Our intention with the shard line was to have them ‘spread out’ and hit multiple targets at once. ~Nick
Ok! let's make them do that.
Steps of my shard bomb:
1: Bomber places bomb.
2: Bomb ticks down, slightly faster than current shards but slower than old shards.
3: Bomb explodes, doing damage in a 2-square radius (3x3 space).
3: Several "shards" spawn at the edge of the explosion, flying out slightly farther than the range of the current shard bombs and stopping. These are bullet-like and do damage.
4: Shards behave like current shard bombs; flash and then detonate. However, they have a slightly smaller explosion radius to compensate for the fact that they are further from the initial bomb placement.
Side note: Enemies hit by the initial explosion are unaffected by the flying shards.
That works, right? oRSS people get their bullet-bombs back, and OOO gets their AoE explosions bomb. And you can't OHKO things with it.
But if a shard hits an enemy does it still stick in the ground? Also, I think current shard bomb range is fine. Wait, do the shards even stick in the ground? Or do they just fly and detonate?