Arguing about the effects of AT tends to end in flamewars and lots of claims without proof. I'd like that all to end by proving various things and thus, I shall do my best to gather such proof, explain why it's proof, and put it in a list further down this post.
If you would like me to add something to the list, please post here. Explain what you believe and why one should believe it. Please don't argue about the use of AT here as it would just turn the topic into a flamewar. Keep it scientific and mature.
Seeking recording partners!
I need help recording some things in different perspectives, like so called ghost hits and whatnot. Some things don't even require two perspectives, two people in LD. If you wanna help me out, please post here. Do note that if you're going to help me record stuff, I need you to be able to record in a moderately high resolution, preferably without any lag. You also have to be able to send me footage through Dropbox, Skype, or whatever you might prefer so that I can compile proof with many perspectives into one video.
Proven true
- AT corrects your aim by max 45 degrees for swords, 22.5 degrees for guns.
- AT does not work with guns while moving yet does work with swords while moving.
- Opening the chat prompt used to disable AT.
- AT is server side.
- Your client gets input from you.
- Your client says to the server that it is going to attack. It also tells the client that it's using auto target.
- Your client applies auto target and starts animation.
- The server hears what your client says and applies auto target and then tells all clients where you aimed.
- Your client hears that and corrects itself after what the server said, causing jumps and lock ons to appear in your client.
- AT range varies from weapon to weapon
- Proof: http://youtu.be/s6r5un5DmVU
For swords, it's a 90 degree arc so the correction is 45 degrees at most.
For guns, it's a 45 degree arc so the correction is 22.5 degrees at most.
- Proof: http://youtu.be/btObS7tXS4c
- Proof: http://youtu.be/zwsCFd0L6cQ
This bug has been fixed!
It happens with enter, the /-command button, and the reply button. Pressing the auto target toggle button fixes it.
- Proof: http://youtu.be/TMKHC0dlF30
This video means that auto target is extremely likely to be applied server side. Since we know that jumping in the middle of combos only happens in the client that uses the combo and you're corrected by the server, what most probably happens is that
- Proof: http://youtu.be/_l1z_O-yGBg
See this topic for details.
Proven false
- AT increases your range.
- AT takes the arc of your sword or radius of your bullet into account.
- AT attacks ignore invinciframes.
- AT targets cloaked recons.
- AT makes you lock on to targets and follow them if they are moving.
- Proof: http://youtu.be/SQhU4hVxBAg
- Proof: http://youtu.be/rzM_AHSfeCo
- Proof: http://youtu.be/z8V1iSzSyOg
- Proof: http://youtu.be/tq9YwgSmqqw
- Proof: http://youtu.be/TMKHC0dlF30
In the video, we can see that Krakob clearly makes a strange jump but Theirillusion does not see it. Since the server never sends any information to Theirillusion about Krakob making said jump, we can assume that it didn't happen on the server and only happened in Krakob's client.
Untested
- AT activates when a target is Death Marked.
- AT makes the server correct itself to what your client shows.
- AT can make you aim at friendly NPCs.
- AT aims ahead taking into account projectile speed.
- Rihzome: Is this true? I find that often when I'm playing LD, and I death Mark my opponent, the large red targeting reticle will appear over the closest marked target. Whether this is simply the same visual effect of AT, or an activation remains to be seen.
- Probability: Improbable.
Proof: None. Proving this would require three way footage (attacker, attacked, a third person). It is hard to believe because a system like this one would probably make SK vulnerable to cheating by editing sent packets and whatnot. Additionally, fighting a player with high ping would make no sense at all.
- Probability: Possible.
Proof: None. Claim based on statement by Gvdtok, might as well be correct.
Edit: after some testing, it appears to not happen with friendly knights but it does partially happen with Recon Rangers. Mecha Knights are still untested.
- Probability: Possible.
Proof: None.
Seiran: I remember when I first started using guns, I thought maybe I should try AT, so I used it vs Wolvers and things that were running. When they were moving perpendicular to my shot (strafing, etc) I had no luck landing any hits with Callahan. After that, I had always assumed that AT was absolutely useless for moving targets when using guns. Of course, I only watched the animation on my side, so if the graphic lies and trails behind your target but it gets hit anyway, then (gasp) it might mean that AT actually aims ahead, server side O_o
And we couldn't do this years ago... WHY!?