromo tokens. This way both the missions and the arcade will have a moderate player activity.

My suggestion for the new thing of the arcade (this is off the top of my head, so it won’t be that great of an idea) will have to do with the new system the developers are creating. The "battle sprites", I there should be something in missions that is there specifically for the pets and that something can help the pets upgrade themselves much faster than bringing them to the arcade. I'm not sure if this suggestion could work out properly, but if not the pets, make it something that can be done with the prestige rank.

I am really not sure what the new thing the missions need, but I am sure that the missions need something new and not stay with the things we can already get from the arcade which is the crowns, mats and tokens.

Fri, 06/28/2013 - 07:59
#21
Hogmos-Forum's picture
Hogmos-Forum

Are you saying we can do a mission only once or once a day?

Fri, 06/28/2013 - 08:58
#22
Coelydragon's picture
Coelydragon

@Batabii #17
Kicking players exists for a reason. I join FSC parties and I contribute fairly well as a defender elite.

@Klipik
The first time, they can do it. The reason would be that the elevators are very buggy. However, they must invite specific players to join their party so not just anyone could join. Only those eligible for the mission (meaning they need to do it too) or those invited specifically to help.

Another possibility is to make the boss missions go directly to the arcade boss stratum and be one-time use (until completion?). Then they would be forced to return to haven due to the inability to pass the Spiral Warden. That way there would be more people in the arcade and the problem that many forumers miss, new players needing veterans to complete ICMF, would be relatively solved.

@Blandaxt
No. The missions need nothing new. They have enough already.

Fri, 06/28/2013 - 14:30
#23
Batabii's picture
Batabii

That's not really the point. Kicking only works if you're the leader. What about people who INVITE laziness?

Fri, 06/28/2013 - 21:45
#24
Klipik-Forum's picture
Klipik-Forum
@Hogmos

You can do missions as many times as you want, but every time after the first (not first of the day) you get no crowns, heat, or materials, but you don't have to pay energy for the elevators.

Sun, 06/30/2013 - 09:44
#25
Waffleconecake's picture
Waffleconecake
/me is losing faith in game devs

So... is this ever going to happen or what?

Mon, 07/01/2013 - 08:10
#26
Scramineagle's picture
Scramineagle
I'm confused

Ok... And in what this would help the game?

Mon, 07/01/2013 - 09:54
#27
Waffleconecake's picture
Waffleconecake
@ Eagle

It would reduce the grinding of KoA (king of ashes aka Vanduke) from missions. It would also reduce the number of players just begging to be brought into said mission when they have only 3 and 4 star armor. It would be better to convert the missions into a form of tutorial that ends with a sorta foreshadowing mission of the snarbolax as the last mission.

Mon, 07/01/2013 - 10:51
#28
Scramineagle's picture
Scramineagle
Yea ok.

Yea ok.

Mon, 07/01/2013 - 10:59
#29
Bashdashbash's picture
Bashdashbash
I really don't like klipiks

I really don't like klipiks idea since I am a really vanaduke doer and arcade barely pets u any thing and if u went through the arcade to get to vana (with only mist) and finish that run u only have 10mist left -_-

Mon, 07/01/2013 - 21:26
#30
Klipik-Forum's picture
Klipik-Forum
@Bash

That's good for the economy. Everyone makes less money, so CE prices go down. Good, right?

And besides, you can always ask to join your friends when they reach the D23 terminal, if you're really lazy.

Mon, 07/01/2013 - 23:39
#31
Coelydragon's picture
Coelydragon
@Batabii

That's not really a problem you can ever fix unless you make the game a solo game. Of course that destroys Spiral Knights. Face it; all MMO's have stupidity wandering around everywhere. They probably added the kicking mechanism to reduce the stupidity/laziness complaints but they can never completely remove it. If they overwork it, there will be even more problems. I face this in BN because if my teammate dies, I have a strategy where I go pacifist and lure the opponents into each others' bombs but that 14 bomb minimum really scares me; it was built to prevent laziness but ruins my strategy. I lost once because I needed one more bomb to qualify and that bomb killed me. Not that I can ultimately blame the mechanism, but it did mess me up somewhat. Wow, that got off-topic fast.

Tue, 07/02/2013 - 12:08
#32
Cyderiax's picture
Cyderiax
So...

In my opinion the reason why arcade mode is neglect is because the payouts is outright terrible-unless you run into an arena or graveyard or something. This is not just horrible for getting CE, but recipes too. I always hated it when I reach the floor with Basil on it in the arcade, and there's a recipe that I want but just can't buy, even with multiple arcade runs. Since certain recipes are not in the Hall of Heroes, I'll have to do many arcade runs just to run into that recipe again. Or... I can go to the auction house which tends to have them for a more expensive price. And since arcade runs have terrible payouts (ESPECIALLY treasure vaults, which is ironic), it leads to resorting to boss mission spamming. And then with your ability to hoard crowns with boss mission spamming, it'll lead you to use it for getting CE too, etc. So yeah... That's my experience with what lead me to farming for crowns.

As for your suggestion... I'm neutral about it.

Tue, 07/02/2013 - 14:30
#33
Waffleconecake's picture
Waffleconecake
@Cyderiax

The reason why people consider arcade pay out "terrible" is because the price of CE is high.

Why is it high? people can easily grind the best paying level in the game with no penalty or hassle. (fire storm citadel)

How does this make CE prices go up? the price of 100 CE is roughly based on how many crowns are in the game, if the number of crowns is high, then a crown is worth less. A good example of this issue can be seen in the Chinese servers, they have elevator passes available for CE, this means people have accesses to a elevator pass with out using IRL money, more people buy them, more people can grind for crowns, more crowns, higher price of CE. Last time I checked theirs is at 10,000 CR per 100 CE....

What is the best way to fix FCS's high pay out? My personal favorite way to fix it is to add more levels to all bosses, and have the pay out on these variation levels be less then the current average of that floor, this means you would be getting 7,400 AT BEST and maybe 4,600 AT WORST per boss run. This would discourage people from grinding said boss so more people would simply do arcade, and then CE goes down from less crowns in the market.

Tue, 07/02/2013 - 17:28
#34
Usevnsevnsixfivfor's picture
Usevnsevnsixfivfor

How will we get the mask materials from OCH?

And will we get rewards from perstiege missions OTHER THAN USELESS PRESTIEGE?!?

Will minerals be found in repeated missions?

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