I'm talking about vanaduke, almirian crusaders, and deadnauts, mostly. When inspected, these monsters are "undead" or "fiend", but when you've got a damage bonus against their family... Nope.
It should be changed for three major reasons:
0. Lying to the player is bad game design
1. It feels incredibly buggy, like they should but aren't taking the extra damage
2. It hurts balance, when damage vs monster doesn't actually work
yep, in RJP, mini jellies take normal from sentenza
one of the reasons that sk is limited because of the limits set on itself (duh). i mean that for example, you want to make a boss but it doesnt belong to any monster class like Vana so you dump him in the most logical class (undead). also, you want more weapon variation like maces/flails/whips/scyhtes but the only classifications are sword/handgun/bomb so it most likely will fall on sword even if it's not (exhibit A: WMRH). they should either make more classes or make other labels/classes more broad to cover other stuff