Warning: Spoilers ahead
Help me gather data.
Template is as follows:
Description:
Interactions (dialog/prizes/etc):
Level on which it was found:
Depth:
Image:
Data so far:
Wolver Dens:
W-1.
Description: Some sort of building
No dialog/items
Wolver Den: Rabing Rabbids
19 / 28
http://cloud.steampowered.com/ugc/649873534002402805/9AD420653FCB5ED6FA4...
W-2.
Description: A giant sword on the ground surrounded by some statues and boxes
Dialog: something about stars being mapped on the blade
Items: Drops 1 swordstone
Wolver Den: Ashes to Ash Tails
19
http://cloud.steampowered.com/ugc/650999433913516526/4F6CD215912C6348A70...
W-3.
Description: A campsite near the exit elevator. The campfire was still burning. 3 treasure boxes, a heart box, lots of containers (unusable), and two pickup items.
No dialog/items
Wolver Den: Ashes to Ash Tails
3
http://cloud.steampowered.com/ugc/650999433915197920/8895DE182F6C21AAEA3...
W-4.
Description: A fountain with a totem on the middle
Shoot it for crowns (vials work too). Wolvers may appear instead of crowns some times.
Wolver Den
19/20/22
http://cloud.steampowered.com/ugc/650999433923380439/50EBD99E50444EB2B47...
W-5.
Description: 3 statues of puppy enemies and 1 pool at each end.
No Dialogue
3 Green treasure boxes (Possibly 4) and 2 minerals.
Wolver Den: Ashes to Ash Tails
3 / 5 / 7
http://imageshack.us/f/683/spiralknightsscenarioth.jpg/
http://cloud.steampowered.com/ugc/649874477883550510/A143357450C2B0F7ED1...
W-6
Description: A campsite
No Dialogue
???
Wolver Den: Frosty Fury?
http://steamcommunity.com/id/aedeagus/screenshot/631859755068607149
W-7
Description: A camp with some recruits
Kozma lookalike says:
I have to keep these new recruits out of trouble.
I always carry a variety of gear... just in case.
Don't forget your shield, it will save your life!
Wegner lookalike (top right) says:
Preparation is your best tool for survival in the Clockworks.
Stick with your squad - remember it's dangerous to go alone!
I always carry a variety of gear... just in case.
Plate helm knight (top left) says:
A bomb is great for dealing with a horde of monsters.
I always carry a blaster, never know when it might come in handy.
I keep a sword around for close encounters.
Recruits say:
Have any pointers for me?
This is my first expeditions into the Clockworks!
Did I leave my calibur back at the Arsenal Station...?
I think I need to craft a better shield when I get back to Haven.
I just need to rest a bit before moving on.
Wolver Den: ???, Wolver Den: Ashes to Ashtails
7 / 14
http://cloud.steampowered.com/ugc/632985738024457877/1199F32F32B41BE2D7E...
http://cloud.steampowered.com/ugc/648749446923982565/50DECA08E52EFC23849...
W-8
Description: A Large statue/totem, with a mini fountain in front of it, with treasure boxes and crystals (randomly?) spawned nearby.
Interactions: Standing in front of the fountain will make an info icon appear (its also sparkling). Interacting with it will yield a mix of heat and crowns.
You can repeat for 3-5 times, before it stops working (the sparkling effect disappears also).
Level: Wolver Den
Depth: 2
Image:
http://cloud.steampowered.com/ugc/648750222881672627/DA51A3D94579B01F000...
W-9
Description: Snipe garden
Interactions (dialog/prizes/etc): Prizes/Treasure boxes, as well as a couple of hidden heart respawning pads
Level: Wolver Den, Ashes to Ash Tails
Depth: 11
Image: (It's in French, n/a)
Devilish Drudgeries?
D-1.
Description: Some sort of offices
Dialog:
1) Fiendish Self-help Book: How to draw infernal symbols
2) A notice to all employees: Due to continual under performance, there will be no paid holidays or free coffee in the break room
Devilish Drudgery: ??
9
http://cloud.steampowered.com/ugc/632985035399338074/A30F2945D561247BE68...
D-2.
Description: Symbols with pressure plates on the ground and a book to the side
Dialog: Fiendish Self-help Book: How to make a Pit Boss happy in five steps
Putting statues on all the plates makes either a trojan or materials appear.
Devilish Drudgery: ??
11 / 6 / 7
http://cloud.steampowered.com/ugc/614970636898173869/1F7C85C3F0CDF8D67F5...
http://cloud.steampowered.com/ugc/612720018461332455/53EEF39896E7A19DC56...
http://i176.photobucket.com/albums/w182/merethif/Spiral%20Knights/5steps...
D-3.
Description: Some sort of offices
Dialog: A notice to all employees: Due to continual under performance, there will be no paid holidays or free coffee in the break room
Devilish Drudgery: ??
1
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/s720x720/378648_288...
Graveyards
G-1.
Description: A mausoleum
Dialog: "A fading inscription reads: Here lies Torin, knight of Almire"
Graveyard
11
http://img155.imageshack.us/img155/6123/spiral20111212224139.png
G-2.
Description: A shining spark on the ground
Stepping off the grass onto dirt cause damage (like half a bar of health) and poison every second or so. You can get safely to the bones and sparks while shielding (at least with Dread Skelly Shield) but to activate sparks you need to put shield down.
Drops a Grim Spark on click.
Graveyard
24 / 26
http://i176.photobucket.com/albums/w182/merethif/Spiral%20Knights/gravey...
G-3
Description: A knight sitting down with 4 candles. There are 4 re-spawning zombies hidden in the dirt piles. The zombies can't enter the area where the candles are lit, but their stun breath still works.
Dialog: "No, there are just too many... I can no longer fight them. All that's left is the light from these candles. Without it I..."
Graveyard
11
http://i.imgur.com/35Y5J.jpg
G-4
Description: Poison mist. Might be miasma.
Poisons whoever walks through it
Graveyard
11
http://cloud.steampowered.com/ugc/648748336723881759/46FAFF3DA6D7A8E867A...
G-5
Description: A big coffin with chains on the sides
No interactions
Graveyard
11
http://cloud.steampowered.com/ugc/594704696056396221/FD749F8A6D44E853E8B...
G-6
Description:The big coffin (from G-5) is GONE... I knew there some something creepy about the graveyard... But why would someone need a dead body?! (I wonder who was in the coffin then?)
Interactions (dialog/prizes/etc): Couple of zombies that's it.
Level on which it was found: Graveyard
Depth: 20
http://cloud.steampowered.com/ugc/632988191081198693/B19C8CA32E39905182A...
Clockwork Tunnels?
C-1.
Description: Campsite with two knights that talk about minerals
Dialog:
Knight, that sits on the right (the one in pith helm) says:
- They say these minerals power every gate in the Arcade
- Spiral HQ wants us to haul these minerals back to Haven
- You can carry only one mineral at a time so choose the biggest on
Knight that stands by the computer (the hooded one) says:
- Just a few more tests...
- Good data is like a good pudding, you can never have too much of it.
- I'm collecting samples from all over this stratum.
Clockwork Tunnels: Wild Path / Clockwork Tunnels: Wasteworks: Haunted Passage
1 / 12 / 19
http://cloud.steampowered.com/ugc/596956495869320654/FA8B2FDB61C571E4C47...
http://www.iaza.com/work/111222C/iaza19385169146800.png
C-2.
Description: A knight with a computer, crystals to the sides, and monster on a platform. The monster depends on the crystal colors.
Dialog:
Researcher may say 1/3 things:
"Don't mind Hubert, he's been de-spiked." (I smell HL2 lamarr reference)
"I'm a field researcher working under Chief Geo Knight Wegner."
"Hmm, certain combinations seem to attract different kinds of monsters."
Sign reads: "Certain types of monsters seem to be attracted to different combinations of minerals found down here in the Clockworks."
Clockworks of sorts
1 / 14 / 19
http://cloud.steampowered.com/ugc/649873534013957536/8A42CA84180DEA9AA10...
http://i43.tinypic.com/o6kzlv.png
http://img830.imageshack.us/img830/5899/mineralmixergremlinmend.png
C-3
Description: A broken bridge being repaired?
No interaction
Cooling Chamber: Wild Path
19
http://i.imgur.com/sF0Umh.jpg
C-4
Description: Campsite (Probably aftermath of C-12)
Dialogue:
-They came from the darkness. There was no time to react.
-They... They got everyone except me. I just hid in the corner.
-I didn't ask for this.
Haunted Passage ?
Clockwork Tunnels: Wasteworks: Wild Path
11 / 14
http://i.imgur.com/dbxO5.jpg
http://cloud.steampowered.com/ugc/596957419820854254/91D1B0F720E6BFDC233...
http://cloud.steampowered.com/ugc/596957419820856594/C7BC72B3503A5D09216...
http://cloud.steampowered.com/ugc/596957419820855370/81542DFBF3CA69378C9...
C-5
Description: A giant metal beam
No interactions
Clockwork Tunnels?
1
http://cloud.steampowered.com/ugc/632985738023054861/C3CE817C286F96202F0...
C-6
Description: A broken bridge
No interactions
Clockwork Tunnels?
21
http://cloud.steampowered.com/ugc/596956941004664094/E20C47F1EA82C655E64...
C-7
A Roarmulus being constructed?
Some treasure boxes are around
Screen reads: "The monitor shows readouts coming from a prototype of a massive war machine labeled 'Project R'"
Power Complex: Mechanized Mile
14
http://cloud.steampowered.com/ugc/612719639799035263/A0A0727E2E4D9271EA8...
C-8
Description: Some kind of gremlin workshop?
Interactions: A gremlin thwacker spawned at the corner table in the top right, and hitting the switch in the middle spawned 2 friendly mecha knights from the empty areas in the top of the room. Also the 4 dark gray blocks around the switch spawned scuttlebots when I destroyed them, like monster cages.
19
Power Complex: Infernal Passage
http://cloud.steampowered.com/ugc/649874715314299415/03F848F40F4352CB55C...
C-9
Description: Some kind of storage area
Interactions: The grey boxes spawn scuttlebots, and there are 4 treasure boxes at the end.
22
Clockwork Tunnels?
http://i.imgur.com/pko9b.jpg
http://i.imgur.com/Mubhl.jpg
C-10
Description: A slimy area with some tubes and poison traps
Interactions: Spawns lichens
9
Wasteworks: Slimeway
http://i.imgur.com/w1Fr4h.jpg
C-11
Description: A campfire with a knight between party buttons
Interactions: Standing in the area heals you
Dialogue: Something about staying around the fire a bit, and also that the frost is melting
12
Clockwork Tunnels?
http://cloud.steampowered.com/ugc/596957222640219030/562B420B4DBAFCCF93E...
C-12
Description: A campfire with 4 knights
Dialogue:
Instructor says:
Remember your trainings, Knights!
Revive your fallen squadmates!
Coordinate your attacks!
Recruits say:
Have any pointers for me?
This is my first expeditions into the Clockworks!
Have you seen a danger room yet? I hear they are really though.
Did I leave my calibur back at the Arsenal Station...?
I think I need to craft a better shield when I get back to Haven.
I just need to rest a bit before moving on.
14
Clockwork Tunnels?
http://i176.photobucket.com/albums/w182/merethif/Spiral%20Knights/traini...
C-14
Description: Gremlin stuff (building materials/tools)
No interactions
1
http://cloud.steampowered.com/ugc/632986848172558988/154E2FE3496D163DA71...
C-15
Description: Gremlin stuff (building materials/tools)
No interactions
1
http://cloud.steampowered.com/ugc/632986848172556645/84DF73DF2AED856E004...
C-16
Description: Gremlin stuff (building materials/tools)
No interactions
1
http://cloud.steampowered.com/ugc/632986848172563923/EF98F9A05D994ACDD19...
C-17
Description: Gremlin stuff (building materials/tools)
No interactions
1
http://cloud.steampowered.com/ugc/632986848172566728/193F9DE6669DC04C55E...
C-18
Description: A conveyor belt of sorts.
Clockwork Tunnels: Wasteworks: Mechanized Mile
http://steamcommunity.com/id/Blazingcobalt/screenshot/631863734272375832
C-19
Description: Large cooling fan surrounded by crystal blocks.
Clockwork Tunnels: ???
10
http://steamcommunity.com/id/Opt1mystyq/screenshot/630738297229057718/?t...
Lichenous Lair:
L-1
Description: Meteor landing zone
Interactions: Spawns lichens and drops some mats
Lichenous Lair: Toxic Union / Shocking Synthesis
9 / 14
http://i42.tinypic.com/4uxn2d.png
Candlestick Keep:
K-1
Description: Some dead knights next to a candle and carnavon
A carnavon is next to them (cursing zombie)
Info node reads: "The candle's going out! They are coming! Curse Kalem for going after that treasure..."
Candlestick Keep: ??
17
http://cloud.steampowered.com/ugc/632985838118341557/554CBB4CAC54917908F...
7 and 8 looks alike :-D
And by the way, I would call it Geo Knights Camp or Geo Knights Outpost or something like that.
These knights definitely are in the clockworks to do some minerals extraction and geological field tests.
I've encountered this camp in the Gate with Royal Jelly. It was in a clockworks tunnel just before terminal in T2 (Poison/Undead if I remember correctly).
EDIT:
#7/8
Level on which it was found: Wasteworks Haunted Passage
Depth: 12