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On updates and what I’ve been thinking for a while.

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Thu, 11/06/2014 - 16:15
Thunder-The-Bright's picture
Thunder-The-Bright

the original plan was to not post this till the Gunner update was out. then I decided against that because screw it, I don't want to wait till I die, or till the game dies, cause then the forums will be 5 people and I won't get any solid opinions on this.

If you want the date of writing, it’s 17/08/14(dd/mm/yy, cause europe time managing is bettar) . It’s "a bit" of a wall of text. You have been warned.

I’ve been thinking about this for some days, since I heard guys pondering why OOO took almost a year to make the gunner update and wondering what it was in it other than that. Well, that reminded me of a story, let me tell you about it.
Once upon a time it was 2006. SEGA wanted a great game for the Sonic’s 15th anniversary, and commissioned the game that would have been known as Sonic ’06. To me it would have been a great 16th anniversary title, but that’s for another day. Point is, it didn’t work out because one year of development was a bit too little for everything Sonic Team/ SEGA wanted to put into that. And pretty much everyone knows what happened next. That was Sonic’s rock bottom. The problems of Sonic ’06 didn’t finish with the little time period given to developers to finish the game though, but also because to finish all the things that they wanted to put in they would have taken 3 years, which would have been too much for everyone, both SEGA and the fans.

OOO has made errors like Sonic ’06 development in some occasions, but they could fix those in time, even if it caused the radiant drought. But with this update OOO has made the other error. To take so much time to implement all of this produced a lose-lose situation for them. If they decided to concentrate on the gunner update and release that first, they would have been bashed for not releasing the other things they worked on and for taking that much time, and now they will be bashed for taking so long and not telling what they were working on other than the gunner update, leaving us to speculations.
The fans got loud, too loud for pretty much everyone. This year of stagnation has caused more trouble to the community and to OOO that everything else they’ve done in my opinion. No matter how many promos they have released, this update has caused more fans to spread out and become pretty much haters of this game and of OOO, effectively causing a loss, economic for OOO and in “fame” for the game.
So I would like to say to OOO to learn from their and other’s mistakes. Make only one update at a time, tell us what they are really working on, don’t make too many things at a time. You choose what to do, but please don’t repeat this situation. One year of stagnation is too much for a game, no matter what changes are done after it.

OOO, I know I may sound redundant, that you may have already tried this, but my suggestion is to plan your route with a bit of pessimism, and for “a bit” I mean “take worst case scenarios and plan on that”. Saying “when it’s ready” may seem great in theory, but you can see that you are making yourself a Valve time situation. They can pull it off because, well, it’s Valve, they have fame and money on their side. As much optimistic as I can be, you don’t have that. Say “we may take 3/5 months - 1/1.5 years.” The best thing to do would be hiring someone who can replace Nick, someone that can say us at what point you are in development knowing what he’s talking about. Without Nick we actually lost a connection more than a lead developer, and we had that connection since the game started. I’m sounding a bit nostalgic and generic right now, but it’s what we need right now, especially after this. Consider making a GM take some programming lessons, it could soften some hurdles.
There, I think that’s all. Just putting it out there so that others can see and discuss. Ladies and gentlemen, make of it whatever you wish.

05/10/2014
And then, later down the road, I stopped caring. It wasn’t the promos though. It was OOO’s great idea of binding whiskers. You see, with that move, OOO cut half of the new stuff they put into the Kataclism from player who didn’t want to fight Magrel 6 times before making a single piece of equipment, and also cut the potential profits from selling whiskers from the guys who didn’t want them. Group effort? Tsk, we don’t need that, we just have to be extremely lucky and have 3 good friends to bring to a fight six times.
OOO need to revise their strategy about the game. Around the time I wrote this there was an energy market crash, in which the top 5 prices went from 9k to 80k in the span of two offers. Oh it fixed itself all right, but it’s a sign. It can mean two things: someone has hoarded so much ce to actually be able to control the market, or energy in the market is running out and everyone is selling right now. Either way, it’s not a good sign. OOO needs to go back to casuals. Just put on the depot something that casuals want and that can be sold at a reasonable price. Back to the “learning from SEGA” topic from before, you do not need a long game to sell well. If your game is good enough, players will straight up want to do something for it. Spiral Knights has the potential to do that. You just need to know what to do.

07/11/14
And now the forums are dying out.
I can see it in new recruits, and in the arsenal. Discussions in the first pages are from a couple of days to a month old. And that makes me sa- not really. It just makes me think. Less discussions means less people, and less people in the forums means less people in-game, right? I hope I am, cause that could be a great wake up call. No, not for OOO. For us players that keep the criticism up. Don’t get me wrong, criticism is a good thing, but the amount we’ve seen is crippling us out. Now, how can we put this to our advantage. Well, we could try to keep them from making a lot of fuss, but that’s not going to work and we’ve all seen that crap all over the forums. So, defending OOO isn’t the solution. How about we make OOO defend itself. Yeah, I’ve said it. Accept the charges and say that you can’t defend OOO every single time. It’s evil, it’s cruel against OOO and probably will effect the game negatively, but I don’t really care. Do you want SK to be a better game? All the power to you. I’m focusing on making OOO make better games in general right now. That’s all I can ask. So, how’s the evil plan in my nefarious scheme? Well, sooner or later they’ll have to say something, stand up for the thing they have been working on for years to say that it’s not all bad, it’s not half bad either. If they don’t well, at least I’ve tried.
This is becoming less and less a thread and ore of a diary. Mmm. Might even post it on the forums before the time originally intended. Screw it, I’ll post it now.

also this.

Thu, 11/06/2014 - 17:23
#1
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

this is the only thread for this that hasn't just repeated old ones, I fully support this
and I have also noticed the forum activity going down

Thu, 11/06/2014 - 17:53
#2
Fehzor's picture
Fehzor

Lately it seems (and I could be misinterpreting or imagining things) they've been addressing the communication issues by sending Aphrodite to stand in Haven occasionally and chat, which is a fairly elegant solution considering that it prevents people from quoting them and saying things about them that are absolutely true. The only real issue with this is that it doesn't do more than establish a very small staff presence; people are still asking about the update, and are still wondering how big it will be, and are generally more sad than totally stoked.

The general attitude among people seems to be "Wow. The big delay on the small update." rather than "WOW! THE BIG UPDATE!", and that is really the issue. Assuming of course that the gunner update isn't just guns, as was evidenced by the summer's Herex teasers.

Thu, 11/06/2014 - 17:35
#3
Arcknightdelta's picture
Arcknightdelta

If a GM doesn't respond to this thread, my hope in everything good about OOO keeping their fan base happy will slowly fade away.

Thu, 11/06/2014 - 17:44
#4
Vohtarak-Forum's picture
Vohtarak-Forum
I'm vohtarak, call me by that name

@arcknight
no point in waiting for a GM, save the trouble and just lose it now
(watch as a GM shows up and proves me wrong)

Thu, 11/06/2014 - 18:14
#5
Pandafishie's picture
Pandafishie

@Ark
Let's see if reverse psychology will work. But, from my knowledge, I'm aware that they do not monitor the fourms very closely. (Unless something is brought to their attention - i.e. cursing, or foul play, which is the then reported)

In all, we're all in the same boat here - angered, sad, annoyed and even worried over the state of the game. We wonder 'why' constantly, but we only do this since we care so dearly of such a thing that has been a part of our lives for so long. It's out of our control to what happens - we can only look into the past so much to figure out theories/hypotheses to the reasons why it is like this today. But, they are just what WE think to know...

I'm not supporting, nor denying my own personal regards to all of this postponing, but I do believe that there's always another side to the story and it should always be considered.

Fri, 11/07/2014 - 02:35
#6
Avihr's picture
Avihr
Void

Arguments? there is nothing to argue about here.

I'm not going to try and be an angel of salvation for anything or anyone, especially if it is through spreading lies and instilling wrong ideas into the community, we had enough of that bull~@$&.
If anything, I'm going to take grip of the knife, bury it deeper into your chest, pierce your heart and then twist it, TWIST IT TWIST IIIIIT!

Fri, 11/07/2014 - 04:18
#7
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

sending GMs in haven isn't really a bad idea, a GM in haven could have more of an effect than a post here, seeing that here there's only a very small minority of people on the forums. about the non-quoting stuff, there is a screenshot button and I'm sure they have already abused that.
the hype for the update faded away around the time they started saying "when it's ready". that's one of the major downsides of that decision, it removed the hype from the wait, cause people have no way to get hyped by what they can't see coming. and since leaks ( both from files and test server) reached everyone, there is no more expectation from what the gunner update can bring to guns. seeing that recent thread about the fact that everyone* thinks that the gunner update is only about guns, it's just natural that the attention is drawn more on the time consumed than on the rewards at the end.
(*refers to friends of a specific person, but probably it wouldn't have been posted if it wasn't a spread rumor. here's your grain of salt, use it. )

about GMs responding to this thread: would be nice, but I don't expect any response. well, let me rephrase. would be nice if they responded with a "we're thinking about it" but I don't expect them to say that out loud. the problem with OOO behaviour right now is that it's not defending their choices, and that's acutally making them appear as guilty as possible. it's a common problem, but I would really like to see a change here.

and aviri, I don't get your post. like, at all.

Fri, 11/07/2014 - 10:46
#8
Vvchronovv
ive seen this before

its probably been almost 2 years since i last touched this game. the thing that finally turned me off was after countless vanaduke runs, they suddenly changed the CE system. i dont even remember how it was anymore but that was what made me and my friends quit playing. and it seems the server are getting lags more frequently but maybe its just my connection back then.
now as i started to remember the game i feel like checking out whats been updated ever since i left. which is probably nothing. as the wiki doesnt mention anything new, no new bosses, biomes, only probably seasonal events that they have been doing over and over or more cosmetic promos.

i invested quite the time for this game so itd be unfortunate if this game gets shut down. but its just like the other MMO i played on steam which is called rusty hearts. it started with almost no actual new content getting added, then slowly people stopped playing after getting capped , then the market started to crash after that the game is barren and even worse in the forums.

as much as i hate to realize this while almost picking this game up again, i think theres a high chance that they might give this game a rest. when a lot of people stop playing, then a lot of people stop paying for things, which is probably the reason for the ungodly amount of cosmetics they are pushing through, if sega feels the game isnt bringing in as much money anymore, i dont think they will bother updating the game again.

perhaps they might try giving it one big update and see if it brings in any new/old players back, if not then it might only be a matter of time before they stop their services.

probably being too pessimistic as of now since when i check this game out after all this time theres almost no new major updates. but the signs are showing up exactly like how my old mmo died. lets hope this game can prevail lol. and sorry for the wall of text

Fri, 11/07/2014 - 11:27
#9
Avihr's picture
Avihr
Void

and aviri, I don't get your post. like, at all.

Leave it like that, maybe it is better that you don't understand

Fri, 11/07/2014 - 11:32
#10
Arcknightdelta's picture
Arcknightdelta

We actually need more people speaking the truth from the heart rather than people defending what OOO have been doing recently. We don't hate OOO it's actually the love we have for them that concerns us when important game changing updates are announced (being careful with my words) and we hear nothing for over a year.

So again good on Thunder-The-Bright for taking the time to write this up.

Fri, 11/07/2014 - 12:46
#11
Fangel's picture
Fangel
The pessimism is strong in this thread

Here's your daily dose of optimism.

I think what Three Rings is doing is following the steps of giants when they should be creating their own steps. You said so in your original post, the whole "Valve Time" connection. The thing is, Three Rings doesn't have a huge team of people or a massive fanbase of players devoted to try every game that comes out under them. Instead, they announce great things, yet take a very long time to put them out, which doesn't work as well for smaller teams.

The thing is, us consumers want a constant stream of things to do. We have so much we can do but we group it all together. Missions and arcade are grouped together as "PvE", and the arcade itself has a lot of replayability. Lockdown and blast network (and getting the gear for them) is considered "PvP", and lockdown can be a huge sink for both your income and refining your skills. Then there's merchanting and the energy market, and lastly arsenal building. When something new is introduced, it is often forgotten to one of these four areas and players demand something more. They want something that creates a new category but don't know what that would be, and Three Rings just wants to expand upon what they already have.

In short, what I guess I'm saying is players who enjoy the game for what it is will keep enjoying it, and players who always need something new will not be impressed by the way Three Rings releases things - i.e., huge updates that take very long lengths of time and all "patches" are very small or are played through very quickly. This MMO relies on what it has already, not really on introducing new things in a timely manner.
Also, at this point, Three Rings know exactly what we're thinking, but we have no real insight to what they're thinking. Only time will tell, and there are plenty of other things to do in life other than Spiral Knights, or waiting for Spiral Knights to update.

Fri, 11/07/2014 - 13:56
#12
Blazzberry's picture
Blazzberry
SCP-96

This dance has been done so many times. Before I say my part, let me clarify a few things.

I'm not a defender of OOO.
I am strongly against the actions of the company since our promos came with unique weapons. Ex. Mixmaster

One of the very huge problems that's glaring to all of us is what the company itself wants to do. Sure we can say suggestions to pass on but if the developers don't like it they'll simply shrug it off. Quietly, mind you since there will probably never be a moment where one just shows up and says "No." Tbh, i'd like for one to show up every now and then so we can bounce off constructive criticism for an idea.

I know some of you don't like to talk about a game you love dying, but it's slowly becoming hard to oversee a stale game go no where in permanent content. Ignoring problems do not make them go away. People voicing some issues come from opinions, which can in turn make something better. While this is fine for some games to stop satisfying players, mmo's can aim to avoid falling under this category most of the time due to the possibilty for content to be added. Much like 90% of this thread I, too, wonder if OOO even wants to continue doing it.

Well i'm sure I've said nothing worthwhile to most of you, so I'll just sit this one out to see what's going to happen for the future of this game. Hopefully the next few updates will explode like battle sprites did and have all the havens crowded.

Fri, 11/07/2014 - 14:45
#13
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

Fangel, a smaller team does not excuse 13 months without major updates or a strict focus on fixing and balancing. the issue here is that they are going for a massive update but the price to pay for it it's too much for them and in a while it will be too much for the game.

the problem isn't on the community's side. true, there are always people saying "you've done X, now give us Y!", but OOO isn't bound to listen to them. take the gunner update: guns didn't really need a massive rework, only a few guns needed adjusting, but here we are. take battle sprites: community wanted pets and OOO gave us skills disguised as pets. which apparently was good enough for a lot of people.

and no, this games relies heavily on missions. most people don't touch the arcade unless they were hooked by that in the first place. remember that newbies don't read tutorials, so they might actually not know what's down there. besides, taking on a 3-4 depth mission is much more affordable than an arcade run in terms of time and effort. as it is structured, the arcade hasn't a focus, and that was a good thing until you had missions that gave you the monsters you wanted to fight on the fly, instead of searching gates for the materials you need.

the gunner update might be one of the things that affect all four of the fields you have mentioned. it will bring new mechanics which will change PvE and PvP, new guns to add to the arsenal, and as such the market will have more things to play with. more of the same, but always more it is.

Blazzberry, what I would really, really like would be GMs and devs to actively join the forum community. I think I can be safe to say that most of us are players that know the game and could talk about mechanics and such on a high meta level. problem is, this forum doesn't have a whole lot of space for such discussions. we could go into testing feedback, or make eury make some new sections, but I would still prefer having a better forum layout. we all know it's not going to happen any time soon, but one can dream.

Fri, 11/07/2014 - 18:10
#14
Fangel's picture
Fangel
Oh I didn't say it was a great excuse

Three Rings having a small team isn't exactly my end-all argument, but rather the fact that their small team makes the way they like to create updates (that is make them big) take a very long time. The small team is what makes their process leave a lot to be desired. With a team the size of their current one, having small but consistent updates would easily please their playerbase. Instead they are still trying to go the big update route.

Essentially, they aren't making the wisest business choices when it comes to their players, but the game itself isn't lacking anything too much.

And things that are the players' fault should not be an issue we really need to discuss, as it's not something Three Rings can directly help with. Players who don't read tutorials are going to speed through the starter missions and not realize that the arcade is a wonderful thing, and might not know how to make accessories work. When the player's own ignorance is what is causing the issue, that is not something Three Rings needs to get involved with. The things Three Rings needs to work on for sure is update management and communication. Just about all the big issues arise from those areas.
Communication is key to keeping us players in the loop and satisfied, whereas update management is needed to push out a more consistent stream of updates to keep players occupied. What is unfortunate is that all the "playable updates" we've had recently have been limited time only, so players have had to rush it to get the full effect, which is no fun for anyone who just wants to enjoy the game.

Sun, 11/09/2014 - 05:03
#15
Jmmoormann's picture
Jmmoormann
This is the main reason (I

This is the main reason (I think) why the game doesn't get updated very frequently:

Of course, OOO needs money. There are essentially 3 ways to do so. The first one is selling a premium resource. For SK this doesn't really work, since players prefer to play the game and go to the market rather than spending real money. The second one is selling aesthetic stuff, like accessories and costumes. This is the least P2W option, but also the one that gives the least money, forcing the devs to spend most of their time on creating it. The third one is directly selling exclusive gear. This gives more money, but is also more P2W.

For a long time OOO has sticked to the second option: aesthetics. Because players started complaining that they only spend time on promos, they decided to (partially) change to the third strategy, giving them more time to work on updates but also giving the players the feeling that the game is P2W.

Sun, 11/09/2014 - 05:59
#16
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

you know how else you could make money? make more content, so that more people come to play the game and possibly buy ce.
making money is NOT an excuse not to make content and people should seriously stop making that point. does WoW make money only by seeling aestethics? of course not, they keep making content and money generates by itself. no, a F2P game has the same logic, don't make that point either.

Sun, 11/09/2014 - 07:10
#17
Keepscaite's picture
Keepscaite
Great

I give a +1 to what Fangel said. I'd rather see small, periodic updates as opposed to long major updates.

But before we even get to that, the current game could use some fixing first. That was the original point of the gunner update right? Balancing the mechanics of some of the guns?

As much as I'd love to see some new content, I'd rather see the below issues get fixed first,
-unbalanced sprite ultimates
-[Rusting] mixmaster
-server lag
-enemy hitboxes
-etc

Mon, 11/10/2014 - 00:39
#18
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

ah, balance. that's a thing I didn't put up there. well, I should probably start to write something about that. here's a quick summary:
OOO has tried their best to balance and failed for some time. I'm really glad they ae taking their sweet time to make the gunner update and I sure hope they check the numbers every now and then. cause I prefer good balance over rushed balance.

Mon, 11/10/2014 - 07:47
#19
Fehzor's picture
Fehzor

The argument for the promotions, and it is a good one, is that they are OK and even beneficial to the game as long as they don't become a means of introducing content-- and to some extent this has been violated, and people have every right to be upset. Of course, things like the mixmaster and star sabre have a pretty easy fix in the form of a non-premium release. Aside from that awful situation, the developers can freely make and keep the promotion train rolling AND develop the game, thereby funding and developing simultaneously. I believe that if the developers communicated what they were working on and why we should be hanging around looking forward to it a bit better, it would go miles towards improving the general attitude held by the players towards the developers.

Along the lines of what Fangel said, I would also like to see smaller updates amidst the larger ones. I'd be fine with these crippling 2 year updates if we got more small but permanent content releases. I'm not demanding entirely new gameplay mechanics and a new set of levels every two weeks, but rather just some new level sections for clockwork tunnels, danger rooms, scenario rooms, item variant, or perhaps a quick balance patch for something like mad bomber or compounds. While these things would certainly slow the awesome big super ultra mega update that may or may not be in the works right now, they would also certainly help to keep the game feeling lively.... especially when grinding makes it feel so burnt out for a good many people.

Mon, 11/10/2014 - 08:36
#20
Pandafishie's picture
Pandafishie

I think they should release the statistics from the Census - That'd probably reveal a bit of information.

Mon, 11/24/2014 - 01:05
#21
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

nah, I'ma write my paragraph about balance now cause I know this thread will sink before I start it, let alone finish it.

we all have seen how OOO has tried to balance things (acheron, shards). I don't think they are evil or such, they just missed the target. balance is a mighty beast that will swallow you whole at the slightest mistake. and it regenerates every time you strike it. OOO has made mistakes and they are paying the price. unbalance is a good thing, it makes things easier if you have an hard time, but right now there are a few god tier weapons that rule all. I prefer balnce updates to be long and thought out, so that numbers are crunched better. obviously OOO here is overkilling a dead horse with a rocket launcher at this point, and I hope that the guns are balanced for this.
this doesn't mean that little content updates are worse. it depends on the circumstance. while waiting for a big content updates, little content updates can help a lot. OOO tried to do that (apocrea, grinchlin, tortodrone) it just wasn't enough. their plan was to finish in 4-5 months, not 13.

11/11/14
It has been a while since I started playing another MMO. The name is Warframe, and it’s a co-op shooter. Its level structure has an awful lot in common with SK: the environment is separated in rooms, every room has its spawns and its set pieces, ect. Fact is, Warframe has 3 “endless” modes, and people still complain about the endgame being underwhelming. And so? Well, almost 100% of the ideas to help SK’s endgame was an endless mode, and guess what I’ve found proof it won’t work. A satisfying endgame seems out of reach. So, what can a company do for veterans? The only things left (that I see) are new content, new weapons and balancing existing weapons. And none of them are a final solution to the problem. OOO is doing the best they can for veterans at the current state of the game.

Wow, I didn’t think I’d ever say that. I still think that SK could benefit an “endless” mode though.
And now I wait the “SK is nothing like Warframe” posts. Actually, I’ll answer those now:
Even though the games are very different, enemy spawns and room management are very similar. As such, “endless” modes will be structured in a similar manner. That’s the only place I have compared them.

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.
.
.
yes, I'm bumping this. would like a response to the last thing I said you know.

Tue, 11/25/2014 - 23:21
#22
Gwddics's picture
Gwddics
Warframe's updates are a mess

Hi there, I used to play this game back when it just came out on Steam and am just starting to come back now, on a new account. A lot of stuff has changed since I started playing, the mist energy system was actually something I really liked since it was basically telling you to take a break from playing video games and go outside etc, and made the grind non-existent.

But, I've played Warframe for about 3 months, and I must say that it was almost like the game did everything it could to make me quit, which I have. Every update felt rushed, and unfocused. Every update brought cool, but non-substantial new stuff to play with (that people would inevitably get bored with before the next update), but the bug fixes would be things that were reported almost half a year ago. It felt like with every single update the game was taking one step forward and two steps back. Now, some of this is most definitely the fault of the developers of Warframe, as they seem to be confused on where they actually want to take the game, instead trying to cram every single cool thing they can think of into it (mecha space battles! yay?). But something has to be said about the update structure as well.

Like Digital Extremes, Three Rings is a relatively small company, with very limited resources. And I honestly think that organized, large updates are much better for small development teams to do, as the team can search for bugs, and adjust things (such as balance, which requires a lot of testing and consideration) for as long as they want, as opposed to frantically working overtime to sloppily get the new patch in every week. This is clearly shown by Warframe's absolutely terrible sense of balance with what little progression system they have sorting the most powerful weapon in the game into Rank 2, and much weaker weapons into Rank 5 and above. In short, quality over quantity. People can wait, patience is a virtue, after all.

Secondly, releasing large updates means the the dev team will be relatively free after the update, as they finished everything for the time being and aren't frantically working to get the next update out in a short period of time. This means that they actually have time to evaluate feedback on the update, and make an informed adjustment if needed. Warframe's developers do not have the opportunity to do this at all, resulting in half-assed balance changes that do nothing more than inflame the community. This brings up another point, which is that large updates have a sense of solidity, or permanence in them, leading to less knee-jerk reactions when people feel that they should accept things as they are. On the other hand, with small, frequent updates, things often come as a shock to the community (especially if they are part of a series of larger changes that don't make sense independently), and give the impression that things are easily reversed/changed, making for a very whiny community.

Basically, I think having the developers combine everything they want to add into one package, with time to polish their work is better than being pressured to meet deadlines, even if it takes Valve-Months.

Wed, 11/26/2014 - 03:30
#23
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

should I copypaste the thing I said about comparing warframe to SK or you can go up and read it for me? much appreciated if you do.

now, about, well, things.
first off, mist changed the way you played the game, but that doesn't mean that there was no grinding before the update. that might have been true in the early days, but the constant stream of people running FSC says something else.

like I said, I prefer changes that require balance to make to be long, but 13 months is waaaaay too much for that. we know that something else is coming, but I would have preferred to get the gunner update and then the "something else" with less wait inbetween. my major problem with OOO's strategy right now is that they are making a very, very large update, but they are leaving the game in the state it was around a year ago (I'm including part one of the arcade redux here).

you call the warframe updates "unfocused and rushed". well first off it's better than no updates at all, and second, define "unfocused". if you mean that they don't know what to make with the game, well, Nick posted the list of things OOO wanted to do, then announced the gunner update. which one will they focus on? well seems like they focused on both.

and no, releasing large updates only means there will be more bugs to discover after that update. programming is difficult, in the sense that you can screw it up very easily, and looking for the errors is a major pain.

on everything you said about warframe: I don't know, I've only played the game for two months and while the beginning was great the thing that the game focuses on is teamwork, and for that you either get lucky with teammates or you cannot advance. the game also relies heavily on "if you like a weapon and want it to be more powerful, you gotta grind for it" which isn't the best concept ever but hey, I can live with that. I don't mention the balance issues because every game has some sort of that.

Wed, 11/26/2014 - 10:47
#24
Addisond's picture
Addisond

The forums aren't as active as they used to be but I don't recall new recruits or the arsenal ever being popular sections.

Thu, 11/27/2014 - 01:39
#25
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

I don't think I saw month-old threads in the first page when I actually followed that subforum. so you might want to ask people that actually are lurking around mainly in the arsenal/new recruits subforums. point is, a month old thread in the first page is a sign.

Fri, 11/28/2014 - 19:27
#26
Popoixd's picture
Popoixd
All hail the cookies.

I can't believe I've read all of the word in this topic. It is amazing.

Fri, 11/28/2014 - 19:45
#27
Holy-Nightmare's picture
Holy-Nightmare
on the forum sections...

The only forum areas that are really active are PVP, suggestions, and the Bazaar

PVP is full of several of the same people setting up tournaments and whatnot so we can't really say that it's activity is special though when that thread dies it is probably going to be around the time SK dies (which I hope it doesn't)

Suggestions is active but if you notice a lot of what is suggested is new items and missions not as many costumes and accessory ideas are being tossed about, this is because we as players hunger for new ways to play.

I'm no expert on the Bazaar since I grind out my items through missions but I do notice that it is active.

@ Thunder #13 post

The arcade does seem randomized but if you look you will notice that each stratum has some theme or another whether it is status, damage, or monster type.

Sat, 11/29/2014 - 16:07
#28
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

erm, holy, I know about strata themes, I've been in the arcade and seen the giant pillars with symbols.
still, running missions is more affordable because you know the main enemy type and tier without searching for it (I mean it, it's on the mission image, and you can use rank to see the tier), while in the arcade you have to look which gate and tier the monsters you are looking for are.
also, since now players cannot influence the gates anymore or see which gate is going up next, there is no way to see beforehand where you will be searching for monsters, while missions are always there.

Sat, 11/29/2014 - 18:09
#29
Caleros
This is my Question.

After all this and that, will OOO's prevail to satisfy the people after the "big" update of the so called and legendary "myth" - The Gunner Update?

Just as I say, I skipped all the optimistic and/or pessimistic posts and made my own. I am going to ask you people various questions. First, the absolute first line of this post. Second, will the updates that are promised even be thought about ever again by the community?

These are unanswerable questions, yes. The future isn't too bright for OOO's, moreover, it is most likely that OOO's will become something like... Oh I dunno, RuneScape? Remember that game? Yes, SK will be better than RS IF SK ends up like RS. That doesn't change the fact that OOO's is so close to making their crap hit the fan. When I say that, I mean Promos hitting desperate waiters' wallets and then the wait ends up being depressing. A big announcement such as Nick's posts for such great updates means that the update has to live up to the announcement and yes - Surpass the announcement. You can simply be excited for something like "New guns" or "A new this" and "that", but like most F2P and P2P mixed games, the F2P players will have the crap and the P2P players will be controlling the fan, if you get where I am going. Yeah, a F2P player can be as high as a P2P player in terms of farming, and in the end, would the F2P player feel great that it took him forever to get this and then the P2P player gets it in an instant and in the example of LD, just destroy the F2P player? Who knows, "Skill" is apparently something in video games (which I don't believe at all). I am getting off topic. What I am saying in this- No, what I am "asking"- is this: Will these updates suffice for such a long wait?

Sat, 11/29/2014 - 18:12
#30
Holy-Nightmare's picture
Holy-Nightmare
It is much simpler to pick

It is much simpler to pick out missions that fit your armor, but running arcade shouldn't be a hassle for a player with a varied arsenal. I can see how a player who has only one 5 star set would like to focus on certain missions that don't go against his set, but I am beyond that point so both arcade and missions are equally viable for me.

Actually you can see what each gate holds before you go but you aren't guaranteed the exact lineup of floors though generally you end up against whatever the stratum theme is.

The next floor could be one of 4 choices but each of these choices have practically the same threats regardless.

Sun, 11/30/2014 - 04:56
#31
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

aseren, you should really read posts before posting. no, you haven't said anything old, but still, it would be great if you did.
secondly, I can answer the first two questions with a 1)no and 2)yes, either famously or infamously (are these words?), but we will remember. I sure as hell won't forget.
you talk about mixing F2P with P2P content, I can see where you are coming from, and I can tell you it's impossible to satisfy everyone, and it's very difficult to make things balanced between* F2P and P2P. LD isn't unbalanced in itself, but it favors P2P beyond everything else in the game. that being said, there isn't much to talk about when we talk about P2P items. no, the casual guy and the one who spent a million dollars on the game have the same probability of finding a book inside a BK. BKR, that's more P2P because you need multiple books that can be bought, but that's OOO making not-so-smart decisions with what they had, and in the end it's still luck based. somewhat. UVs? for a casual it's a great boost. for the P2Per, it's an excuse to have the most powerful weapon in the game and saying it's fair because he spent money on it. hint: it's not. let me explain a bit my philosophy.
in MMOs, a powerful weapon, to be balanced with the rest, must have some drawback. I don't care if it's very difficult or expensive, it doesn't mean anything in terms of game mechanics. work to get a weapon doesn't excuse overwhelming power. work to use said weapon efficently does, because you work on yourself rather than on the weapon. skill exist, that's why we have introduction sequences in games. there are people that challenge themselves to finish FSC in low-level gear, it wouln't be possible if they didn't have the experience they have. try throwing a party of 3* players in FSC and see what happens.

*make things balanced between: read "not satisfy either...or...". cause that's the best possible course of action. imho.

holy, a couple of things.
1) not everyone is a pro with a varied arsenal, ready to take on anything like us. the average 4* player doesn't have more than one set of armor and let's say 3 4* weapons. in that case, choosing what enemy you end up against makes the difference.
2) the randomness of the arcade is it's selling factor and it's downfall due to missions. you get introduced to it at the beginning of the game, then becomes just a setting with none of its rules applied, with the player using the arcade only for fun (if it discovers that while he's still 2-3*) or at the end of the game when he wants something new to do and decides to go north at the town square.
the arcade is surely more fun, but missions in general help the average player more.
that got me an idea. if OOO would make the arcade more difficult than missions, it could actually benefit from it. challenges are always fun.

Sun, 11/30/2014 - 06:00
#32
Perlippel

What's really concerning about what OOO is doing is that if they spend too long making the update and lose too many players in the mean time, they may just end up cutting their losses because of the overwhelming lack of audience, stopping its development and SK becomes end of line.

Now the longer time goes on, I become more hopeful that this next update will be mind blowing, and completely rejuvinate SK as a whole. I mean they manage to code new gun mechanics for promotions quite easily, so imagine what the fruits of 13+ months of labour will be like.

However, if it isn't, you can guarantee I won't be playing SK again, as will be the thinking of others who've become disinterested, because a couple of new guns alone wouldn't have been worth the wait.

So again I think about paragraph two, and try to convince myself thatll happen, and I so desperately hope it will. Why you play our heart strings OOO ;(

Sun, 11/30/2014 - 06:49
#33
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

oh, with what I've heard from the test servers, gunning will be completely different from what we know, so it will change load of things.
then there's a maybe boss in the works. maybe.
but if you are really attached to this game and want to play it and enjoy it, I actually recommand to not play it when the gunner update comes out for at least a month. not kidding; it will probably be buggy.

Sun, 11/30/2014 - 08:31
#34
Almond-Riddle's picture
Almond-Riddle
MMOs come and go for as long

MMOs come and go for as long as there are people playing it. Thankfully, SK fills a lot of niches to keep a steady stream of players playing. As a new player, I love this game. I hear all these complaints about how veterans prefer the old system, and speaking as someone who started playing AFTER the ce system shift, the old system sounds like hell to me.

I don't think SK is dying at all. I'm still meeting with a lot of new players, some paying some not, still running to veterans (some even claiming to be happy with the disappearance of mist energy), and am still finding myself desiring to play this game for hours.

One day I'll cap out I'm sure. But so does everyone at some point. But by then, some new starry-eyed recruit would have taken my place and the cycle continues. The only way SK would really die for good is if either the market finally crashes (a lot of people say the market is ABOUT to crash, but it hasn't happened so who cares?), the servers stop running, or nobody is playing anymore.

Even should the devs stop making new content, as long as there are still people playing, the game is not dead yet.

Sun, 11/30/2014 - 09:34
#35
Erikcat's picture
Erikcat
}(((º}

skims through the whole thing. only sees Os.

Sun, 11/30/2014 - 21:37
#36
Skepticraven's picture
Skepticraven
↓

Is this game fun? Yes.
Would I recommend it to people who havent played it before? Yes.
Am I eagerly awaiting new exciting content? Yes.

I'm patient.
I stopped commenting on the forums because I realized I didnt enjoy fighting angry players. Maybe a lot of the other forumers came to a similar conclusion.

I dont think the devs would enjoy me pointing out every little thing that I would change about their game because its not my game.
I dont think the other players particularly enjoy me telling them why I think their suggestions are bad because its not my idea.
I dont think making disappointing long forum rants has any influence on the direction of the game because it is only on voice in the community.

I do think that OOO staff try and analyze what brings players, what keeps players longer, and what makes players happy.
I do think that OOO staff try and act upon the details in the previous sentence in their best interest.

I do hope that OOO staff's best interests line up with my interests in this game.

Sun, 11/30/2014 - 22:19
#37
Abelisk's picture
Abelisk
g

Is it just me or does anybody else hate long walls of text?!

Mon, 12/01/2014 - 03:54
#38
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

itsmean, try this.

skeptic, I do think that OOO is doing what they think is best for the game... I just don't see it. I'm waiting for the changes too, I want to know what was so huge (or complicated) to keep them from updating the game, but seriously, I would like something else to do. and I did find it, just not here. and so I wait.

almond, I think SK is dying because OOO didn't change the game for a long, long time, thus not keeping interested old players, that leave. I know that new players arrive every day, but if they don't stay for long, it's just not going to last forever, because the community will decay in time.
as for the sprite update, the removal of mist was a good thing, and I don't know what argument people have against this. if it's the forge, well, something has to extend game time, and it was good until OOO decided that 4* crystals were too rare and 5* were too common.

Wed, 12/03/2014 - 17:45
#39
Tender-Footmender
ZOMG

GUNNER UPDATE ARRIVED
And I don't think you died yet.
And I know for certain the game didn't die.

Thu, 12/04/2014 - 06:09
#40
Thunder-The-Bright's picture
Thunder-The-Bright
algorithms are the solutions to any problem.

thanks for reminding me that exaggeration means exaggerated responses.

Thu, 12/04/2014 - 11:29
#41
Kickthebucket's picture
Kickthebucket
i'm not even going to bother

i'm shouldn't even going to bother complaining anymore -_-

after nick left OOO this game is being left to die... i even doubt we'll ever get an other update again!

so many things that could have been done while they where working on the gunner update but nothing happend :s

a shame realy, i used to buy stuff in this game (bought some energy back in the day, bought OCH when it released, the guardian armor pack, elevator passes and such... now all i see are some boring reskined lockboxes and no bugs or complaints getting adressed)

this game realy came a long way and got some nice updates (some unwanted ones like the UI change that came out of nowhere) and i've been playing since it released on steam (waaaaay back haha) so clocked over 1K hours allready (1145 to be exact)

and after being away from the game for some time no i see nothing even changed in that time :(
the game is still awsome, but seeing a lot of bugs and stuff people complainded about (filling the forum at times) still not adressed makes me feel they don't care about the game anymore :(

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