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Bring back heart res (at least as an option) posibbly item drop

11 Antworten [Letzter Beitrag]
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Viconaut

it was a great system that rewarded you for co-op/team work. having it made health management an interesting and important part of combat and made it possible to not have dying cost anything IF you worked well together, the only downside was having newer players being a life sink. but that was perfectly fine, you just stopped heart ressing if it got ridiculous and at that point they had to increase their skill or pay for their mistakes. but i loved battling through waves of enemies to go pick up a downed buddy.

i wish there was a way to poll this or start a petition, i can't be the only one that feels this way.

im also not a fan of not being able to drop ones items in the clockworks, its not as bothersome as the heart res being taken but i enjoyed being able to help people out with a pill if i had an extra, and it was also another part of the co-op-team work/ health management combat mechanics i was talking about, they made a group of four in a hard more place fun. (droping a pill for an almost downed buddy, or to have one dropped for yourself and then having to battle your way to it on your last leg, with or without the help of a team mate because you needed it NOW! or diving into the harms way to block for a weary knight just in time for him to get that pill instead of his last hit)

those little things were a good chunk of what i liked about the co op, now it seems a little more stale and alone in a crowd i guess, i dunno. might be a little bit cheesy but being able to split your remaining health and pass it on, made taking one for the team quite literal. it meant the resurrecting knight payed for anothers mistake and will more than likely have some of his own paid for in return. virtually allowing a shared life pool among the squad, if each is respected and pulls his or her weight enough to be allowed the luxury. it just gave the game more sense of comradery when things got heated (i think arenas), and thats kinda big. maybe its just me but if anyone else feels the same, speak up

in a few hours of playing i have 45 sparks? so no more fear of death? i mean whats the point of having a difficulty setting implemented if they give you unlimited lives along with it

maybe if you want put a 1 at the end of your text, as a petition type deal if you want them or it back, and a 0 if you like them gone? just for me (just something id like to know) and maybe the important people, if any of them read this

this is all just my opinion... from the intoxicated, hope i didn't gush too much.

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Hearthstone

HURM.

Well, IMO, I like the Spark of Life system. It urges players to be more careful with their actions and try not dying. But I do respect your opinion and view on the subject but I have to stick with what I want, so I vote:

0

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Juances

Before: 1 pill dropped, whoever picked it up first got it.

Now: everyone gets their own, personalized pills.
You can't share them, but there would be more pills per player.

If you want to take one for the team, there's the emergency revive thing.

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Niichi
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The old system was encouraging players to stay on the floor contributing zero while they waited for a health revive because the alternative was spending energy that nobody wanted to "waste" on a revive unless the party wiped. The new system encourages players to pick themselves up quickly and hopefully conditions players to not rely on reckless tactics on the basis that they no longer have "free" revives as an option (aside from the emergency revive).

If you want to revive a team mate feel free. You can use SoLs on other players. The only thing about that is actually doing so is awkward at the moment since clicking through a menu in a middle of a hectic battle while not getting yourself killed isn't exactly straightforward.

So, 0.

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Warp-Master
1, just for the principle of

1, just for the principle of the thing.

Those sparks will go away quickly. After that, your most reliable method of revival is the Return to Haven button. Nobody in randoms has sparks to spare, and if they do they aren't sharing; if you're getting a revive that's not from your own pocket, it's going to be from a close friend. This basically means that outside of premades you get one free revive per depth, and that's it. Not everyone can do premades.

Sparks don't have to go away for health revives to come back; look at my many threads on the subject. All removing health revives did was make soloing better, make team play feel less teamwork-y, reduce overall party DPS in clinch situations (for those that care about that sort of thing), and make altdragging slightly more expensive. There are definitely ways to get the good parts of ERs while also getting the good parts of health sharing.

http://forums.spiralknights.com/en/node/86154
http://forums.spiralknights.com/en/node/86706

Also, posting while drunk is not a good idea.

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Viconaut
of course

i wasn't really asking for sparks to be removed at all, just to still allow the option of heart res (in response to warp-master) i agree theres no reason heart res shouldn't still be around along with the spark system, and the game is weaker without them. you said it perfectly.

but if they wont bring back heart res i would at least prefer SoL res to be like heart res was, to be able to pick up a team mate after getting near them during combat rather than unlocking hud right clicking their name while breaking flow

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Niichi
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Thing is, if you give people the choice between "free" health revives and using SoL or energy then people will likely pick the former option, regardless of how detrimental it is to the party. I just don't want to go back to the play style of people staying dead on the floor waiting for others to pick them back up.

However, I think there might be a compromise we can reach here. How about allowing health sharing, or being able to use a health capsule on another knight, but only between two living knights? So if someone got themselves killed they still have to rely on emergency revive or SoL and therefore are not encouraged to sit on the floor, but knights who survived with lost health can receive a boost from allies before heading into the next encounter? Conditions for this use can be altered if abuse or over-use is an issue. Perhaps health lost by the giver is greater than the health received by the other player. Perhaps usage is limited in situations where no enemies are close by or a limited number of times per depth.

That's potentially a system I could agree with, since it would avoid the concerns I'd have otherwise.

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Wavara
1. A bazillion times. "I just

1. A bazillion times.

"I just don't want to go back to the play style of people staying dead on the floor waiting for others to pick them back up."
They are already doing this, but with SoL instead of shared life. If you don't want to help them, don't do it, nobody is forcing you.

Playing with friends was funnier and more exciting before this. Now you sit in spectator mode waiting for them to reach the elevator.

i wasn't really asking for sparks to be removed at all, just to still allow the option of heart res
This, please. I don't see any downside.

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Niichi
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Wanting a system that encourages players who got KOed to get back into the action quickly does not mean I don't like helping people. If I didn't like helping people I would be soloing all the time and this suggestion wouldn't affect me.

Do you have any comment about the compromise I suggested?

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Wavara
The SoL system isn't the

The SoL system isn't the reason why people want to revive quickly, is the lack of drop if you stay dead too long. Plus, I never said we should remove that option. If they want to revive by themselves, they still could.

"How about allowing health sharing, or being able to use a health capsule on another knight, but only between two living knights?"
This was called 'Pill sharing' and was removed by the devs in the last update.

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Theprophisised-One
Sparx

SoLs are a way for OOO to make money if you think about it. They are bound to run out for everyone who isn't sitting back doing Vana or easy runs, and when they do, more people are going to have to spend 50 energy (Half the people who play this game use RL money to buy energy) to revive than the amount of people who would actually do it before. Most people will just click return to haven but I'm sure some people won't. Also, having to right click on their names is stupidly annoying if you need help in the midst of a frantic battle and your team-mate is down.

I don't want SoLs, I may play solo most of the time, but I still think that the fun of team-work is lost by taking away the chance to revive an ally while on 0 sparx, and it also ruins the point of survivability, which was once a great trait, but now your allies just get annoyed that they have to watch you fight or give up when the **** hits the fan

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Niichi
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This was called 'Pill sharing' and was removed by the devs in the last update.

I'm aware of item sharing pre-update. Is it a problem that the compromise put forward is essentially a modified mixture of that and health revives?