I've always been a fan of defensive sets in game. Which is not possible in SK (unfortunately). Understandable, since SK is marketed as skill based gameplay. Walking around as a hunk of unkillable mass doesn't seem very skillful now does it?
But I do plan to try implementing defensive/tankish ideas anyway. I've put a lot of thought into these and I think they're pretty fair.
Also needs mentioning, but this is a bunch of different ideas rolled into one, so excuse the disorder.
Changing the defense of armors
I really hate how OOO approaches armor values since they just copy and paste things with such a simple format.
Well, point of the matter is, I want purely defensive armors (dread skelly, grey owlite) to reduce significantly more damage than class sets and of course, Chaos.
I don't want defensive sets to only rely on status resists, because that would make heating armors pointless. As an example,
Say a Dakfang Scorcher (pure elemental damage) attacks 3 knights. One is wearing Chaos, the other is wearing Vog Cub, and the last is wearing Grey Feather. I would want to take the Grey Feather knight to take half the damage of what the Vog Cub knight takes, and a third of what the Chaos wielder takes.
The plate mails ought to be even MORE defensive, especially because they give a penalty to offense.
Whether OOO does this by buffing defensive sets or by nerfing offensive sets is entirely up to them.
Plate Shields get guardian abilities
You know how Guardian shields give out that big field that protects allied knights? I'd like to give plate shields a similar ability but with some different effects.
Here's another example to illustrate how it works. A knight uses the shield and another knight is inside the field. The knight inside the field (not the shield user) gets attacked. However, the damage that the knight receives is transfered to the plate shield instead.
Now I realize some problems about this idea. The plate shields aren't really all THAT defensive right? Why bother shield for another guy if that guy can just shield for himself? Aren't we taking more damage this way? Won't the shield break if an enemy hits multiple allies under the barrier?
Well here's a feature that ought to fix those problems. For every allied knight under the shield's barrier, the shield's defensive power increases.. This would also give people a good reason to stay under the shield's barriers instead of going all Leeroy Jenkins!!! at every chance they get.
So what happens if multiple knights use the plate shield and place each other in their respective barriers?
Simple, the damage gets split between the shields. So having a full party of plate shielders could probably allow players to take hits like all day nonstop.
In a similar reasoning as above, non-plate shields should get a boost in defensive powers because they lack the plate shield's abilities.
Forge Bonus
At the moment, heating shields give no bonus whatsoever. How about getting a shield to reach level 5 would increase it's shield region speed?
Obviously, this would stack with seraphic aura.
aggro shield
This is an idea for a new type of shield. Basically, it'll have a barrier around it when used like a Guardian shield. But instead of taking damage, it would turn allied knights inside the shield's barrier invisible, so then enemies would go after the shielding knight.
The shield will have relatively poor stats though, working more for utility than actual shielding. It'll probably only have 3* and 4* forms.
nerf the effects of universal damage bonus and separate it from family bonus
Exactly what the above says. Universal damage would probably do about 50% of what it currently does while family bonuses would retain their current values.
I can already hear the damage fetishists in LD cry, but hell if I care. This would make PvP a lot less damage oriented. Though it would make Penta-Hearts even more OP though. Ah well, that's a problem for somebody else to fix.
As for PvE. People having both max family and universal damage bonuses would do 50% more damage compared to people with max damage bonus in the current game. This would give a lot more value to specialist sets too.
my thoughts are here.