Yeah, there are several threads on it and what to do with it already, but I didn't see one being actively posted in or on the first page.
Yeah, you all know what it is, it's a dead-end Brandish upgrade that doesn't extend to 5* and supposedly does a damage bonus to Slimes, and it only has normal damage. It also lacks the explosions that the rest of the Brandish line has.
So, what to do with it? do we...
1. Get rid of it entirely?
2. Give it the explosions?
3. Give it a status effect?
4. Give it Elemental Damage?
5. Combine 2 and 3 to make it somewhat on par with the rest of the Brandish line?
6. Get rid of the Slime bonus?
As for a status effect... The only Status effects that it can possibly choose from without causing redundancy are Poison and Stun, and Curse is right out because that's a Faust-exclusive thing.
1. Giving it Poison would make no sense because it's a MEDICAL-themed weapon. Unless you want to say it's poisoning enemies because it's kinda like a used needle. It would give us easier access to melee weapons for Poison (3* as opposed to 4* with Vile Striker) though
2. Giving it Stun might make the Rigadoon and the Troika useless (though personally, I would really like to see a Stun Brandish).
3. We can make it conditional:
a. We can have it cycle through all/certain status effects like the Sealed Sword
b. Something new- like it only does Poison on a charged hit made after you've successfully landed X normal hits on Beasts/Gremlins/Slimes with it, and then you have to do another X hits before you can do Poison status with it's charge attack again (Let's say this is like "disinfecting" the blade)
4. We can make it REMOVE a status effect on anything it hits instead, or disabling the ability of an enemy to inflict that particular status effect (Seeing as it's a Medical-themed sword, it can remove the Poison status effect.)
5. Or we can screw giving it a status effect altogether
My pick is to: Keep it normal damage but give it the explosion, and if you want to give it a status effect, I'd like to see it get Stun. And I don't care whether or not the Slime Damage Bonus is kept.
My vote-
- Chance of fire on normal hits like FoV, making it useful for the actual battle... it is fitting.
- Give it a higher amount of damage (more than even nightblade vs slimes), so that the trade off on making it will be short term gain.
That way, it can be what its supposed to be- a brandish line for T2 players who need a good weapon to fight the Jelly King levels with, but can't get past 3* equips easily, as they... well... can't even get past the Jelly King.
This way, people would still make nightblade and similar swords, as those would still be better in the long run, the cautery blade wouldn't be worthless, and it would serve its function in not being useless.