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1 gun 1 sword set suggestions?

51 replies [Last post]
Thu, 10/02/2014 - 11:40
Karuariz

I just started fresh after over a year of not playing and I plan on making a 1 sword 1 gun set. Thing is, I greatly prefer heavy swords over light ones so the only two real options I have are Gran Faust and Divine Avenger. So what would be the best way to go about this? DA with piercing gun, DA with shadow gun, GF with piercing gun or GF with elemental gun?

Elemental guns seem to be recommended as sword user sidearms since they can take out ranged construct enemies without a struggle. I've also heard that Blitz Needle is the best handgun for Firestorm Citadel. Is there any reason to go for Biohazard/Umbra Driver/Sentenza? Which gun would you consider the best fit with GF; Polaris, Argent Peacemaker or Nova Driver?

Which armor combos would be possible for this kind of setup? I would propably go black kat if I could but I assume those are out of reach when building your first 5 star set. Skolver, Snarbolax and Vog Cub are a bit awkward as the only provide buffs for your sword. Chaos set benefits both weapons but I assume using that with GF would be stupid.

I could go:
one piece chaos, one piece snarbolax with DA and Blitz Needle.
one piece chaos, one piece divine/radiant silvermail with GF and Polaris.
one piece vog cub, one piece snarbolax with either sword and gun combo.
one piece divine, one piece skolver with either sword and gun combo.

Also shields. Should I pick owlite/barbarous thorn/dread skelly just to fill in a possible missing damage resistance in my armor, just go for owlite so I don't have to play every level like a SHMUP or just go for thorn to get the sword damage? Any other suggestions for shield, volcanic plate/ancient plate?

Is it all just personal preference or are there for example some essential damage resistances for late game bosses etc. ? Thanks to anyone that bothered to read my damn essay and thanks in advance for possible advice. Are the devs still actively working on this game and are there any people playing the lower tier dungeons by the way?

Thu, 10/02/2014 - 12:12
#1
Flowchart's picture
Flowchart

Yeah I'd go with an elemental gun for the reasons you said. I'm more of a fan of AP as a sword sidearm but any of those are fine. If you're using chaos then go with nova driver.

Blitz needle is best for Vanaduke, but you don't HAVE to have it. It would probably help out more though. Consider a weapon slot if you plan on playing fairly regularly, at least enough to cover the costs.

I'd go with vog cub anyway since the swords are slow (unless you plan on using swiftstrike) and chaos, that's good enough for FSC or you can use chaos/snarbolax, don't need skolver or silvermail too much. Divine isn't too bad if you're worried about fire/shock

I don't think the plate shields are necessary. Owlite is a good first shield and maybe swiftstrike on the side for easy levels.

Most late game enemies and missions are shadow themed so you might want more resistance to that. Elemental is moderately important and piercing is less important.

The devs are supposedly working on this game. But we haven't heard too much from them lately. People do still play but I've seen fewer on the last few days, probably still burned out from the black kat event but who knows.

Thu, 10/02/2014 - 12:12
#2
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak

get divine avenger and blitz, but blitz is powerful enough alone as is, the charge attack wrecks even slimes and constructs
one snarby one vog cub
for shield go with owlite or swiftstrike buckler (asi high but 3*)

Thu, 10/02/2014 - 12:36
#3
Bopp's picture
Bopp
obligatory

You seem to be off to a good start on planning your equipment, but I'll still mention my detailed sword guide. It describes swords, sidearms, armor, etc.

There are more heavy swords than just Divine Avenger and Gran Faust. Sudaruska and Triglav do normal damage, which ordinarily I don't recommend. But you seem to be going for a very small set of weapons, so maybe normal damage has a place in your arsenal. There's also Warmaster Rocket Hammer, which is like Sudaruska/Triglav but with a crazy dash attack inserted between the other two strokes of the combo. It is very powerful and fun.

Which gun would you consider the best fit with GF; Polaris, Argent Peacemaker or Nova Driver?

Argent Peacemaker is boring and tedious; too much clicking. But it's easy and has nice range. Polaris is really a crowd-control weapon, that is very powerful when used well, but often used badly in parties. Nova Driver has a steep learning curve but is very powerful once you master it. I'd choose Nova/Storm over Polaris, and everything over Argent.

Chaos set benefits both weapons but I assume using that with GF would be stupid.

Gran Faust charges so slowly that it's rarely your best plan to charge it. However, there's no reason not to wear Chaos with it. You still get damage bonus, and your other weapon still gets CTR and damage bonus.

Your armor all comes down to how defensive you need to be. If you don't need much defense, then go with Chaos and Swiftstrike Buckler. If you need more defense, then consider Skolver and Barbarous Thorn Shield. If you need more defense, consider Vog Cub, Grey Owlite, etc. Unfortunately it may be hard for you to judge this right now. But we can't judge it for you.

Is it all just personal preference or are there for example some essential damage resistances for late game bosses etc. ?

Many people farm Firestorm Citadel a lot. The ideal protections there are normal, elemental, fire, and shadow. In general, damage protections on armor don't seem to have a huge effect, while status protections (especially shock, fire, and freeze) can make a big difference. So I recommend that you plan armor based on offensive bonuses and certain important statuses, rather than on damage protection.

Are the devs still actively working on this game and are there any people playing the lower tier dungeons by the way?

Supposedly they are working on it, although new content arrives slowly. Yes, many players play all over the Clockworks, both shallow and deep, both through missions and through the Arcade. I see new players all the time in Haven.

Thu, 10/02/2014 - 12:43
#4
Bopp's picture
Bopp
and how many weapons?

I know that you want to use one sword and one gun at a time. That's fine. But how many weapons are you willing to develop (craft, upgrade, heat, etc.)? For example, if you were willing to develop three weapons, and then pick two to equip at any given time, then your loadouts would get a lot more flexible.

* The overpowered three would be Combuster/Voltedge/WRH, Acheron, and Blitz.

* The heavy version of that would be DA/WRH, Gran Faust, and Blitz.

* The more gunny version of that would be Nova/Storm, Gran Faust, and Blitz.

* Another gunny version would be DA/WRH, Umbra, and Blitz.

Thu, 10/02/2014 - 13:58
#5
Karuariz
@Bopp: Funny thing is that I

@Bopp: Funny thing is that I just read your guide, thought of some possible sets and then came here for further opinions. :D

I can't obtain WRH if I plan to keep f2p, though I might buy the expansion at some point. Crafting and heating a 3rd weapon at the same time would slow my progress down quite a lot so I plan on getting one full set first and getting more diversity later.

I'm currently thinking DA, Blitz, Chaos, Vog Cub, Owlite. I still have plenty of jelly queen grinding in front of me before I have to make the final decision.

Thu, 10/02/2014 - 14:57
#6
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak

can't you save up 3200 energy and buy it free now?
(dont ask me I bought it for 1.50 USD for it on thanksgiving, the only thing in game I bought with money

Thu, 10/02/2014 - 15:03
#7
Fehzor's picture
Fehzor

Mixmaster is by far the best elemental gun imo.

It shoots through walls and doesn't trigger enemy reactions on the shot, allowing it to flawlessly kill mecha knights and devilites from afar and shoot through trojan/deadnaught/crusader shields (Unsure if considered exploit?) The only problem is that it's valued at a good million crowns or two, and finding one would prove difficult, even if it is a matter of just saving up.

Otherwise, nova driver is the strongest for its ability to snipe turrets and other enemies at long range for massive damage, and polaris is powerful but goes against all of the common strategies normally found in the game.

Argent is both easier and harder to use than nova driver. It's easier in that "point at them and shoot" is the simple tactic, and it's harder in that "demand total control of aggro for using other weapons and explosive blocks to your advantage" is the complex and environment dependent tactic that can really put it ahead. A good example of when you want argent/carbine over nova/umbra would be against the roarmulus twins.

Thu, 10/02/2014 - 15:19
#8
Bopp's picture
Bopp
sounds good

Your plan sounds good, and you can always adjust along the way.

Let me echo Oohnorak that you can buy Operation Crimson Hammer with crowns/energy now. Every part of this game is free-to-play now (although some of it requires a lot of saving).

Fehzor raises a good point about Overcharged Mixmaster. I haven't added it or the elemental Tortogun to my sword guide, because I am in the middle of rethinking the gun advice (because of stuff like Blitz Needle).

Thu, 10/02/2014 - 16:34
#9
Holy-Nightmare's picture
Holy-Nightmare
For a universal set I would

For a universal set I would suggest Sudaruska and Valiance. For armor I would suggest perfect mask of seerus and Vog cub coat along with an Owlite shield.

You can trade out Valiance for a Supernova or maybe a Volcanic pepperbox.

Normal damage isn't the best but when you have to limit yourself to just 2 weapons for the whole game they do provide you with enough power to overcome any obstacle (provided you have some skill)

When it comes to type damage weapons you can't go wrong with DA and Blitz needle. DA charges are safe and spam friendly and Blitz charges wreck anything that doesn't resist it.

In all honesty it is best to acquire a varied arsenal to use, try out many gun types and see what really fits your style. Alchemers can provide a nice punch of damage to single targets if you aim the charge right (try not using AT) and can deal status on a reliable basis. Blasters are safe and provide nice damage and knockback regardless of range. Pulsars are much like blasters but are best as long range weapons as their power increases the further away you are. Antiguas can deal constant damage and have incredible range on the charge. Autoguns in general are OP when using the charge attack. There are even tortoguns which provide stellar area denial and respectable damage. Catalyzers are interesting weapons but are best used when soloing or in teams where everyone is using that kind of gun.

For heavy swords just get DA and a Sudaruska, both have more viable charges than the GF.

Thu, 10/02/2014 - 22:25
#10
Turn-Me-On's picture
Turn-Me-On
Not gonna write a detailed

Not gonna write a detailed paragraph.
Here is a 2 weap set that can carry you thru the game

1) DA
2) Blitz
3) Chaos set
4) BTS

Maxed out, you have
DA: CTR max, dmg max
Blitz: CTR max, dmg vh

Snarb/UGWW: Blitz everywhere (DA when low on health)
Roarmy/RRT: DA charge (devastating on twins themselves)
Jelly/IQ: DA Charge/normal hits everywhere
FSC/UFSC: DA charge:Blitz charge

Basically, your weaknesses will be gremlins and beasts. Blitz destroys gremlins, but they are fast. Same with wolvers, but with no ASI wolvers can still hit you.

Can replace DA with combuster for less risky attacks, but lower crowd control.

I chose DA over GF because you cant spam GF charges.

Fri, 10/03/2014 - 07:41
#11
Bopp's picture
Bopp
Octaslash

Can replace DA with combuster for less risky attacks, but lower crowd control.

That's debatable. Combuster also blasts a bunch of monsters back, by a predictable distance. The blast isn't as wide as DA's. But Combuster lets you move so much faster while charging, that your freedom of movement relative to the crowd is much higher than with DA.

Otherwise, I agree with your post.

Fri, 10/03/2014 - 11:21
#12
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak

or possibly (if you like slow things) get an iron slug, its normal damage

and nightmare, blitz wrecks things that resist it too
the only things it can't kill well are tortodrones

Fri, 10/03/2014 - 13:20
#13
Holy-Nightmare's picture
Holy-Nightmare
@ Oohnorak

When was the last time you saw a Blitz being used to kill the boss at the RJP? or to defeat the Roarmulus twins? In fact try sticking a Blitz charge in a Giant Lichen Colony and see how long it takes... (for you to die)

@ Bopp

Brandishes can be fired while your knight's back is up against a wall, DA on the other hand can only get damage on the swing as the bullets for some reason break on the wall. This limits their affectivity in tight situations and means that the person using DA charges has to think a bit more.

The best strategy is to have some teammates with combusters and some with DA. The DA charges can keep back many enemies and the combusters can clean up what the DA misses.

Fri, 10/03/2014 - 13:50
#14
Bopp's picture
Bopp
tend to agree

Holy-Nightmare, I tend to agree with you. But the original poster has already decided on heavy swords. So posts #10, 11, 13 are straying off topic. But I guess it's okay to let the original poster know that his life would be easier with other swords. Cheers.

Fri, 10/03/2014 - 14:23
#15
Holy-Nightmare's picture
Holy-Nightmare
@ Bopp

True, true.... anyway this game has 6 different 5star swords.

One (Suda) has east to get recipes, one (Trig) has LD reward recipes, 2 (DA/GF) are boss token related, one (WMRH) is from the expansion mission, and the last (Gram) is only owned by Devs.

The Hammer and the troikas have charges that can be used anywhere but require some positioning lest you miss and get attacked whilst you recover. The DA and GF can't launch bullets when a knight's back is close to a wall and the GF can curse the user on the charge.

It is also important to point out that endgame monsters are less likely to finch on a combo finish than the monsters at the beginning of the game, so if that is a factor you are planning to rely on you better learn to play without it. It only takes a few times of comboing a slag and having them still jump at you to figure out that endgame monsters have good flinch resistance and that finishing a combo can leave you open to attack.

Tue, 10/14/2014 - 03:56
#16
Keepscaite's picture
Keepscaite
Speaking of someone who owns

Speaking of someone who owns a Faust, I would like to say that one of the best points of the Faust is that it's the fastest of all heavy swords. Curse is also a very powerful ailment, because of how hard it is and the fact there are no curse-themed levels.

When using Faust, the best gun to complement it would probably be Polaris in my personal opinion. It has a pretty good knockback while also having a chance of causing shock. The explosion at impact also means that it works well against enemies that are grouped together.

The two do a good job of balancing each other out. Also, Faust takes care of Quicksilvers, while Polaris handles Gun Puppies lol.

Tue, 10/14/2014 - 04:11
#17
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

@holy
yes blitz charge does well on slimes, found that out when I forgot to switch weps in t3 arcade

ill just update
a good combo would be warmaster rocket hammer and blitz
(finally started to use the hammer after like a year of having it, its fun)

Tue, 10/14/2014 - 05:21
#18
Plancker's picture
Plancker
Recently I went on a mission

Recently I went on a mission with 3 Polaris Vanguards. I do not own a Polaris, so I was amazed by the difference between a Polaris vanguard and a regular vanguard. They cleared the mission for me at a 500 crowns fee. I would recommend you not to waste any resources on building weapons, and just hire Polaris Vanguards to do the job for you. That or if you feel like you got what it takes, become a Polaris vanguard yourself. Good luck.

Tue, 10/14/2014 - 07:55
#19
Holy-Nightmare's picture
Holy-Nightmare
@ Keepscaite

I have a DA, Faust, WMRH, and Khorovod.

The DA and Faust have the same swing speed with the Khorovod only being a pinch slower. I can't really compare the WMRH since it doesn't have a comparable weapon, however I believe its speed is similar to the Sealed Sword lines.

The Speed bar on the Faust is incorrect, I'm not sure if you only have one heavy sword or are just pointing out what you see rather than what is.

Fri, 10/24/2014 - 06:39
#20
Holy-Nightmare's picture
Holy-Nightmare
DBL post remover

....

Tue, 10/14/2014 - 08:11
#21
Bopp's picture
Bopp
same as Gran Faust?

Gran Faust has slower charges than Faust does, but don't they have the same regular attack speed?

It's well known that Gran Faust's regular attack speed is no faster than DA's. Sudaruska/Triglav is slower, and WRH is even slower. (See data.) Of course, some of this effect is due to the cooldown period after the combo. And it's important to note that WRH users usually do not complete the combo.

In short, Holy-Nightmare is making accurate statements.

Tue, 10/14/2014 - 11:33
#22
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

the warmaster rocket hammer is a Troika, but puts a damaging dash between the first hit and spin attack
it also has two swings in the charge like the troika before it was changed to one
(making the hammers charge a total kamikaze tool)

Tue, 10/14/2014 - 12:09
#23
Krakob's picture
Krakob

Pretty sure WRH has higher speed than Troikas. Never heard of it having a charge like the hammer, either. Where did you get that?

Tue, 10/14/2014 - 12:28
#24
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

the hammer charge is the same trojan-like overhead smash as the troika, as I said, but you perform two of the smashes, troika only has one

Tue, 10/14/2014 - 12:47
#25
Holy-Nightmare's picture
Holy-Nightmare
@ Vohtarak

Actually......... The troika charge actually hits the enemy twice, if you watch the numbers you will notice that two numbers pop up and not just one.

One for the impact and one for the blast.

One swing 2 hits.

Tue, 10/14/2014 - 14:05
#26
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

@holy-nightmare

I meant its one swing for troika and 2 swings for warmaster rocket hammer

@krakob

WRH is the same speed as troikas

Tue, 10/14/2014 - 17:07
#27
Bopp's picture
Bopp
WRH vs. Troika

I do agree with Oohnorak, that WRH is basically a modified Troika. Of course, the modification (the dash between the other two strokes of the combo) is so significant that it plays very differently from the Troikas.

Sudaruska completes slightly more combos per minute than WRH (32 vs. 30). See the data that I mentioned in post #21.

Tue, 10/14/2014 - 21:40
#28
Fehzor's picture
Fehzor

Meanwhile, Karuariz seems to have left us here to partake in the usual urination contest. But of course, I must win.

Mmmmmm warmaster rocket hammer's purpose is to deal massive single target damage, while divine avenger/sudaruska are more crowd oriented. Rocket hammer's charge attack is deliberately bad, so as to restrict it to its single target role. I kind of feel like Karuariz would be strongest if she chose divine avenger and obsidian carbine/umbra driver, given that they want a heavy sword. Divine avenger, while a bit underused compared to say, combuster, is still very damaging.

Wed, 10/15/2014 - 03:59
#29
Vohtarak-Forum's picture
Vohtarak-Forum
im vohtarak, call me by that name

the charge isnt even good for single target, they get bumped at an angle so the second hit always misses and they have an attack opening, I tried using that accursed AT but it still happens

Wed, 10/15/2014 - 05:29
#30
Keepscaite's picture
Keepscaite
I don't have DA or GF. All I

I don't have DA or GF. All I have is the regular ol' 4* Faust, which is noticeably faster than 4* Avenger, Sealed Sword, and anything in the Troika line.

Wed, 10/15/2014 - 06:29
#31
Bopp's picture
Bopp
would somebody confirm please?

I haven't had a Faust in over three years, so I can't test Faust vs. Gran Faust. Would somebody else please test the swing speed, to confirm Keepscaite's observations?

Wed, 10/15/2014 - 06:36
#32
Keepscaite's picture
Keepscaite
@ Bopp

If the GF turns out to be slower than the Faust, then I will be seriously bummed out.

/sigh

Wed, 10/15/2014 - 07:53
#33
Bopp's picture
Bopp
charge is much slower; don't know about combos

The charge is much slower --- so much so, that it's rarely a good idea to use it. That' why some people keep their Fausts at 4-star.

Keepscaite, would you mind running a test? Go to some safe area, such as Moorcroft Manor. Set a timer for a minute. Execute Faust combos (both strokes) as fast as you can. Report how many combos you completed in this minute, and how much total Attack Speed Increase you had on your Faust while you ran this test. That would help a lot.

Wed, 10/15/2014 - 12:24
#34
Janeks's picture
Janeks
acheron with valiance. nuff

acheron with valiance. nuff said

Thu, 10/16/2014 - 02:24
#35
Keepscaite's picture
Keepscaite
@Bopp

32-33 combos in a minute, No increase in attack speed at all.

Thu, 10/16/2014 - 05:17
#36
Bopp's picture
Bopp
thanks

Thanks. For comparison, Gran Faust at ASI+0 gets 29 and Gran Faust at ASI+3 gets 33.

Maybe this is why the speed bar on Gran Faust is incorrectly long: Three Rings was thinking of Faust when they made the bar? Or maybe they meant to make Gran Faust that fast too. You'd think that after 3.5 years this kind of copy-and-paste error would be fixed...

Thu, 10/16/2014 - 08:16
#37
Keepscaite's picture
Keepscaite
@Bopp

I wouldn't think I'm all that accurate though, because I was partying with this guy who had a Divine Avenger. I tried to compare speeds and ours were pretty similar.

...I probably miscounted or something.

/sigh

Thu, 10/16/2014 - 09:47
#38
Bopp's picture
Bopp
oh

Yeah, when collecting such data you have to do it pretty carefully. Maybe someday I'll get another Faust and do the test.

Sat, 10/18/2014 - 15:19
#39
Perlippel

Reading the title, if you don't mind killing nothing to quickly, but effectively killing everything and being good against devilites, cutter 5* is a good single sword to use.

Tue, 10/21/2014 - 12:56
#40
Janeks's picture
Janeks
Cutter is not a good weapon

Cutter is not a good weapon as a single sqord in loadout. Try to use it vs grievers or something.

Thu, 10/23/2014 - 15:48
#41
Pellipper's picture
Pellipper

I'm sure you're not using it right then, because if you don't just click click click and constantly combo, actually using your shield, it's hard for much to hit you including devilites and greivers.

Fri, 10/24/2014 - 06:45
#42
Holy-Nightmare's picture
Holy-Nightmare
Cutter is a good all around

Cutter is a good all around line to have but it has a fairly high skill ceiling compared brandish charge spamming or combo spamming those flinch heavy big swords.

Most players prefer to rely on their feet and not their shield. To use a cutter well you have to have a good shield (plate or omega shell lines) and you have to know enemy attack patterns so you can block at the right moments and dodge on the others.

Cutters do make good fiend fighting weapons but Flourishes are more popular, they offer more damage, and similarly high movement.

Fri, 10/24/2014 - 08:18
#43
Bopp's picture
Bopp
also

Also, the first stroke of a Flourish is quite wide, letting you hit and interrupt multiple fiends at once. That's a big deal when four greavers are crowding around you or three devilites are thinking about chucking computer monitors at you. The Cutter strokes are not nearly so wide.

Fri, 10/24/2014 - 09:00
#44
Holy-Nightmare's picture
Holy-Nightmare
@ Bopp

I think of cutters as more a utility weapon (similar use as antiguas), good for rushing through levels since you can break blocks fast but the damage and charge could be better. (Cutters are more fun though and are harder to use in combat safely)

Fri, 10/24/2014 - 09:22
#45
Bopp's picture
Bopp
agree, but WRH

I agree that Cutters are fun despite weak damage and charge.

Warmaster Rocket Hammer also breaks blocks extremely quickly. If you're good at canceling the combo, you can also use it to move at high speed. The charge can also hit some switches across gaps. So WRH has more utility than a Cutter. It's also one of the most powerful swords in the game, doing tremendous damage to everything except against gremlins and beasts.

Fri, 10/24/2014 - 10:15
#46
Holy-Nightmare's picture
Holy-Nightmare
@ Bopp

True but the WMRH is only good against 2/3rds of all the monsters families (4/6 = 2/3 if you want to get picky about the math), plus it is an expansion only weapon.

That means a lot of grinding (more than most players want to do), I tend to bring a cutter with my IronTech bomber set just because it makes collecting minerals on solo SOOOOO much less of a chore.

I also think I pointed out (in another thread) that the DVS (or WHB but DVS is better for this plan) could be used to pull monsters away from the group to be dealt with 1v1. In general you want to grab the healer, and the fastest way to take out the worst healers (menders) in the game is with a DVS to pull them away and a GF to finish them off after you corner them. (Of course you could just spam Obsidian edge charges into a group with a healer and just wait but that is too easy and not as much fun)

Fri, 10/24/2014 - 10:35
#47
Bopp's picture
Bopp
all good points

Yep, your points are valid. WRH requires either real money or a lot of crowns saved. But whether its penalty against gremlins and beasts matters depends on what other weapons you have in your loadout.

By the way, I pick off gremlin menders using Acheron charges or Umbra Driver charges (one shot kill). I pick off silkwings using Nova Driver charges or Callahan shots. Or of course the poison everywhere.

Fri, 10/24/2014 - 10:48
#48
Pellipper's picture
Pellipper

Perhaps I've played the game too long but I feel people exaggerate how hard greivers are to fight, at least when there aren't 4+ turrets making things harder.

You just walk backwards, greiver(s) in front of you, and strike, then shield, then strike and repeat constantly until they're dead, because any damage at all interrupts their attacks.

As for DVS in the arcade, that's when you fully enjoy the benefits of a normal sword. No matter what the level, everything will die quickly enough, whilst you dance around looking cool and you don't have to even think about whether you have the right equipment.

As long as you have decent damage bonus, and ASI helps too, the cutter line shouldn't be shunned to utility class weapon, because it's really not as bad as people make out; relatively, perhaps, but in a one sword one gun loadout? Definitely viable.

Fri, 10/24/2014 - 11:16
#49
Bopp's picture
Bopp
if greavers aren't hard, then nothing is

Greavers are one of the hardest monsters in the game, but it's true that they're not super-difficult, once you learn how to manage them. I mean, all monsters in this game are manageable once you know their AIs.

If you're using a sword, then I agree that getting the greavers to attack from one direction is important. My point is that "one direction" means something much wider when you're using a wide sword than when you're using a narrow sword.

Yes, Cutters are viable in a one-sword-one-gun loadout. So is every other sword, if you coordinate your damage types correctly. But it is nice that normal weapons require no planning at the arsenal station.

Fri, 10/24/2014 - 14:04
#50
Holy-Nightmare's picture
Holy-Nightmare
Speaking of normal damage

Speaking of normal damage swords there are some that are more viable than the others.

Leviathan blade is a really good sword to have, it is reliable and familiar. More raw damage than CIV and more accessible than the Celestial Saber. (yes I know CIV has different knockback and situationally can hit harder than Leviathan)

DVS is a good cutter line to have, you have to know enemy AI and have good timing with your dodges and shield but when it comes to standard normal damage combos there aren't many as good as this.

The WHB differs enough that it deserves a chance, it deals good all around damage and has a great flinch rate on the charge, you can essentially incapacitate an enemy with it. This flinch rate means your teammates have more time to get a charge ready. (2 or more coordinated players could essentially lock down an enemy with that flinch rate)

Sudaruska provides reliable knockback and flinch for a normal sword, it can shape crowds, and destroy anything unlucky enough to get under the charge attack.

Triglav is nice and it fills a similar niche as the DVS, status on combo. (knockback is unreliable on combo and charge but freeze is a nice status to have on a slow weapon)

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