Possible changes to dual special damage weapons

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Imagen de Nick
Nick
Developer

We are considering some changes to the small number of dual special damage (elemental, shadow, piercing) weapons in the game. These include:
Silversix
Blackhawk
Argent Peacemaker
Sentenza
Sun Shards
Radiant Sun Shards

After sufficient review it seems clear that these weapons are odd ducks. Dual special damage ends up facing too many weaknesses and results in an incredibly niche weapon.

Here are the changes I'm considering to make them more in line with their original concepts:

Silversix - Pure elemental damage, add an undead damage bonus
Argent Peacemaker - Pure elemental damage, add an undead damage bonus
Blackhawk - Pure shadow damage, add a gremlin damage bonus
Sentenza - Pure shadow damage, add a gremlin damage bonus
Sun Shards - Pure piercing damage, retain fiend damage bonus
Radiant Sun Shards - Pure piercing damage, retain fiend damage bonus

What are your thoughts? Please try and think of what you believe is best for the game. Change is always hard, especially if it's your favorite weapon we're talking about!

Imagen de Hyperonn
Hyperonn
Whoa! Damage changes! Hmmm,

Whoa! Damage changes! Hmmm, interesting ideas.

Blaze-Breaker
Don't beasts and fiends

Don't beasts and fiends really like dodging projectiles?
I'm also rather happy about the antigua changes. I'd like a little more variety in the elemental guns.

Imagen de Sol-Xii
Sol-Xii
YAY!!! ARGENT!!! SENTENZA!!!!!

They all sound so awesome, although I think that RSS should elemental, to make it the only elemental pure DPS bomb that we needed so much. The rest are really pwnage!!!!!!!

Antigua lines w/ no piercing sound kinda odd and cool, but that would make them one of the most used guns after this modification:
- They are easy guns to use, a faster and cooler version of blaster that can hit wolvers
- Fast dmg rate
- Biggest gun clip
- They can hit wolvers and other pesky dodgers

Besides over usage, there is no downside for me basically. Boss rewards are supposed to be better than the regular recipe weapons anyway, so YAY. :)

Imagen de Windsickle
Windsickle
I don't know. It seems kind

I don't know. It seems kind of weird that the Antigua diverges into two branches in which neither deal its original damage. Perhaps an additional pure Piercing Antigua branch or some super slight Piercing in the existing Antigua branches would settle that?
PS: I don't know if this is related or not but the Ionized Salt Bomb branch also needs some changes.

Imagen de Biznasty
Biznasty
AP/Sentenza: Yes.

AP/Sentenza: Yes. Forever... except...
It'll depend a lot on how much attack power you actually give them; Could end up being ridiculously powerful... Or just plain useless against things it's not effective against. Perhaps an attack boost to the elemental/shadow attack powers, while leaving piercing intact, could work better? Dunno.

SS/RSS: Not so sure about this one; Would be great for fiends, but I'm sure lots of bombers enjoyed it for undead mobs too. Considering fiends are pretty fast, too, I don't think bombers would really enjoy a pure piercing bomb. At least not of the shard kind.

While on this subject, may I ask: Have you guys considered an upgrade for Radiant Sun Shards, then? Sort of sad such a fun bomb ended up being just 4*.

Additionally, do you have any other plans for balancing other weapons or armor?
I still feel so bad for the poor Chaos set. :(

Imagen de Parkermealey
Parkermealey
This would be awesome if it

This would be awesome if it was actually put in the game. Im hoping for more damage from sentenza in lockdown.

Imagen de Glowing-Ember
Glowing-Ember
Please do not make RSS pure

Please do not make RSS pure piercing. It will ruin them.

As they are now, they do at least neutral damage to everything except Slimes and Gremlins. Gremlins dodge anyway, but it is a problem against Slimes. They do have trouble hitting Beasts, especially Wolvers, and Devilites, but otherwise they're quite versatile.

If you're going to make a change to them, please make them pure elemental. This way they would crit against Undead and Constructs, making a very useful tool for bombers to combat Gun Puppies and Howlitzers, and still be able to do neutral damage to Polyps.

If you make them pure piercing, it will ruin them. They will do only neutral damage to one turret type and have a very hard time hitting Wolvers and Devilites. They will be vastly overshadowed by Dark Briar Barrage in all situations I can think of except against Trojans, in which case they will be vastly overshadowed by Blitz Needle, even if RSS has max damage and Blitz Needle has no damage bonus.

Imagen de Aecarus
Aecarus
Yes please!

Hmm, interesting. I have always loved my Peacemaker, regardless of its power, as a ranged utility weapon. A more-or-less boost to its potential wouldn't hurt anyone - except for the Monsters, of course. ;)

Nick, I think the changes you mentioned (regarding the Peacemaker and Sentenza lines) would be beneficial, for the most part. I'm sure there are fewer reasons to miss the Piercing damage on Peacemakers and Sentenzas than there are to enjoy the pure Elemental/Shadow Damage.

Personally, I would love to be able to extend the viable uses of my Peacemaker, such as to slaughter hordes of Zombies and Kats from afar. (Although I don't think any weapon could ever beat the Divine Avenger for this scenario.)

I have no opinion for the Shards, however, as I rarely find myself using any sort of Bombs.

Imagen de Rangerwillx
Rangerwillx
This is awesome, I would totally love it.

This is totally awesome Nick. I would really enjoy if you made these changes, I could pull out my Silversix!
I will be very sad if you don't put these through, though thanks for the thought.
If you do, yeah!

Imagen de Corilosis
Corilosis
This sounds awesome nick! I

This sounds awesome nick! I would love this!

Imagen de Boswick-Is-Me
Boswick-Is-Me
nice

totally cool. think that this would be really nice

Imagen de Iron-Volvametal
Iron-Volvametal
I like the Changes to everything, but...

Dun Change deh Shard Bomb! D:

Instead, fix the other underpowered Bombs, like the Salt, Irontech, BAB, etc.

Imagen de Originallity
Originallity
Why not just make the

Why not just make the Silversix/Argent and Blackhawk/Sentenza fire only the Giant Bullet/Eagle from the charge attack? For pure elemental/shadow damage- of course for reduced damage. It'll be nice having their charge attacks being useful in other areas, not just firestorm.

Imagen de Athaza
Athaza
Agreed

"Why not just make the Silversix/Argent and Blackhawk/Sentenza fire only the Giant Bullet/Eagle from the charge attack?"

I agree. I can never line up a charge shot with either gun without huge risk involved firing them.

Imagen de Glowing-Ember
Glowing-Ember
Agreed, that would be a great

Agreed, that would be a great change.

Imagen de Lezrock
Lezrock
For the guns, instead of

For the guns, instead of making them completely one damage type, couldn't the piercing aspect be lowered while the other type is raised?

In regards to the Radiant Sun Shards, the name seems to evoke the image of a weapon that deals with all manner of shadow monsters. Even though it only has the bonus against Fiends, the elemental aspect of it also makes it effective against undead. Making it entirely piercing would sort of change its niche from "slaying creatures of the dark" to "Fiend-killer, plus dealing with those pesky wolvers around the house".

Imagen de Daiq
Daiq
+1

I would love to see the antligua changes, and maybe the introduction of a pure piercing line of antiguas.

If I could cover all three damage lines like that, I'd never touch a sword again.

Imagen de Rangerwillx
Rangerwillx
No.

@Lezrock No. That would suck. If they did that the might as well have not changed it at all.

Cheers,

~W

Imagen de Dirty-Harry
Dirty-Harry
Good change

I like this change a lot, but be careful with the damage. It already has the best clip size, range, one of the best fire rates, bullet speed and mobility. Giving it around less than half the damage of a status alchemer's shot would be good, since it gets a built-in bonus vs certain enemies.

I also agree with the charge changes, but if you were to make it just the bird, it would definitely overpower the other gun charges by far.

Imagen de Shadownox
Shadownox
yesyesyes please! the

yesyesyes please! the sentenza totally sucks with shadow/peirce. use it on jellies, not much bonus. and the new undead bonus for argent will be very cool. i used to think they suck. with these changes, they will be much more useful!

Imagen de Culture
Culture
RSS = Elemental; ISB = Piercing

Glad yall are taking this under consideration! I thought they were purposely created as niche weapons only good for one or two particular purposes.

It was mentioned above, but still worth saying again. Here's my thoughts on the bomb:

RSS should be pure Elemental and consider an Undead bonus a la the new AP. We already have DBB, fiends/beasts dodge, we already have ISB's normal/piercing, RSS would be even better for pure bombers to snipe turrets and give us an alternate bomb for FSC.

Not on your list, but, Ionized Salt Bomb. Maybe that should be pure piercing, and bring the charge time in line with RSS, and change the bonus to Fiend or Beast instead of Slime. Alternatively, if you really want it to retain the Slime bonus make it pure Shadow.

And make a 5* versions of both :D

I've made almost all the (useful) weapons in the game, could we get another Arsenal Expansion soon? :S

(Just a sidenote regarding all those Damage vs Type bonuses... I don't have HP tables, but if most creature can die in 3-5 hits from a weapon and a medium damage bonus increases the damage by 10-14% then would that even change the number of hits to kill something? I think status proc is a much more useful attribute than damage, e.g. DVS vs WHB.)

Imagen de Nechrome
Nechrome
Hmmm... not bad. It would be

Hmmm... not bad. It would be nice to have the Blackhawk + Sentenza do pure shadow damage. I was planning on getting an antigua to upgrade it to those for lockdown, as piercing just destroys everyone even if they have full piercing defense, and most people don't have shadow defense, but if it does pure shadow damage, that would be awesome.
THe Gremlin bonus is also nice. Gremlins are already weak to shadow, so the new updates would make the Blackhawk/Sentenza ultimate Gremlin killers. Same for Zombies/Kats and the Silversix/Argent Peacemaker.

Imagen de Bromon
Bromon
Currently RSS and SS don't

Currently RSS and SS don't really need to be changed. there pretty decent as they are, and makng them pure piercing would ruin the style of game lay that comes with them. Instead Id rather have a pure elemental Shards bomb for fighting the undead where there more useful. But if possible id like to see it stay the same

Imagen de Grievos
Grievos
@Ranger

I guess you only spam my topics?

Imagen de Juances
Juances
like many already said

DONT.TOUCH.MY.SUN-SHARDS.

Thank you.

Imagen de Metanat
Metanat
dont kill my favorite bomb

the radient sun shards should be pure elemental if u do change it and the ionized salt should be pure pierce and otherwise just dont change them at all

Imagen de Qazxedcv
Qazxedcv
Feedback

Switching the antigua lines to pure elemental/shadow would do wonders for their usefulness in PvE, ntm making Sentenza even more annoying in PvP (who stacks shadow?)
However, switching the Sun shard line to pure piercing would really mess with the damage type balance (I use this term loosely) of bombs and make bombers like me sad.
Currently, there are 3 pure damage-type bombs: Blast line, Snarby line, and Crystal line.
Blast is pure normal, Snarby is pure piercing, and Crystal turns into piercing/elemental and normal/piercing.
Most of the other bombs are more status or effect centered, with damage as more of a side bonus to the main purpose of the bomb (note that this is arguable, and I'm not speaking for everyone)
This means that for pure DPS purposes we've got normal and piercing covered pretty well, while elemental is somewhat neglected (RSS helps, plus many people swear by their VTs and Electrons, so it's not that bad), and shadow is pretty much non-existant (We've got a total of ONE shadow bomb line)
This means that if you were to switch RSS to pure piercing with a fiend bonus, the main usefulness of it, its good or neutral damage vs. 2/3 of the monster families, dwindles down to a mere good vs. 1/3 or 'em. Also, this would really mess with one of the main uses of it: interrupting turrets since it wouldn't be very effective versus any of them.
Like mentioned above, if you're going to change SS and RSS to a pure damage type, please make it elemental, otherwise just don't change it at all.

P.S. @ Grievos
That post is a prime example of why people dislike you; if you're gonna make a lil' petty remark, make it on a more trivial or less game-altering thread, not an important one.

Imagen de Buckdida
Buckdida
Ah... I always liked my

Ah... I always liked my Argent Peacemaker because I went with two weapon slots and a shadow sword (Acheron), making the gun my perfect backup weapon against fiends and undead. However, I wouldn't mind the change, as it would make it more viable to use overall- and, oh, I love the thought of wrecking constructs with this gun as well.

But does this also mean we'll get a pure piercing Antigua line as well? It would make the progression of the items a little bit odd if there wasn't. "It goes from pure piercing to pure elemental or shadow, but no pure piercing option? What's with that?" I'm sure a fair number of gunners would be happy for a pure piercing Antigua line to deal with fiends- I know I'd hop to get one straight away.

I'd also welcome the Sentenza change. I mean, I got that gun for taking down gremlins when I had an elemental sword equipped. It would make it much more useful, as it would take away the idea that teleporting wolvers are one of the best targets for the gun... And, are there any other equips in the game that offer a natural Gremlin damage bonus?

In short: I like the gun ideas. You got my vote for them.

Imagen de Nicoya-Kitty
Nicoya-Kitty
The changes to the guns sound

The changes to the guns sound good, though leaving the Antigua as piercing in that case would seem a bit odd.

Echoing what others have said, I don't want the (R)SS to go pure piercing. We already have the DBB line for pure piercing bombs (and I do love it to death), and it would make it useless for turret sniping. I think going pure elemental would make a lot more sense.

While you're fixing things, the rock/ionized salt bomb line makes no sense whatsoever, doing piercing damage with a slime bonus. I don't think anyone would complain if you switched it to pure shadow, and fixed the charge time on the ionized.

Granted, that leaves the same oddball situation as the antigua where the crystal bomb is piercing but none of its upgrades are. Probably the best plan would just be to add another line to both weapons that does pure piercing.

Allunova
Did someone say "official weapon balance thread"?

The Argent peacemaker and sentenze changes sound fine, but make sure they do not end up outclassing the elemental/shadow alchemers.

I am with everyone else of this: ether leave the Radiant sun shards alone or make it pure elemental. Its main strength is the elemental damage.

And while the devs are listening....

Buff the ionized salt bombs

and.......

PLEASE BRING BACK THE KHOROVOD/SUDARUSKA CHARGE ATTACK ROCK SPIKES. YOU KNOW? THE ONES THAT WHERE REMOVED FROM THE KHOROVOD DURING THE PUNCH/VISE PATCH? I KNOW THE SUDARUSKA HAS SPIKES BUT THEY SHOULD EACH DO ABOUT 350 DAMAGE JUST LIKE THEY USED TO BEFORE PUNCH/VISE.

Thank you for coming out to the forums to talk with all of us :D

Imagen de Metaknight
Metaknight
this might be a dumb

this might be a dumb question, but why not a mix of normal damage and a specialized damage? maybe that wouldnt be super beneficial, but it would give you more of a baseline damage against the other types.

Imagen de Gwenyvier
Gwenyvier
I like the proposed changes

I like the proposed changes to the Antigua lines. It would open them up from being an EXTREMELY niche weapon to something that is viable many places. Although I would love to see a Piercing line added if you are going to be making the other 2 pure Shadow and pure Elemental.

The bomb I wouldn't mind becoming pure Piercing seeing as it has a vs Fiend bonus. I would like to see an Elemental and Shadow version of it added also though. Some Bombers like using it in FSC, due to the Elemental half of it, removing the Elemental damage and not giving a line that has it would reduce their extremely limited options.

~Gwen

Imagen de Rangerwillx
Rangerwillx
@Nick

I just remembered something, the range of the Blackhawk is bugged. Will this be fixed as well?
It is proven that Silversix has longer range then Blackhawk in this thread.
http://forums.spiralknights.com/en/node/30676
If you could, this would be nice as well if you end up doing the things you said you might.

Cheers,

~W

Imagen de Gospel
Gospel
indeed

the guns will really hit hard now.
6 shots per clip of pure elemental would really be nice.
considering the uses like sniping all three turrets are not strong against elemental. this is a big deal.
BUT... we will now lose the aspect of a 6-shot piercing gun...
buuut ofcourse piercing type guns have teh autogun line anyway...

regarding the bombs though, i hope the shards lines would now get more versions, like a pure elemental and shadow line...

on my opinion on the bombs though.. the dual type damage is the signature of the shard lines...
i think having the second damage type as normal though is quite favorable. max damage is lessened as a consequence...

Imagen de Myllakka
Myllakka
---

I'm very excited to see the gun changes, especially Sentenza/Argent Peacemaker, but I do wonder if this will make them too powerful. Fast bullets, large clip size, push back charge? This all makes the AP very, very good against undead and construct, decent at slimes and fiends, and I don't really use guns against beasts or gremlins due to dodge anyways. I like how these changes would make Sentenza a good, viable shadow gun though, which is greatly needed since we've only got two choices (Bio and Umbra) at this point. Still, doing this would make these guns at least useable and not be extremely specialized, which is great.

I don't like the changes to the RSS, because we've already got a piercing damage bomb. Unless you're going to make some shadow or elemental bombs come out at the same time, making RSS piercing is too limiting for the pure bombers. Not to mention, for pure bombers, RSS is the only viable way of killing far-away gun puppies. Making them piercing completely destroys any option of doing so with a bomb.

Imagen de Sojuu
Sojuu
The RSS line should be full

The RSS line should be full elemental (preferably) along with a new shadow type crystal bomb (please? =]). There are enough piercing damage bombs and there's no need for another one.

Imagen de Tantarian
Tantarian
Hm

I'm all for the gun changes. Love 'em.
As for Sun Shards, I'd rather it be elemental, we already have a piercing damaging bomb, yet there are no shadow or elemental bombs dedicated purely to damage.

Imagen de Aniviron
Aniviron
I would be strongly opposed

I would be strongly opposed to this. I just made a Sentenza specifically for the damage split that it has- the shadow/piercing makes it incredibly effective in Lockdown. I would be quite upset to learn that I had sunk so much CE and time into something only to have it nerfed. The pure shadow damage is too easily counterable, and (I'm guessing) that the damage will also take a hit because weapons with a damage bonus against one target always take a hit in power, much like the Cold Iron Carver vs Calibur. The entire antigua line sees heavy use in Lockdown as one of the few things that can stop bomber spam in t3, and it would be a shame to see it get nerfed there.

I also feel that adding the damage bonus would not really alleviate the problem of the weapons being so niche- look at the Wild Hunting Blade. Compared to the Vile Striker it is downright rare, simply because damage against one specific target is not all that useful. Not only does it mean a large investment for a weapon useful against one sort of enemy, but at 5* most players who specialize in any kind of weapon already have a damage bonus high enough to completely nullify any advantage they would get from the sword's bonus. I feel like making the weapons do true neutral damage against the opponents would be more than enough to fix the problems with all of the antigua line.

Imagen de Glowing-Ember
Glowing-Ember
Pure shadow damage is a huge

Pure shadow damage is a huge buff, especially with all the Skolver running around. Not sure what you're talking about.

Imagen de Stavrosg
Stavrosg
!!!

I'd LOVE to see those changes to AP/Senteza.
Especially on Sentenza, as we'll have a viable gun against those pesky T3 bombers.

RSS? Not really - Dark Briar Barrage works like a charm against Fiends, I think RSS should be kept usefull against all kinds of turrets to give pure bombers a way to kill them. I got my Sun Shards exactly for this reason, so..

Imagen de Gwenyvier
Gwenyvier
@Aniviron

The WHB is downright rare because the Cutter line can go 2 directions: DVS which can Poison (and does Normal damage), or WHB which gets an approx +19.5% damage bonus vs Beasts (and does Normal damage also). DVS is normally picked because it is the ONLY sword that can Poison. Also the damage bonus is not enough to make the WHB more appealing then FF/BTB, which kills Beasts (and Fiends also) much faster and easily due to them dealing Piercing. CIV has the same issue, Normal damage + damage bonus does not make it better then the various Elemental swords. Especially, as you pointed out, since most people stack damage buffs. So FF/Elemental swords would get max damage bonus and the enemy weakness bonus.

Comparison against Undead:
CIV does 177, 177, 223 at D19
A comparable Elemental sword, Glacius, does 270, 270, 356 at D19

What Nick is talking about is giving a Shadow gun a damage bonus vs Gremlins (which are weak to gun's damage type to begin with), and an Elemental gun damage bonus vs Undead (which again are weak to the gun itself). At the moment I can count on one hand the number of Sentenza's I've seen because with the exception of Lockdown the gun SUCKS.

As for Lockdown, Shadow resist is rather rare. Most people go either Vog or Skolver, with the occasional random Dread Skelly and Snarby thrown in. If anything turning it pure Shadow will help you in Lockdown as you'll be able to do more damage to Skolver Strikers.

~Gwen

Imagen de Silphius
Silphius
 

Silversix - Elemental + Undead | +1
Sounds good. Silver is good against undead in folklore. The "gunslinger priests" in the description fits this well.

Argent Peacemaker - Elemental + Undead | +1
"An ancient handgun forged from sun silver. Its bullets serve as ushers for those that refuse to leave this world. " Even more thematically perfect.

These guns lose something against beasts and fiends, but gain something against the zombies and especially turrets which swordsmen have trouble with. It's a well established FSC gun and will still function in that regard, perhaps even better than before.

Blackhawk - Shadow + Gremlin | +1
No remarks here.

Sentenza - Shadow + Gremlin | +1
It would establish it as a good gun for URJP and more importantly, gremlins. Since one of the better types to use it against was beast which dodge, the jellies are certainly a welcome change. Like the Gran Faust it would also serve a better PVP role without the piercing.

Sun Shards - Piercing + Fiend | -1
See below

Radiant Sun Shards - Piercing + Fiend | -1
Elemental is the thematic equivalent to other games' "holy" or "light" damage, the Divine Avenger does it too and it's considered a "Divine" blade. Shards are pointy and piercing, so thematically the bomb is perfect.

This bomb line is the only suggestion where I'd be more for "leave it" than the actual change being suggested. As it stands now, half the damage is super effective against fiends, the other half against undead which fits it well. Besides that, it functions as a bomber's few options in taking down turrets. There are also very few "direct damage" elemental bombs, this would fit that niche perfectly. So either pure elemental or leave it alone, anything better than pure piercing though.

Ufana
I have used all of those

I have used all of those weapons and think the changes mostly sound awful.
- Making silversix elemental would make the alchemer line even more useless. There'd be just no place left for them between the slow "turretslashing" polaris and the fast antigua. Also: Split damage is what makes this gun a sorta valuable but not overpowered "swordie multi purpose gun". It's a good newbie gun, too, and that's fine. Making 2 "best guns" in addition to the 2 "best swords" (that you also get from JK) doesn't really sound like a valuable addition to the game... more like reducing diversity even more.
- Blackhawk: Not as bad, but still: Umbra driver would have less uses. Yes, it's hard to make this gun as valuable as silversix, but I'm not sure making it pure shadow is the right solution. Maybe it just should stay in its small niche - lots of other weapons are off worse (iron slug? irontech destroyer? big angry bomb? neutralizer? )
- crystal bomb: A line that already is not too useful and making it pure piercing would ruin it. What could safe those bombs would be a small dmg boost, fixing the salt charge time (or is it supposed to be longer than sun shards?)... an elemental or normal dmg version would be more appreciated (also 5*!). The biggest flaws of those bombs are lack of protection (no knockback, often fails to interrupt the mobs /turrets you aim at in lvls after basil) and low damage in most situations (especially against multiple turrets - at least with my ping I can't hold out long enough in the "right spot" to hit multiple ones at once). Maybe making both bombs "normal + x" would be fine, but not sure.

And in general:
Builtin damage bonus against certain mobs has so far never been something you'd want in a weapon. It's something you "tolerate" (or try to stay away from). Look at how many people are using wild hunting blade, cold iron carver, heavy deconstructor, ionized salt bomb... if anything, I think this should be removed from the game, not more of it added. As far as I know, noone wants to sacrifice overall dmg for a specific bonus (that might even be capped away when wearing the right equipment for the weapon type).

Imagen de Triarii
Triarii
Nick:

In regards to the bomb, no comment, never used it.

But the guns, yes, great idea.

I will not suggest what else needs tweaked, I am sure you already know the obvious ones.

And Ufana:

Maybe not all of us want to use the alchemer lines, I have two and I don't like them. Your rationale would also be to eliminate the sealed sword line since we have elemental and shadow swords (brandish) as well as the BTB since flourishes fit the bill.

Why not have several same attributes to weapons that fire differently? I don't like the 2 shot guns anymore and would welcome a fast shooting elemental and especially a shadow.

Built in damage bonuses is something many would want, as long as the bonus fit the weapon, think of a built in bonus against beasts on a BTB, etc.
And split damage makes these guns unique, not so much valuable, especially the setenza.

Imagen de Batabii
Batabii
but the changes you proposed

but the changes you proposed seem to REMOVE most of their reason for existence. For example, Sentenza was (supposed to be) good against Beast and Gremlin, but you want to make it good against Gremlin and Slime. I don't really think the damage bonus makes up for that. And one of the RSS's major uses was interrupting gun puppies while staying at a distance, but now it won't be any use against them at all, not to mention the Royal Jelly which was one of its best uses. In addition to that, it loses its usefulness on undead, especially Zombies.

Why not give the bonus against the OTHER type? Make Sentenza shadow w/beast bonus and RSS piercing w/undead bonus, at the very least. To be honest, I'd rather RSS was elemental, since the Ionized Salt Bomb (despite being generally useless) is already Piercing.

Imagen de Hasturhasturhastur
Hasturhasturhastur
I'm all for this idea in

I'm all for this idea in theory, but it surely wouldn't hurt to implement these changes in the Test Server before tossing them into the main game.

Halifix
Weapon niches

Making guns pure damage? I'm all for it. You could also make the flourish deal half normal damage if we're making this division between guns and swords(/bombs).

Sentenza sounds great, but I'm not too sure about Argent going pure elemental. We have enough elemental guns (4 alchemers, 1 polaris), but only 2 other shadow (biohazard, umbra) and 3 other pierce (blitz/poison needle, callahan). Not to mention the fast bullet speed is what I associate with pierce. I guess it does match its image as an undead killer, though.
.
Making RSS pure pierce is interesting, but why not also fix Ionized Salt Bomb? Make the charge time for it not ridiculously low, and give it effective damage. People wouldn't be complaining about RSS going pierce if the Ionized Salt Bomb did pure elemental or shadow. Not to mention, considering how there's only 1 shadow bomb, another would be nice. If the two shard bombs did different pure special damages, everyone could be happy.

Blaze-breaker: They can dodge normal projectiles, but not extremely fast ones, like the callahan. The antigua lines will hit them on the first shot, but their 6-shot nature does make them deal less damage than other fast guns.

Batabii: What? Why would Sentenza need to be useful against beasts and gremlins at the same time? Also, damage bonuses are extremely minor.

Imagen de Ween-Bot
Ween-Bot
I've never been too upset

I've never been too upset with the dual special damage weapons. The disadvantage is that they are suboptimal against 4 monster types (average/weak against 2, and strong/weak against 2), and the remaining two families don't take as much extra damage as they would from a pure damage weapon. However, these damage types are similar to the DA/GF and Brandish lines for Swordsmen, in that they aren't completely useless against any one family.

That aside, if changes are to be made to these weapons...

I've never really used the Antigua lines, but I will say that giving them a single damage type will make them less useful as backup weapons or sidearms for Swordsmen. But it wouldn't be a huge loss if they became more specialised.

However I definitely say no to SS/RSS being pure Piercing. In many cases, especially for pure Bombers, they are the only option (and a decent one) against turrets. They can quite reliably interrupt Gun Puppies and Howlitzers. Making them pure Piercing would leave pure Bombers useless in these situations. Overall I'm happy with them as they are.

While we're looking at the Crystal Bomb line, Ionised Salt Bomb is sitting in the corner with puppy eyes. The combination of split Normal/Piercing and a a Slime damage bonus isn't terribly useful... could it at least be tested with a Vaporiser charge time instead of a Faust (seems like) charge time? I'd also love it if its damage type was changed (I guess Crystal Bombs are meant to be Piercing though). Normal/Elemental might make it a bit too good when you can line up several turrets/enemies because of the Shock, but even pure Normal (or Normal/Shadow :o) would be fine.

Imagen de Dottor-Troione
Dottor-Troione
Antigua line surely needs a

Antigua line surely needs a boost; the pure elemental/shadow thing could be the solution, but be careful not to make them too overpowered compared to other elemental/shadow guns.

Damage dealt should probably be lower than the sum of the two current types.

Or, you could simply replace piercing with normal damage (Antigua could deal pure normal as well)

Imagen de Crown-Hogs-Rock
Crown-Hogs-Rock
"Why not just make the

"Why not just make the Silversix/Argent and Blackhawk/Sentenza fire only the Giant Bullet/Eagle from the charge attack?"
I'd have to agree here, making the charges on the Argent and Sentenza useful sounds like a great idea.

It's near impossible to use my Argent's charge attack anywhere.