A minor adjustment to the arcade elevator icons.
I don't know how much the "Arcade Redux" will change things, but assuming that we still have lovely dynamic rotating levels, here's a suggestion to the elevators:
Have the elevator level icons stutter/go static/blink/etc. for the ten seconds before the floor changes, as they lose their connection to the floor.
I know that the clockworks is supposed to be a wonderful, mysterious, big ol' place, but this is an aspect of gameplay that would help teams stick together. I also know a lot of randoms just up and leave the party if the floor changes to something they don't want. Which happens on occasion. It makes me shed a tear, missing that arena or area-that-I'm-searching-for-scenarios in.
Sorry if this has been suggested elsewhere already. I always try to look.
Holy crap this'd be awesome. Or maybe even have the gate map icons actually move dynamically on the diagram.