it was a great system that rewarded you for co-op/team work. having it made health management an interesting and important part of combat and made it possible to not have dying cost anything IF you worked well together, the only downside was having newer players being a life sink. but that was perfectly fine, you just stopped heart ressing if it got ridiculous and at that point they had to increase their skill or pay for their mistakes. but i loved battling through waves of enemies to go pick up a downed buddy.
i wish there was a way to poll this or start a petition, i can't be the only one that feels this way.
im also not a fan of not being able to drop ones items in the clockworks, its not as bothersome as the heart res being taken but i enjoyed being able to help people out with a pill if i had an extra, and it was also another part of the co-op-team work/ health management combat mechanics i was talking about, they made a group of four in a hard more place fun. (droping a pill for an almost downed buddy, or to have one dropped for yourself and then having to battle your way to it on your last leg, with or without the help of a team mate because you needed it NOW! or diving into the harms way to block for a weary knight just in time for him to get that pill instead of his last hit)
those little things were a good chunk of what i liked about the co op, now it seems a little more stale and alone in a crowd i guess, i dunno. might be a little bit cheesy but being able to split your remaining health and pass it on, made taking one for the team quite literal. it meant the resurrecting knight payed for anothers mistake and will more than likely have some of his own paid for in return. virtually allowing a shared life pool among the squad, if each is respected and pulls his or her weight enough to be allowed the luxury. it just gave the game more sense of comradery when things got heated (i think arenas), and thats kinda big. maybe its just me but if anyone else feels the same, speak up
in a few hours of playing i have 45 sparks? so no more fear of death? i mean whats the point of having a difficulty setting implemented if they give you unlimited lives along with it
maybe if you want put a 1 at the end of your text, as a petition type deal if you want them or it back, and a 0 if you like them gone? just for me (just something id like to know) and maybe the important people, if any of them read this
this is all just my opinion... from the intoxicated, hope i didn't gush too much.
HURM.
Well, IMO, I like the Spark of Life system. It urges players to be more careful with their actions and try not dying. But I do respect your opinion and view on the subject but I have to stick with what I want, so I vote:
0