Guardian is probably one of the least used classes in LD and when it is used it is often used for it's large HP, self shielding, and ASI. Guardian works ok as an offensive class but it suffers when it comes to team support. This class needs some sort of greater support feature than just covering a few hits for allies.
Suggestion: Give the guardian the ability to make status countdowns go faster for allies under the shield, prevent status for allies under the shield (allows allies to hazewalk when under the shield), double the shield healing rate when on a heal pad (in or out of base. In addition to this the guardian should not flinch to prevent them from getting stalemated by a haze bomber and should have damage taken by the shield be unaffected by damage boosts. After leaving spawn the guardian has a short amount of time where all under his/her shield be immune to damage and deathmark (spawncamp prevention). The Guardian shield should also be subject to the recon Deathmark but to a less extent (20% more damage and flinch immunity removed).
This would make a good guardian the player who indirectly turns the tide of a battle and should be the focus of both the allies and enemies. Taking out the guardian and not the back and forth of striker battles should be the way victory is earned. This would also make recon a key factor in taking out a guardian.
This suggestion in conjunction with:
http://forums.spiralknights.com/en/node/108689
http://forums.spiralknights.com/en/node/108937
should work well to make recons more effective at taking out guardians and making guardians a striker's best friend.
I'm a Staunch Guardian/Recon in LD and I agree with this. +1
Too many times have I been flinch locked. I don't like shield flinching. I WANT to counter.
I'm interested in the spawn camping mechanic though. Never thought about that.
I'm neutral about the status.
However I think that Guardians should have an increased MSI (low) (at least in shield) as I have trouble keeping up with my striker "team"mates
For balance purposes, this MSI could be possibly only activated when a teammate is in the shield, encouraging guardians to guard their allies.
In addition, I think guardians should just have a greater healing factor in general (1 pips p/s), not just on healing pads. 1/2 pip is REALLY slow, and I don't even trinket.
I'm OK with dealing with Deathmarks though. I think that recon deathmarks SHOULD effect guardians more, which helps the assassination of solo guardian, further improving the need to be with a striker to guard the guard so to speak. I have an Idea about recon deathmarks, but I'll post that in the recon balance thread.
The meta should be Striker < Guardian < Recon < Striker
I"m glad you made these threads btw :3! I REALLY hope OOO listens. Just this once, at least.