Forums › English Language Forums › General › Suggestions

Search

So, about that Cautery sword...

35 replies [Last post]
Sun, 01/08/2012 - 22:05
Mejezfeld's picture
Mejezfeld

Yeah, there are several threads on it and what to do with it already, but I didn't see one being actively posted in or on the first page.

Yeah, you all know what it is, it's a dead-end Brandish upgrade that doesn't extend to 5* and supposedly does a damage bonus to Slimes, and it only has normal damage. It also lacks the explosions that the rest of the Brandish line has.

So, what to do with it? do we...

1. Get rid of it entirely?
2. Give it the explosions?
3. Give it a status effect?
4. Give it Elemental Damage?
5. Combine 2 and 3 to make it somewhat on par with the rest of the Brandish line?
6. Get rid of the Slime bonus?

As for a status effect... The only Status effects that it can possibly choose from without causing redundancy are Poison and Stun, and Curse is right out because that's a Faust-exclusive thing.

1. Giving it Poison would make no sense because it's a MEDICAL-themed weapon. Unless you want to say it's poisoning enemies because it's kinda like a used needle. It would give us easier access to melee weapons for Poison (3* as opposed to 4* with Vile Striker) though

2. Giving it Stun might make the Rigadoon and the Troika useless (though personally, I would really like to see a Stun Brandish).

3. We can make it conditional:
a. We can have it cycle through all/certain status effects like the Sealed Sword
b. Something new- like it only does Poison on a charged hit made after you've successfully landed X normal hits on Beasts/Gremlins/Slimes with it, and then you have to do another X hits before you can do Poison status with it's charge attack again (Let's say this is like "disinfecting" the blade)

4. We can make it REMOVE a status effect on anything it hits instead, or disabling the ability of an enemy to inflict that particular status effect (Seeing as it's a Medical-themed sword, it can remove the Poison status effect.)

5. Or we can screw giving it a status effect altogether

My pick is to: Keep it normal damage but give it the explosion, and if you want to give it a status effect, I'd like to see it get Stun. And I don't care whether or not the Slime Damage Bonus is kept.

Sun, 01/08/2012 - 22:33
#1
Fehzor's picture
Fehzor
Hmm

My vote-
- Chance of fire on normal hits like FoV, making it useful for the actual battle... it is fitting.
- Give it a higher amount of damage (more than even nightblade vs slimes), so that the trade off on making it will be short term gain.

That way, it can be what its supposed to be- a brandish line for T2 players who need a good weapon to fight the Jelly King levels with, but can't get past 3* equips easily, as they... well... can't even get past the Jelly King.

This way, people would still make nightblade and similar swords, as those would still be better in the long run, the cautery blade wouldn't be worthless, and it would serve its function in not being useless.

Mon, 01/09/2012 - 07:36
#2
Blue-Phaze's picture
Blue-Phaze
I like your thread, and

I like your thread, and admire the whole effort you put into this but dude, let the devs decide this by themselves, they raised a freaking wonderful game alone, and they'll continue to do this, with suggestions like this or not, it's not like they'll go "hey this dude wants a freaking stunning sword, lets make one".
I'm sorry, I never meant to be rude, but I just can't stand these "New weapon lines I think would be cool" threads.
Don't take this personally, I'm just raging. :3

Sun, 01/08/2012 - 22:44
#3
Fehzor's picture
Fehzor
About that^

This isn't a new weapon line idea.... and the devs have kind of ignored the cautery blade for a while, so its more like "my idea on how to fix the sword", not "MAKE A STUN SWORD KTHANX". The reason that he suggests it, is because the sword is utter crap at the moment, and is practically unusable compared to other lines that are better in every way... research this a bit before you go charging in on it. Changing it to a stun line would remove the crappy extra sword, and add in a somewhat plausible sword for those who would use it.

Sun, 01/08/2012 - 23:04
#4
Darkbrady's picture
Darkbrady
I see it as just the same as

I see it as just the same as all the other weapons that cap off at 1~3*. It's just for people at that level. When all your gear is 3*, the cautery works nicely as a bonus against slimes (when you start visiting JK) so you get a wee damage boost against them that you otherwise wouldn't, and without needing to hope for UVs. By the time you're done with that sword and looking for better gear , you move on to 4* gear and ultimately get higher gear.

It doesn't need fixed becasue it's not UP; you just shouldn't be using it at all if you're beyond 3* level.

Sun, 01/08/2012 - 23:30
#5
Happyapathy's picture
Happyapathy
Not that I think it should be

Not that I think it should be done, but it would be interesting to see what a 3-5* version of the cautery sword would look like

Mon, 01/09/2012 - 00:49
#6
Nicoya-Kitty's picture
Nicoya-Kitty
It's already the Ionized Salt

It's already the Ionized Salt Bomb of swords, so why not take it all the way? Make a 4* and 5* Electrocautery Sword. The charge attack could shoot an ISB-like projectile with a chance to shock. Maybe give the projectile the ability to penetrate straight through multiple enemies.

Except unlike the ISB, it should stay pure normal so as not to be utterly useless against jellies.

Mon, 01/09/2012 - 07:20
#7
Melisan's picture
Melisan
@Blue-Phaze: take out the

@Blue-Phaze: take out the swearing please, this game is for 13+ and so is the forum.
Why do you think they added a suggestion section to the forum? OOO have made a great game, but different people see things that others don't.
If you want to rage, do it in gremlin chatter.

Mon, 01/09/2012 - 07:20
#8
Juances's picture
Juances
Instead of explosions, the

Instead of explosions, the charge could cause the slime underground spike attack?
it could also be the pure elemental brandish with no status like nova driver, but maintain slime bonus.

Mon, 01/09/2012 - 07:43
#9
Blue-Phaze's picture
Blue-Phaze
Yeah... I'm sorry about

Yeah... I'm sorry about that.
I just wanted to say that this section of the forums should be filled with more elaborated suggestions like these:
http://forums.spiralknights.com/en/node/39308
http://forums.spiralknights.com/en/node/39679
http://forums.spiralknights.com/en/node/23193
Not with infinite ammounts of new weapon lines... just leave those to the devs.

Mon, 01/09/2012 - 08:09
#10
Mejezfeld's picture
Mejezfeld
Jelly Spike attack?

Well, we already have the Wrench wand that sort of copies how the Gremlin Menders used to attack before they all took the Hippocratic Oath, so I don't see a problem with having a weapon that performs the Jelly Spike attack...

no scratch that, I think that a weapon that does the Jelly Spike as a charge attack is a GREAT idea. The only problem is that the real spike attack does Pierce damage, and I would like to see the Cautery sword stay a Normal damage sword.

As for letting it go beyond 3*... I do recall someone suggested it get a 5* upgrade which was basically the 5* Elemental Brandishes but with Jelly instead of lasers

Mon, 01/09/2012 - 08:15
#11
Melisan's picture
Melisan
Thank you for editing your

Thank you for editing your post, Also i agree with you about the suggestion (and all the other sections) forum being cluttered with annoying posts like "MAKE A STUN SWORD KTHANX". (Thank you fehzor) And it needs a good few mods to just delete the dead weight. I couldn't do it, because I don't have as much patience with people as I should. People like ~Gwen, Dirt, Tengu, and the many other level headed (and fully literate) people out there could be elevated with post editing privileges....but I digress.

Mon, 01/09/2012 - 08:32
#12
Juances's picture
Juances
Make the spike normal damage,

Make the spike normal damage, it doesnt have to be strictly piercing. An example of that is wild hunting balde wich makes wolver bites that also deal normal.

Mon, 01/09/2012 - 15:24
#13
Iron-Volvametal's picture
Iron-Volvametal
Hmm...

Well, I would agree with you Juances, but isn't the Cautery Sword used AGAINST the Slime? Why would it have a Slime Attack?

For me, I would like:

-Damage Buff
-4-5* Versions, with Unique Look, relating to its Medical Tool Description.
-Charge Attack, instead of Explosions, would send out Razor-Sharp Discs, similar to Spur Line.
-Every Attack makes a "Hiss" Sound, relating to its Heated Surface Description.

Mon, 01/09/2012 - 15:40
#14
Juances's picture
Juances
Again, wild hunting blade. A

Again, wild hunting blade. A wolver to kill wolvers.
Any snarb gear goes that way too.

But ok i forgot of the coincidence of beasts attacking with the same type they are weak to.

Mon, 01/09/2012 - 18:37
#15
Nacho's picture
Nacho
They should just give it

They should just give it explosions and take it all the way to 5 star.

Tue, 01/10/2012 - 14:45
#16
Iron-Volvametal's picture
Iron-Volvametal
BUMP.

Because this Sword really needs Buffing.

Cautery Sword: Awwww, you guys got Explosions? Can I have some, too?

Elemental Brandishes: NO!

Cautery Sword: ;-;

Sat, 05/05/2012 - 01:55
#17
Adiyudhaterorez
think about cold iron sword and it's 5*

like cold iron sword and it's 5* that focused to hunt undead
i think OOO (three rings) should make it to 5* and specialized to hunt jellies like what i say above =D

Sat, 05/05/2012 - 03:06
#18
Damienfoxy's picture
Damienfoxy
Make it shoot hearts.

Make it shoot hearts.

Like... Each level, shoots a wave of hearts. Each charge of hearts you throw out, takes away from your own health.

Sat, 05/05/2012 - 22:32
#19
Hexzyle's picture
Hexzyle
@Damienfoxy

I think you just ruined a perfectly good thread...

Sun, 05/06/2012 - 03:41
#20
Delardino's picture
Delardino
5*!!!

I would say make 5* versions for Winmillion and Cautery Sword? On the other side for Cautery Sword why dont we make this sword heart explosions so it can heal monsters or us in battle but the ctr got reduction?

Sun, 05/06/2012 - 04:08
#21
Softhead's picture
Softhead
-_-

The community, and EVEN the Devs, decided no to healing weps and items outside of the pickups and health pads already included.

Sun, 05/06/2012 - 06:35
#22
Rainxo's picture
Rainxo
Nothing but instant charge attacks

I wouldn't mind if they turned the Cautery Sword into a sword that can only attack with charge attacks.
Provided that they give it a new special ability: ctr max.
Damage type will still be normal and will provide the output of a 5* sword, but the sword will completely fall apart after 1 level.
Decrease the level to 1* and put it up on featured auctions.

Everyone that already has a Cautery Sword, will watch it turn into a reskinned Leviathan. lol

Sun, 05/06/2012 - 08:51
#23
Metagenic's picture
Metagenic
Remove it from the game

Its reputation as a joke sword is far too negative to ever convince anybody to use it, even if it got buffed a little.

Sun, 05/06/2012 - 08:48
#24
Dukeplatypus's picture
Dukeplatypus
Its pretty safe to say that

Its pretty safe to say that the sword was intended to heal (cmon, its called cautery! Also, the skin's called medicalsword), but they never could balance it so they left it in and gave it a bonus (cauterizing slimes) closest to its original purpose.

Sun, 05/06/2012 - 09:00
#25
Luguiru's picture
Luguiru
Cautery

What if it neutralizes enemy statuses but has no affect on allies?

Cauterization refers to destroying tissue for surgical procedure, such as an unwanted growth. The sword could neutralize enemies by disabling their status affliction temporarily with an "anti-status", preventing the target from inflicting any status so long as the "anti-status" is in effect. This would have no affect on allies. Damage from the attacks are still untouched but the status itself is disabled for its duration. This would make Cautery a decent support sidearm against annoying status endowed enemies such as shock fiends or Oilers. To prevent abuse of this function it could be restricted to only having the possibility to inflict "anti-status" with its charge attack similar to other Brandish lines, using the series of explosions to inflict. Anyone who dislikes being afflicted with a status is likely to make one for supportive intent. To prevent further abuse of this weapon it should retain having only normal defense to balance the defensive ability. This would also mean removing the slime damage bonus.

Sun, 05/06/2012 - 09:09
#26
Blue-Phaze's picture
Blue-Phaze
Why is that slime damage

Why is that slime damage bonus even there, anyway? Wouldn't people just rather craft a Nightblade? º-º
+1 to Luguiru.

Sun, 05/06/2012 - 09:21
#27
Luguiru's picture
Luguiru
Nightblade versus Cautery

The slime bonus was probably put there as a placeholder buff until they could figure out a use for the Cautery line. Cautery only deals normal damage at 3* where everyone else is split; Cautery has one bar over the other 3* Brandishes but still lacks in effectiveness, especially when compared to 3* Nightblade for Jelly King. I do not have Cautery to give exact numbers but considering the bars and that Cautery only has a +3 slime bonus (+21%) I assume it does less. Cauterization removes unwanted tissue, in our case the ability for the enemy to inflict statuses; not that these two characteristics are identical but it makes more sense than trimming Lumber branches or giving gremlins a haircut.

Sun, 05/06/2012 - 09:32
#28
Dukeplatypus's picture
Dukeplatypus
From Wikipedia: Actual

From Wikipedia:
Actual cautery is a term referring to the white-hot iron—a metal generally heated only up to a dull, red glow—that is applied to produce blisters, to stop bleeding of a blood vessel, and other similar purposes.
They turned it into a double entendre and made it melt slimes.

Sun, 05/06/2012 - 11:37
#29
Blandaxt's picture
Blandaxt
abti-status.

that is a very original nice idea. there hasn't been an anti-status effect weapon in the whole game, that would totally let gamers enjoy the sword while not frowning on its usefulness. good idea.

Sun, 05/06/2012 - 10:14
#30
Luguiru's picture
Luguiru
Abti

I would make my own thread for it but seeing as the current one is already dedicated to the weapon line it would be redundant to repost my ideas for "anti-status", though it may influence responses if I made my own thread.

Sun, 05/06/2012 - 13:43
#31
Alpha-Stevo's picture
Alpha-Stevo
@Luguiru

A status similar to curse, but rather than punishing attacks, it punishes statuses! But what would it be called? Will we go the traditional way and call it "Silenced?" Muted? Maybe go in a new direction and give it a more medical-themed name? "Sick?" Ill?

I do like the idea, though! Paticularly deadly for Elemental Brandish users!

Sun, 05/06/2012 - 13:58
#32
Luguiru's picture
Luguiru
Steve

I was thinking along the lines of "Sterile" for the status.

The damage for the line would have the same normal damage as other Brandish lines but without the second damage type, making it more of a sidearm sword rather than another offensive Brandish to spam. In Lockdown it could be used to sterilize Brandish/Alchemer/vaporizer users as well as the various status endowed enemy families in the Clockworks. Feel free to make some art.

Sun, 05/06/2012 - 14:21
#33
Blandaxt's picture
Blandaxt
awesome.

having players in lock-down not be able to inflict status would be great to diminish their fighting powers. i think it should last 3 seconds and rise when reaches star 4 to 4 seconds and when it reaches star 5 to 5 to 6 seconds.

Sun, 05/06/2012 - 14:35
#34
Mk-Vl's picture
Mk-Vl
Luguiru

Sorry but I can't support that idea. That would decimate half of the useful bombs in lockdown while giving swordies an even bigger bonus. I say they just boost the vs jelly to max and continue it to 5*. Or if you want to make a corrupted line branching off that deals poison that's cool too.

Sun, 05/06/2012 - 15:17
#35
Luguiru's picture
Luguiru
Poison Brandish line

Yes, I forgot about that; it would also be logical to have a poison Alchemer to match seeing as bombs have Venom Veiler. I had my mind set to a sterilization line but that can take its own upgrade path with more crippling mechanics to prevent abuse of its potential.

I can work on a separate line for sterilization, but making Cautery become the poison Brandish line would branch it out evenly.

Powered by Drupal, an open source content management system