Aww i almost had the 100th.... ah well.
Energy prices are skyrocketing
@ DrLequack
Now why would someone band together to lower CE prices "for other people"?.
This topic is just beating the dead horse once again. I hope the prices go up to 10k@100ce. Maybe then OOO will do something about it instead of RAISING the CE required for crafting. The person you should blame is OOO for their fail.
Good luck with your banding though, I will buy as much CE off of you for low as I can; since you never know when OOO will triple the required CE required for crafting again. (hint: they were suppose to make crowns worth more, not worth less).
They'd do it becuase it's a nice thing to do, it lowers the prices for them too in the long run. If we got CE prices were at 4k, everyone else could keep it there. It's optimistic, but still. This is not three ring's fault, and they shouldn't have to be the ones to fix it. It's a user run market, our responsibility. We can't just say that it's three rings fault becuase of crafting blunders. The fac that this topic exists means thet the horse is not dead. I'mshure some people, hopefuly including me, will lower the prices. Thank you for the feed back.
as long as there's someone buying, so when it becomes too high for anyone to buy any.
edit: a lot of most recent jump is merely because of snarbolax, and is temporary.
Not trying to blow my own horn, but I remember when E prices were 2.7k lol. So really, I don't want to hear anyone whine and cry about E being too much.
I just got T3 access, and I must say i'm glad that i did before E prices went any higher. Now let's lay down some facts, here.
It is a fact that a JK run (T2, AKA depths 9-17) will warrant you about 6-8k. It is also a fact that a FULL T2 run can take anywhere from 60 to 100E depending on how you play (Resurrects, E doors, Danger rooms, etc).
Taking in raw crown gain, as well as crowns gained from selling mats and minerals that you pick up, I'd guesstimate that at the end of a good T2 run plus a few levels of T3, I can bring home 8k atleast.
And let us not forget about Recipes. Yes yes yes, recipes! Buy a few good ones and sell them on the auction house. I usually get atleast 500 from a good flip of a 3star recipe. I even got 3k from flipping a dusker coat recipe once!
So if you're worried about E prices skyrocketing, fear not. Because TRUST me, there is always a way to make money. You kids just aren't looking hard enough.
Now if you really wanna try and get intelligent, lets take a knock on Economics as a whole.
Crowns are generated from nothing. With there being no limit on how many crowns can be in the economy, then you would need a good crown sink. unfortunately, there are none aside from crafting and the Auction House. So we can safely say that for every crown that is introduced, it inherently loses value.
Crowns are robustly abundant, easily available, and essentially donothing special, therefore they are worthless. And in Economics, worth is what matters.
Since Crystal Energy is what essentially allows you to play the game, E is what makes the economy.
Using the power of E, you can do plenty of things. Kill stuff, Life stuff, get more money, lose money, get teammates, make gear, all kinds of things. Because E is so useful, ofcourse it is going to have value.
E has value, therefore it is the only form of currency that matters.
The problem here is not an influx of new players, the change in the way energy works, market manipulation by all the pr0z, or anything else related to the pseudoscience called economics.
What is making the prices of E go up is the fact that Energy is the true main currency of Spiral Knights. Energy is inherently valuable due to its usefulness. The only thing you can do with crowns is pay fees and buy E. Outside of that, it does nothing useful, therefore they are inherently worthless.
So the real issue is the bonafide fact that Crowns do NOT play a big enough role of importance in the game mechanics to make them useful.
This may or may not be my opinion, but I bet I know alot more about economics than the average player. Again, I'm not trying to blow my own horn, I am just trying to get my views on the situation out.
@ DrLequack
"A nice thing to do" LOL. You done with your rose tinted glasses yet?
It doesn't lower the price for anyone except the F2P. Players who buy CE with money hardly need people who play for free.
Yes, it is OOO's fault. They built the economic foundation of this game. They manipulate it by altering drop rates, crown sinks, crafting requirements, crafting cost, recipe cost, etc etc. List goes on.
It's the players fault. How laughable.
What's more laughable are the attitudes of those "complaining".
Wel, yes, it's obviously Three Rings' fault for making stupid decisions regarding the player economy, but the attitudes of some the the "whiners" are even worse.
The only "fail" I see here isn't related to the May 17 patch, but with the players' combative and sometimes siege mentality towards any sort of changes, Three Rings' history notwithstanding.
Just a passing observation, but the CE price spikes really started to become drastic soon after sinxeno's post talking about how a crown-rich player can post bids of hundreds of CE at a high price in order to push the prices upwards.
It was steadily around 4.4-4.7k up until the post, soon after which a post explained how he had successfully pushed the energy "temporarily" to 5.4k in 10 minutes.
A few days later, it jumped up to 7k/100 CE (temporarily), and now it's about 5.8k - low 6k for energy.
The "CE in-game price problem" is really a battle of niche players: the few players who read the forums, and the people who have millions of cr - the "elite" of knowledge and "elite" in-game. Everyone else just follows the patterns.
Energy costs are rocket sprocketing
See what I did there?
@Tenlki
side note : that's what I said some 20 posts above lol some people have time to waste geeking all day and manipulating the market. I'm just an average high school student who has 3h max per day to play, I don't think guys like me can use their time thinking about how to ruin the market to have a temporary profit xD plus, I can't pay at all, I would if I could because I'm the kind of person who hate thinking on economics when something is made to relax.
@ drmchsr0
"Wel, yes, it's obviously Three Rings' fault for making stupid decisions regarding the player economy, but the attitudes of some the the "whiners" are even worse.
The only "fail" I see here isn't related to the May 17 patch, but with the players' combative and sometimes siege mentality towards any sort of changes, Three Rings' history notwithstanding."
-------
The Attitude is rightly deserved. In one sentence you say they did wrong, yet you vilify the so called "whiners" for voicing their feedback on it? AHAHAHA (of course there is always extremes of both sides)
You assume the "Combative" mentality was aimed against change in general. Yes, generally speaking, people are resistant to change.
In this instance? NO. Most of it is directed against BAD change in this instance. It seems you fail to see that.
@lost4now
wow didn't see that one, ty XD
@drmchsr0
wth are you talking about ? we are complaining about the some of the "rich" players' mentality which is ruining the game for the F2P and nearly all the new players. go back to the fisrt page, read through it all and then talk : the "whiners" complaining about OOO are already gone since quite some time ...
Thanks for the response, but rose tinted glasses? I'm a bit optimistic, but that's how you keep the market nice and efffective. If people see that helping others helps them, then the price will go down, everyone's happy. The fact is we shuldn't blame OOO if we set the prices. True as it may be that they set the drop rates, that's a constant factor. If OOO jumped the drop rates, the CE price would jump. Then we would stilll be where we are now. Shure, the drop's can be changed so that they work better for the players, but just becuase it isn't perfect dosen't mean we can pin OOO for any problems. Plus, CE is around 5.5 for me right now, just bought 200.
Whinners? I'm not whinning. I'm certianaly able to play with this eco, but it can be better. I'm just trying to help people, not trying to ask for more. And the eco would be better drmchsr if more people just wanted to help lower prices like me, as opposed to just selling CE for a higher price immideately. Why not buy CE at 5.5k, wait for it to rise to 6.5k, then sell it for 6k. You'd Make 500cr and help lower the price by 500cr.
Kryztof makes a nice point, and allot of people do do the thing's he's suggested to make money. I buy and sell recipies often and do make profit. It's better than buying CE then selling it for a higher price, and more stable. Like he said, there are ceirtianly people who need to find more ways to make money. I think that's another reason why OOO raised crafting costs; to influence more selling. Precicely why that update came neer the auction house one. By rasing prices they force people to sell more. This is why I don't complain about crafting much, dispite that 800 is a tad much for a 5star...
That being said, The CE price can get better than this. I'm not saying that we're down the crap chute, but that it can be fine tuned. If more people did find more ways to make money (like what you said) then I think CE would be less of a problem.
Wow, I just realized nobody's been on here for a while. I was on vacation, just noticed that the last post was the 8th, and it's the 15th now.
Stop skyrocketing old threads when it used to be downrocketed.
Sorry for the bumping, but we still got a problem. Currently 100 CE costs 6700 crowns, and sadly i was 2 days protesting for the rise of CE prices in Haven 1 and a guy said me "ST*U". We shouldn't let elite and riches skyrocketing the CE and making them more riches than ever and we shouldn't let naives and noobs accepting this situation and they say us "Shut up!".
It's not OOO's fault, but they should do anything to stop this if they don't want to lose many players.
This is my request.
Greetings.
OOO isn't going to interfere. Time to suck it up.
Also, really digging the month-old necro. Classy.
This thread is skyrocketing!
But really CE owners are free to sell or not. Deal with it because the natural course is keep your CE and prices to skyrocket! Damn I love the word skyrocket!
What Three Rings need to do is to find other ways for revenue streams in game while reducing the cost of buying energy with real world money. People are always willing to buy costume gear just for the looks. It's easy enough to implement at this stage assuming they have the personal to handle those art asset additions and minor coding additions to load the items into the game. I'm not saying they need to reduce the prices on energy by a lot, but if it's enough where it's at a price point that new players can't pass up, you'll keep a good many players in the game, playing.
I don't think people understand the market is set up to work perfectly when it goes up and down.
You people are assuming that OOO does not already manipulate the market arbitrarily already.
There is no CE price history data, and buyers and sellers are anonymous. OOO could be injecting either crowns or CE into the CE market at its own discretion and there is no way anyone can tell.
Boom and bust cycles can be easily engineered with an algorithm that injects CE or crowns depending on the prices at the appropriate times. If I were a dev on the team, this is certainly something I would suggest doing, and its completely rational that OOO would have a method that does something like this. If I were OOO I would want to have full control over my game economy, and controlling CE prices by injecting my limitless supply of CE/crowns is how I would do it.
Think of it as currency printing.
You people are assuming that OOO does not already manipulate the market arbitrarily already.
In another game that OOO has, puzzle pirates, there is an almost identical cr<->CE market. Ringers have explicitly stated that they do *NOT* interact with the market. I trust them to tell the truth. I highly doubt that they would handle the SK market any differently.
I don't necessarily think that high energy prices are a bad thing. Even as a free player, its something I can deal with and even make a profit off of if I am clever enough. However, that is not what I want to discuss, and I am just too lazy to make a new thread :P
What I am curious about is the claim that OOO really do not have measures to control the market should they need to. I do not really know whether or not OOO are purportedly telling the truth, that is not what I want to discuss.
What I will point out is that it is in their interests for OOO to state that it does not manipulate the market as otherwise that would put off players, but have measures to manipulate it in place anyway as a last resort against farmers and out of control guilds, who under a free market, certainly have the capability to control the market to the detriment of the rest of the player base. Business is evil that way I suppose. I just do not think it is very clever of OOO to completely forsake their very powerful tool of unlimited anonymous currency injection.
Already they have arbitrarily raised crafting prices. This is technically a manipulation of the market, albeit indirect, as the immediate effect was the increase of energy prices. Whether or not they directly affect it through currency injection is anyone's guess.
IT'S A CONSPIRACY.
P.S: I would just like to restate that, even if OOO could control the market, fluctuating prices are a very normal, good thing that does not warrant intervention for reasons already stated. There are no poor in SK, only lazy players.
OOO will NOT interfere with player-based economics. HOWEVER they will develop more schemes to make people buy more energy to pay employees. More reasons for BUYING energy means more energy would be placed in the SK world. More energy in SK w/ players, less demand in the CE market for energy, more demand for crowns. More demand for crowns means more selling CE to market or to other players. Then, less demand for in game CE and drop in price of Crystal Energy. More people buying energy also makes OOO happy. Less people buying energy with cash means more demand for energy with crowns, means higher prices on energy. Therefore, more schemes to make players buy energy is good for the in-game economics. HOWEVER, players would become cheap enough to NOT buy energy with cash all the time, and increase of crowns4energy would come in automatically. More of that, more demand for cash4energy along with big schemes. People would stop wanting to waste cash on this over time, inflating crowns4energy prices. This would also stop by new players. If new players would rather buy energy on the first time because of not knowing the energy market (crowns4energy), prices drop. In all, Schemes+Newplayers=Demand4cash4energy = drop in crowns4energy. Smarter/cheaperplayers+age of game=not wanting to use money on game = rise in crowns4energy. At least, this is my theory.
Why did you revive this 3-Month-Old Thread!?!?!?!?!?!?!?!?!?
http://images.wikia.com/sonicfanon/images/0/0c/Rage_face.jpg
Hmm. What if you could by a sort of upgrade with crowns that would give you a sort of mist tank reserve for crafting and ect. It would give crowns a better purpose and reduce the demand on CE. Basically for a large amount of crowns you buy a extension to your tank for about 25 mist energy. This energy could only be used on the surface though and would only last about a month, but it would help with crafting, PvP, and buying other upgrades. Because of its high price, people interested might sell CE for it, but because of its limited use, people would still want CE. Crowns then become more useful, CE is in less demand, and it becomes easier to craft stuff. Idk just an idea.
Wow, can't believe that this thread is still in the first two pages of the forum after 4 months.
i think its Three Rings because the elevator pass releases and the CE prices goes up in the same time and the shadow key goes up 200 CE? that's weird
why would it go up when the elevator pass releases.You don't have to agree with me but its just a guess because don't Game Masters have tons of CE
so what better way to make the prices go up to buy so you would buy this pass and once you would buy it you would get tons of CR,oh but what happens the CE prices go up and up until poof you cant buy CE anymore and your pass runs out.now this game is not free-to-play.
My Thoughts.
now this game is not free-to-play.
It never was free to play after 2*. CE is all about getting other people to pay for you
All I read is the OP
Guess what:
{Player based market
The price will only lower if theres a large demand for CE and an influx of supply is added.
I'm not saying anymore to these whiners anymore, it was at 4k because of all the updates, now with the Elevator pass, people would rather buy that than CE, since it gives as much "CE" as you can spend on runs. Thus less need for energy at the moment.
I'm not returning to this topic, hopefully prices raise even higher to 8k CE or even 10k. I'd actually appreciate the sellers if they did that.
There's WAY to many complainers about this.
~Xylka
EDIT
People have beaten Vanaduke in proto armor. Please explain how thats not Free to --> PLAY <--
They never said Free to instantly become endgame.
Proto at Vanaduke? Well, that it is indeed cool and free to play like, yeah... but, you know, there is this guy called Spiral Warden who will not let you pass unless you show to him your pretty 2* and 4* equipment.
Which means you have to "pay" to get there. Or another person, at least.
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So the philisophical question that remains is "Is it greedy to ask for a higher price, or a lower one?"