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Tears of fire resist

4 replies [Last post]
Thu, 11/06/2014 - 23:31
Turn-Me-On's picture
Turn-Me-On

Yes I know its tiers. Quit crying about it

So there are 3 known levels of status: minor, moderate, and strong

In terms of player defense, immunity is:

7 points of resistance for minor
9 for moderate
None for Strong

I believe there is a 4th tier of status, between moderate and strong.

I bring this up because this:
FSC - 9 points of fire res (fire med snarby cap, fire high vog cub coat) - shadow fire set me on fire
FSC - 16 points of fire resist (Max fire salamander mask, max fire volcanic plate mail) - never got set on fire from shadow fire

So theoretically, somewhere between 9 and 16 points there exists a 4th fire resistance level. I could be mistaken, but thats what I have from experience.
Any thots?

Thu, 11/06/2014 - 23:46
#1
Flowchart's picture
Flowchart

There's some more, forgot the threads but off the top of my head it's
4 for vanaduke's fire snakes (I think)
7 for zombie swipes / minor status weapons (ld)
9 for wisps
10 for many enemy attacks (this might be where shadow fire is too) / moderate weapons in ld

in terms of attacks players can do, there are also a few more, vials do stronger than strong status, and some of drakon's attacks can do steps in between "minor" and "moderate" depending on their levels.

Fri, 11/07/2014 - 06:53
#2
Bopp's picture
Bopp
agree

Sorry, but this has been known for a long time. See for example this thread, and the other threads that you find by searching Google for "fire immunity site:forums.spiralknights.com".

I can't exactly verify Flowchart's list, but it seems like it might be right. See for example this post.

Fri, 11/07/2014 - 09:13
#3
Turn-Me-On's picture
Turn-Me-On
Huh, interesting, guess that

Huh, interesting, guess that clears it up

Played this game for years and still dont know all the ins and outs...

Thanks guys!!!

Fri, 11/07/2014 - 13:16
#4
Epic-Gear-Knight

There are more than 3 known levels of status, it's just only 3 are present for weapons we can equip. Deadly and Ultimate are present in the game which can be inflicted by PVE hazards/enemies.

StatusPower:
CUSTOM(0), MINOR(20), MODERATE(40), STRONG(60), DEADLY(80), ULTIMATE(100);

StatusResist:
CUSTOM(0), LOW(10), MEDIUM(20), HIGH(30), MAXIMUM(40);

StatusChance:
CUSTOM(0.0F, "m.custom"),
LOW(0.05F, "m.slight"),
MEDIUM(0.1F, "m.slight"),
HIGH(0.25F, "m.fair"),
VERY_HIGH(0.5F, "m.good"),
ULTRA(0.65F, "m.high"),
MAXIMUM(0.9F, "m.high");

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