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Status immunity fact thread

15 replies [Last post]
Fri, 03/29/2013 - 04:30
Theirillusion's picture
Theirillusion

I noticed there are a lot of these threads, but they are all incomplete in some way.
Please share things you KNOW about status immunity. I will start.

I use terms like 4=Maximum, 3=High, 2=Medium and 1=Low in a way that represents the value of a status unique variant with that quantity.

2 star trinket = 0,5
3 star trinket = 1
4 star trinket = 1,5
5 star trinket = 2

(trinkets not accurately tested.)
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Minor status inflict
The most known immunity is against mist bombs in LD.
It is required by having more than 6 resistance.
This also protects from status inflict from zombies' swipe attack.

Example 1: No UVs at all, Skolver Cap + Snarbolax Coat. Immunity against Minor Freeze.
Example 2: No UVs at all, Bombastic Demo Helm + Ash Tail Coat. Immunity against Minor Freeze.
Example 3: Vog Cub Cap with Freeze High + Nameless Poncho. Immunity against Minor Freeze.
Same thing for other status resistances against it's respective status.

Guardians in Lockdown only need 5 resistance or more.
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Moderate status inflict
When Compound 42 came, players noticed immunity to moderate status inflict.
This was because of the Poisonous oil slicks that gets left on the floor.
To have immunity against these, you need more than 8 resistance.
Other Moderate status inflicts are Drivers, Polaris and Drones.

Example 1: Skolver Cap + Skolver Coat with Freeze Low. Immunity against Moderate Freeze.
Example 2: Mercurial Demo Helm + Mercurial Mail with Shock Low. Immunity against Moderate Shock.
Example 3: Dragon Scale Helm with Fire Low + Dragon Scale Mail with Poison Low. Immunity against Moderate Fire and Poison.

Guardians in Lockdown only need 7 resistance or more.
_________________________________________________________________________________________________________

Strong status inflict
As far as I know strong statuses can only be avoided in Tier 1. I noticed this during Winter Fest 2012. When I did Tier 1 i could run through Freeze traps wearing Skolver Cap Freeze Low + Skolver Coat Freeze Low.
This can be easily tested in Advanced Training Hall.
Strong is the strongest status inflict and in Tier 1 you need 10 resistance or more to be immune.

Example 1: Black Kat Cowl + Skolver Coat with Medium Freeze. Immunity against strong Freeze in Tier 1.
Example 2: Volcanic Demo Helm with Fire Medium + Vog Cub Coat. Immunity against strong Fire in Tier 1.
Example 3: Deadly Virulisk Mask with Poison Medium + Shadowsun Slicker. Immunity against Strong Poison in Tier 1.

Untested areas:
-More Moderate status inflicts in PvE.
-Strong status immunity in Tier 3. Maximum + Maximum + Maximum + Maximum + 2 Trinkets (20 resistance). What will happen?
-FoV immunity?

Fri, 03/29/2013 - 04:53
#1
Bopp's picture
Bopp
some help

I'm glad that someone is trying to collect all of this information reliably. Here are some points, that may be helpful.

As is explained at the wiki page "Abilities", status trinkets seem to give +2.

Search Google for "spiral knights status immunity" to see many threads, where you can gather information, such as this one.

Suggestion: Instead of using "Maximum! + High", just use the numeric equivalents: Maximum! + High = 4 + 3 = 7.

Fri, 03/29/2013 - 04:56
#2
Troupe-Forums's picture
Troupe-Forums
You may find it easier to

You may find it easier to refer to UVs as +1, +2 etc. (+1 = low, +2 = med etc) when referring to what you need for immunity.

In regard to your untested things:
IIRC guardians need +5 resistance to a status for minor immunity (Max + Low or High + Med) and +8 for immunity to moderate status (Max+ Max)
IIRC Zombie Breath, Wisps, Status Traps, Wolver Bites and Scuttlebot attacks all do moderate status, and it takes +10 resistance (Max + Max + Med) for immunity to moderate in PvE.
I've never tried the quad max + 2 trinkets theory (Mostly because it would cost so much) but I don't believe you can be immune to strong status in T3. Even if you have fire max vog set and 2 Soaking wetstone pendants you'll still catch fire when you cop a hit from Vanaduck's mace.
5* Trinkets give the equivalent of a +2 (Medium). No idea about the rest.

EDIT: Bopp ninja'd me xD

Fri, 03/29/2013 - 05:08
#3
Theirillusion's picture
Theirillusion
.

Thx for advise ^^

I think breath from Zombies classifies as Strong status. If I am wrong I will use my Seerus mask more lol xD

The thing about trinkets is that there has been rumors that say they give/gave more resistace than a Medium UV.

Fri, 03/29/2013 - 05:24
#4
Bopp's picture
Bopp
I haven't seen such rumors

I haven't seen such rumors, but they might exist, and they might be true. I think that the +2 estimate is based on the visual lengthening of the defense bars. The defense bars are regarded as pretty reliable and indicative in general.

Fri, 03/29/2013 - 05:44
#5
Misten's picture
Misten
As far as i know. Guardian

As far as i know.

Guardian has confirmed immunity against mist bomb (minor) at +6. Not sure about +5
Also, you can't know for sure how strong or type the status of traps and monster anyway. Instead of saying strong fire at tier 1. I like to think that the fire from the T1 traps has lower strength that it can be immune at +10.

And you can't be immune to zombie breath and status trap at t3.

+10 is the highest fire resistance that can be observable. +11 and above same as +10.

Fri, 03/29/2013 - 06:42
#6
Zeddy's picture
Zeddy

There is a "Weak" status between "Minor" and "Moderate".

I don't think you can be immune to "Moderate".

Fri, 03/29/2013 - 09:51
#7
Oatmonster's picture
Oatmonster
Lick Number 58425

Your wording is confusing me. When you say more than 6, do you just mean 7 total?

Fri, 03/29/2013 - 11:43
#8
Il-Mono-Il's picture
Il-Mono-Il
8.5 is the key

According to the Status Immunity Guide in the Steam Forums, 8.5 points of resistance are the key to have Moderate Status immunity.

Example: Vog Cub Cap (4) + Vog Cuv Coat (4) + 2* Fire Trinket (0.5) = Immunity against Moderate Fire

About the trinkets:

_2* gives 0.5 points of resistance.
_3* gives 1 points of resistance.
_4* gives 1.5 points of resistance.
_5* gives 2 points of resistance.

I have confirmed this information by testing my Dragon Scale Set + 2* Fire Trinket + 2* Poison Trinket in Compound 42. I got immunity against Moderate Fire and Poison.

Fri, 03/29/2013 - 12:31
#9
Flowchart's picture
Flowchart
-

The trap strength increases in stratum 4 as I found out during Winterfest.. but they might just be changing every stratum by a fractional amount.

Fri, 03/29/2013 - 15:24
#10
Skyguarder's picture
Skyguarder

"-Strong status immunity in Tier 3. Maximum + Maximum + Maximum + Maximum + 2 Trinkets. What will happen?"

If you are a Skolver, then you will be the most OP'ed Skolver

"-Trinkets vs UVs. What value does a trinket really have?"

Trinkets just adds an additional tool. Health, ASI, damage and CTR's. They provide the actual UV's that you want, especially adding additional effects. For gear, they add random resistances and defense. Again, I actually don't know the difference between resistance and defense. It's just so hard to fit together.

-FoV immunity?

No matter what, you can be set on fire with FoV. It says a disadvantage. So therefore, you will always have a chance in being set on fire. Just that you will get less damage from fire.

Fri, 03/29/2013 - 16:50
#11
Misten's picture
Misten
Are you sure is moderate

Are you sure is moderate status in compound 42? Anyone can confirm immunity against driver, polaris in LD with +9 and above?

Sat, 03/30/2013 - 01:59
#12
Theirillusion's picture
Theirillusion
.

Enemy status inflict doesn't have a name. But i categorized it with moderate statuses we know from weapon inspect with same required resistance.

I have tested 9 and 10 freeze resistance against hail driver. I have only tested 10 shock resistance in LD. All however provided immunity against drivers and polaris.

Sat, 03/30/2013 - 02:35
#13
Theirillusion's picture
Theirillusion
.

@Skyguarder

The trinkets I was refering to was the resistance ones.
(Resistance protects against status and defence protects against damage.)

@Zeddy

I want to know more about this "weak status inflict" :)

I play with immunity against both moderate shock and moderate freeze in LD at the same time on a regular basis.

Sat, 03/30/2013 - 02:58
#14
Misten's picture
Misten
Ah nice to get that confirmed

Ah nice to get that confirmed in LD.

Sat, 03/30/2013 - 03:13
#15
Zeddy's picture
Zeddy
@Theirillusion

Huh.

Well.

I thought.

I was certain I saw this "weak" status on Rigadoon or something at some point, but I can't find "weak" on anything anywhere now that I look for it.

Don't blame me, mang, I heard this stuff from Luguiru.

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