woops, first for everyone
Perspectives Clash - S̶h̶o̶r̶t̶ Fan Fiction
(I decided to say something, because I say things that are decided.)
Critzer, you can't rob someone with nothing to give. ;P
Ember, you cannot see me. It is but an illusion. You merely have evidence of my presence. :3
More importantly, are you guys getting bored of the style I chose? I hope it doesn't become too redundant. For the first three it was somewhat easier, but it's probably going to become repetitive. I don't think there's a workaround for this issue, but you know, just curious.
@Hexlash's evidence of presence
I'm not bored with your style. It has... A unique sort of feel to it, one that isn't seen all that often.
Everyone's writing becomes "repetitive" over time, but there's another way of looking at it: Instead of seeing it as "repetitive", see it as your own unique style of writing for certain characters/situations. Why would anyone get bored with someone using their own style time and time again? That'd be like telling a swordsman he looks less kick-donkey because he keeps slashing zombie heads clean off.
Stay true to your style, m8.
Anyways, seeing as this Fan-Fic involves some character-representations of readers' In Game Avatars, people'll squeal inwardly whenever they see their character do anything, so I wouldn't be too concerned. Even if their characters get killed off/mysteriously disappear... So long as they were in the thing, no one will complain. No one.
Aw, thanks. ^_^
To clarify, however, I was referencing the style I chose for this particular fiction. There is only so much that changes between each character's perspective, so I was hoping I wouldn't deter people from reading because people already know what happens. When I considered this again, I don't think it's that much of a problem, but I still appreciate your motivational speech. c:
To be honest, I'm a little torn about the writing style. On the one hand, I like that you pay so much detailed attention to each character. But on the other hand, I'd like the story to move, if you know what I mean. You've got me interested in the story, but it hadn't moved past the chef's murder since post #1.
Ultimately, I don't think the perspectives of the other characters sufficiently adds to the story to justify creating whole segments for them. Lady Grey, for example, works best when the players are interested to know what she's thinking but are never able to completely piece it together, creating a sense of discomfort whenever she's around. That relegates her to the role of supporting character, which means that you can spend your time focusing on the thoughts of the main characters.
On the other side of the coin, some characters are designed in such a way that they shed light on all the characters they touch so that you can focus on that character and still develop the others around it. Critzer, I think, is one of them. Her outgoing personality means she ends up interacting with more than a few other characters, so those characters will see quite a bit of development despite not being the main.
The point is, I think there are ways to build development of everyone's characters in the story without having to focus on each and every one of them.
I feel the same way, and in fact, it's actually what I was going for; to build suspension before continuing on to the next part of the story was my goal.
At the same time, I understand what you mean. I agree that the nature of some characters prevent them from expanding much on the story, however, I didn't want anybody to feel left out if their character had a really short section, or none at all.
Effectively using player-submitted characters is a tough nut to crack no matter how you slice it. Using them naturally means sometimes using them less than the players would like; using them equally means sacrificing the story sometimes and overworking the author. I don't think there's any way to balance that, either.
I, for one, won't complain if Lady Grey is used less, so long as she's important to the story. And that's what I think the players are really gunning for; everyone wants to be important to the story. And unfortunately, there's often just too many characters in play for that to be feasible.
Do you need any extra character development?
As in; More information/variables to play with so that things don't get bland?
If not, Okay.
I have to agree with then, the current perspectives are clashing into becoming a redundant relapse each time. Yes its nice to each characters reaction to each other. Lady Grey mysterious, her glare and dress bring her out from the rest of the crowd. Ember's perky personality never letting up. Critzer's questioning stance/tone yet awkward social hiccups.
These just like the others have been pointed out from 3 different perspectives. If you go further itd be easy to find out who it was as an audience unless they start interacting acts ahead from different perspectives.
So for this ima just use emder, Grey, and critz to demonstate
Name.......Start.................................After death and everyone is awake.........................???...................???
Crit..........|______________________|...............................................................|______________|
Ember......|______________________|____________________________________|
Grey........|______________________|..........................................................................................|____________|
The lines represent there period of time having us see from their perspective.
This is how i would expect it just with different characters each time, kinda in a rotation or random.
Because much like you said in Ardent RP, its just that everyone off to the side is commenting on the fight, not really interacting except for those grabbing for attention. Its the same with this, we are watching the same events unfold each time, nothing new really except thoughts and minor reactions.
I've been ghost-stalking this thread for a while. Don't stop. And, as Douglass Adams said, while eating some rather moldy French fries, 42 is the answer to life, the universe, and everything. 42 months is your deadline. Aw, screw it, just write it! I like it!
Yay, even ghosts read!
I also decided to adopt Critzer's suggested style. I did it a bit before, but it felt like I was cheating and taking it easy.
I don't think I need anymore character development though. Additionally, I apparently did not do Winter Grey very well, oh well.
Hey, you did a cool job with her. I was just saying you don't need to write so much to make her work well. She can be tough to play sometimes, but tedium isn't one of her difficulties. ;)
Critzer appears with open arms and hugs the lazy story teller. She whispered into his ear "Potato42" as her arms hugged him tighter. With that her hands were doing something totally different. While one held a dagger at the ready, the other was stippling through his back pouches and taking everything she could for the coming wait.
Meaning, if you dont wanna be robbed blind or killed, feed your readers!
Its been a while Hex.