How current weapons would be converted to the new system.
Armours.
- Remove most of the game's weapons.
- We'll end with a list that looks something like this:
- Calibur.
- Brandish.
- Troika.
- Sealed.
- Flourish.
- Thorn Blade. (Different charge.)
- Spur.
- Cutter.
- Hammer.
- Blaster.
- Alchemer.
- Pulsar.
- Catalyzer.
- Magnus.
- Antigua.
- Autogun.
- Needle shot. (Has range instead of knockback, otherwise equal.)
- Blast Bomb.
- Shard Bomb.
- Vaporizer.
- Vortex.
- Retribution.
- Every weapon starts at 1*, normal damage.
- When upgrading the weapon, you must bind an orb to it. These are the orbs:
- Weighted Orb/Heavy Orb/Massive Orb/Supermassive Orb (2* - 5*)
- Magic Orb/Mystic Orb/Arcane Orb/Ancient Orb
- Needle Orb/Spiked Orb/Wild Orb/Golden Orb
- Shadow Orb/Dark Orb/Evil Orb/Doom Orb
- Warm Orb/Hot Orb/Fiery Orb/Volcanic Orb
- Chilly Orb/Cold Orb/Freezing Orb/Subzero Orb
- Static Orb/Charged Orb/Shocking Orb/Lightning Orb
- Unhealthy Orb/Toxic Orb/Virulent Orb/Plague Orb
- Daze Orb/Dazzling Orb/Stunning Orb/Smackdown Orb
- Curse Orb
- Names are dumb but you get the idea. The weighted orb changes the weapon's damage type to normal and increases damage. Magic, Needle and Shadow orb change damage type of the weapon to their own while increasing damage. The status orbs adds slight chance of minor status. Each extra status orb added increases the status. Upon upgrading status, the player can choose if they want to upgrade chance of status or the strength.
- Curse Orb is 5*. When added, using the weapon will also add chance of self-curse.
- If you use a shadow orb to upgrade an elemental weapon, the weapon just turns into shadow. So your weapon can have different damage types at 4* and 5*. Handy if you want to see which damage type works best for a given weapon before deciding.
We seem to be heading towards a game where every weapon comes in every damage type, might as well automize it. Binding an orb will be permanent, so once your weapon is 5* you'll need to start the line over again to get a weapon in a different damage type.
All the currently existing weapons owned by players will simply be converted to the closest analogy using this system. Triglav, for instance was made something like so:
Troika (1*) + Weighted Orb (2*) + Cold Orb (3*) + Freezing Orb (4*) + Supermassive Orb (5*)
Fang of Vog is a Calibur with fire. Self-infliction is removed.
Vaporizers inflict a low amount of damage if not imbued with a status orb. This amount of damage is trivial and not intended to be a viable path for the line.
I'm afraid that vaporizer + curse orb will be OP, even though it can self-curse. (assuming people wear curse resistance armor)