Level Editor and a new building!

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Retaeq's picture
Retaeq

First time making a full suggestion.

There would be a new DLC pack containing a level editor pack. In order to play it you must also purchase the DLC. I picture that it would be very similar to GH designing.

Level Editor

Each level automatically begins with the arsenal station and 1-way energy barrier. Some levels (like jelly farm) don't have this same getup and will start like its own. Each level ends with an elevator that teleports you back to haven.

Steps:

1. First you will select a level type (clockwork tunnel, jelly farms etc.) and tier.

2. Then you will select a background them, like GH themes (blast furnace, cooling chamber etc.) Themes are not necessarily matching with the level type.

3. I know there are different versions of each level with different maps so each level will have different version types (1-5)

*each level has "sections" (number will vary depending on the size of the map) Each section has a monster limit to prevent exploitation. (E.g. Max of 15 monsters for section 3). Sections are distinguished by 2-way energy barriers.

4. Players will be able to select monsters, blocks and other items similar to carrying GH furniture. Each item costs a one-time fee in crowns (approximately less than GH furniture?) These objects do not have to correspond to their level types (allows mixing and matching) Section limits apply.

5. Once you have completed your level there will be a publish option and a level name option (naming your level). You will also be required to choose a difficulty level (easy, normal, hard). It will then be listed at the level editor building (need a name). See below

Level Editor Building

Don't have a name yet, but it will be in the Garrison. When you walk into the building, a list appears very similar to when you enter the GH building. Instead of listing open GHs, this will list open levels, created by the community. They will appear in alphabetical order by name (which the creator chooses) and next to it will be the difficulty. (The creator of the level will have he option to open it to public). When you select a level, the game will automatically load you into the level.

Creator Options
-Can decide to keep the level open or closed
-Option for "always open"
-Can play his/her own level
-Can edit level even after it has been published. Including name.

Organized Fight

Organized fights are ones that have a party button in the middle of it (arena fight). When you plant down a monster, you can assign a wave for it to spawn in. There are only 3 waves. Each wave has a max limit of monsters. Example:

Wave 1: 10 monsters max
Wave 2: 15 monsters max
Wave 3: 20 monsters max

Notes
-Should it be DLC or free to play content?
-Level Editor Building Name?
-All levels can be played with parties
-There will be a save option for unfinished levels
-Section limits ok?
-Did I miss anything?
-All levels can be played on all difficulty modes
-Favorite level option? (List of faves?)
-Arenas allowed as a level type?
-Organized fight monster numbers ok?

Inferno-Forum's picture
Inferno-Forum
Derpuraptor Strikes Back

This thread again. Even tough it's been spammed a derpbillion times I gotta +1 every single one of them, so here you go.

Retaeq's picture
Retaeq

Thanks for the +1. When I googled it, only one thread came up and itself was from November 2010.

Digibyte's picture
Digibyte
1+

I know this has been suggested before. But, what the heck?

The building should be named: "The Simulator"

Retaeq's picture
Retaeq

Thanks for the +1. I feel that The Simulator would be a good name for the building, as you wouldn't be controlling and moving several tons of steel in the CW to create room for your levels. It feels more realistic as a simulation :)

Blue-Panther
Level editor

First level i would build is the hardest one you ever have seen.

Ustrinaferalthorn's picture
Ustrinaferalthorn
It's about time this happened.

Why don't we put both our ideas together? (Specifically regarding the voting system and active beta testing from my thread)
Also, we should just make this official and ask for a petition. This has been asked for so many times, maybe if OOO saw there was a lot of support behind this proposal, they might actually do it.

El-Odio's picture
El-Odio
Third page in the middle somewhere

http://forums.spiralknights.com/en/node/75220

Just saying. Personally dislike the idea of anything GH-like for various reasons, probably stated somewhere in that thread. Don't remember.

Ustrinaferalthorn's picture
Ustrinaferalthorn
@El-Odio

I guess I could see where you're coming from, but it can't be that bad of an idea, could it? If so, your idea seems like a pretty good one for basics, but after the floor plan, enemies, trigger spots, ect. are set, you can't just look at a flat level with almost nothing in it except enemies. There have to be some things in there, like scenario rooms, fitting props, and all that sweet jazz. With this part, something like the GH Designer mode wouldn't be too bad of an idea. It's a familiar system that people would know how to work instantly.

El-Odio's picture
El-Odio
From the Thread:

Q: Will the Creation Menu look anything like the Guildhalls Design mode?
A: Given that you would need to create the floor and move up to hundred objects you could not do it with the Guildhall designer. You'd need something that looks like what I made up there. Only the concept of course, but none the less. It has to offer the freedom of actually creating, rather than adding interior to a room. Think about it: you'd have to "plant" monsters, choose which tiles activate them, keep track of where what is, build walls, hide monsters beneath blocks... etc. I'd prefer it ingame, but if all else fails, it can be out of game.

What I gave was a raw example - I never excluded props like in the scenario rooms. Why would I? They are just normal boxes after all. Most decorative items are not interactive, and as such not a problem to be placed. Gras and other breakables are also not a problem as they also only take up space like everything else.
A Guildhall like build is not manageable under the aspect of the size of such a project. How are you supposed to determine where a monster spawns? Where a GROUP of monsters spawns? What will cause this monsters to spawn? And most importantly:
Are you willing to walk over and over again to a machine in order to get the items you want to place? Go ahead, do the math: How many tiles would you have to move for a 11x19+15 room? (That's the size of the ready room minus the tranporters.)
Last but not least, did you consider that you might have to build walls which you can't pass? After all you need to move as freely as possible inside the level you want to create.
A Guildhall Designer-Scenario is just not meant for something like this. A level takes dedication and work, and this needs to be as comfortable as it can get or else people will just not bother. Mind you, I am only talking about single rooms, not a freaking entire level.

Ustrinaferalthorn's picture
Ustrinaferalthorn
Hmm

Fair enough then. Just wondering, if I opened up a petition thread for this (putting in and giving links to all 3 of our posts, and any others that offer valid ideas) would you +1 it?

Retaeq's picture
Retaeq

@El-Odio I understand that levels could take a frustratingly long time to complete, but what if there were block chains of 2,3 and 4? (And 1 of course). This would greatly reduce the amount of time it takes to complete a room. These levels are not supposed to be a quick thing. They are supposed to take a while to complete. There could also be a last item button to make things easier.

@Nepetatheleo I suppose you could make a petition like that. I would +1 it.

Ustrinaferalthorn's picture
Ustrinaferalthorn
Woop!

Well we're going to have to discuss what we should & shouldn't put in the thread so we don't have to do too much editing. I like most of the three of our ideas so I guess we could just blend them? Use El-Odio's model as to how the interface would work, your creator options, and my submission and uploading ideas. Mine while need a bit of tweaking though since the level creator would be available to everyone, not just Steam users.