Your Top Five For Developers
So, in this thread: List the top five additions or modifications to the game you'd like to see, from most wanted to least. Feel free to combine stuff, and yes, undoing stuff qualifies; if you wanna list "Roll back a, b, c", sure, make that a thing on your list. Keep 'em short, if you can!
My list:
1. PvP, or other replayable content that's got it's own flavor. A new boss in T2 would also suit nicely...
2. Ongoing balance work, much of it as noted in the Balance Rant thread.
3. A means of playing with UVs & heat on gear, and of burning more mats; my own preference is my suggested Forge.
4. Good stuff for guildhalls, as noted here.
5. The already-promised unbindery (though I *would* love unbind costs to be in crowns, and a fair bit lower than was stated....)
What's yours?
- Rollback
- Content
- Content
- Content
- Content

I like this idea! Please do post your top five! I wanna see them.
1. Definitely more content! More monsters, boss types, at some point more weapon lines.
2. PVP
3. more to guildhalls
4. more ongoing balance
5. Another way to dispense the heat to items
I'm pretty sure what you'd want rolled back (given the ongoing debates on it). Did you have content preferences for the other four?
Or just "More playable stuff in general, and bloody well keep it coming!"
1. Content
2. Content
3. Content
4. Content
5. Better chatbox
That's all i have.
1. More stage themes and stages/bosses/enemies in general. I'd really like a Beach theme stage (there's already a forest and a field of sorts, so why not?). Or a carnival/circus stage.
2. Item balance:do something with dead end items. As it is, a very high amount of items are useless in the long run.
3. Stage balance: I really hate sitting around waiting for some stages just because they give better rewards. I wish I could just go where ever and get comparable rewards to most other stages. It's also really boring to run the same stuff a million times because it's simply the most profitable
4. Rework crafting and material distribution. My simple suggestion is: everyone gets all the mats, BUT, material cost is multiplied by 5.
5. I'd like to see something like my Upgrade Modules. Considering the suggestion is rather vague (ability to turn equips into powerups for other equips), there's a lot of elbow room to work with :D
1. Content - monsters, weapons, gear, bosses. T2 stuff especially alongside T3. Story expansion I would count as part of this.
2. Balancing of said content and existing content. In particular, if I had to choose one little thing, I'd say to make more monsters deal piercing damage.
3. Guildhall fluff - furniture, decorations, apartments for each guild member, etc.
4. Quests or taking on special goals - that give rewards of all kinds of things. Even more guildhall fluff. "Kill a depth 17 Alpha Wolver with a 2* Flourish. Receive X large amount of crowns, and a snipe"
5. Snipes as pets, or snipe farms, or something snipe-related

1) dramatically increase the amount of materials needed for crafting. Note: if you increase the number of tier runs needed to get the materials to make a 5* item by 6 runs, you have significantly increased the energy needed. 6 tier runs * 8 gates/tier * 10 energy/gate = 480 energy. (Yeah, you have to account for increases in 4* energy, other materials, and such, but the point remains: increased materials sinks causes increase energy sinks, but does it in a way that *SHOULD* be fun.)
2) more crown sinks, such as adding a crown sink to reviving, crown-only short duration trinket/weapon slots, or sample weapons that last only an hour and cause you to not keep any crowns/mats you earn, or... Just have them not be cost effective compared with the CE sinks if you use them a lot.
3) a way to sample the effects of weapons/armor without sinking huge amounts of time and energy only to find out that the game doesn't work the way you (and the wiki, and the non-existent OOO doc, and the forum posts) says it works.
4) increase the amount of heat it takes to level higher star items. It should be hard to level up 2* and 3* items in T1 and 4*/5* in T2.
5) dramatically increase the amount of materials needed. yeah, I'm using another one of my 5 slots to emphasize the need for this. CE just requires people to open their wallets. Crowns can *only* be created from the game, but T1 crowns are just as good as T3 crowns. Materials mean you have to really play the game, not just pay the game.
Edit: note, I've tried to list things that could likely be done quite quickly, at least compare to "more content". There was a time when you could see haven 22 filled, the game is shrinking quickly, you need quick fixes.
1. Ongoing Balancing
2. More content! Especially bombs :P
3. PVP
4. Holiday Events
5. Guildhall Improvement!
(I'm pretty sure that content will be first or second on everyone's list. It is first on mine.)
1. Content - maps, monsters, bosses
2. A journaling system (I just found the crystal energy usage log and I love that). I'd like SK to keep track of recent history on runs to help me track the economics of playing.
3. Tie the previously mentioned journal to a leaderboard system for solo and party 'scoring'. Time to complete level, crowns, energy spent. Maintain the leaderboard for each gate and its levels as long as the gate is active.
4. Recipe lottery - player pays up front for a chance to find a desired recipe. The deeper the level to reach that recipe, the lower the lottery fee.
5. Guild trophy room. A place to display all the Jelly King scalps collected by guild members.
And that's just a start...
Laminarflo
"(I'm pretty sure that content will be first or second on everyone's list. It is first on mine.)"
That, in itself, is kind of a big deal. I mean, the first page of threads isn't "New bosses and playables PLZ"... So if devs are scanning the forums trying to sort what we want, by priority (and I'm pretty sure Eurydice is doing something very much like that), they might not get the real picture.
Which is why I thought this thread would be a good idea. Plus, I got to post my wish list first. That's important to me, too. :P
1. PVP!!! or some other repeatable (not repetitive) content.
2. New bosses. preferably one thats between jelly king and vanaduke in difficulty.
3. The devs to make more CROWN sinks. Not more CE sinks. i.e make unbinding cost crowns. also make some, if not all, pvp content cost crowns.
4. Item Balance! a nerf to the sealed sword line so other lines (cutter, spur) become more playable, a SLIGHT damage buff to guns (or maybe gun damage buff to the gunslinger gear). for armor, just make more (significant) things do piercing damage, and less things do elemental.
5. Make stratum crafting worth it! this (mineral boosting) is probably the biggest crown sink you can have if you get this to work as intended. most obvious route would probably be some boss strata that are only available if the players forge em. ofc it has to be coupled with a few tweaks on the numbers.
really all of my top 5 are rather easily implementable. PVP is already in the game, and i dont see the harm of implementing an as of yet unbalanced version of it. There are also some art resources for bosses other than vana and king in the game from what i hear, and youd just need to spin an existing tileset into interesting preboss depths. item balance, afaik, can be done by simple numbers tweaks. turning wolver attacks into piercing, boosting damage for CIV a bit etc etc. Stratum crafting is pretty much gonna be solved once the new bosses are implemented i think. really the hardest thing on my list to pull of is balancing CE to crown sinks. youve gotta make a profit, i know, but youve also got to look after your players interests. do it willy nilly like you did this patch and you are gonna end up with a riot.

1. Item Balancing. There is no reason not to do this and I don't understand why no visible efforts have been made in this area. Balancing out all the craftable items would be a larger CE/CR sink than the increase in CE costs since everyone would be making different items/alchemy lines rather than everyone just making 1 set of Vog and being done with the game.
First, I would like to thank Leviathan for posting a great thread idea! :D
Anyways,
1. PvP
2. The Core, The Swarm, Lost members of the Whatchamacallit ( I forgot the name), and to be more general, more content (To be honest, #1 and #2 are both the things I want the most).
3. I dunno. More materials needed in recipes. I'm sure everyone has a lot more materials than they need! I'd exclude this for 1* to 2* though, and have materials gradually increase to correspond to a higher tier equipment.
4. Something new. Something that you don't often see in an MMO that would separate SK from other "Your average MMO concept" game.
5. Art, new equipment (5* of a Khorovod [ DO WANT ], 5* of a winmillion, etc.)
P.S. - I've heard that this game already has a 5* form of the Troika line (Troika, Kamarin, Khorovod) and is called "Shatter" in the game files. I didn't look through the game files, I've heard from other players about this. I hope this will be implemented soon!

1. PVP
2. Practice Danger rooms with different themes
3. A WAY TO CHANGE COLORS PLEASSEEE :(!
4. Bring down the alchemy energy costs a bit please? i dont mind the binding, but its hella hard to craft now :S
5. Ban the update whiners :D.

1. PVP
2. SOCKETABLE ITEMS
3. REDUCE E to craft items
4. MORE BOSS
5. MORE DUNGEON TYPES
1. More T2 and T3 content... T2 because the massive CE nerf (ARGH!) has players stuck there longer
2. Lower CE costs to be closer to pre-patch... raise reagent quantities instead if you must
3. Roll back the patch's item binding rule... no, the unbind shop does not count
4. Display UVs in Auction House listings, and implement proxy bidding at the AH
5. Game balance (again, see node 7433 for kakelgis' post)

1. A 5* cyclops helm. I like the current one for a costume, but would like some more awesome ones.
2. A better chat module with tabs so i can actual reply to multiple pm's without going crazy, and talk to chat, and switch to trade
3. Colour change.
4. More cowbell! I mean, increased content on the current game, as previously mentioned by many
5. Different game modes for fun e.g., Tower defense-esque mode that exponentially gets harder where if you can survive for certain periods (1 min, 2, 5, 10 etc.) where you can get different prizes (useless to rare, as you see fit)
1. Dungeon Balancing. It's a shame that everybody repeatedly runs the Jelly King or Vanaduke because they're the best source of crowns. It would be great to be able to run a variety of dungeons and not feel like I'm wasting crowns. One method to do this would be to make it so that tiers without bosses are just as rewarding as tiers with bosses.
Or maybe they could create enough bosses so that every dungeon is ruled by a different boss at Tiers 2 and 3, and have things be balanced in that way. I dunno. To make it easier to develop, if necessary, they can make tier 2 and 3 versions of each boss (T3 JK, T2 LV included) so they can reuse assets. It's a cheap way out, but better than nothing. It would also help equipment variety, since people would need different resists. Speaking of equipment...
2. Equipment Balancing and variety. When I was a new player, I went through the wiki and put together my armor set to handle what I thought were the most dangerous things in the game at the time. I ended up with Vog Cub helmet/armor and Owlite Shield. Turns out those are cookie-cutter and everybody and their dog are wearing them.
Vog Cub because fire seemed to be, by FAR, the most dangerous element. Owlite Shield because I thought the second most dangerous status was Shock, and the only choices were Owlite (fire+shock, easy enough) or Crest of Almire (fire+shock, stupid rare). Its fire+shock or nothing if I wanted Shock as a shield resistance. WTB variety.
3. Things to do when out of energy. It's not easy to come up with things for this. I'd suggest some kind of area with mini-games, but I've seen the mini-games in Puzzle Pirates. I hated every single one of them.
4. Stratum Crafting. Currently, I don't see the point in the stratum crafting system. The idea of having the community create the dungeons that they want to go into is a very cool concept, but what's the point if the only thing that anybody runs, the boss levels, are predetermined. I have no incentive to do anything but walk to the delivery, hit auto-sell, and leave. Once they have enough different bosses, they can make it so the boss levels aren't predetermined and that should promote the usage of this system, perhaps.
5. Better chatting. The current chat system is barebones at best. Enough said, I think.

I agree with a lot of the previous people's top five, so I'll post different things I'd like to see mentioned elsewhere but not here.
1) Last log in info for social. This means friends AND guild. So you can clean up players who are inactive that you don't need anymore easily. And you wouldn't want to get rid of someone who just suddenly logs on when you're not around but they do play.
2) How about a bomb that you can purchase with tokens (boss tokens I assume)? Swords and guns get interesting token only versions, why not bombs? Now I will admit bombs are pretty well covered so maybe that's why they don't have one, but if developers have an idea for a new cool bomb, throw one in tokens too.
3) A little bloop sound for when you get a whisper in chat.
4) Add some more fire and oil jars in advanced training. I demand to burn more people faster in there...you know since there's no pvp and that's a slight amusement. or they could just add that or some minigames but I'd be happy with more jars. Also consider removing the one jar, one spawn thing, a friend ran around in advanced training with the only fire jar and no one could stop him. He wouldn't put the bloody thing down.
5) This please...seriously. The original post is vague but the later posters know what we want. And that's when I press the switch weapon button (with whatever standard delay that's needed), the next time I'm allowed to attack, I should be using that weapon, not the one I was already using.

PVP is the only thing that will save this game.
1. Developers to pull their collective heads out of their collective arses.
2. Revert the BS energy crafting costs
3. Revert the BS auto-bind garbage
4. Find some other non-offensive way to gouge people of their money
5. Dev responses on the forum, because only losers tweet, and follow tweets.
Well I'm still new here, but here I go:
1: More content like everyone has said specifically more gun and bomb based gear (perhaps upgrades for the cyclops helm and a set to go with, I would love that =D). And more stuff in general haha.
2. Better friend chat system, it can be hard to catch whenever someone talks to you because trade chat covers it up in moments.
3. Mentioned this in another thread, some sort of emblem making system for a slightly more unique look.
Guess that's it for me. Thank you for your time.
beat that dead horse baby!
1. rollback
2. content
3. fix the economy
4. Quit - so someone else that is qualified can fill the position; someone who has learned some basic software development, has worked on their communication (written and oral), and hire someone competent who can manage your Dev team.
beat that dead horse baby!
1. rollback
2. content
3. fix the economy
4. Quit - so someone else that is qualified can fill the position; someone who has learned some basic software development, has worked on their communication (written and oral), and hire someone competent who can manage your Dev team.
1. Bugfixes/interface issues. There are plenty of issues which are individually minor but add up to hurt the overall gameplay experience. Examples: Health doesn't update properly when doing a multi-tier run, disallowing friends in a locked party doesn't seem to work, typing numbers into trade/etc. windows feels laggy/awkward, blocks in Deconstruction Zone occasionally spawn on top of each other (resulting in hidden or stacked explosive blocks), bombs sometimes fail to show up when placed (though they still blow up properly) or show up multiple times, some tips in the lower left corner are outdated/inaccurate (e.g., fire), shift-click should be usable for adding 10 materials at a time to a trade/auction window, specific weapon slots should be bindable, the revive button should NOT be the attack button.
2. Network robustness. This game handles blips in connections distressingly poorly, which is made doubly worse by the fact that we have to pay energy to revive from deaths caused by such blips. Please look into things like (1) dramatically increasing the defense of players who haven't sent a message to the server in a while (especially those who actually disconnect), (2) defaulting to shield if a player appears to be "locked in" to a command, and/or (3) server-wide energy credits if server-side network issues are observed.
3. Level editor. I know you guys have one; it was available as a part of the alpha test two years ago. Clean it up, release it, and find a way to incorporate it into gate construction.
4. Multiplayer balance. In general, the game is easier the fewer people you have in your party, and the additional rewards for having multiple people are scant at best. Perhaps increase the drop rate of rare items for larger party sizes? Also, graveyard phantom multiplayer scaling should get looked at again.
5. More bosses, including T2 and possibly T1. (If you give us level editors, then the suggestion of new levels becomes far less important, but level editors won't give us new enemies.)
1. A way to reconnect and resume where I left off, not back in Haven having wasted the energy I spent to get there.
2. Meaningful gear choices so that all gear is viable and not just the few cookie cutter builds.
1. Lower fuse (they were already hard for me to get before upped!) and soon to be unbind costs
2. PVP
3. ???
4. more areas.
5. Profit!
Something to do?
Since getting 5* gear was made more expensive (that's right, not harder, just more expensive) I won't be crafting anything, since most gear is actually just for fun of display, and not really worth it.
Since trading 5* gear is impossible, remaking gear is useless.
Since helping people at Duke only yields 1 token, and Citadel is so incredibly easy, repetitive and boring, I won't be doing any Duke runs.
So... what do I do now? I have been playing auction house a little, but it's not really much fun. More so if it turns into a "who can get the last bid" competence given how 1% is the minimum increase.

1. A friends-only chat channel, so you can talk to your buddies in Haven without spamming the main chat or having to use /tell all the time.
2. More options for customising the look of your knight. Accessories, pets, outfits, colour variations, that kind of thing. Anything that makes it easier to see which knight is yours when they're in the middle of a big melee.
3. Some kind of achievement system, purely for the bragging rights. Maybe personalised heraldry, like a crest which lets you add elements to it with each achievement or milestone you reach.
4. A danger room in the Advanced Training Hall, so you and your friends can practice tactics for the more challenging stuff like arenas or boss-fights.
5. Stuff to do once you run out of energy for the day, to encourage players to stick around and make friends. Mucking around in the Advanced Training Hall is fun for a little while, but that fades.
1: roll back
2:being a new in this game is so frustrating the energy costs are too damn high
3:a 5* upgrade for winmillion <- lol
4: color reset items (i didnt know the color i picked would look awful with the armor i want
5:lower energy costs again

1. Rework the chatbox, please!
2. Hoping the unbind isn't horribly expensive *crosses fingers*
3. Greater variety in equipment (content, content, content!)
4. The core (not that I've reached it yet)
5. Fix the rarity of drops, or up the usage of the common ones (600 gel drops, really?)
1. Greater breadth and variety in game content: monsters, levels, obstacles, and encounters - BUT only as much as possible without costing the game the quality of level and monster design that it currently has. The level and monster designs in this game are pretty genious and the thought put into them has been seriously impressive - keep that up and I know you'll make a lot of people happy, even if they don't really know it.
2. Greater guild functionality: right now joining a guild consists of giving a bunch of friends an empty clubhouse. Pretty cool, but a little stark. At the very very least, a bulletin board would be fantastic, and would really help bring any guild closer together and more functional as a cohesive group.
3. Increased relevance of Piercing Defense: Armor and shields that protect against piercing damage are currently relegated to costuming as their utility isn't really that great - and seeing more monsters that deal piercing damage would make the monster lineup more varied while giving those owning jelly armor or cobalt helms more reason to hang onto them.
4. Minor Arsenal Tweaks: A more robust Shock-dealing sword line, at least just one poisonous gun, and at least some amount of new bombs that deal shock and/or stun. The weapon selection in the game is wide and interesting enough right now. Short of broad, sweeping additions that really grow the weapons in game as a whole, the only thing that I feel could be added are these small bits that I feel would really complete the collection.
5. Story advancements: one of the biggest reasons I started playing was because I received a mission to reach and open the Core. Any movement in this area would great and make the game more compelling - the addition of the research team around the Core was a great move, to me. My dream would be for the "endgame" scenario (the retrieval of the energy from the Core to repower the Skylark) to be some sort of broad, community-collaborative effort, where every participating player not only contributes to, but is rewarded for helping other participating players contribute.
--> An off-the-top-of-the-head-and-not-very-well-thought-out example would be perhaps every knight who goes into the Core can retrieve one portion of it, which is stored on their person. When enough of these pieces are collectively gathered by the community, then we can put them together and get the Skylark back off the ground again. Knights who already have a piece stored in their armor are rewarded for helping other knights survive the journey into the Core, and by helping them collect their piece, are rewarded crowns or energy or something or other.
That last one is probably the least realistic of them all, since it would involve a very inevitable end to Spiral Knights. But what can I say, I like my stories to be neat, nice and tight, with a coherent beginning and end.
1. I get that you guys wanted more CE spent, but effectively making 4 and 5* recipes single use and more than doubling the energy required just isn't the way to go. Halve the increases to the CE price (550 or 500 for 5* instead of 800), and revert the change to upgrade items remaining bound. The unbinding shop is not a solution to this issue, and I'm pretty sure the only reason you're willing to go there is because it isn't. Doubling the price to make a tradeable 4 or 5* item is just. . . insane.
2. Material sinks. Crafting should be the biggest one (and ingredient requirements should be bumped up even further), so there's yet another reason for you to de-neuter crafting.
3. Content. Part of why the crafting changes hurt so much and look so shallow is because there's so little content. The way things have been set up now, no only is there very little content overall but at this point jelly king is so far and away more profitable than anything else that doing any other run is pointless, and there you go, you've got a grindy game. DO NOT FIX THIS BY NERFING JELLY KING. That is not the right move. Normally this would be a perfect balance, because jelly materials are virtually useless 90% of the time and no one needs them, so in exchange for lots of crowns from that run you get worthless items. The issue right now is ALL materials are worthless. Fix that and you fix part of this.
4. Guilds need some reworking. Give us cosmetic changes to the guild hall, make it a big thing where it takes a bunch of materials and the whole guild has to chip in and help, come together as a team, suddenly you've got a more team/friend orientated game plus a big material sink. Work on making this repeatable in some way but hopefully not for the same reward. Maybe some kind of minor boosts to little things? Use this to let us set titles? Also we really need a way of letting officers see when the last time someone logged on was. My guild has been sitting at 100 members for a long time and we have no idea of telling who is inactive and who isn't, and frankly it's just a big unnecessary pain. Lots of little things here can really help.
5. Item balancing. Half the stuff in the game is useless and the way you've gone and set up crafting now really suits that lack of balance since it's ridiculous to have to sink 2400 CE just to get one set of defensive gear, JUST for the 5* upgrade. If you had weapons and equipment that was actually balanced and made it more easy for people to swap their armor (it's so easy to forget to swap at basil) you'd see a lot more CE spent than you will by jacking up the CE cost.
1. Rolling back the patch and fixing it to not eff the playerbase in the a and upset them greatly to where they RAN AWAY.
2. More bloody content!
3. Pvp because I know I can't fight it.
4. Fix those balance issues.
5. A way better chat system, see WoW..
You know what screw it,
6. More stuff for guilds and guildhalls, it's SEVERELY LACKING.

- More inventive level design and interactive objects
- Item balancing
- Easier to use and more in-depth social/grouping controls
- Customisable Guildhalls/Hideouts, as well as more functionality for Guilds in general
- And a test server, so you can get opinions on stuff before they're implemented and create big old mess again
That's what I would like to see.
If i'd have to choose just 5 it would be the similar to post #8 and #20
1. Switching of characters. ...What? I run 2 characters and I want an easy way to switch characters at will.
2. More content. Definitely more content. Even if it's just DIRE SNIPES.
3. Lower the CE cost for crafting. It's a lot, yo.
4. A much more robuist chat system. Filters and stuff. Trade chat is ANNOYING.
5. Ian to come online. Or something. WHAT.
1.Balance
2.crown sinks(guild hall fluff player houseses ect)
3.PVP
4.more bosses
5.roll back craft costs
- Refund people who learned recipes before the decreased costs
- PvP
- Alternatives to Jelly King. The only other profitable thing is Vanaduke, who has far too specific item requirements for my frugal tastes.
- Related to 3, something that will allow more variety in equipment choice.
- Make it possible for players to actually impact tier 3 gates. Boosts are far too expensive considering the amount of them that you need and the short lifespan of the gate.
From least important to most important to me...
1: Hold Shift to select text in chat and mail. I keep forgetting I can only select text with the mouse. "CTRL+Shift+Home to select the whole Trade message I just typed out, and then CTRL+C to copy it, now I can send i-- NO WAIT GAH NOW I HAVE TO TYPE IT ALL OVER AGAIN"
2: Keybind the Gate Map. (Please tell me this is already in somehow and I just missed some obvious thing.)
3: Status effects on the Prismatech and Shadowtech Alchemer series. (Stun and Poison respectively, perhaps?)
4: Blackhawk gun series changed to deal Normal/Shadow instead of Piercing/Shadow (so it literally has both damage types that the Silversix doesn't, and so it's not wimpy versus Constructs and Slimes-- it already can't hit Wolvers or Gremlins anyway).
5: Slightly reduce Energy cost for 5* Crafting. I can live with everything up to 4* but 5* is just... ouch! I'd be more fine with 500 or even 600 CE. At least at 600 CE, everything 3* and higher would have ended up simply doubled across the board. I mean, even after building my first 5* set I'll need to start rebuilding them for UVs and maybe also build another 5* set for things that aren't Vanaduke. At 800 CE... not sure I can bring myself to do that.
- New and innovative map styles e.g. maps with more non-linear level navigation, hard party puzzle maps without monsters, new backgrounds (e.g. beaches or mountains) etc.
- Make power distortions rare occurences
- More priority/sources for shadow/piercing damage e.g giving Wolvers piercing bites
- Equipment bars that are easier to compare
- The Core
Umm. Power Distortions are boss stages. There's one of each boss per four-gate cycle. If they were rare, there'd be a lot of uproar about how we can't fight those bosses.
Top 5 would be things like balancing guns, letting us trade crafted items (none of my RL friends want to play anymore), etc, but here are some things that haven't been mentioned.
1) Fix it so you can't join a random group when there are 3 players waiting on the elevator because they've finished the level. Maybe checkpoints, or something, and when the level is half-over you can't join. Otherwise it's a waste of 10 energy.
2) Provide an option to go up to haven instead of loading emberlight (or whatever the end-of-T2,beginning-of-T3 zone is called). Keep the elevator at 0 energy, but why do I have to load a useless level when I can't even enter T3 yet? It's not as if there's something unique there.
3) Provide option to vote-kick, so we can get rid of a disconnected party leader if all other members agree.
4) Add a roll-a-random-number function, so we don't have to bicker about who pays for the danger room.
5) Add a big map that displays when you click on the minimap and shows unexplored areas so we know if we missed something.
Finally: I have to agree with the money returning directly to your cash instead of to your inbox in the mail. I got into a bidding war and now I have 500 messages regarding corrosive acid.

I forgot to add #6. How bout a guild hall update? It's barren and useless except for escaping chat!

1. More Content ex. Monsters, arsenal items, mini-games, Events.
2. Balancing ex. Auction House, CE prices.. ect.
3. PVP ex. 1vs1, 4vs4, GuildvsGuild, leaderboards.
4. Guild Improvements ex. Customization, Functionality, management tools.
5. Controls keybind options ex. binding weapon slots to keys, bind weapon switching to keys.. ect.
Power Distortions are boss stages.
Congratulations.
1 - PVP
2 - New content: new areas, new enemies, news bosses !
3 - Balance on gears: at the moment, many sets / weapons are kind of useless, Vog cub + Owlite shield is dominating.
4 - Add more stuff to Guild Hall
5 - Rework chat system to make it more readable.
With those 5 things, I'd be more than happy!
1. New dungeons
2. New bosses
3. Story/Quests
4. PVP
5. Expand the Guild Hall