1. Vortex Gun
A gun that shoots a slow travelling bullet. The bullet sucks in all nearby enemies.
-2 shots (3 hits per bullet, 60-80 neutral damage per hit)
-as fast as Catalyzer's normal bullets
-no knockback
-cannot move whilst firing
-charge attack is basically a big vortex with no recoil
-shadow damage ONLY
2. Flamethrower
^Self-explanatory
-2 shots (a single shot hits 5 times 40-60 neutral damage per hit)
-normal gun walking speed
-charge attack is a long breath attack that lasts 5 seconds, you can move
-no knockback
-elemental damage with shock/fire/freeze/poison status
-normal damage with stun status
1. Missile Beacon
A bomb that calls forth a missile to attack the same place thrice.
-charge time is as long as BAB
-2 second wait between bombs
-same range as Master Blast Bomb
- same knockback as Nitronome
-roughly 100-120 damage per neutral hit
-Normal and elemental damage, no statuses on both
-shadow damage has gremlin bonus (high)
2. Detonator Bomb
A bomb that HAS a use for it's normal attack.
-pressing the normal attack button without charging will place a charge on the ground
-charging the attack button will detonate all placed bombs (charging is as long as Irontech Destroyer's, but the walking speed is normal)
-only a maximum of 5 charges can be placed at any given time, putting any more than 5 charges at a time will cause the earliest one to disappear
-each charge has a relatively small range, about as big as a proton bomb's range
-roughly 70-90 damage per hit
1. Knives
-an extremely fast 4 hit combo that has NO KNOCKBACK, but doesn't move around very much
-charge attack is a 3 square lunge that has knockback (roughly the same as GF/DA's finishers)
-roughly 100-120 per neutral hit, 140-160 for the finisher
-charge attack does 250-270 damage neutrally
-a normal damage one with poison status
-a shadow damage one with slime damage bonus (very high)
-Vortex Gun is a vortex bomb, but 100% better. Why use a placeable bomb when you can just shoot it?
-Missile Beacon
-Knives = Cutter/DVS