This is a question that rings in my mind every time I log on SK. WHY? For what reason was this UI implemented. I can tell that this new UI took a LOT of effort and time, and I acknowledge that, but why? Was there something wrong with the previous UI? Why would they choose on working on such a tedious project that is now causing multiple players problems when the games mechanics need some fixing? I don't understand. Please, can someone shed light upon this issue?
Why was the new UI implemented in the first place?
Well some aspects were suggested here, individually. SPECIALLY health bars.
I guess with so many changes they got carried away and decided to do a new UI from scratch
I guess with so many changes they got carried away and decided to do a new UI from scratch
that's a rather worrying mindset if that's true
More than likely testing it with the general population due to the lack of testers on the test servers.
I believe that they value the opinion of testers in the testing server more than people that aren't there. The problem is that the testers don't have a say in WHAT should be implemented, but rather they have a stronger opinion on what has been already implemented. NO ONE wanted a new UI because the old UI was perfectly functional and simple. Rather, they took a bunch of ideas such as health bars and whatnots, as well as visual upgrades for other things, that it overwhelmed a lot of players. I want a GM to comment on why they would implement such a thing in the first place.
Nothing was wrong with the previous UI. It was just getting old and worn out with the times.
The new UI is fine and functional, it just needs a bit of polish. Instead of wondering why they made it, it would be a better idea to figure out what about it that needs working on, like player portrait/health bar size and the weapon wheel amongst other things. It is up to us to provide feedback so that these things can be worked on, otherwise we'll just be stuck with it as it is.
@Zeph - The problem with that is not only is it based on players with recent purchases, but the forum posters are a small population already. Soo take that into account, theres probably less than 100 people on the test server forum posting that are actually testing. Less than 100 people giving their opinion doesnt mean the entire general population of players are going to say the same thing.
This is a question that rings in my mind every time I log on SK. WHY?
Change.
I guess with so many changes they got carried away and decided to do a new UI from scratch
Or they wanted change.
NO ONE wanted a new UI
I like it? People who like change like it? Please don't speak for all of us! I have met plenty of people who are just fine with it. :)
UI was perfectly functional and simple
It was, and they know. They wanted change.
Nothing was wrong with the previous UI. It was just getting old and worn out with the times.
BOOM. Right on, Shidara :)
So they changed it only beacuse it was old and worn out? Despite there wasn't anything wrong with it?
And they replaced it with.. what we have now. Can't you see how that is just wrong?
DONT FIX THINGS THAT DON'T NEED FIXIN!
Also.. Change?! Ok, go and change your hair style. Make is as awful as you can. Hei, it's a change! Shut up and get used to it.
No, I don't see how that is wrong, because it isn't. It's not a case of 'fixing what isn't broken,' they're just updating the UI.
Familiarize yourself with the term 'a fresh change.'
The problem is just that we're all acting like old, retired people, going on about how great it was 'back in the day,' being unable to accept the changes of the modern days. Yes, the new UI has its flaws, but it is our responsibility as the consumers to provide feedback so that the devs know what needs improving. And not just hammering on about why you don't like it either, tell them how you think it could be made better. Constructive feedback, my friend.
If all we do is provide destructive criticism, the end result will be a destructive product. You may not like everything about the new UI, you may not like it at all, but one of our greatest abilities is the ability to adapt. To make this process easier on yourself, do what you can to make the change better. Going on about how you liked the old one more will not accomplish this.
@Shidara - First person ive seen whos been reasonable about the update/ui since yesterday.
And why would I even want to adopt to something that is clearly worse that it was before? Who even wanted this? Why was there
a test server for it, but they didn't even listen to the feedback? People told em what was wrong, but they didn't listen. Constructive
feedback you say? That was the purpose of it! And what happened? IGNOREEEEEEEEEEEEEEEE! So much about that..
Fresh change is something completly different than destroying what was good and replacing it with half done crappy looking stuff.
Im sorry, but this was a bad move from OOO, noone wanted this, they just forced it and said here, you will get used to it. And here we
are, with a new UI that is a mess. It would be faster to just fix little things in the old one, maybe change the colour scheme a bit? But no,
now we will wait another year before they make something out of this new mess. If!
Not to mention.. Art style of SK is almost gone.. But hey, as long as you are happy with it ;) Almost 80% of players are against it. That
should tell you everything.
Daemiax you need to calm down and stop freaking out. lol
First off one of the major art indicators of Spiral Knights is BEVELED edges and GRADIENTS. The new Ui consists almost entirely of it, look at your forum bar, its all beveled and gradient. The fact that you dont see that kind of makes your opinion about the art style being wrong, incorrect.
The new UI isnt messy at all, it also reduced UI lag marginally. Its more condensed than before, the only thing thats causing clutter is the left side bar. Its actually far more aesthetic and immersive to implement collapsing bars that to have bars permanently out on screen.
Ok, now go tell that to other 80% of players. There are 9 pages of reasons why it's bad. And there are 5 posts saying it's good. Do the math.
EDIT: less lag? LOL. that is actualy funny. Take a look around, please..
The other 80% of players posting on the forum ? Soo less than 100 players out of thousands ? Do the math, majority of players dont even use the forums.
That is your own opinion and you are entitled to it, but read your own posts; you're not doing anything to improve the situation.
You are doing precisely what I said would not make anything better, and that is to hammer on about how you don't like the change and how you refuse to adapt to it. Nothing has been ignored as the update has only been out for a day or so, gathering feedback and implementing it takes much longer than that. Besides, the testing server was not opened up for testing the UI, so that argument is inherently flawed.
If you really think the UI is a mess then perhaps you should start making suggestions for making it better. If you can't even do that you don't really have much room to complain if the end result doesn't appeal to you.
Also, 90% of all statistics are made up on the spot. ;)
Lol, fine.
Who said I never gave any suggestions? That is not the problem, the problem is OOO not listening and doing what they please. How many
thigs have the players spotted out, that need a fix, but they are still broken?
Do we even play the same game? What did they add in the last year that made the game better? Everything they add just makes the game
depart more and more from original concept and bring more kids to it. It's gettin more and more noob friendly, which sure, is not a bad thing,
but don't make me use it! You don't treat your community like that! Is that so hard to understand?
I play a lot of games, and i have never, NEVER, played a game in which developers had such an attitude. And it's only getting worse.
But as i've said.. if you guys like it, fine. Talk about it, make suggestions to make it better.. In the end, you will end up with kids begging in Haven
and noone to play with.
@Daemiax - No offense but youre posts arent contributing, ive been going through threads and all your posts have been extremely spastic. What the hell does a new UI have to do with people begging in haven ? lol
"Everything they add just makes the game depart more and more from the original concept and bring more kids into it".
Are you one of them ? lol Youre not the developer, you cant possibly know what his true vision for this game ever was.
"The game is getting more noob friendly"
Not really.
"You dont treat your community like that"
Look at how youre treating your developers.
/facepalmthroughface
I didn't said I posted any worhwhile suggestions on UI, I just said I did it before. Im too furious ATM to do that, and also, im waiting on a word
from GMs, what are they planing on doing it with.. we'll take it from there.
More and more people are runing away. Why? Beacuse they are making the game easy on newcomers, while they are dissin the older players
and all of theirs wishes. So yea, game is becoming noob friendly, while we, older players, are gettin less and less challenge out of a game.
Not to mention fun factor, which is almost gone. Half of the new UI thingies are noob friendly (shield bar, weapons switching wheel,
enemy HP bars, heck, they even hid the CE and MIST counter, so we can "accidently" use more than we intend). And seriously, if you can't
agree with that, well, then you are really not playing the same game as I am.
How am i treating developers? First of all.. This is a free2play game. This game would die without it's fanbase. I play a lot of F2P games lately, and this one is one of the worst when it comes to suggestions or making them stick. Developers have to start respecting us, start caring about their community, which they obviously don't. And im not the only one thinking that..
Soner or later every older player will forget about this game.. and you will be left with little kids runing around. Off to bed, gn ;)
The game isnt easy on new players at all.
Soo youre basically admitting to spamming useless posts that dont contribute to the game whatsoever out of rage ? Pretty immature thing to do. While youre sitting here waiting and raging, youre posting useless information that doesnt help the developers make the game better.
You realize that the older players arent getting a challenge because theyve mastered the game, the game isnt getting easier for new players. How can making the UI better make it more noob friendly ? How does making the UI easier for players to use make it bad ? Do you understand how ridiculous you sound right now ? lol
Youre treating the developers horribly by posting negative statements toward them and their decisions, instead of constructive criticism and positive feedback. You are distancing yourself from them and dis-encouraging their appearance in threads by doing soo.
You must of been one of the kids you were talking about in your prior post, no logical arguments presented what so ever.
The fun is only gone if YOU make it disappear.
Well, what he is saying is true. I have not seen anyone ask for a new UI in my entire time playing here.
Sure, there's quite a few people who like it, and that's fine. Everyone has an opinion. But, the fact remains a new UI was not wanted or needed.
No, im not. They are as useless as yours.
So are you saying that if you were a new player 2 years ago, the game would be as difficult as now? How? Game practicly holds your hand now, go there, do that, play this mission, play that mission, go there, kill this. WAIT! BUY SOME CE WITH REAL MONIES!!! go there. do that mission.. Can you even remeber why we have Arcade?
It's not gettin easier eh? I guess that's why they nerfed the monsters? Not just in this update, from the start.. Ok, so you do need a weapon wheel, beacuse you don't know how to switch weapons? You do need HP bar over monsters beacuse you don't know when they will die? Most new things that came with UI, are just that, noob friendly. Sure, they can be helpful for skilled players, but they are there so little kids can go to Vana. Thoose things weren't in the game from the start for a reason. Game is supposed to be about surviving the horrors of Clockworks, not about doing missions while every little thing is explained 100x times. Do you even remember when you had to open the wiki page for some info?!
Yes, I am. Beacuse they deserve that. They screw up and they should know that. It's about time we stand up and say no more. We all tried asking nicely, many times so far, what did we get? No reply, mostly ignored wishes. Well, im done with that. Majority of community is raging, it's about time they ask themselves what are they doing wrong. They should have tested the new UI before updating the game, but they didn't. Why not? It's not like they've made it in 10min and upload it, they had time. But ya, im the problem here.
Constructing critisism? THERE ARE 9 PAGES OF POSTS! Not all of them are pure raging! Im not saying I did idk what to help in this problem, but im not the only one feeling like that about it.. While I can only see a few of you, saying it's all good etc.
And you did? Not knowing how the game became kids playground says it all.
@Tin-Foil-Hat
This game is plenty easy, far too easy some would say.
the game isnt getting easier for new players
Seriously? After the devilite nerf and all the monster nerf over the last year? I get that making the game noob friendly is important but ignoring your established playerbase, that has stuck with you for over a year on promises and hopes, is even worse: think about it, the players attracted by the new changes are going to reach Tier 3 faster in comparison to the older players and find out there's nothing there and quit faster, if the grind for 4* to 5* hasnt put them off.
How can making the UI better make it more noob friendly ? How does making the UI easier for players to use make it bad ?
By not only making it obtrusive, make it buggy and releasing it unfished. And I dont think it's making things easier at all: if you are getting attacked on the right side and decided to change weapons, your vision will get obstructed, if you are in a tight spot and want to check your health you need to glance to the top left corner, wasting time and upping the chance of getting hit (it's one of the reason games like WoW, Dota 2 and LoL also have a small health and mana bar on top of your character).
Youre treating the developers horribly by posting negative statements toward them and their decisions, instead of constructive criticism and positive feedback. You are distancing yourself from them and dis-encouraging their appearance in threads by doing soo.
I take that you havent read the update discussion thread, A LOT of people offer constructive criticism and suggestion for change, that you dont want to look for them is another thing entirely. Also, if they are doing things I disapprove of, of course I am going to distance myself from them; as a paying customer I have the right to complain about the product presented to me if I'm presented with an unsatisfactory product/service (and if you are going to say to take a break or go play another game in the meantime, that just shows how bad the decision was in the first place if LEAVING is the better option).
The fun is only gone if YOU make it disappear.
No offense but that is dumb as heck: if you dont enjoy something for a change the developers made (Not you, the makers of the game), who's fault is it? If the solution to that is simply "to get used to it" I am sorry but no. If you played Tribes: Ascend around the time the Jackal and the infiltrator updates started rolling in, you can understand how easily a bad developer choice can take the fun out of a game.
Oh, and also-
Do the math, majority of players dont even use the forums.
I take you werent logged after the patch hit. EVERYONE started complaining left and right in the Haven I was, on the trade channel, everyone I knew was upset and only a few people in my guild liked the change (heck, one of my friends that was very excited about the UI and the patch ended up hating it HARD... he was an LD player, mostly). Also, in the game news window mentioning the new look, it says "tell us your opinion ON THE FORUMS". Fancy that.
First off one of the major art indicators of Spiral Knights is BEVELED edges and GRADIENTS. The new Ui consists almost entirely of it, look at your forum bar, its all beveled and gradient. The fact that you dont see that kind of makes your opinion about the art style being wrong, incorrect.
ARE YOU SERIOUS? YOU ARE SAYING TO BASE THE ENTIRE UI OF THE GAME ON THE FREAKING FORUM BUTTONS, A LOOK THAT NOT ONLY IS EXTREMELY COMMON ON WEB DESIGN IT IS ALSO BEING PHASED OUT BECAUSE IT'S TACKY AND OLD BY THIS POINT?! And then you go and say people are wrong because they dont see it...
Yes, that made me mad.
>But, the fact remains a new UI was not wanted or needed.
The new UI is indeed needed for an upcoming update.
Hint, hint.
Nudge, nudge.
@Burq
As far as the devilite balancing (get it right) is concerned, it makes the difficulty more consistent with the rest of the game. Besides, this is to accomodate future updates, where the previous difficulty could make a return. For instance, ye olde Lord Vanaduke had quite an amount of bullets going around, whereas the present has been somewhat dumbed down. However, if you were to enter the Shadow Lairs you'll find that the bullet intensity makes a return. Have some foresight, gentlemen.
Also, please tell me where you found that the UI was unfinished. I'm rather interested in seeing what you have to back up this claim, other than blind ranting about how you dislike it. The weapon wheel amongst other things can be discussed in the discussion sticky, and it's probably a good idea that those matters remain in said thread.
@Shidara
I'm really curious about why the new UI was needed as well. I understand that there's new content coming in, but did that honestly require changing everything the way they did? It broke the established habits and flow of EVERYTHING in the game. All important battle information was switched around in their places and made less intuitive as well. All of the social and inventory tabs were also needlessly switched around. And, this being one of the biggest follies in my opinion, the CE, ME, and Crowns UI was hidden away. I know Nick's reasoning for doing so, but pretty much everyone has already said why his reasoning is kind of dumb.
So what big, new, fancy thing are they adding that absolutely NEEDED this change?
Why couldn't they edit the old one in any way?
And most importantly, WHY FIX WHAT ISN'T BROKEN?
The new UI is indeed needed for an upcoming update.
By the same token, you could have added the new functions to the old UI without messing with everything else.
Oh and balancing implies things were taken out and added to make it more consistent with the rest, this time only things were taken out, making it a nerf.
Besides, this is to accomodate future updates, where the previous difficulty could make a return. For instance, ye olde Lord Vanaduke had quite an amount of bullets going around, whereas the present has been somewhat dumbed down. However, if you were to enter the Shadow Lairs you'll find that the bullet intensity makes a return. Have some foresight, gentlemen
Oh, I HAVE done Shadow Lairs before, it left a very bad taste in my mouth that I have to pay 1800 ce (or 450 ce) to experience difficulty on this game or on levels I like and get very few things in return. And the monster nerfs do affect SL and Danger Missions; try Heart of Ice now that the devilites have less range and less dodge.
Also, please tell me where you found that the UI was unfinished. I'm rather interested in seeing what you have to back up this claim, other than blind ranting about how you dislike it.
Alrighty, first off-
The weapon wheel amongst other things can be discussed in the discussion sticky, and it's probably a good idea that those matters remain in said thread.
Oh, so basically, what you are saying is to present my arguments but not here were I am discussing with you since they are already in another thread? Nice.
I'll do it anyways:
-The New UI clashes BADLY with a bunch of elements present in the game already: an example, go to the arsenal station (you get a little box saying you are looking at an AS) and open it to compare 2 weapons or 2 pieces of armor. Look at the windows that appear - you get 3 different style of info boxes on the same window. Also, on the character window, the full inspect option is not a drop down menu, so it clips with your model's feet and breaks the clean border.
-Vial and Pill art clash with all the other items in the game. Some would say it's not bad but the colors are very similar: Fire, Stun and Curse vials tend to need a closer look to know which one is it. Also, I call that unfinished because the slots they fit in is square but upon picking them up you get a little CIRCULAR flash and sparkle on the.
-The Weapon wheel clips with itself, showing you the same weapon twice if you have 3 weapon slots. Oversight. but not too bad, but the wheel doesnt share the same look with any of the new elements, making it feel even more tacked on.
-The Vial and Pill slot looks way different to the other elements of the UI (rounded with a glassy shiny to a beveled metallic look).
I'll leave it at that since I'll be repeating myself if I go on, if you want my opinion on the technical aspects of the UI (like you want, apparently), you can look at the discussion thread... but if you still want more, I'll be happy to continue here.
the game isnt getting easier for new players
---Seriously? After the devilite nerf and all the monster nerf over the last year? I get that making the game noob friendly is important but ignoring your established playerbase, that has stuck with you for over a year on promises and hopes, is even worse: think about it, the players attracted by the new changes are going to reach Tier 3 faster in comparison to the older players and find out there's nothing there and quit faster, if the grind for 4* to 5* hasnt put them off.---
Oh wow the devilite nerf! Not a big deal at all. If you think the game is easy enough then explain to me why people still die during things that we consider "easy", especially Vanaduke levels. If what you say is true then its unacceptable for any player who isnt a "noob" to even die in this game. There are major missions in the game that TEST your skill and bring it up to standards, such as the gauntlet. Monster difficulty is NOT attributted to how fast you can hit 4-5* gear soo you pretty much just refuted your own argument right there. Much of the content creation is based on the money being put into the company, we dont know those numbers but i can tell you other companies like Blizzard have far more money being poured in and they dont develop content any faster, if not longer.
How can making the UI better make it more noob friendly ? How does making the UI easier for players to use make it bad ?
---By not only making it obtrusive, make it buggy and releasing it unfinished. And I dont think it's making things easier at all: if you are getting attacked on the right side and decided to change weapons, your vision will get obstructed, if you are in a tight spot and want to check your health you need to glance to the top left corner, wasting time and upping the chance of getting hit (it's one of the reason games like WoW, Dota 2 and LoL also have a small health and mana bar on top of your character).---
The new UI is not obtrusive nor anymore buggy than the old version, i assume the bug youre talking about is the character portrait not showing up which literally happened all the time with the old UI. Did you even think before typing this ? Your field of view is BIGGER than it was before outside of the top left corner being cluttered, which many, including the team, realize. The collapsible bars are a GOOD thing, they have a good sense of artistic aesthetics when it came to trying to make the player feel more immersed in the world, the old UI where the bars were always out was tacky and covered necessary space. Fact stands the new UI is far more smoother operating, especially in terms of UI loading, than the previous one.
treating the developers horribly by posting negative statements toward them and their decisions, instead of constructive criticism and positive feedback. You are distancing yourself from them and dis-encouraging their appearance in threads by doing soo.
---I take that you havent read the update discussion thread, A LOT of people offer constructive criticism and suggestion for change, that you dont want to look for them is another thing entirely. Also, if they are doing things I disapprove of, of course I am going to distance myself from them; as a paying customer I have the right to complain about the product presented to me if I'm presented with an unsatisfactory product/service (and if you are going to say to take a break or go play another game in the meantime, that just shows how bad the decision was in the first place if LEAVING is the better option).---
No ive read the thread plenty, and as you can see by multiple threads being locked that there clearly is far more unhelpful posts going on than you think. Last i checked multiple posts with people saying nothing more than "This UI sucks change it", isnt helping nor contributive. Now youre being melodramatic like many other players, "If im not satisfied with the product and i feel the need to take a break or go play another game in the mean time, that just shows it was a bad decision in the first place if i feel like leaving is the better option".
The fun is only gone if YOU make it disappear.
---No offense but that is dumb as heck: if you dont enjoy something for a change the developers made (Not you, the makers of the game), who's fault is it? If the solution to that is simply "to get used to it" I am sorry but no. If you played Tribes: Ascend around the time the Jackal and the infiltrator updates started rolling in, you can understand how easily a bad developer choice can take the fun out of a game.---
Its dumb as heck because its true ? Why is it that games that are over ten years old are still played but they havent received updates for a very long time ? YOU make the game boring for yourself by allowing the fun to be taken out of it.
Oh, and also-
Do the math, majority of players dont even use the forums.
---I take you werent logged after the patch hit. EVERYONE started complaining left and right in the Haven I was, on the trade channel, everyone I knew was upset and only a few people in my guild liked the change (heck, one of my friends that was very excited about the UI and the patch ended up hating it HARD... he was an LD player, mostly). Also, in the game news window mentioning the new look, it says "tell us your opinion ON THE FORUMS". Fancy that.---
Oh i was logged in alright, ive been farming cake since patch hit, i saw many positive and negative opinions of the new ui. Prove it with statistics, you cant because its nothing more than an opinion based of fictitious numbers. Many people in my guild have enjoyed the new UI, many of my friends enjoy the new UI, the main people who are complaining are vets who think the old ui was perfect when it wasnt. The new UI has its flaws, dont get me wrong, but the amount of people freaking out and such over it is just absurd.
TL;DR - I can see why people are upset, but theyre over reacting. The heart of the gameplay hasnt changed, only minor visual details, thats what matters. I could see people being more upset about content creation if they were making marginal profits but i highly doubt they are, even soo as i stated, even big games like World of Warcraft dont update events as often as they should with the amount of money being put in by their consumers, alot of the content is premade and released over time, not even in development.
The GMS and DEVS care about their community, theyll listen. People just need to settle down and post more respectively.
>And the monster nerfs do affect SL and Danger Missions; try Heart of Ice now that the devilites have less range and less dodge.
Foresight, not hindsight. If they're scaling them down to fall in line with the other existing mobs then that must mean there's something else brewing.
As for the whole UI thing clashing with other elements in the game, I'm either not looking in the right places or I simply don't get what you mean. And the deal with the weapon wheel showing the same weapon twice if you have only three weapons seems like a very minor oversight and can be excused.
The rest of your pointers don't really seem like 'unfinished UI' to me as it does 'different design.'
>Vial and Pill art clash with all the other items in the game.
Like dropped gear and materials? Yeah, kinda do, but I am in favour of them becoming more like actual items than just icons representing an item. Moreso in the case of vials as you physically pick them up and fling them at enemies - flinging an icon really doesn't leave the same feeling of impact as it does when it actually looks like an item.
Basically what I'm saying here is that since they're actual objects that you can use to interact with enemies and obstacles, it makes sense to make them "realistic" as opposed to just an icon.
>The Vial and Pill slot looks way different to the other elements of the UI (rounded with a glassy shiny to a beveled metallic look).
Again, design choice, not really 'unfinished UI'.
I am extremely confused: are you quoting someone and responding to them, and if so which voice is which?
Whoops didnt add an @. But its @Burqs responses to a post of mine prior to his.
Oh god, this is a wall of text...
Oh wow the devilite nerf! Not a big deal at all. If you think the game is easy enough then explain to me why people still die during things that we consider "easy", especially Vanaduke levels. If what you say is true then its unacceptable for any player who isnt a "noob" to even die in this game.
What? So apparently lag and outside distractions are not factors that can determine if you make a mistake or 3 and die to traps/the game's wonky defense mechanics. Also, Read what I said next time, I said making the game more noob friendly in general, that also includes lowering the overall monster difficulty.
There are major missions in the game that TEST your skill and bring it up to standards, such as the gauntlet.
I have one big problem with this: have you seen any new 4* player replaying that mission or any really hard mission? Many people do his mission once and with a party just to get it out of the way to keep advancing. It IS designed like a choke point till players get better but most of the time it is ignored, at not just because it gives you crappy amounts of heat and cr compared to FSC. And that ties to the next part...
Monster difficulty is NOT attributted to how fast you can hit 4-5* gear soo you pretty much just refuted your own argument right there.
You are right. GEAR is attributed to how fast you can hit 4* and 5*. And what makes you choose what armor to get? What damage type you are likely to face, statuses and bonuses... FOR THE TYPE OF MONSTERS YOU ARE GOING TO FACE AND WEAPONS YOU ARE GOING TO USE TO BEAT THEM. And guess what, how hard they are is related to how well you can beat a level and then repeat it without dying to the monsters, thus making it easier to grind, making it easier to get better armor or simply different weapon; so if you are saying making the game noob friendly isnt related to how fast you can get 4* and 5*, you arent thinking about everything - remember, players get the entire cobalt defender set free, they just need the energy and cr/mats.
Much of the content creation is based on the money being put into the company, we dont know those numbers but i can tell you other companies like Blizzard have far more money being poured in and they dont develop content any faster, if not longer.
This is irrelevant. Different companies work in different ways. There are some that can produce good games quick with a relatively short staff and big companies can make abysmal games with all the money in the world,
The new UI is not obtrusive nor anymore buggy than the old version
Because the old one had a giant useless portrait of your character that did nothing but take space or a shield gauge that overlaps with the timer on LD, and I'm not even talking about the chat box over lapping with the party info in LD, or the weapon wheel obscuring the right side of your character (so good luck if you are getting attacked on the right and are changing weapons) or having to take your eyes of the center of the screen to look at your health (to Kliplik illustrated that way better then me http://i.imgur.com/desqBmp.jpg ), right? None of that is obtrusive, huh?
i assume the bug youre talking about is the character portrait not showing up which literally happened all the time with the old UI.
No, I meant all the bugs that shipped with the update that where patched as fast as possible. Also, that character portrait glitch is new to me, since the old UI only glitched once on me but that was with an elevator.
Did you even think before typing this ?
Yes. Did you?
Your field of view is BIGGER than it was before outside of the top left corner being cluttered, which many, including the team, realize.
Ok, what? The field of view is exactly the same except with messing with the HP bar position and moving the chat window to overlap with the party viewer, which in turn relate to the top left corner clutter.
The collapsible bars are a GOOD thing, they have a good sense of artistic aesthetics when it came to trying to make the player feel more immersed in the world, the old UI where the bars were always out was tacky and covered necessary space. Fact stands the new UI is far more smoother operating, especially in terms of UI loading, than the previous one.
This I have a huge deal with, since it sounds more like you dont know what you are talking about. The new UI makes you do more clicks to check something (if you dont know the shortcut, it's 2 clicks to view your cr/ce counter, for example) that normally it's easily accessible, I dont think that counts as smoother operating. Yes, the bars have a good sense of aesthetics, but that has NOTHING with do with immersion, hell, if you are talking immersion, the UI immersion BREAKING since you have to click on them to bring them out or look at the corner to check your HP. Stop throwing terms you dont know anything about. And as far as tacky goes, I prefer the old buttons to the new bevel and gradient stuff from 2007.
No ive read the thread plenty, and as you can see by multiple threads being locked that there clearly is far more unhelpful posts going on than you think. Last i checked multiple posts with people saying nothing more than "This UI sucks change it", isnt helping nor contributive
I give you that, but it's just as helpful as mocking the people complaining and trying to ignore a problem that has so many people riled up.
Now youre being melodramatic like many other players
Probably yeah, but that doesnt change the fact that such a change is important and is having a huge impact in the game if all the reaction is any indication.
Why is it that games that are over ten years old are still played but they havent received updates for a very long time ? YOU make the game boring for yourself by allowing the fun to be taken out of it.
Because they are well designed, even if flawed. And no, the game becomes boring when there's nothing else to experienced, when you have reached a point you are not satisfied with it anymore. Bad decisions makes you reach that point faster. Trying to squeeze the most out of it is good but it never lasts: would you play only Goldeneye for years to come if a patch magically turned every weapon into the klobb?
Lastly
The heart of the gameplay hasnt changed, only minor visual details, thats what matters.
True, the core hasnt changed one bit, but this is not a minor change, it is a very important change, which a lot of people are disagreeing with. And for some it is the last straw after being starved for meaningful content for so long.
The GMS and DEVS care about their community, theyll listen. People just need to settle down and post more respectively.
Now this really got me. Because I agree with you: We are all being a bit of jerks about all of this but think about it - why are we up to this point? When did we lose so much faith on the devs to pretty much completely ignore the huge hallmark that the game's second anniversary is over a change of the UI?
I really love this game, I've stuck for it for as long as I could, even defended it when some friends bashed it calling it a "cash grab cheap mmo zelda rip off" well, in more savory words. But it just piles up, this was the last straw for me and I hope things do change soon for the better instead of the bad trail this update marked. I really dont want to leave this game like this.
Theories on why new UI is implemented:
- paving paths for BS and Shield related stuff;
- some projects related to touch screen that we are not aware of;
- a cost effective way to make a game looks new to attract new customers;
- SK Development Team hired an intern.
@Burq
---What? So apparently lag and outside distractions are not factors that can determine if you make a mistake or 3 and die to traps/the game's wonky defense mechanics. Also, Read what I said next time, I said making the game more noob friendly in general, that also includes lowering the overall monster difficulty.---
Monsters have probably been adjusted accordingly to mix with the upcoming update. What i meant by what i said earlier, is that even though they might have nerf monsters either way, there are still players who die from monsters, which to me indicates that monsters are still doing their job. Maybe they should have separate modes for vets with higher payouts if the vets feel that the challenge isnt great enough.
---You are right. GEAR is attributed to how fast you can hit 4* and 5*. And what makes you choose what armor to get? What damage type you are likely to face, statuses and bonuses... FOR THE TYPE OF MONSTERS YOU ARE GOING TO FACE AND WEAPONS YOU ARE GOING TO USE TO BEAT THEM. And guess what, how hard they are is related to how well you can beat a level and then repeat it without dying to the monsters, thus making it easier to grind, making it easier to get better armor or simply different weapon; so if you are saying making the game noob friendly isnt related to how fast you can get 4* and 5*, you arent thinking about everything - remember, players get the entire cobalt defender set free, they just need the energy and cr/mats.---
Thats not free if they still have to pay CE+CR+Mats :P As someone whos only played for about 2-3 months, i stopped my cobalt set at 2* and went with plate. It took me a little bit longer due to having to purchase recipes but it wasnt a big deals. What i mostly meant by that is, you can buy your way to get gear, either the starter pack or battle pack gives enough CE to craft multiple 5* items. I myself crafted about 3, 5* items when i bought my Battle Pack. About the armor choice part, everyone starts out choosing 1 set, vets are the only players with multiple sets. I personally find that armor type doesnt matter soo much when youre good at dodging and shielding, which is why i wont make another set soon, ill prioritize weapons and cosmetics ahead of it. Mainly due to lack of content, FSC, since i have Volcanic Plate i really dont need to change my armor.
---No, I meant all the bugs that shipped with the update that where patched as fast as possible. Also, that character portrait glitch is new to me, since the old UI only glitched once on me but that was with an elevator.---
While thats true, they fixed them all shortly after, soo i dont think its fair to call them out on that, especially since alot of times bugs sneak past even with alot of testing.
---Ok, what? The field of view is exactly the same except with messing with the HP bar position and moving the chat window to overlap with the party viewer, which in turn relate to the top left corner clutter.---
When i use the word FOV i dont mean it as "this is what im looking at within this area", i mean it as in "This is my screen, this is how much i can see". The old UI wasnt as condensed in other areas, everyone knows the top left is a problem, i agree the top left is a mess.
---This I have a huge deal with, since it sounds more like you dont know what you are talking about. The new UI makes you do more clicks to check something (if you dont know the shortcut, it's 2 clicks to view your cr/ce counter, for example) that normally it's easily accessible, I dont think that counts as smoother operating. Yes, the bars have a good sense of aesthetics, but that has NOTHING with do with immersion, hell, if you are talking immersion, the UI immersion BREAKING since you have to click on them to bring them out or look at the corner to check your HP. Stop throwing terms you dont know anything about. And as far as tacky goes, I prefer the old buttons to the new bevel and gradient stuff from 2007.---
The UI is far less laggy and load based, prior youd get slices in frames due to the loading of other tabs, that doesnt happen now. Thats what i mean by smoother operating.
How am i throwing out terms i know nothing about ? Lol. As ive said, if they fixed that bar on the top left, the collapsing bars make for a far more immersive experience. Immersing yourself is the feeling that youre more involved in something. Virtual Reality headsets are more immersive due to the POV. I know exactly what the term means. The less thats on screen, the more immersive it would feel, the collapsing UI bars accomplish this feeling.
Monsters have probably been adjusted accordingly to mix with the upcoming update. What i meant by what i said earlier, is that even though they might have nerf monsters either way, there are still players who die from monsters, which to me indicates that monsters are still doing their job. Maybe they should have separate modes for vets with higher payouts if the vets feel that the challenge isnt great enough.
We dont know that, but we can hope it is.. Reading the feedback from the test server doesnt give me much hope for the swarm monsters... And I would welcome a way to make the game harder, just not like the SL and the Danger missions are, I mean entire clockwork runs on Hard, or something.
Thats not free if they still have to pay CE+CR+Mats :P
Yeah, I meant to write the cobalt defender RECIPES but I kinda derped it and forgot it.
I've been playing this game since mid 2011 and I grinded my first 5* set (hell, most of the things I have have been thru sheer grind), weapon and shield before even thinking about buying anything, usually just saving my money for the promos or deals that popped up. And I know a lot of noobs go about it that way as well, thou a ton just quit after grinding their way to 4* since the jump to 5* can be quite steep with no access to FSC. Which to me is a shame since to me tier 2 is the best stage of the game and jumping past it feels like a waste since after Vana, there's nothing but the Shadow Lairs and Danger missions.
How am i throwing out terms i know nothing about ? Lol. As ive said, if they fixed that bar on the top left, the collapsing bars make for a far more immersive experience. Immersing yourself is the feeling that youre more involved in something. Virtual Reality headsets are more immersive due to the POV. I know exactly what the term means. The less thats on screen, the more immersive it would feel, the collapsing UI bars accomplish this feeling.
Because a lot of people simply throw terms like Immersion as a bad excuse for an argument without knowing what it actually means, simply going by what they think it's about. The type of immersion that you can have in SK is not the same type of immersion you can get from an FPS with say the occulus rift, just making a menu you arent going to put much attention on anyways toggable isnt going to magically make the game more immersive because more of the screen is free. If you get immersed into SK is because you get "in the zone", you are focus on completing a mission throu skill (you need to know when to hit, when to retreat, etc) - your vision is going to usually going to be focused on the center of the screen (and if you are talking with guildies, on the lower right). YOU dont feel you are the guy hitting the monsters, your knight is because you see him/her do it. It's more like when you are playing a good match of checkers or chess, YOUR piece did it through your control. FPS have that as well plus the need to make you feel that you are there, that it's you who's hitting the monsters. THERE is where a minimal UI is important, because the less you things that remind you are playing a game, the more you can project yourself into the character.
@ Burq - Well theres multiple definitions, i can see what you mean but you can get immersed in a game even if it isnt FPS. My use of the word is fine but it seems we have separate thoughts on what makes us feel immersed in a game. Note i dont say fully immersed, obviously that wouldnt be possible with this game or tech :P
Arent you contradicting yourself at the end ? If you have collapsing UI bars it makes you feel more into the game and more like you are the character due tp the fact that you arent constantly looking at UI menus as in the prior UI where youd have your feed and all that just out there in the open.
Not really, since your character is always visible you cant exactly project yourself into it, beside, that would only work if you could hide everything else so there's only one thing to focus on, your character: even if you could close the flap, there will always be the vial window, the health bar and the minimap right there. Also, the huge guy on the top left (we always go back to that bit, dont we?) staring at you kinda makes it weird no? You would be looking at yourself. And the immersion would be broken the moment you had to check for ce/cr or compare weapon or armor stats. It's kinda funky, really.
Also, there's different parts to immersion as a whole, here's an article that can explain it WAY better then I could. http://www.psychologyofgames.com/2010/07/the-psychology-of-immersion-in-...
This battle is so intense that I read each comment
Right now Burq is slightly ahead
+1 for all Burq's counter arguements
When I'm speaking with my friends (who are french) they said "it's a shame that SK came up with something like this after 2 years. It takes 5 minutes to do what they did"
It also takes 5 minutes to change the portrait...
What's bad?
Knight portrait and HP bar/Shield bar, okay... 1 week of work to get it right and make everyone happy
New vial? get used to it, it was new vials for you when you started and it didn't bother you
New weapon wheel? Ask OOO for a transparent one, takes 1-2 minutes to do
No ce/me/cr? That takes 5 to 10 minutes to put them in a corner, bottom right or bottom left
What else?
Oh yeah you are crying over nothing, the only change that would take time to get it right is the knight portrait because everybody is going "OMGWTFBBQ my knight is ugly"
No offence but it only has been 2 days, the test server were empty, the feedback was biased by so little result and so scattered
Personally if I do a ratio on who likes it and who doesn't with my current TS guildies: 2 people out of 10 don't like it
20% don't like it according to my source
so... HA
Edit: from Tin-Foil-Hat The GMS and DEVS care about their community, theyll listen. People just need to settle down and post more respectively.
Indeed they do, that's why there is an UI update with so much community suggestion in it
I like the new UI. Its pretty nice.
Only things Ill have a problem with for a while are
>Apparently it causes more lag in haven now
> My hp and shield bar show in haven for no reason
>My hp bar is at the top left now which seems significantly farther to look than the bottom center of my screen
Apart from that, I like it. The advance screens are nice, the mission complete screens are nice, and there seems to be less overall glitchiness with the combat system.
Whoa, there are a lot of texts to read here, guess I will jump them, because they seem obvious...
Anyways, I'd like to point out the things that made me upset from this frickin' OMG awesome update.
My eyes are burning everytime I play. Go check this thread :"Eeveeous's Feedback New UI Patch - April 3, 2013" for further explanation and explaining. To summarize, the health bar is on the top left, while it was in the middle bottom before. Now, while fighting, you have to move your eyes to the left just to see your health, which causes eye-strains. Next thing, the energy bar was hidden in Arsenal menu for a reason in my opinion, they wanted you to spend more mist when you don't even know how much do you have, because you don't open the arsenal menu a lot especially before the elevator, thus will lead you to losing 10ME sometimes. And the main course is the weapon wheel. What the Vog is that?! What's the use of it anyway? I mean, it just blocks the view, and make it harder to dodge. Oh, and don't forget the annoying noise when scrolling between weapons...
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Now comes the LD. Please go try it and see by yourself how annoying it is now. The screen shakes with each hit on you, and the power of the shake is equal to a meteor ramming the Earth. Next thing, why did you make the Points bar of each team smaller? It is annoying and distracting. And same with PvE, the health bar and abilities bar placement is wrong, WRONG. Hmm... What else? They didn't fix the Recon bugs, nor the loadout bugs. Sigh...
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That's all folks!
Now do you still think that this So-Called-Amazing-Holy-Awesome-OMG update is worth changing the game?
Guess not...
Now, while fighting, you have to move your eyes to the left just to see your health, which causes eye-strains
So you are saying that looking around in general cause eye-strains? No it doesn't... Sorry...
Edit: So anyone with a peripheral vision will have eye-strain by looking left or right? Seriously think before posting, yes the wheel thingy is annoying, yes you can take OFF the little annoying sound (which were annoying before the wheel came in TBH, my sound is already so low I can't hear it over my GOOD music) so IDK what to think of what you say
Yes in LD it's bad, make it transparent. Other than that... meh
It causes eye-strain to open your eyes
I heard this UNCONFIRMED UNCONFIRMED UNCONFIRMED rumor from another thread that this was the idea of some yahoos over at Kongregate.