I have a design in mind, but I likely won't be able to get to it until this weekend. In the meantime, the 800px width restriction seems to work pretty well for fixing line breaks, vs. 50%.
New design in my head involves:
merging direct repeats into a single image
adding small headers to distinguish families (such as "pathfinder," "sentinel," "shade").
and a few other things.
Should reduce visual clutter - we'll see.
EDIT:
Well, padded is quite a monstrous little devil!
So far, we have had wonderful editors produce these options:
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Our classic path look, with new variables for new things.
Modified to look much more like a tree.
-PRO
--this is something that actually should have been done from the start. So gunner update aside, this improvement is just a great thing in general!
--it will take care of most alch path conditions easily, without too much editor hassle making things smoother for people who want to help, but aren't too coding savvy.
-CON
--vertical whitespace. Standard icon sizes in the center of larger (sometimes very huge) vertical cells are not so great. This is only an issue for items that have large trees.
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A grid.
-old path format possible: yes!
-new paths/design possible.
-explanatory image- a thought process
-PRO
--dynamic to suit our needs, while taking up minimal space.
-CON
--potentially very complex, (even overwhelmingly) complex, when it comes to simplifying for general use. We want editors to be able to consistently plug and chug things on pages, and getting this template to work that way might prove to be either impossible, or just not worth our time.
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Suggestions we could (and might have to) incorporate:
-headers for distinct families (like shade/sentinel/pathfinder)
-show/hide for huge trees, but only partially within the alch path pagespace, not the entire alch path.
-option to not show item name to conserve space and avoid making template appearances ugly.
Sorry, but I haven't seen these alchemy paths. Why do we need a new approach to showing alchemy paths on the wiki?