*** Update Edit ***
This discussion is about the balancing of a Darkfang Thwacker's spin attack.
My current suggested nerfs: Reduce damage, Reduce attack speed, OR Make attack easier to identify. (More details in post #25)
Important posts
Description of the attack in detail (With timings): Post #38
Analysis of comparing Darkfang Thwackers to Mecha Knights: #26, #28, #43, #46.
Damage analysis posts:
►Darkfang Thwacker: #16, #19, #39, #74-78
►Lumber: #25
►Alpha Wolver: #25
►Volt Mecha Knight: #48
►Elite vs Normal Difficulty: #40
►Trojan: #59
Summary of Damage analysis:
The two (tied) highest damage dealing attacks are the Trojan charge (I call it shield bash) attack, and the Darkfang Thwacker Spin attack.
It is estimated that the non-status Mecha Knight's charge attack would be the same as these two.
*** End Edit: Showing old First Post Below***
For some reason something is not computing correctly for my armor or one attack from gremlin shieldmen is overpowered.
I've been doing OCH for a bit, and began noticing that the one attack where gremlins spin when you get close to them takes out a significant quantity of my health (dead in 3 hits). I actually took note of how much health it was taking off on me: 13 bars (Elite difficulty)[Edit: correction → ~9 pips]. Now if you watch the attack, it deals elemental damage only (green bars fly off me when hit, no red ones) [Edit: correction → norm+ele (norm ones are sometimes hidden)]. The 13 bar damage was delt to me while wearing a chaos set, which has a good amount of elemental resist. Does this mean that without that elemental defense, I could get 1-shot with 30 bars of health?
The attack should be nerfed. Either in attack speed (Good luck dodging it unless you were already running), damage quantity, or the application of damage reduction due to armor. Getting 1/3rd of my health taken out (with a good vitapod) from an attack that takes less than a second to occur with a damage type I am resistant to seems unreasonable.
I sometimes find these guys more lethal than devilites.
If you melee them, they use this attack more often. (Massive damage, throw you back, and possibly stun you).
If you range them, they often turn away and deflect with their shield or dash behind you and possibly use this swing attack.
If you bomb them, they often just smash you to pieces with the swing attack.
The only good methods of killing them are brandish charges (Archeon kills them nicely), Sentenza (because it sometimes pierces the shield), and Grand Faust (2nd swing knocks them down).
I see no reason why should they be underpowered in the future.
Comfortably use yer shields that are good against these type of monsters, owlite shields, dark retribution, acheron, etc.
They're okay to handle, the swing attack acts as a charge attack in which ye should be aware of.