Hello there!
im sure this is on the forum somewhere already but im lazy so ima make a new thread!
i have recently been looking to make a gunners arsenal so i can switch between using guns and swords at will. my friend who is a gunslinger says that for elemental weapons that the alchemer line is the best. i do not agree
i have an AP and im going to get a Sentenza. my friend says that is an awful idea and he hates both weapons. so i have a question
in your own opinion, do you prefer the Antigua line guns or the Alchemer guns? if so why? and what are the uses for each weapon?
From: http://forums.spiralknights.com/en/node/61167
Sentenza VS Umbra driver
Sentenza offers more mobility, while umbra driver offers more damage, and that is the bottom line. Sentenza has better control over the level due to its fast shot speed and large clip, while umbra driver offers the ability to utilize the switch-shield-shoot tactic that enables the user to rapidfire stronger shots and once again, deal more damage. Overall, Sentenza is much better if you can adequately strafe through bullet hell as it will help you out with that, while umbra driver is better at taking out bullet hell faster. Sentenza's charge is next to useless as well, while umbra driver's charge once again... does a ton of damage, and enables umbra driver to OHKO enemies in a pinch, should the user have CTR on the thing. Umbra driver is also better against crowds of enemies, especially when gremlin healers are involved.
Sentenza is better as a side weapon in many cases due to its ability to hit buttons and things over gaps better, while umbra driver may be the weapon of choice for a "gunner" whom wishes to deal tons of damage. Keep in mind that umbra driver also requires more skill to use, and is far cheaper than Sentenza.
------------Also relevant------------------
Alchemers VS Alchemers VS Alchemers VS Alchemers
Copied from another thread where I commented-
Nova: Best for single target damage VS enemies lacking shields that are not weak to umbra
Storm: Best for large groups of enemies that are close together and move often; works well with magma; best general crowd control
Magma: Best for turrets and large groups of enemies that do not clump together; works well with storm
Hail: Best for single targets that shield and healers; works well in conjunction with other ice themed items; best deliberate crowd control
Alchemers VS Argent Peacemaker VS Polaris
Just as was the case before, much of the argument relating to 'Sentenza VS Umbra driver' remains true here. Alchemers are better for damage, while AP is better at mobility. AP's charge is just as terrible as Sentenza's, and the alchemers rock. In this case, the status alchemers are better in terms of crowd control, and AP is better at.. switches. The alchemers only get stronger though, as the rapidfire switching relies on them more often than not, and as I wrote above, Storm+Magma driver is an awesome combination, allowing the user to hit for massive damage quickly.
Polaris is the odd one out here. Its better at turrets, and somewhat terrible otherwise. The reason, is that it has knockback and shock... shock cancels knockback, making it unpredictable. That being said, it can be used to deal decent damage, but still far less than the alchemers and even Argent Peacemaker. If anything, polaris is just an efficient way to kill turrets, and as such is not good at this job.