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Fire/Poision Immunity from Poision Oilers in Compound 42 on Elite Difficulty

13 replies [Last post]
Tue, 04/22/2014 - 04:51
Jenovasforumchar's picture
Jenovasforumchar

Hello guys,
so I was wondering what resistance level I am needing to pass these oilfire spits on the whole floor - as the header shows, I am asking for Elite Difficulty.

I know that the necessary resistance level on Advanced is a bit below 9 (max+max+low), but this is not enough for Elite.

@Bopp
yes, i was searching here site:http://forums.spiralknights.com "compound 42" immunity but I ended up reading only old (pre-diffuculty-system) posts about the current *Advanced Difficulty*.

I was using
Volcanic Demo Suit
Dragon Scale Helm
Fire Resistance Perk from my maxed Battle Sprite.

I had a noteable smaller chance to get set on fire while running over oilfire blobbs, but it did still burn for around 3 secounds.

Help appreciated :)

Tue, 04/22/2014 - 04:55
#1
Krakob's picture
Krakob

It's probably impossible. My current train of thought is that Advanced requires 9 resistance for immunity. Therefore, it's moderate status. If Normal requires 7, it's minor, which means that Elite probably has Strong statuses which cannot be entirely resisted. C42 might be one of those missions where Advanced is the preferred difficulty.

Tue, 04/22/2014 - 04:59
#2
Midnight-Dj's picture
Midnight-Dj
My personal experience

I have runned C42 alot of times with the same gear set as you, however, my demo suit has a low posison resist which stacked up with my dragon scale helm to reduce the poison from the usual 9 seconds down to 5 seconds. By wearing full dragon scale, you should be able to reduce both posison and fire status duration down to about 3 seconds each.

I don't think it is possible to become fully immune to poison and fire in C42 like you can with shock (full divine plus 5* shock trinket), chances are you will still get them, and since you already have full fire resist on your gears, why not change the perk to poison or slime bonus?

Tue, 04/22/2014 - 05:20
#3
Jenovasforumchar's picture
Jenovasforumchar
bad to hear

Okay I will keep this topic alive for a few more hours if someone knows anything (if it is possible but the res is something like level 20 I would be still interested)

Otherwise, thanks for answering my question.

Tue, 04/22/2014 - 05:39
#4
Bopp's picture
Bopp
yay

I'm glad that you've searched, and noted so in your post. Thank you for helping yourself.

I will try to run some tests today.

There is no reason to graveyard this thread. Please just leave it in Arsenal. It's an important question that obviously hasn't been asked in a while.

Tue, 04/22/2014 - 06:08
#5
Holy-Nightmare's picture
Holy-Nightmare
True to my name I am but a dream....

The best thing I have found to do here is to realize that poison and fire is just a fact of playing this level.

Ice weapons and shadow weapons are a must. The only time to shield is when you are going to be hit by an attack since the toxoils will lay down poison oil slicks on top of you as you shield (quickly rendering any shield broken).

NEVER BRING FIRE (if someone brings a fire weapon they are a troll and you should just join a new group).

Charge attacks are your best bet because the poison will cut your attack (plus after a 3strike sword charge you can launch into the 2nd and 3rd attack)

The polyps, menders, and scorchers are your primary targets.

The mission is best done with a full party (even if you have a perfectly UVed dragon scale set with the perfect Acheron, shivermist, glacius, and sentenza).

Tue, 04/22/2014 - 07:13
#6
Dutch-Oven's picture
Dutch-Oven
Are you guys talking about

Are you guys talking about the oiler slicks? I'm fire immune on Elite (seerus with fire max and shadowsun fire high so +11 resist).

Also ironically I like using Volcanic pepperbox and carbine for this mission; the poison works well on gremlins and the pepperbox is good DPS for the boss and the oilers plus setting them on fire matters not since I'm immune.

Tue, 04/22/2014 - 07:12
#7
Bopp's picture
Bopp
tests

These tests were performed by a friend of mine: Elite, first level of Compound 42, toxoil fire.

fire+9: caught on fire occasionally
fire+10: not tested
fire+11: could not catch on fire
fire+12: could not catch on fire

You might want to read this thread, which suggests that 9.5 might be enough?

Tue, 04/22/2014 - 07:43
#8
Dutch-Oven's picture
Dutch-Oven
9.5 doesn't cut it. 10 works

9.5 doesn't cut it. 10 works but I tested seerus max fire (8) and deadshot low fire (1) and grand solstice (should be 1) and that didn't work, but seerus with med fire and vog did work. Just for the record: grand solstice works as +1 fire and freeze FOR SURE in LD against haze bombs.

So 10 is the minimum.

Tue, 04/22/2014 - 08:49
#9
Jenovasforumchar's picture
Jenovasforumchar
♫

@Holy-Nightmare
I highly disagree with many of your points and I didnt need to revive even once when i solod this mission today (advanced difficulty though) and a Dragon Scale shield is surprisingly endureable here. Well, but this topic is targeting to the Status immunity of C42, not about certain tactics to solve this or that part of it.

@Dutch-Mcloven
I had a chat with a friend of mine, too and he said with a full Dragon Scale set +Sprite Buff he did not catch fire at the first depth but on the secound depth he did.
When you wrote that you are immune to fire, did you fully test out both depths or only one?
I also need to add that I dont know how much my friend did test this, it is also possible that he killed stuff faster than it could set him on fire with an actual small but not nullified chance.

Another question I would like to add: Does that Seerus Mask exceed the Fire Resistance of other Armor parts with fire res that seems to be (4) ?

Edit: How much resistance does a Sprite buff gives you? (In numbers)

Tue, 04/22/2014 - 09:27
#10
Krakob's picture
Krakob

Kool beanz
Now I can be lazy and not test.

Tue, 04/22/2014 - 11:06
#11
Flowchart's picture
Flowchart

Seerus Mask is +4, If you have the maximum sprite resistance it's +3

Anyway, +9/+10 used to be enough but they buffed it somewhere along the line where sometimes a defeated slime will drop a patch that does strong status and can't be resisted.

Tue, 04/22/2014 - 13:52
#12
Brother-Zeke's picture
Brother-Zeke
§

Coming from personal experience (Elite):
I use a Dragon Scale Set, fully heated. I have a poison low UV (rolled) and use the Fire High sprite perk. This allows me to almost always immune the fire and poison effects of toxoils. It seems that oil that they drop when they are moving seems to inflict me with statuses the most, and not the slick dropped after death. These observations may be incorrect, but that is what I seem to have found (more often the former than the latter if anything). These are for both D24 and D25. Overall I use Poison +9 and Fire +11.

Tue, 04/22/2014 - 16:33
#13
Dutch-Oven's picture
Dutch-Oven
I only tested 10 on the 1st

I only tested 10 on the 1st oilers I came across (1st floor). With my +11 set I've never been ignited except by gremlins or hazards.

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