Hola! Because the old thread died...meh...oh well...
Just as a little background, CradleBound is a fan RPG game which is yet to have been developed. Although something was made for OHRRPGCE (YES, I still remember it!), OHRRPGCE is yet to have reached the end of it's development, so we'd be rather limited...something which I don't really want. Currently I'm considering to Blender 3D, which has the Bullet game and physics engine built into it. I haven't learned it quite yet, I can't really do much yet...
I've launched this thread so we can discuss what will be happening in this game and the many mechanics which will be seen in it! I should say...please keep in on topic. When things become derailed, I start having nightmares about trains... >.>
This is where I'll be putting up plans that I've accumulated for a few months. The thing is...a lot of these ideas have never been typed/written before, so it'll take me some time to put them all in place.
Oh, and feel free to suggest anything you think of! Even if it already has been described/written/discussed/etc., go right ahead!
-=TOC=-
(Anything which isn't a link hasn't been made yet. Keep in mind that the order of the topics in this list will not necessarily match the order that I make them.)
- Cradle Story (New thread)
- Hero descriptions
- Hero Specifics
- Fire
- Storm
- Life
- Ice
- Dark
- Hero Specifics
- Over-world overview
- Disconnection and Recall
- Puzzle overview
- Battle overview
- Psychic overview
- Force class
- Nurse class
- Tactic class
- Omni class
I'm going to be pointing this out before mentioning any of the planned stats. Why? Because it's not really necessary. All that's needed to be known is if something is a
tank
without knowing exactly why it's a tank. (A tank could have high HP or defense, or maybe both.) I will still be saying how that tank will assist the party, and that's what is important-ish.I intend on having 5 heroes (ok, ones not so much of a hero...), each with their own roles in the party. Each hero will have his/her own two subclasses that can be chosen along the way. While the abilities of a hero who's chosen a subclass will always stay, they will get some new ones and/or an old one will get tweaked.
I'm also going to avoid mentioning genders and races. (No, not the horse races!) This way, the particular characters can be viewed without any conforming to what's been mentioned before. Because of this, I'll be using "it" a lot.
An all around sword fighter. It's somewhat a novice, yet has a head for tactics. While direct battle skill is low, it isn't going to sit in the sidelines and give orders.
Technical Description: Stats are somewhat average. The leader would be the only one with the "Auto Fight" command. (On that page, do a search for Auto Fight.) While this isn't a very big plus, this character would probably be the first one you obtain.
The Blazing Striker isn't an average striker. Not only is it faster than most warriors, but it also has the ability to trap foes in a trail of fire. What can't be circled'n'burned, is attacked with head-on slashes. While this is a dangerous tactic, "They'll probably just die first."
Technical Description: Due to the ability to dodge reliably (attacking would exponentially lower the dodge chance), getting hit hard will be a death sentence. It would have a skill which would cause its dodge rate to rise and deal fire to a chosen target. This would lead to a rather speedy fighting style, allowing weaker enemies to be killed quickly, while larger enemies would take more time. (You'd have to boost its own dodge rate often or else it will get killed.)
What's a Waller? A guy with a double ended spear! For people who like to be more defensive, this class would fit them better. It has once simultaneously slain 10 Ghostmane Stalkers without a scratch. The Waller will take time to plan out attacks, forming the safest and most efficient plan of attack possible.
Technical Description: Although damage would be lower that the Striker, it's guard ability (more on that later) gets swapped out for a counter ability. Counter will make the Waller return the damage dealt, as well as giving a low chance of negating a hit all together. It would also be able to use bombs along with the double-pointed spear. Overall, this would be a more paced class, giving time for a thought-out strategy to be used.
Generally put, the Techy could use certain items no one else could, such as Mecha Knight kits. (If you have to know, Scuttle Bots will be buildable by everyone. Mecha Knights will be much nastier.) Its rather frail, so protecting it should be a priority...oh, wait, that Lumber it just made will protect him.
Technical Description:Stats would be overall low. Due to the constructive nature, it would probably use a Wrench Wand or some other tool. Would be able to use bombs.
Would use a giant, modified multimeter strapped to its back. The prongs would be sharp and the electricity cursing through them could jump through the air...and those poor constructs. When the giant battery on its back doesn't suffice, it can drain its own life to give a last burst of energy. Rumor says that it has once orchestrated a thunder storm, leaving all who listened to the music filled with such an overpowering feeling that they can not applaud.
Technical Description: The Conductor, while it would still be an item user, would have a higher damage output, removing the absolute need for items to be effective. At the same time, it would still be somewhat frail.
After losing a arm (in an accident, maybe?), the Technician would be forced to build itself a new one. This class gets great psychic skills, a huge energy capacity, and would be able to build complex things easily. Come on, who doesn't want to make a Trotodrone? The only problem is that the arm is a bit crude in it's construction, so it reacts violently to some statuses (Like Freeze or Shock) and is quite cumbersome.
Technical Description: As said before, the Psyborg would be slow. It will be able to equip various robotic hands on its robotic arm. (Hands are a weapon class here.) These hands would have a high variety of effects, from boosting stats to stealing life from constructs to allowing use of any bomb, even the special ones.
As a Recon, life has its ups and downs, which is especially true when using a gun. While bullets can't be dodged, aim must be accurate! (So Crying will cause it to hit about 15% of the time.) Rather than a guard skill, the Recon could cloak, boosting dodge rate for as long it's cloaking. Due to being untrained, it can't Death Mark.
Technical Description: As mentioned above, would equip guns. Some guns would effect accuracy. (Antigua line would raise accuracy while Callahan would lower it) Some statuses becoming deadlier while others become less effective. Due to the life aura, it would be able to heal allies with psychic abilities. For the most part, would serve as a somewhat supportive character mixed with a soloist fighting style.
What's nothing one second is something the next. What can once seem like a safe room can instantly be filled with bullets without warning. The Celestial Sniper, although having the aura of life, has become able to kill something without warning. When in a team fight, it is able to mercilessly rip off defense and agility with the Death Mark. Once marked, its bullets may never miss until the target becomes unmarked.
Technical Description: Would become more accurate than before. Cloaking would become more effective and would have a chance to Death Mark a target. However, psychic abilities would be mediocre at best when compared to other heroes.
Putting its gun down, it now lifts a scepter up, channels its energy, and blinds its foes with a brilliant light or heals its friends. Gone are the days of shooting brains out, here are the days of the Veiler. To top off awesome psychic abilities, energy is produced with every enemy its scepter touches, ensuring that there will never be a long drought.
Technical Description: Would have extremely low physical attack and defense stats, but insanely high psychic stats. Would obtain some of the most powerful psychic skills in the game, including the occasional instant kill PSI Flash Omega and the team-healing PSI Lifeup Omega. Is a full time caster. When attacking physically, it gains energy. (The amount gained varies from scepter to scepter.) Would still have a Death Mark-less cloak.
Dark hero is TBA. I'm out of time...again...
Anyway, suggest anything you think of, please! Even if it already has been described, go right ahead!
March 28 Update: Added Recon descriptions and also broke each description up into two parts: the first part gives a general description and the second one lists roles and a few other specifics. Fixed multiple typos. Changed the Blazing Striker so it would be faster paced at the cost of being riskier. Also added Technician's class names. (Thanks Ghret!)