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Beta vs. Gunner Update

28 replies [Last post]
Tue, 07/08/2014 - 08:48
Hmmlol's picture
Hmmlol

The game was in Beta for less time than they've been working on the Gunner Update.

Discuss.

Tue, 07/08/2014 - 08:58
#1
Avihr's picture
Avihr
Box

This thread.... this username.... so friggin EPIC.

This guy is my new god, i shall build him a temple and gather other people to worship him with fervorous devotion.

Tue, 07/08/2014 - 09:10
#2
Skyguarder's picture
Skyguarder

It's probably that the devs have to handle more tasks than before (beta).

"Discuss."

There is nothing to discuss about really.

Tue, 07/08/2014 - 09:26
#3
Fehzor's picture
Fehzor

Ah, but were there promotions in the beta? I think not! Waaaay more progress today than before.

Tue, 07/08/2014 - 09:28
#4
Addy's picture
Addy
It's almost like they have

It's almost like they have much more content than they did when the game was in beta, that much more gear to make sure the new weapons/armor are balanced properly, much more content to compare it all against, basically - and are short at least two developers from that era considering they've been hiring for months and Nick has also stepped away

but I mean conspiracy theory away ;)

Tue, 07/08/2014 - 10:46
#5
Exerpa's picture
Exerpa
By Beta I assume that doesn't

By Beta I assume that doesn't mean the entire 4 years before launch, right?

Tue, 07/08/2014 - 12:01
#6
Cetren's picture
Cetren
Guys

Have you ever wondered, how there adding a crap ton of them event boxes. Have you ever wondered how there's a different one every month. Have you every wondered, if they can add swords shields costumes and accessories, why not just guns? I think I'm on to something

Tue, 07/08/2014 - 15:28
#7
Ark-The-Monsta's picture
Ark-The-Monsta
Ah yes, beta, the good times

Ah yes, beta, the good times when:

- There was a more balanced PvP game than Lockdown.
- The UI was perfectly fine the way it was.
- Heating 5* items didn't require you to mindlessly run FSC all day to hopefully get enough radiants to have a chance at successfully forging it up one level.
- Players weren't overpowered and swimming in attack/defense/speed buffs obtained by orbs and/or battle sprites that make the game far too easy.
- The game actually had a co-operative aspect to it which is now dead and gone (health split reviving, now we just spam lolsparks and be invincible as long as you have a couple hundred of them.)
- Enemies didn't have an AI that made them a pushover (Yes I'm talking to you zombies and wolvers)
- The community wasn't worse than League of Legends.
- OOO actually made content.
- No Punch for people with quick and easy access to mommy's credit card to sit in front of all day and spend thousands of dollars rolling status resist increase Maximum! and ASI VH/CTR VH UVs to be a "pro" player.

R.I.P.

Wed, 07/09/2014 - 10:04
#8
Autofire's picture
Autofire
You are experiencing a PICNIC ERROR!

- There was a more balanced PvP game than Lockdown.

Lies. I could never get into it. There was only GFs. It was only a hitfest...

Some of those things though...

Thu, 07/10/2014 - 13:45
#9
Dragneel-Wiki's picture
Dragneel-Wiki

- There was a more balanced PvP game than Lockdown.

> Then you clearly don't remember how balanced were Gran Faust and Sentenza. Cool.

- The UI was perfectly fine the way it was.

> The old UI was indeed better than the current one, however, it did need some alteration and additions.

- Heating 5* items didn't require you to mindlessly run FSC all day to hopefully get enough radiants to have a chance at successfully forging it up one level.

> As far as I recall, I used to do 3-4 runs to fully heat a weapon to lvl 10. So yeah, you have some point here, although I think that having forge system was to reduce the consequences of removing Mist energy in entirety.

- The community wasn't worse than League of Legends.

> Don't really know what do you mean. We've always had bad players/forumers loathing the community in every place the whole time. If you don't recall any names, I can remind you.

- OOO actually made content.

> Yeah, because making content is easy and anyone can do it. Pretty sure you have seen why we are low "content" on different threads, but you seem to neglect that.

- No Punch for people with quick and easy access to mommy's credit card to sit in front of all day and spend thousands of dollars rolling status resist increase Maximum! and ASI VH/CTR VH UVs to be a "pro" player.

pics or didn't happen
Ok, just kidding.
But hey, why are you under the impression that anyone that has fancy items has surely used his mommy's credit card? I mean, c'mon, we have fathers too.
(Oh by the way, what about the asi vh weapons you have?)

Thu, 07/10/2014 - 19:56
#10
Klipik-Forum's picture
Klipik-Forum

This is a good time to mention that when games are in beta, that doesn't mean they have to develop the whole freakin' thing or anything. Beta is the final, final stage before release and most of the core work is already done. If you look at the game when it entered beta and when it launched, how many changes did they actually make? You also have to consider they weren't owned by another company pushing deadlines on them, and had a much stronger "vision" of what they wanted the game to be, as well as the ability to freely make updates without worrying so much about backlash because beta is beta and if you make a change you don't like, you can revert it. Plus they had Nick and weren't also short several other positions - they had the people they brought on to make the game, and they worked together to make it happen. Without a lead designer, understaffed, and with more things to worry about than they did then (such as an overly reactive and negative community, and the virtual inability to revert a change), it's no wonder it's taken longer than was planned.

But, I still don't believe balancing (since we know everything has existed in some form for several months now) 3 armor lines and some branches of existing weapons could take 8 months. I have to assume they're coupling it with another, bigger update with more fundamental changes... and frankly if they aren't at this point, I'm going to be disappointed.

Thu, 07/10/2014 - 21:03
#11
Owlert's picture
Owlert
.

Guys, nobody was talking about that shitty FFA mode. Blast Network was the perfect PvP mode.

Fri, 07/11/2014 - 05:37
#12
Klipik-Forum's picture
Klipik-Forum

Blast network wasn't in beta.

Fri, 07/11/2014 - 05:43
#13
Lanieu's picture
Lanieu
I didn't play beta but I have

I didn't play beta but I have played for about 3 years now.

I sure do miss the old SK.

Fri, 07/11/2014 - 06:53
#14
Red-Galaxy's picture
Red-Galaxy
when the gunner update comes

when the gunner update comes the first thing im going to question is. When is the bomber update coming? Oh and give my homie Gasper a cookie.

Fri, 07/11/2014 - 07:12
#15
Whimsicality's picture
Whimsicality

Didn't the game start in development say like 2009 or something?

Fri, 07/11/2014 - 08:01
#16
Tortodrone-Mega's picture
Tortodrone-Mega
the game

Isn't the game still in beta. There was the alpha stage where it was under a lot of development and then when it is ready to allow more players it became a beta where development is mostly consisted of fixes or additional content that the developers see fit to add.

Fri, 07/11/2014 - 12:02
#17
Fastdinoturtle's picture
Fastdinoturtle
Never forget this

Every time they make a new Promotion they stop everything and work on the costumes. Think about that every time you see a promotion.

Fri, 07/11/2014 - 12:03
#18
Fastdinoturtle's picture
Fastdinoturtle
@tortodron-mega

THE GAME IS NOT IN BETA.

Fri, 07/11/2014 - 14:29
#19
Fangel's picture
Fangel
Uh...

Every time they make a new Promotion they stop everything and work on the costumes.

Except exactly not this.

If I'm just not getting some sarcasm then that's my fault.

Fri, 07/11/2014 - 15:15
#20
Glacies's picture
Glacies

Didn't the game start in development say like 2009 or something?

Actually the earliest known substance of Spiral Knights I can find was in 2006.

Fri, 07/11/2014 - 17:34
#21
Whimsicality's picture
Whimsicality
Not even the seas be this salty.

At least OOO isn't as bad as a certain Chucklefish.

Fri, 07/11/2014 - 19:10
#22
Karituo's picture
Karituo
There's more to the gunners' update people

As I recall, one of the developers said that Spiral Knights will be more open world where you can go out of Haven and not just on those silly loading elevators. along with new missions and rankings of Post-Vanguard.

Fri, 07/11/2014 - 21:07
#23
Prominis-Alt
meh

@Karituo
Actually, in the testing of the gunner update (player feedback, both sessions), never once was there something related to that.
It was also never stated to be part of the gunner update.
I believe you're talking about the Arcade Redux, which you can read about here.

As for what you said about Spiral Knights becoming open world, I've never heard of that one before, would you tell us where you got that from?

Fri, 07/11/2014 - 21:32
#24
King-Tinkinzar's picture
King-Tinkinzar
Considering you're someone

Considering you're someone who was not in the "beta test," you have no right to make such a statement.

Sat, 07/12/2014 - 12:23
#25
Muttsmut
back then they had nick, they

back then they had nick, they had more time allocated to spiral knights, and less sega
as far as i reckon
i think they allocate very very little time to development now, with a small team
pity

Mon, 07/14/2014 - 09:32
#26
Fastdinoturtle's picture
Fastdinoturtle
I now know why OOO is

I now know why OOO is spamming promos. They have more sega then OOO. MYSTERY SLOVED

Mon, 07/14/2014 - 10:04
#27
Quaquonfaes's picture
Quaquonfaes
@Karituo

Make SK an open world game, and I will begin throwing money at OOO, like something that throws something at something else with great frequency.

Mon, 07/14/2014 - 20:18
#28
Fastdinoturtle's picture
Fastdinoturtle
@karituo

Coming 2036.

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