I have not tested these guns out too much, but I have come up with a few opinions on them. More so for particular weapon lines though.
Autoguns:
It seems like the coding for Rhendon replace the Autogun family. So now I can ran faster than Sonic by charging the most powerful weapon in the game, I can fire it twice as fast, and to top it all of, it looks like the range was increased. The Valve Blitz Needle has finally found it's way into my hands!
I haven't done much combat testing on it, so I can't say much for the damage. But wow, it is SO much faster now! I like the changes, as long it doesn't end up being twice as strong. Again, I have not done too much testing with everything yet.
Blasters:
Nice sounds, nice looks, nice utility. I can see this line as being that family that you carry around when you just need a back up gun. Actually, I think it already is exactly that. Well, now it has variety, so no harm done!
I don't know what is up with that second Gunner Valiance though. I don't like the smaller bullets and lack of knockback. The big bullets and knockback is one of the major reasons to get the Valiance. So I would not be a fan to see that as the replacement.
Once again, it seems like charging up any of these Blasters makes you run quite a lot faster.
Pulsars:
I can finally paint the planet any color I want!
In reality, these seem like really awesome guns! Like the Blaster family, nice sounds, nice looks, and nice utility. I guess we will have a weapon to spam when we go to a shock themed level now, right?
And again we have the running around at the speed of infinity for the charge attack! I'm going to assume that is the case for most guns.
Magnus Line:
Yes! My Iron Slug will finally be put to good use!
It terms of power, they still don't seem to quite match up with most other guns. But wow, that charge attack just became a REAL threat. With damage bonus maximum, I can imagine the Callahan being a weapon good for obliterating entire packs of Wolvers before they even attack. They seem to be a bit faster as well. A good upgrade here!
Antiguas:
The Gilded Griffin seems interesting. That's about all I can say for now.
Overall:
Why are we running so fast with the charge attacks? The improvements and upgrades made are great, but I honestly am getting this vibe that charging a Blitz Needle and running through a level is going to become the Number One thing to do after the update is released. Vanaduke is going to be like fighting a sleeping elephant, any and all fiends are going to get completely messed up, and wolvers... just think of the wolvers!
I think everything is looking good so far. No bugs have been detected for me. And that speed boost (I will now refer to it as the "charge-charge") is going to be too much fun if it is left in!
(By the way, Volcanic Pepperbox. That is all.)
Finally guns that do damage the way guns should! I've been sad since I first started playing SK because the guns were SO ridiculously under-powered but the guns you have up on the test server are everything I ever wanted in my guns.
I've had a chance to play with all the new and most of the newly-improved guns (many of which I've never bothered with before now because I was sure they'd be useless) and I love them. I can not wait for the two new pulsar guns especially.
Love the valiance variants, especially the riftlocker. I'm so thrilled to have piercing guns that dont root you to the spot! As much as I love my Blitz, being exposed every time I fire has been a huge annoyance.
Grim Repeater is great fun too!
Not a fan on the callahans, they are my least favorite but that has more to do with the slow two-shot. Though their charge attack is very nice and almost makes up for the dismal regular attack.
I haven't had this much fun playing SK in months! Can't wait till this update goes live! :D