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Reason for radiant crystal shortage (Theory)

13 replies [Last post]
Thu, 10/31/2013 - 04:14
Ill-Fate-Ill's picture
Ill-Fate-Ill

I bet the shortage is because of the upcoming boss.
Normally there are a bunch of rank missins, right?
OOO is going to add more depths, I bet.
That's where we will find radiants.
We can assume the update is close cuz this can't go on >:/

Edit: Please do not start a new thread about a topic when there is already an active discussion thread. Thanks!

Thu, 10/31/2013 - 04:16
#1
Telekinetic-Monkey's picture
Telekinetic-Monkey
Yo I just posted the same thing literally 2 mins before

The subject pretty much tells it all, but yeah, same theory on my side.

Thu, 10/31/2013 - 04:18
#2
Krakob's picture
Krakob

You can find my theory on the matter here:
http://forums.spiralknights.com/en/node/92203#comment-820098

Thu, 10/31/2013 - 04:20
#3
Ill-Fate-Ill's picture
Ill-Fate-Ill
/YES

I was typing...didn't realise...coincidence much?

Thu, 10/31/2013 - 04:29
#4
Merethif's picture
Merethif
Geez people!

I've posted it hundreds times. Other people have posted it as well. Yet there are people who can't read so let me repeat myself:

According to Nick announcement that new boss will be T3 boss - that means it's THE SAME DEPTH as Fire Storm Citadel and that means the Fire Crystals drop rate will be exactly the same.

The bunch of new missions between FSC and new boss means nothing - there are many rank missions between RJP (rank:Knight) and IMF (rank: Elite Knight), yet both those bosses are exactly at the same depth and have exactly the same crystals drop rate.

So, unless devs will change theirs minds and make it out of the sudden a T4 boss OR unless they decide to screw consistency and make an unique level with different drop rules then other levels at the same depth have, NO there will not be more Radiant Crystals in that new boss hideout.

Thu, 10/31/2013 - 04:31
#5
Noobazoidss's picture
Noobazoidss
CHEESE is yummy

I personally also agree with this theory. It's always been on my mind

Thu, 10/31/2013 - 04:43
#6
Ill-Fate-Ill's picture
Ill-Fate-Ill
Misunderstood

You know, t2 had a bunkerload of depths as well as t3, t2 had jelly king as well as roary bros, so that may be the case in t3 too.
Plus there's no reason why OOO WOULDN'T add depths even though the core hasn't opened yet

Thu, 10/31/2013 - 04:46
#7
Noobazoidss's picture
Noobazoidss
CHEESE is yummy

I agree with spectre-nova and who knows whether the core will open TOMMOROW

Thu, 10/31/2013 - 05:03
#8
Merethif's picture
Merethif
@Spectre-Nova

Exactly what I've been saying:
"t2 had jelly king as well as roary bros" - note that they are both at the same depth and with the same crystal drops.

New boss will be at the same depth as FSC. And will have the same crystal drops.

Thu, 10/31/2013 - 05:07
#9
Ill-Fate-Ill's picture
Ill-Fate-Ill
seems legit

seems legit

Thu, 10/31/2013 - 05:34
#10
Zeddy's picture
Zeddy
Here's my theory

I suspect the developers have a sort of indirect means of adjusting crystal drops. They don't, like, pick a depth and then pick a droprate for crystals on that specific depth. Instead there is most likely a config file. The file may have looked something like this at some point:

crackedCrystalRate = 0
dimCrystalRate = 0.25
warmCrystalRate = 0.2
glowingCrystalRate = 0.15
shiningCrystalRate = 0.1

With radiant drops not being defined 'cause they'll just be the rest. (0.3? If the numbers follow a form as this, they might be supposed to add up to 1.) There's some kind of obscure formula in the server-code turning these numbers into actual droprates. Maybe some hidden number goes up by each depth and when the droprate for a given crystal gets insufficient, you'll stop finding them at certain depths.

The employee at OOO adjusting these config files are probably not intimately familiar with how it works under the hood.

So they listen to feedback, right? We're kind of peeved beause shining crystals are really rare and can only be found at, like, two depths. Eventually, the employee goes ahead and adjusts the rates again, to try fixing the shining fire crystal rate, increasing the rates of all the lower crystals while he's at it:

crackedCrystalRate = 0
dimCrystalRate = 0.3
warmCrystalRate = 0.25
glowingCrystalRate = 0.20
shiningCrystalRate = 0.15

Where there used to be 0.3 left for radiants, there's now only 0.1. Well-intentioned, but they had no idea what they were doing.

You see examples of messing around with numbers that aren't understood all the time. See Brandishes vs Levi, Dazzling Light Ray vs Disintegration Ray, and basically the entire mess we sometimes refer to as a 'balance' for the lack of a better term.

Thu, 10/31/2013 - 05:42
#11
Ill-Fate-Ill's picture
Ill-Fate-Ill
wat

So you're saying a bunch of nooby devs joined OOO and stuffed up?

Thu, 10/31/2013 - 06:21
#12
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

@Spectre-Nova
No. When you've stacked code upon code upon code for so many years, you begin to forget how things work. Even re-reading documentation that you yourself has written becomes painful, and sometimes misleading.
Fixing internal mechanics is a pretty horrible task, I can understand why Three Rings is excited to make new content rather than slog it out trying to find the needle in the haystack of where the bug is.

Thu, 10/31/2013 - 06:50
#13
Skepticraven's picture
Skepticraven
My theory

The flavor of crystals are dependent upon depth.
The overall drop rate is dependent upon the type of box you are opening (red boxes give roughly 30% more fire crystals).
Since the change, they shifted the depths in which they drop.

My guess is they have something along the lines of the config file as Zeddy suggests.
It would function as such:
• Opening a box queries a particular chance for fire crystals (hypothesis: always the same, independent of depth).
• If fire crystals are included with the loot, it randomizes which crystals spawn (depending upon the chances in a config file at the depth).

I'm still guessing that this change is hinting towards a harder [challenge] mode (so that everything is equally spread as it was before).
Also, the arcade is only in phase one of the revamp. Definitely a bumpy road, but they will be changing more things.

@Hexzyle
That's why I think fire crystals drop rates are all the same with depth determining the flavor. It seems easier to tack on a "chance of extra loots" to treasure boxes than it does to re-code the drops entirely. I'm beginning to notice that their post-"adjusted orb/SoL rates" actually meant a nerf to green boxes, but a buff to red boxes, leaving the overall rates the same.

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