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In Game competition: new PvP concept!

2 replies [Last post]
Sat, 03/14/2015 - 08:38
Blazeshot's picture
Blazeshot

This would be where players can compete against each other not in PvP, but in PvE. My idea is essentially, clockworks/mission racing. say you're doing a vana run, and your friendly SK rival, or a friend, guildmate, or just a random player, is also doing a vana run. And you want to see who can successfully complete the mission faster. In this case, when you go to select a mission, there is an option "compete". when you click it, you can either type in a knight's name who you wish to compete against, or choose the option; challenge random. in the case where you type in the knights name, they are sent a challenge request, which they can accept or decline. If they accept, then they are sent to a mission lobby of the same mission and difficulty as the one who challenged them. the competition could be one on one, or you could organize teams (they numbers wouldn't have to be even, but they could). the missions start simultaneously when everyone on both parties are on their respective elevators. After that, you do your mission like you normally would, accept there is an icon showing you how far the other team is into the mission. if anyone leaves either party at any time, they leave the competition, but the party leaders will always be competing against each other. whoever finishes the mission or exploration first wins. if one team's party leader quits the mission, the other team will win by default. This concept works with clockworks explorations as well, in which case whoever delves the furthest wins.

I also thought that people could watch teams compete. like, someone is hosting an exploration tournament, in which the winning team gets a reward. This ties to a previous post of mine:
http://forums.spiralknights.com/en/node/108041

Please let me know what you think!

Sat, 03/14/2015 - 10:39
#1
Fangel's picture
Fangel
Have more variables

Having a score based only on time isn't necessarily a good factor for how well a team did. I'd recommend having bonuses added on as to loot collected, time spent per level, player health at end of level, and team loading times. At the end of the competition, the team to complete the levels first can spectate the other team. After both teams finish, the overall winner wins a percentage of the losing team's loot that is their performance over the other team's performance.

So basically, if you rush past all the enemies to win speed, you'll most likely lose. However, a well-balanced team will overall get more crowns and points.
Crowns, heat, materials, and rarities are all awarded at the end of the match, and any player leaving early will not get any rewards.

Sun, 03/15/2015 - 15:45
#2
Blazeshot's picture
Blazeshot
IHRIITGAD

ooh! that's a good idea... well, to a point. I don't think that one team should get a portion of the other team's treasure, that would be messy. If that happens, it should be between the players, not automatic. but I like the idea of monsters defeated. I think that treasure sharing should be up to the individuals before or after the exploration/mission, but seeing how much time it took, and how many enemies the other team defeated would be cool. Also, it could be timed so that the teams and spectators can see how far the teams can get and how many enemies they can defeat in a specific amount of time, so in that case, whoever gets further and/or defeats more enemies in 5 minutes wins.

It should be between the teams to see what variable determine who wins, because both teams may not get the same ammount of treasure, and in some cases they may not face the same number of monsters. So at the end of the competition it would make sense for the teams to see all of these things, then compare and decide who wins.

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