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New Level Idea: POW Camp + bomb idea! (now w/ idea 4!)

41 replies [Last post]
Wed, 01/28/2015 - 16:18
Fehzor's picture
Fehzor

A group of gremlins have been rounded up and their weapons have been collected by the Spiral Order! Now, Gremlins live on Cradle, and their numbers far outmatch those of the Spiral Order- losing a single prisoner of war camp back to the gremlins would be a costly reminder of this, and would cause the death of many knights. That's where you come in- rather than hold all of the gremlins forever, Feron has decided to turn a blind eye on ethics, but needs someone else to deal the killing blow on several dozen defenseless gremlins.

What this looks like:

A new level of course! It fits into the rotation as a statusless gremlin level that can replace any decon zone. Here are my ideas for what would go on:

Level idea one:

A small encampment sits around the elevator, and the rest of the level is one big pin full of reskinned mortafires without any means of getting their weapons back- they still drop crowns, so that players are made to want to kill them. Feron explains the Spiral Order's plans, and the player follows orders and slaughters the defenseless gremlins. After killing the gremlins, players receive various rarities and are commended on their performance.

Level idea two:

This time, the encampment needs to test their vials on something living, to see how well they work in the field. The knight is given several pickups to use, and must kill a gremlin in a chamber using nothing but those vials. To code this, the knight's weapons are all temporarily removed and several vial spawners are presented. Once the gremlin is dead, a room full of boxes will be presented to you.

Once the knight clears the level a few times, Biotech Hahn will add the word "again" to his introductory text explaining the situation- "Good data is like good pudding, and we need someone to conduct this vital research... so can you, [Player name], perform the test for me again?"

Level idea three:

A schemer similar to Razwog has been caught and needs questioning, but won't talk. Because of this, the Spiral Order has captured several of her family members, and plans to use them against him! The mission starts out with a dialog between Feron and the schemer- he won't talk, and Feron has the family.. the gremlin shouts no! But still won't talk!

A gremlin is spawned, and the knight is made to kill it. The schemer yells out in pain, crying a bit. That's what happens- how about giving us the info on project R now? But still nothing. Two more gremlins- the schemer's children, are released into the caged area and the gremlin breaks down but can't bring herself to betray the Crimson Order. The knight murders these and after some more dialog Feron decides that the gremlin is truly a monster, and must die as well with her lover... this makes the gremlin crack, and admit what they know.

Later in a scenario room, that same schemer turns up dead, surrounded by ghostmane stalkers.

Level idea four: (new!)

Everyone knows that gremlins are intelligent, but just how intelligent are they? The Spiral Order needs you to do some science using the newest plug-tail accessory to find out for sure. A gremlin is all tied up, and one of the biotechs hands you a plug. You go up and click on the gremlin (like in A Pinch of Salt) to activate that you are done, then return back to the observatory. Upon clicking, the gremlin gets a plug coming out of its stomach area, plugged into a nearby generator.

The biotech reads the gremlin some upper level math/physics problems (because gremlins are smart), and before long the gremlin starts to get them wrong. Whenever this happens, the biotech laughs and tells you to administer a shock. To do this you must step on a button, which also opens a gate containing a few treasure boxes for your troubles. The gremlin answers a few more and gets another one wrong, and you are made to turn up the shock even further and receive more boxes. At this point the gremlin is shaking a bit and pleads for you to stop. The problems continue until the gremlin has missed 5 of them, in which case the biotech turns down the power and, inspecting the gremlin says "It's dead.. we'll have to collect more data some other time. Go collect your reward."

A new gremlin based weapon!

For partaking in Feron's T3 camp 100 times, the knight will be presented with a unique new bomb based on gremlins: The Toxic Walker, which looks like one of the cages found on some levels.

The knight charges the cage, which has a charge time and walk speed similar to that of big angry bomb. Upon releasing it, the knight spawns a gremlin knocker.. but instead of attacking like a healthy knocker would, this knocker walks with a limp and has a radius protruding from around it. When the knocker's radius reach it's outmost layer, the knocker staggers a bit, and a small explosion is heard.. at this point, a bright green liquid begins leaking out of the gremlin like footsteps, occasionally dealing poison and fire to all that step on it like venom veilor/ash of agni do. After the knocker walks about for a little while, it slumps down and a large puddle (the size of a 4* blast bomb) is left on the ground. This pool of liquid deals moderate damage, and very very rarely lights enemies on fire/poisons them.

Wed, 01/28/2015 - 17:24
#1
Fangel's picture
Fangel
Ouch.

Seems dark. Although a dark theme would be a rather interesting change, I really doubt Three Rings would go down the "WE'RE THE BAD ONES" path.

However, a POW camp where we're infiltrating a gremlin camp would be a great "story" level. As of right now we have only one real "story" level set containing gremlins, and that's the jade triangle set. Or was it emerald axis? Gah, you know what I mean. The gremlin-aurora isles area.

Right now we have a fiend + undead level(technically a shadow level), two slime + undead levels (concrete jungle, scarlet fortress), a piercing level(aurora), and an elemental level(jade triangle). A mix of gremlin and fiends would actually make for an interesting level setup. As such, you could be sneaking through the office space or the higher-up's rooms and find fiends working, and when outside thwackers are patrolling.

Call the level set "Camp Odious" with the first level being called "". The second level could be called "The Front Gate" with the alt level being "The Side Entrance". Third levels can either be "Crooked Courtyard", "Sickening Sweatshop", or "Atrocious Alleyway". Finale could be "The Breakout", and it could have the "Main" theme playing (like all other finales). You rescue various knight NPCs on the final level, and bring them to the elevator.
And yes, like the other "themed" levels, you could only have like, 2 or 3 of these levels, without the finale and without the starting level.

Wed, 01/28/2015 - 18:17
#2
Chaos-Mist's picture
Chaos-Mist
Warning: Superiority Complex.

The problem I see with this is that...well isn't this just free crowns? I like the dark theme and all but there needs to be some sort of a challenge. Atm you're getting crowns and even rarities for killing defenceless monsters.

Wed, 01/28/2015 - 18:25
#3
Fehzor's picture
Fehzor

@Fangel

We've already done pretty much all of this to the gremlins anyway, so I don't see why there would be any problems with it. And your idea of the reverse is kind of bland and pointless because we already have like 20 of it. Go in, kill stuff, open knight boxes, leave. The story would be OK if they needed it, but why would we want it other than scenary?

@Chaos-Mist

But that's what players want to do. Kill defenseless monsters.. so we might as well let them. Since it would be abusable, I could see some kind of counter measure being taken. Maybe make it so that once the knight has finished the level, it isn't repeatable... or so that it has a tiny chance of replacing each individual deconstruction zone instead of being a level all to itself. Like you reach the decon zone to discover Feron's camp a tiny percentage of the time.

Wed, 01/28/2015 - 18:33
#4
Blazeshot's picture
Blazeshot
IHRIITGAD

Wow. WOW. Really. thats SICK. no, horrendous. and might I ask, what did the gremlins do wrong to deserve such a fate? and they're only following order from the crimson 9, just like the knights take orders from the spiral order, at least give them a fair fight (a weapon).

Wed, 01/28/2015 - 18:49
#5
Chaos-Mist's picture
Chaos-Mist
Warning: Superiority Complex.

Yh I see a problem with this after replying to the Casino thread. Will a POW camp be allowed in a 13+ game?

Wed, 01/28/2015 - 19:10
#6
Fehzor's picture
Fehzor

I mean as I said before, we already do all of these things to the gremlins all the time. We use poisonous weapons, fire, vials.. the gremlins killed/harmed would all be ones that, if released into the wild, would join back and try to kill us. The monsters already capture knights and take away their gear, locking them in boxes for god knows how long and that's considered OK as well despite being exactly what I'm describing.

Wed, 01/28/2015 - 19:09
#7
Chaos-Mist's picture
Chaos-Mist
Warning: Superiority Complex.

A mission where the motive is to torture (both physical and emotional torture) and kill unarmed enemies purely for the sake of information.
Even without blood and guts I think the age rating would have to be increased (and OOO don't want to limit their players).

Wed, 01/28/2015 - 19:12
#8
Fehzor's picture
Fehzor

So you're saying that there's a difference between stopping the unethical treatment in a game and partaking in it? It's still a focus, regardless of how and when and on whom it's being done. Even if there is a difference, we're already basically committing genocide against the gremlins.

Wed, 01/28/2015 - 21:47
#9
Blazeshot's picture
Blazeshot
IHRIITGAD

totally not true. we attack gremlins if they provoke us, or if they plan to destroy us with giant gun puppies. We don't go around killing them for no reason. We've allied ourselves with the gremlins of emberlight, haven't we?
Now, if we are attacked, that is justification to eliminate the THREAT. it is not justification to torture them and kill them while they no longer pose a threat (seeing as they were stripped of their weapons)

Also, we see in missions that knights are not killed nor stripped of gear when captured by gremlins. when you release them from cages in rescue missions, they are very much alive, and they have weapons that they use to fight other monsters, so. theres that

Thu, 01/29/2015 - 10:33
#10
Chaos-Mist's picture
Chaos-Mist
Warning: Superiority Complex.

I only realised this when I read Blaze's comment.
Apart from the player, has a knight EVER died via gremlin?

Thu, 01/29/2015 - 12:17
#11
Fangel's picture
Fangel
Well...

Also, we see in missions that knights are not killed nor stripped of gear when captured by gremlins.
I take it you haven't played through Operation: Crimson Hammer. Feron explicitly states that "many knights have lost their lives today", or something to that extent. Captured knights can give up information, and gremlins want that much. But in the actual "war" with the gremlins, lives on both sides are obviously lost.

This is exactly the sort of moral issue Fehzor is bringing up. If you feel bad killing the "defenseless gremlins", then take a look at menders, who have suddenly forgotten how to smack us with their wands, and love puppies we kill while they're just trying to help us.
The Spiral Order is at war with the Crimson Order, and I'd love more levels to showcase that. A short level in which you are torturing a gremlin isn't a level really worth playing - there's nothing really all that "fun" about it. There's no challenge or anything engaging to the player, even before involving morals and stuff. If you wanted such a thing in levels, make it a scenario room instead of an entire level. Having a short room with a few extra crowns (via gremlins instead of boxes) is fine and doesn't make another potential compound-tier payout level. Besides, why would the Spiral Order be giving us prizes for killing gremlins they've captured? Especially if they're defenseless, any knight in the order could take them out, or banish them to emberlight.
A prison break level would be like any other level. It's why I suggested it, because it's realistic in terms of design of the game and it could add an interesting dynamic (fiends + gremlins? Prepare for a world of hurt). At the same time it adds new "content" to the game. We know that gremlins and fiends interact with each other (I remember reading somewhere on the wiki that gremlins give fiends all their paperwork/busywork), so I'd be great to see that in action. A prison break would also be its own unique level, especially since you could potentially free non-knight things who could potentially fight alongside you. Lots of game design options here!

Thu, 01/29/2015 - 12:21
#12
Darklordskull's picture
Darklordskull
...

My first reaction was "what the fudge"

Then my second reaction was "he's not joking...?"

Thu, 01/29/2015 - 16:57
#13
Blazeshot's picture
Blazeshot
IHRIITGAD

OMG. fangel, you're missing the point. yeah, sure, knights die fighting gremlins, but there is not any indication that they are tortured. the only indication of torture in the game is by the devilites... with... p-paperwork! (shudder) in a white collar captives i think. sure, there are casualties of war on both sides, but no torture. no murder of the defenseless. also, might i add that gremlins are extremely resourceful, and clever, and they know a lot more about cradle then we do. I think any prison we put them in could probably be broken out of, or easily broken into by an outside gremlin (like what happened to the lab when herex stole the artifact. GAAH. I'm veering off track.

Ok, regardless, this is a disgusting concept, and I strongly disapprove of it.

-1

Thu, 01/29/2015 - 17:38
#14
Blandaxt's picture
Blandaxt
i like..

I like your suggestion Fehzor. Kinda reminds me of the treasure level where we just kill those lizards even though they don't feel like they can really fight back. Anyway, i think the emotional portion is a bit overboard and needs to be lowered cause even though we probably are doing these things behind the scene, those things are being hidden for a reason because this is a 13+ game and needs to stay hidden or they will be increasing the age to 16. Anyway, i think any kind of captured gremlin would be more "fun" if it were leading us to it's hideout and it suddenly betrays us and leads us into a trap and tries to kill us, then we would fight back and try to survive/win. I have noticed a lot of things in games like sk that are 13+ and that is games like these never put the player as the butcher/executioner. The player is always put into the spotlight as the hero or the ones on the side of justice and GOOD instead of the one doing any kind of EVIL. Even though to my preference, i would like to have the CHOICE to be good or bad and have a GRAY area where my decisions can fit in. But oh well, it's a franchise and i doubt that they will be changing EVER. Although i could be wrong..

Thu, 01/29/2015 - 17:49
#15
Fangel's picture
Fangel
I'm just not taking any real "side"

It's a game and it's not glorifying war. I'm honestly more okay with a game showcasing how terrible a war is than glorifying it with explosions and thrills. War is not an amusement park.

From a game design standpoint, the suggestion doesn't have much ground going for it. The levels would be short and not very fun. The bomb doesn't even act like a bomb really.

You're trying to personify a made-up creature in a fantasy video game. Gremlins are enemies, much like fiends and slimes are enemies.
I do agree that torture of any sort (other than through humorous means, such as with the copious amounts of paperwork fiends force knights to do) does not really fit in too well with the theme of the game, but I like to take every suggestion that is at least somewhat thought out seriously and look at the suggestion objectively instead of emotionally. What is suggested isn't very fun, especially since all the "torture" is is basically "smack this enemy with this weapon except you don't have to shield ever", which takes away from what this game is - a cutesy dungeon crawler.

Thu, 01/29/2015 - 20:04
#16
Blazeshot's picture
Blazeshot
IHRIITGAD

fine, FINE. I can agree with that Fangel. all morals and ethics of gremlin rights aside. this kind of level takes away from the game: player and monster fight each other. This suggestion doesn't do that, and so i don't think it fits into the game.

And please don't say "healers don't have weapons, so you're wrong" because a healer is there for support, it does enough damage to you by replenishing your opponents health.

like Fangel said, this suggestion doesn't fit in to the "cutesy dungeon crawler" aspect of the game

Thu, 01/29/2015 - 21:55
#17
Fehzor's picture
Fehzor

Mewkats and love puppies don't fight us. In fact, we kill the love puppies and mewkats for their rare drops because we care more about getting a small bonus item than about their lives. The same goes for things like lockdown and blast network-- the knights are practically begging for a chance to murder literally anything that moves for personal gain, no matter how small.

And why wouldn't something like this fit into a cutesy dungeon crawler? That sounds like your personal bias to me. Cute games can be just as dark and hardcore as anything else can be.

------

What do you guys think of the bomb idea?

Thu, 01/29/2015 - 22:05
#18
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
WHANGLE SHANGLE BAZANGLE!

I worry about you Fehzor.

Next thing you'll suggest is that if we /poke a specific snipe enough times we'll be sent to a level full of snipes we can kill and make roasted snipe.

Mmm, roasted snipe.

Thu, 01/29/2015 - 22:15
#19
Nechrome's picture
Nechrome
Homestuck!

Intriguing bomb. Sort of like an acid thing or whatever, in the sense that it leaves behind a liquid trail that constantly damages. Run around in circles while creating a trail behind you that the monsters keep walking on and taking damage from, fun stuff.

Could be used to interesting effect. Especially in Lockdown. How long does the Knocker last before turning into a puddle? How long does the liquid itself last? Any way to control where the Knocker moves? Cause this could lead to some unique defense strategies if the stuff lasts long enough.

Thu, 01/29/2015 - 22:19
#20
Blazeshot's picture
Blazeshot
IHRIITGAD

yeah, i agree with Crazee-Pi-Forum. i worry about you fehzor. i hope you don't have any small pets.

as for the bomb, its cool, but i think it would be weird to spawn a gremlin knocker just like that. how about a knocker covered in green acid goo? so it has the same shape and fits in with the poison thing

Fri, 01/30/2015 - 14:16
#21
Chaos-Mist's picture
Chaos-Mist
Warning: Superiority Complex.

@ Blazeshot "i worry about you fehzor. i hope you don't have any small pets." - Don't worry. Had and have aren't the same thing. O,O
"I think any prison we put them in could probably be broken out of, or easily broken into by an outside gremlin (like what happened to the lab when herex stole the artifact. " - It would do more than start them on a rescue mission. The knights would be declaring all out war with the Gremlins (and their companions). As cool as this sounds and all, if the entire Gremlin army attacked I don't think it would be a very fair battle.

@Fehzor "Mewkats and love puppies don't fight us. In fact, we kill the love puppies and mewkats for their rare drops because we care more about getting a small bonus item than about their lives." - You suggested killing for torture. The defenceless part isn't the deranged part of this. :|

@Fangel "What is suggested isn't very fun, especially since all the "torture" is is basically "smack this enemy with this weapon except you don't have to shield ever", which takes away from what this game is - a cutesy dungeon crawler." - Your reply was well thought through. There needs to be a challenge to the mission or there's no point. The only fully challenge-less mission (missions being CW missions, not "Monstrous Research" and stuffs) is a rare mission and even then it technically has monsters that fight back.

I'd much prefer a mission where the player is a POW and has to escape.

Fri, 01/30/2015 - 21:30
#22
Fehzor's picture
Fehzor

Lol, I'm pretty sure someone just told me that the defenseless part WAS the 'deranged' part of this... but that's beside the point- the gremlins would torture knights like that, so why shouldn't we torture the gremlins like that? This is a war we're fighting against Tinkinzaar already, isn't it?

Sat, 01/31/2015 - 08:00
#23
Blazeshot's picture
Blazeshot
IHRIITGAD

i stand to the point that torture does not fit into a cutesy dungeon game. there is no direct indication that gremlins are torturing us, nor are we torturing them. I'd like to keep it that way.

I kinda like chaos-mist's idea tho

Sat, 01/31/2015 - 11:11
#24
Fehzor's picture
Fehzor

I already said my side on that too lol. There is absolutely no reason a "cute" game can't be brutal at the same time. I'm suggesting that it is possible and you're just saying that it isn't- but why is it not?

Sat, 01/31/2015 - 12:15
#25
Fangel's picture
Fangel
I'm talking more from a design standpoint

Spiral Knights' cutesy dungeon crawler could have dark themes behind it. Look at The Binding of Isaac. The game's introductory story is "Isaac's mother is trying to kill him because her god told her he is filled with sin", and as you go through the game you become deranged and evil yourself. That game itself is what I would call a cutesy rouge-like because of the art style being cute.

However, in Spiral Knights, a POW camp where you fight against a large number of defenseless enemies (not having them fight back takes half of the game away - the dodging and shielding parts. Also makes most of armor functions useless) and get a fair amount of rewards for doing so is not balanced or really fun. Treasure Vaults are great because you never know when you'll get one and they don't really reward that much other than rarities... And there are some enemies there and they do attack. Graveyards aren't too shabby in payout, but in terms of rarities they aren't great.
It sounds like the POW camp suggested doesn't have the danger bits involved to make the gameplay more like the other gameplay. If you want it to be a story element, go for it. Make it a mission with cutscenes. Don't make it an arcade generation or a normal level.

One way to make this interesting would be if gremlins broke into a POW camp we had, and all the prisoners were escaping. You have to attack the gremlins that are escaping before they get their hands on a vast weaponry stache at the other side of the map. Reskinned mortafires, as you said, that just hightail for the weapons and start fighting you. There's incentive to take them out before they get the weapons because they'll start dropping missiles all over the place, and we could also show the Spiral Order in a more negative light - which seems to be what the point of this suggestion is in the first place.

I'm pretty much against the whole "WE'RE the bad ones!" idea as it's sort of cliche unless we have something where we break up the exact same thing later. If we torture gremlins, we should have a mission where we bust into an area and save knights from being tortured. This turns both sides into a morally grey area, and more accurately portrays what wars come to. Right now we're portrayed as heroes and villains. Instead of both being villains, I'd like to see two races that both do good and both do evil. We've never seen gremlins really doing good unless you count fixing/breaking the clockworks.

Sat, 01/31/2015 - 12:19
#26
Blazeshot's picture
Blazeshot
IHRIITGAD

@Fangel
yeah, i can totally go with that

Sat, 01/31/2015 - 13:06
#27
Chaos-Mist's picture
Chaos-Mist
@Fangel

Your reasoning is pretty good, but what could the gremlins be doing that's good? It would be hard to implement the Gremlin's good side without having one of the following 3 really cliche missions;
1. You infiltrate the gremlin ranks by pretending to be a gremlin (I never said these were good missions).
2. You see the Order as evil and switch sides (so cliche...)
3. You have a dream where you're a gremlin (...)

I personally hate all those ideas. So what idea would you have to show things from a Gremlin's point of view?

The other idea being a full Gremlin-mode campaign line but that'd take the developers AGES.

Mon, 02/02/2015 - 14:35
#28
Fehzor's picture
Fehzor

@Fangel

Well I think that really I'd like to just see both sides do nothing but evil.. you're right that both sides doing both good and evil is cliche. Having both sides (and forcing the player to act) as purely evil and self absorbed with no real goal would almost certainly not be cliche, and would especially in the presence of such cute graphics really give the game a more hopeless feel to it that I think would compliment how corrupt the game already comes across (to me) as being due to the presence of boxes, unfair advantages, grinding, you know. Doing so could really offer the humans an escape from reality that never really fulfills their desires or leaves them satisfied.

Mon, 02/02/2015 - 20:22
#29
Blaze-Neos's picture
Blaze-Neos
Potato

A lot of people are saying that this idea is too dark, and that dark "elements" are not in this game(or are implying it). Think about Apocrea. You get grabbed by tentacles and get taken to a lower a lower floor, then a vast graveyard(s) teeming with scarabs that are trying to eat you, and a Harvester that is trying to harvest your soul. At the end, you even find a dead knight. Not only that, but think back to the beginning of the game: after stealing the item(I forgot what it's called), Razwog tries to blow-up the entire facility with you in it. That can be considered torturous. Also, look at Arkus. After defeating him, if you go over to him and interact with him, it will tell you that Arkus is dead(not directly, but it is strongly implied). There's also the Firestorm Citadel, in which a forgotten king's soul is cursed and cannot be put to rest without your help. My point is that something as dark as this would be "normal" in a game like this, but some parts, like the gremlin crying and slaughtering his kids, may be too much.

Also, instead of a camp, it should be more of a prison-like dome. Not only that, but players shouldn't be forced to partake in this test. Instead, the player should be able to decide what they want to do, and if they refuse, the player will be considered a traitor and will no longer be considered a Spiral Knight. The knight runs and frees the gremlin. This causes a brief battle between the player and Feron to break out, and it results in Feron getting injured. Due to his good side, he spares Feron. Meanwhile, the gremlin pummels a nearby guard knight unconscious and takes his weapon, and uses it to fight his way through numerous other knights and activates a self-destruct sequence. The player leaves Feron and escapes, and is now faced with another decision: to either go alone, or side with the gremlins. Depending on what you choose, different missions will become available to you.

By siding with the gremlins, you prepare them for an assault against the Spiral Order, and you contribute to creating a core-powered machine that will destroy the Spiral Order. However, the machine ends up malfunctioning, and a mechanic informs you that it will explode and blow-up Cradle. You then prepare for evacuation, but the Spiral Order arrives and tries to stop you. At some point, you get split from the other gremlins, and as you reach the evacuation pod, Feron is seen, prepare for a final battle. You end-up severely wounding Feron, and his last words are "Why?". You then evacuate with numerous other elite gremlins and head to another planet, which opens up another story.

By not siding with anyone, you become your own team. and at some point, encounter a Morai soldier, who attacks you. After defeating the soldier, he tells you that "They are coming". As you look up, you see numerous flying machines over Cradle, gradually coming down. You then go on a stealth mission into Spiral HQ to find more information on the Morai, and after doing so, you activate the self-destruct sequence, and commence evacuation. However, Feron arrives, and after a brief battle with him, both you and Feron escape, but in different ways. You then send yourself on various missions to train yourself, and occasionally encounter Morai soldiers. After some missions, the Morai finally lands, and a 3-way war between the gremlins, Spiral Order, and Morai break out. Eventually, you end-up siding with the Morai and build a machine powered by the Core(core-powered). However, it ends up malfunctioning, and the same events as the "siding with gremlins" occur, but with the Morai. Surprisingly, this is all a build-off of your 3rd Idea, but I may end-up making this it's own suggestion at some point.

P.S. The thread has been made, and it contains more information than this post.

Tue, 02/03/2015 - 06:16
#30
Trats-Romra's picture
Trats-Romra

This suggestions sounds so nazi to me. If it's going to be implemented, I will leave the game.

I don't think that we need to torture gremlins. We are just trying to escape from Cradle and gremlins are disrupting us. So we fight them to continue or path to go out from Cradle.

About war, I remember that my history teacher saying that when a american soldier and a german soldier fell on the same hole, or anything similar, they guaranteed that both survived. It shows that soldiers on II World War(i think) didn't have any bad feeling between them.

It's not a good idea to force person to be good or bad. You need to let people choose their path.

Tue, 02/03/2015 - 11:31
#31
Fangel's picture
Fangel
Well think about it

We don't have to directly encounter gremlins doing "good things". They don't necessarily have to be "good to us" sort of things, because that again puts the Spiral Order in the "we're the good guys!" label. Perhaps we come across a gremlin feeding a group of wolvers. Upon seeing us, all the wolvers attack and the gremlin grabs a weapon to fight as well. It's a very brief "moment of kindness" from a gremlin to a wolver, and could have similar things in other levels too - such as gremlins negotiating with pit bosses, or gremlins fixing up a lichenous lair where the meteorite crashed. All monster families are friendly towards each other for some reason, and it could be argued that gremlins are the original "peacemakers" of Cradle. It would be pretty neat if we could see more gremlin teams around the clockworks in general, much like knight teams.

Tue, 02/03/2015 - 17:01
#32
Plancker's picture
Plancker
I love this, I wouldnt even

I love this, I wouldnt even mind if they didnt drop any crowns, heck I'd even pay like 200 cr to enter this level and murder them. This would be much better for target practice than the dummies in the training halls. Get some defenseless innocent gremlins to shoot at, get some ricochets off on them with Shadow driver too. Would be cool to have like a whole lot of them (like 30+) and then we could host contests to see which spiral knight can blow them up the fastest. Who is the spiralknightiest of all?

Tue, 02/03/2015 - 23:19
#33
Blandaxt's picture
Blandaxt
nice idea

@Fangel:

Nice idea fangel. I had this idea a while ago where we could emphasize monster interaction, thought the thread did not turn out so well, i feel it matches our idea. Here is a link:

http://forums.spiralknights.com/en/node/63597

I also had this great idea which i think did not get touched as much as i wished:

http://forums.spiralknights.com/en/node/67239

Of course i had so many more and many many more ideas that i posted which ended only after 3 commentators looked the ideas. So really, i'm kinda depressed about the forums ability to participate and respond to posters who put down their ideas and discuss its good points and bad points. Oh well, until i quit sk, i don't think i will stop coming to the forums mainly the suggestion forums though.

Sat, 02/07/2015 - 23:48
#34
Fehzor's picture
Fehzor

Had another idea to add to the pile- a part 4. What do you guys think?

Sun, 02/08/2015 - 00:54
#35
Blazeshot's picture
Blazeshot
IHRIITGAD

Ok. Why would you want to bring torture into the game? What's the point?

Sun, 02/08/2015 - 09:06
#36
Chaos-Mist's picture
Chaos-Mist
Warning: Superiority Complex.

@Blazeshot

"Ok. Why would you want to bring torture into the game? What's the point?"
- Maybe someone has a lot of anger built up and they're not Psychopathic enough to kill people without feeling the guilt...so instead they'll kill Gremlins. :\

Sun, 02/08/2015 - 09:37
#37
Blazeshot's picture
Blazeshot
IHRIITGAD

@Chaos-Mist

"Maybe someone has a lot of anger built up and they're not Psychopathic enough to kill people without feeling the guilt...so instead they'll kill Gremlins"

But isn't that what first person shooter games are for?

Sun, 02/08/2015 - 11:10
#38
Fehzor's picture
Fehzor

"But isn't that what first person shooter games are for?"

That's just the point of view. Why would it change anything? Your logic seems a bit odd.

Sun, 02/08/2015 - 11:14
#39
Blazeshot's picture
Blazeshot
IHRIITGAD

I guess my point is that I like Spiral Knights because it's less serious, its adorable, and it's actually a bit silly in some cases. I just don't want this new level to take that away from the game for me, and trust me, it will if it's put into the game.

I do think you're bomb idea is cool though.

Tue, 02/10/2015 - 14:01
#40
Fangel's picture
Fangel
Bah...

Still on the idea that these levels don't have the gameplay-fun factor that other levels have. At its core it's just a level where you don't get attacked and get free stuff, and we already have those (sort of) in treasure vaults.

...biotech turns down the power and, inspecting the gremlin says "It's dead.. we'll have to collect more data...
Only this part if they say "He's dead, Jim."

Tue, 02/10/2015 - 17:30
#41
Chaos-Mist's picture
Chaos-Mist
Warning: Superiority Complex.

#PlotTwist

The knight is the dead one (in which case, since the enemy was unarmed, you shouldn't be proud).

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