Before we start, I'm going to tell you that this is one of my FEW serious threads.
Okay, lets start with the battle sprites.
+63.6
Gives more diversity to PvE playstyle, it's great
-1 on a couple parts
1. They're completely useless in t3. seriously, they do absolutely no damage. can you give us vanguards a couple free levels?
2. Why do you have to make a flashy animation for it? The only reason I would want to use another weapon/attack is so I can combo it with the rest on my weapons.
Please make skills usable while:
Shielding
Charging
Attacking
Lifting up sprites/statues/water
etc...
EDIT: Please make it so the cooldowns aren't universal the long cooldowns make the other skills alot less viable.
Done ranting, lets move on to energy changes:
+1 for the no mist and no elevator costs. Finally, people can play as much as they want. The game wont push newbs away anymore.
-1 to the mist well
Like seriously, I paid money, added CE into it to get mist for crafting. now you're telling me I can't get "orbs of alchemy" and can ONLY take 100 energy per day? What the f^!@..
Emergency revives:
Seriously? You didn't make this game easy enough already?
Also, make it so it fully heals people who haven't used the ER for that depth.
+/- 0, so so
Difficulty modes:
+1 to this, but make it so missions must be played on normal mode so people will be encouraged to go back to the arcade! Missions are there to guide players, not for them to FARM THEM..
The forge:
Interesting, I'll put a +1/2 for now.
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WARNING: Everything in this half of the post is negative (albeit constructive) criticism on the changes to mechanics of the game.
If you are easily butthurt, please re-insert your skull into your anus, and proceed to ignore this half of the post.
If you noticed, I skipped a couple parts, including the revive mechanisms and the loot mechanisms. I'll be talking about them now.
The devs say that the changes to the loot and revive mechanisms will "encourage teamwork" and eliminate any reason "NOT to party with one another". However, this logic is completely and utterly flawed.
Reasons to party up in Spiral Knights:
-Dividing and Conquering, clearing rooms and parts of the map separately, while banding together to face powerful monsters when needed.
-The ability to revive one another using your health.
-The ability to "donate heat" for faster heating of items.
-Sharing pills and vials
With the change of the loot mechanisms, dividing and conquering will now be a worthless tactic. The reason for this is because we now have to walk through the whole map to pick up our crowns and heat. Since we have to walk around the whole map just to get our loot, it will actually discourage many people (including myself and quite a few guild members) to do runs with parties.
Also, with the change of the revive mechanism, playing in a party is quite similar to playing solo. You cannot help one another without spending money. Before, if you died, you had to revive yourself with energy. Now, it's the same thing, even if your party members have full health. I fail to see your logic behind this change, because it just completely discourages teamwork. There is also a skill meant for getting more heart drops. With the heart drops, you can pick up a friend and both heal with the help of Seraphynx. The ONLY reason I can see behind changing this is to grab money. However, it's a terrible money grab, since I can just restart the mission (no elevator cost).
Sharing pills and vials were one of the reasons I loved to party up with people. If a friend needs a pill, I could just drop one for him. If he's "watering vana", I can give him poison vials to take out vana more quickly. With this change, we cannot share and help each other. Another way to discourage teamwork. Where's the logic behind this?
User Interface Changes:
Red flashy screen of death + screen shake:
Seriously, OOO? This isn't CoD, I don't "bleed out" every time I lose a bit of health. However, some of the newer knights may like this feature, and it's a decent warning system to "GET YO BUT OUT AND GET HEALTH". Although it may help newer knights, many veterans are already used to monitoring their health while murdering zombies and crap, so please put an option to turn this effect off. It's quite annoying to see a pulsing red all over my screen, and it's distracting. It also hurts my eyes.
Weapon wheel and removal of old weapon monitor:
Another flashy UI change that will appeal to the newer knights. Again, I'm not asking you to remove it, but please put an option to change back to the old weapon monitor. Hell, why not an option to change back to the old UI? MANY knights dislike this new User Interface, and giving them a choice between the two UI's will satisfy both parties (old and new knights).
Huge portrait of my knight:
Don't even. Why. Y u do dis ;-;
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There have been many interesting changes to the game that I truly believe to benefit the game. However, many things still need to change. Most of the 2nd half of this post is about having the CHOICE to do something.
I want to be able to CHOOSE whether I want to revive somebody with my health or not.
I want to be able to CHOOSE whether I want to use the new UI or the old UI
I want to be able to CHOOSE whether I want to use the new weapon monitor or the old monitor
I want to be able to CHOOSE whether I want to have my screen shake and hurt my eyes with bright red or not
I want to be able to CHOOSE whether I want to drop my vials or not
I want to be able to CHOOSE whether I want to donate heat or not
In Soviet Russia, game control you
TL;DR
+1 to:
battle sprites, difficulty modes, energy changes and heat changes
-1 to:
removal of health revives, forcing new UI, not being able to drop vials, and "per person" loot picking.
please add:
Ability to use battle sprite skills while doing a different animation (attacking or shielding or charging, etc..)
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Enough of my opinions, this isn't a suggestion thread. What do you think about this update?
Edit: Please keep discussion and feedback about the release announcement in the discussion thread. Thank you!
I appreciate that the staff are taking their time to improve the game. However, everything I loved about the game is changing. I liked Spiral Knights because of it's simple game mechanics and aesthetics. I'm not sure if I'll keep playing at this rate.
Sincerely,
Refractionz