I have seen a number of threads regarding status effects and the differences between them (being minor, moderate, and strong). However, the most in-depth charts I can find are based on a knight's own immunity via armor (of course, I see why more people would be worried more about their own protection). I'm currently trying to figure the differences versus monsters you encounter. Would a strong stun reduce movement speed and ASI more than minor, or would a strong stun simply have a longer duration than minor? Would a strong shock more often cause spasms than minor?, etc.
I'm particularly interested in side-by-side comparisons where possible with the status effects, considering charts and spreadsheets only give you a general idea of some of the status effects and their performance.
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As a side note, I'm particularly interested in an effect that is useful versus both zombies and kats. Typically, I'm finding 'shock eez best cuz they week to it' and 'freeze guder then shock becase they can not move'. I'm considering stun, as I'm interested in something that may both keep the critters moving and delayed. Anybody have any favorites, and able to explain why?
Other players know more about this than I do, but for what it's worth my understanding is that stronger status (or weaker resistance) does two things: (A) increase the chance that the status will be inflicted in the first place, and (B) increase the duration of the status if it is inflicted. It does not (C) increase the rate of shock or fire ticks, (D) increase the damage per tick, (E) increase the speed penalty of stun, (F) make targets harder to break out of freeze, etc.
For much more information, some of which may contradict what I just said, read this Wiki Editors thread.